IWasLeft2Die
IWasLeft2Die
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- IWasLeft2Die
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Cheryl for sure. Maybe Zarina next
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Not a regular perk, but I think gens need to naturally regress some while kicks and post kick regression should get a buff.
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/2026175#Comment_2026175
On the subject of afk killers, How would you distinguish between afk all match vs played most of it and gave up once there was no hope? Also taking into account macro/bot killers.
No Idk honestly. Maybe have a minimum score requirement?
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@Breque said:
https://forum.deadbydaylight.com/en/discussion/comment/2020115#Comment_2020115
Play 1 match as survival as solo, and then tell me if you have been abble to de all 5 totens by your self
Yep actually just did this in my last game. Cleared undying, hex ruin. And 3 dulls with small game perk. Ez
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@saltmineinaction said:
https://forum.deadbydaylight.com/en/discussion/comment/2024651#Comment_2024651
Depends on what kind of afk. I had 3 afk killers today which I don't mind bc we did totems, chests etc and got full points. But afk survivors are way worse since it screws over the whole team. Plus if they do get hooked and you rescue them, it has been for nothing
Yeah I think survivors is much worse but it would kinda have to be for both sides honestly be fair
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Rpd or Mansion are most iconic but RPD could primarily stay the same and work well while the mansion would need a lot more tweaks
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Many argue he is too good. He will likely get nerfed soon. BHVR has said they are working on him soon which sounds likely he will receive a nerf at least
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Id say Jack only if he said all of his lines but I doubt they would do it so I have to go with mrx. Jack without his lines would be kinda upsetting honestly.
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This
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They are just doing the Lord's work.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2025776#Comment_2025776
Maybe that's what he was doing while staring at Laurie?
How I feel about this largely depends upon which Halloween timeline we are basing this on. Is she his sister in this instance or no?
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2025755#Comment_2025755
I don't think anyone would get a hard-on for Haddonfield.
Now I just picture Myers peaking over bushes with the most creepy thirsty grin.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2025671#Comment_2025671
Why did this make me laugh so hard?
If only the first "D" was an" R"
Even for basic Haddonfield
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2025677#Comment_2025677
You are absolutely right. Self Care is faster for Gen progression that letting someone heal you. Inner Strength is not bad but you can't count on it without wasting a slot of a totem finder. Second Wind is even more iffy than Inner Strength. Pharmacy is about as risky as Second Wind (You waste time looking for the Killer Shack or a Box and you run the risk of someone already opening the Killer Shack Box). The only thing better at healing that Self Care is a Med-Kit.
Which running self care with medkot and botany knowledge is very strong honestly
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2025294#Comment_2025294
Self-care is only good for the endgame when you have no one to heal you and you want to go for a save , other than that scenario you're just wasting time and if you would just find a gen and complete it then let a teammate heal you it's way better because you're not going all the way to a hidden part to heal and you both were right there on an objective anyways, when you run self-care you're trading health states for pallets because while you're hiding someone else is carrying you by running the killer, inner strength or second wind are way better than self-care
I wouldn't go hide halfway across the map. Even at gen, it uses more time to heal someone else and then do a gen than for someone someone selfcare themselves by you. It's been tested that you use less time doing that even without someone must be chased by the killer. I've done it numerous times. The major issues with completing gen first then healing is it obviously notifies the killer and if you are mangled you repair slower anyways. If you heal first or at the same time the killer doesn't know you specifically healed by the gen.
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Definetly not fair.
This is the equivalent of screen cheating from the early 2000s back when games had local coop more. ######### got heated sometime and this is the same thing
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@Yumyumtasty said:
https://forum.deadbydaylight.com/en/discussion/comment/2025394#Comment_2025394
The goal is to kill the survivor by hooks, not slug all 5 and leave them to bleed out with 0 hooks done the entire match, if you don't think that's toxic at all then you're delusional.
There isnt a clear goal to the game actually. That's something BHVR has mentioned time and time again that wins and losses are subjective and they want players to have freedom to decide their win or loss. Slugging all 4 survivors could be this players definition of winning.
Now as a side point I think this is not good to do and I hate the idea of subjectivity in this but it is what it is
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I've totally thrown pebbles at survivors but have only done this to friends. They are cool with it in the end.
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@Yumyumtasty said:
So the NEET who needs to make a game which he already won miserable for everybody involved is totally not a loser, your logic is flawless.
The game needs a surrender option like identity V and this would not be an issue at all.
I could see most people actively not choosing to surrender. I would never surrender myself. If a killer is going to let us bleed out I will make him have to wait.
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Honestly self care is more time efficient since it only uses up one person's time rather than 2 people even without a medkit and botany knowledge.
Self care is fine as is but people do need to realize that it by itself is still more time efficient overall
I will say though that if i can someone else heal me I generally let them if we have time for altruism for them or if we are in a hurry for some reason
People who run selfcare should know when to use it and when to not.
I'm not even a big self care user but I can't deny it can be very good if used properly
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Small game is very underrated imo. Id love for it to be a little better but I still dig it
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Red ranks is just not fun to play in for either side
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@EvanSnowWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/2024461#Comment_2024461
Your argument is literally to use perks to stop a behavior when there are literally multiple perks to stop tunnelling.
Killers also have far less options to counter honestly. Killers must bring perks that are only good to counter specific play styles (light born for example) while survivors can bring perks that are just generally good regardless of a playstyle (BT and DS for example) and then can also bring items to assist and find more items to assist.
Killers you have to have specific builds to counter things with while survivors you can make a pretty generic build that counters most things killer throws at you (BT, DS, DeadHard, and whatever else you want like unbreakable or small game and bring flashlights. That's a solid build that covers almost all your bases. You alone have options against tunneling, camping, and either totem killer or slugging with additional options for chases
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I dont love Haddonfield by any means but I honestly don't have that much of an issue with it honestly
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Just go drop a deuce instead of dcing.
