Ihatelife
Ihatelife
About
- Username
- Ihatelife
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Comments
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Nothing. I don't like fast food's
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Hard to believe, but it would be awesome.
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@Watery said:
https://forum.deadbydaylight.com/en/discussion/comment/370233#Comment_370233
Very underrated. You should put whispers on spirit too.
For me it works perfect. 👌
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Did you try stridor with predator? It's extremely good on Spirit :) Very underrated combo.
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Useless, against the no-healing meta. Too situational.
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@The_Crusader said:
They dont need a second objective. Killer is fine as it is. I wonder how bad the average player is with all these cries for buffs.
Billy/nurse/noed need nerfs. Adrenaline can be nerfed then too.
Enduring probably shouldnt work against the new DS. Punishes tunneling killers and makes the game more fun for everyone.
SWF....the big issue for me is that people often use their best items with their buddies. Solos dont usually, or you may have one instaheal. With swf you can expect the full lot. Green/purple toolboxes with best add ons, instaheals, purple flashlights, coldwind offerings etc
The loops and pallets should probably be adjusted and this would easily bump up the weakest killers to decent potential.
Just my 2 cents.
I like your 2 cents.
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Tell me what SWF aren't abusing...
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It was mentioned so many times...
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How many FPS do you get on the lowest graphics?
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Yes.
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@Master said:
https://forum.deadbydaylight.com/en/discussion/comment/367321#Comment_367321
If there is only one solution, it is the best and the worst at the same time, I agree
I don't wanna be selfish, but the best change for solo's would be this:
Currently SWF has an advantages such as: -
The problem for the community with this perk happens when the non-healing changed into the meta, same with noed. It's just complains.
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For me yes.
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I need to agree, I'm tired of rank 1.
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For sure it could be fun, but it's not too much. It would be awesome if there would be an alternatives for pallets and windows.
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Report him + You can record this situation to get a proof, it's an optional.
Everything send this here: https://support.deadbydaylight.com/hc/en-us
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/367399#Comment_367399
Forgive me if I missed something, but how did they nerf the BP of BBQ? I thought the only thing they changed was the aura reading distance?
Tier 1 at live version has 15% of stackable bloodpoints to maximum 60%, on ptb it has 25% stackable bloodpoints to maximum of 50%.
Tier 2 at live version has 20% of stackable bloodpoints to maximum 80%, on ptb it has 25% stackable bloodpoints to maximum of 75%.
So you get less bloodpoints about 10% on Tier 1 and 5% on Tier 2.
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@KingB said:
@Ihatelife Yes it's stupid. They've nerfed the aura reading for the past like 4 patches, then nerf the bp under the guise of making the aura reading have a bigger range?
They just wanted make this perk more viable in the gameplay. But I'm also one of the persons that prefer more bloodpoints than buffing the aura reading.
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I guess you also notice that bp's bonus nerf on tier 1 and 2 :D
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Actually BBQ tier 1 and tier 2 gets nerfed:
Tier 1 Live: 15% bonus bloodpoints to max 60%
Tier 2 Live: 20% bonus bloodpoints to max 80%
Tier 1 PTB: 25% bonus bloodpoints to max 50%
Tier 2 PTB: 25% bonus bloodpoints to max 75%
So yeah 10% less bloodpoints in tier 1 and 5% less bloodpoints in tier 2.
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The cheapest ones, because I'm poor though
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I still have those cosmetics though
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@Master said:
Only ingame voice comms will fix this problem
No. Please no. Voice comms are the worst solution for this.
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@Orion said:
Survivors don't use aura reading, so this is just another "nerf killer" thread. That said, based on the feedback I got from another thread that would restrict loadouts, I say no.
I use OoO though, very useful for solo players.
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That was knew it from a long time.
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Definitely.
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@Wolf74 said:
Yea… "only" 84% of all player across all ranks.
Take away the lowbies that haven't even access to SC and the number will most likely go over 90% of all survivor.
But yea, you ARE righ… 10% is really" not all". :P
Apparently I don't use this perk anymore. It's useless tbh.
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Ehhh..there is nothing wrong with the characters. Only with people.
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@Wolf74 said:
Please explain to me what is "sensible" about that answer?
The calculation is about the killer picking TWO perks to slow down healing and Thana at MAX effect with all 4 survivor injured.
And the survivor is using SELF CARE in this example.
So it's the most favorable situation for the killer with the slowest way to heal (without Botany Knowledge or a med kit, etc.).
And THAT is the reason for a buff to a super weak perk not making it through the PTB?
Sensible? Serious?
Not everyone is using self care.
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Avoid the grass/corn. If you are far away from her and she is phase walking don't run, walk. Her power can be also be juked by some good windows on certain maps.
Dance with me, lithe, quick and quiet, iron will, lightweight are very good perks to counter her.
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This community is in weird hate-relation. Don't understand this though.
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@Wolf74 said:
"Then stop tunneling?"
Again a nice survivor meme.
The same excuse came with Borrowed Time.
"It only affects camper, so don't camp."
But in reality there have been waaaaay to many situations where BT triggered without the killers fault and the same will happen to DS.
Survivor do stupid plays and unsafe unhooks, just because they know they are protected by their crutch mechanics (DS, BT, free exhaustion relief, invu frames).
If I can win without tunneling, the rest players also can.
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How about they try the self care from the PTB with the new thana?
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What's wrong with adrenaline or noed?
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Both definitely needs a rework/changes. Or actually removes them completely to make a space for better offerings.
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@KingB said:
I think it's a net buff if I'm not mistaken. I dont have access to pub desc. But I believe once 5 are completed it considers it 8 and rewards you accordingly.
The values for completed 2/3/4 gens are lower than at the live version.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/365394#Comment_365394
How would this sound?
At tier 3, the values are 5%/10%/15%/20% and if there's no healthy survivor remaining, great success zones will be replaced by good success until a survivor heals to the healthy state. I know my version has a higher percentage at tier 3, but I forgot to do the math on how much that actually is to be honest.
20% increases generator repairs times to 100 seconds, a 20 second increase with no bonus zones.
Interesting change... definitely better than mine. But how the hex ruin would work with this?
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/43929/thanatophobia-buff-idea
Yes, this is what I'm talking about, but I don't feel like a perk should force a survivor to do something. They should have a choice and as such, the numbers shouldn't be too extreme.
Hmm...I see
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Welcome <3
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There you go: http://bit.ly/2XYMhgf
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@Fenrir said:
I think if they keep the buff and remove the healing speed from the list great
Something like this? https://forum.deadbydaylight.com/en/discussion/43929/thanatophobia-buff-idea#latest
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Nicer and respectable community.
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I feel your pain.
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It's nice to see someone optimistic
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I hate this things too though. If everyone would play like me then the community would be amazing lol
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@Mister_xD said:
getting stunned is the most annoying thing that can happen to you in games.
glad there are counters to it!
Then stop tunneling?
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Well, you can counter her power by not healing from the fountains and go just to do a gens.
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@[Deleted User] said:
I don't get how people complain about the downsides that come with getting off a killer's shoulder for free. Do you not realize how massive of a reward that perk offers?
Do you realize when this perk is usable? When you are TUNNELING the survivor.