I honestly like it being a challenge to try to crawl to hatch . Makes things more interesting.
If you don't like being slugged, bring something to not be slugged. You have options
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@QwQw said:
Honestly, I think every killer's story could make for a good movie.
They all play into different categories and elements of horror, so it really just depends what you like.
I think most could be good but some would just come off a low quality rip offs like hillbilly.
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And it makes most of the information perks largely worthless.
"Oh thank God I brought BBQ to know someone is a mile away on the floor below me with a million corners and lockers between us that they will be gone by the time I find them."
Or
"Glad I brought spies from the shadows to know a crow on the floor above me went off but I can't find any stairs..."
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2024986#Comment_2024986
It’s so difficult to find gens in that map lol.
It's so annoying as killer when you hear a gen being worked on but the labyrinth of the map they finish the gen before you get to them most of the time.
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The Game map is the most boring and frustrating as killer and just boring as survivor.
Makes me think in playing Pokémon and I'm in Pallet Town.
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@Seraphor said:
Unlikely. There's an achievement for four survivors escaping through the hatch together, and that's not going away.
Honestly I'm not too sure if that's reason enough for it not changing to it. Plenty of games have achievements that eventually become unachievable due to changes in the game.
Plus like...most people don't care about achievements. Sure some do but definetly not the majority.
I honestly don't think it will be only one person gets in with a key though.
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@MadLordJack said:
Legion. I like the psychological horror aspect of four teenagers spiralling from attention-seeking to full on joyful murder.
Have you seen Scream? That's basically what it is
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@Boss said:
So much for your enjoyment of Wraith. 😥
yeah ive had fun with him but it's just survivors themselves that has made it a lot less fun regardless of what killer I play and how I play:/
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@ZtarShot said:
I think they should just get rid of the hatch opening mechanic altogether, the key's add-ons are interesting on their own, but no one pays attention to those
I primarily just hate that the hatch opens for multiple people with a key, that it encourages you to screw over your team at the end, and that it is given to a losing survivor just because they hid the best even with 5 gens left.
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The fact that His knife bounce was not added to base despite almost everything I heard or read about him suggested it was needed in his base kit was pretty surprising but to then nerf it as well was very surprising. That very much needs to change. The rest I'm largely okay with
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Id say Trickster, Doctor, and Plague would be the most interesting.
Id also throw in Pyramid Head although he did have a minor appearance in a movie.
Technically this Ghostface is also eligible and could be fun
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The only thing that surprises me about it is that they didn't make his knife bounce basekit. Honestly I feel like every post, video, and feedback I've seen mentioned that needing to be the case but instead they actually made it weaker.... thats what bothers me the most honestly.
Everything else I feel more mixed about and largely okay with but the knife thing seemed to be pretty universally agreed upon as an issue yet they nerfed it....
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I definetly hit a salty low...I played basement Bubba and it just felt dirty
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Having 4 escape is even worse.... thank God I brought blood warden....
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I'll get him either way honestly. Even if I end up not loving him I always like to have more options to mix things up like Nurse or Oni
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@ClownIsUnderrated said:
https://forum.deadbydaylight.com/en/discussion/comment/2024708#Comment_2024708
I definitely plan on trying that once I get that perk, hell people are probably gonna be burning Game map offerings the day of the new chapter.
Yeah im sure that's true. I would run a swf squad doing that but have all of us be on the same page mostlynjust having fun with the killer and not tryhard with it. I know as a killer I'd be pissssed
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@ClownIsUnderrated said:
https://forum.deadbydaylight.com/en/discussion/comment/2024636#Comment_2024636
Well Huntress has some maps where she can struggle to get survivors, Clown's pretty good on a lot of them except the newly Pallet Plant map.
This gave me an idea of playing swf but everyone has the pallet replenish perk, the new pallet exhaustion perk, windows of opportunity, and something else obnoxious on gideons. It would be miserable but mildly hilarious
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@Healthore77992 said:
People can say whatever they want, but survivor is much, much easier than killer in higher rank.
This 1000 times
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I could see doing it if they wanted to hook your teammate instead of you. Maybe was worried they were camping hatch and couldn't find them so they just got you
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Afk should have some sort of penalty honestly.
Personally I want it to be worse than dcing because it more screws over your team
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Yeah im also getting very burnt out as killer honestly. I have liked it a lot in the past but lately I've primarily faced red rank teabagging swf which gets super old
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You also have a mix of people who say they play both pretty evenly but have more issues with a particular side
Myself, I play both in purple ranks but I have more complaints about survivors.
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@HuDawg said:
https://forum.deadbydaylight.com/en/discussion/comment/2022017#Comment_2022017
How is it frustrating as a killer that someone dc on 3rd hook
Later I specified that it's frustrating as you are about to hook them (mid animation for example) you score less than a real hook and your hook based perks don't trigger because someone dcs. Early on it sucks not having a hook perk trigger but you still quickly go down to 3 survivors where as someone dcing as you are about to hook only gives you negatives
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2022179#Comment_2022179
No, they have the privilege of add-ons.
Which survivors also have
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@DBD78 said:
No I play all survivors and killers. I'm not a main anything. I will spend millions of BPs and get all perks at tier 3 on her like the rest of them and play her now and then. This is how I play the game.
That's how I feel mostly.
First I want to unlock everyone's teachables
Next give Ash all perks
Then slowly give all killers all perks
Then finally work on survivors for all perks each
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2022974#Comment_2022974
Ash would be more op than any killer in the game if he had his boomstick or chainsaw.
Oh yeah totally. ID love him to have it even if it wasn't functional
