Avatar

Yumyumtasty

Yumyumtasty

About

Username
Yumyumtasty
Joined
Visits
13
Last Active

Comments

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2024774#Comment_2024774

    What.

    If you think the pallet at any structure is your "only defense" and not literally every other part of the structure when against nurse; then it's pretty clear why you are struggling against her. It isn't because you are having trouble with god nurses, it's because you just flat out don't know how to run a nurse.

    She is probably one of the most fun and fair killers in the entire game to run; because it's literally all on you vs her and getting in each other's heads, instead of "Hurr durr ima hold W and press space bar after a few circles and then go to the next one"

    LOL laughable, should I use those 2 cartires and car against her? You know that only works against nurses that don't have the muscle memory to blink past right? On big buildings it's basically a damn cointoss unless I'd be able to 360...which I am not, which I won't ever because that garbage "Mechanic" needs to be removed in the first place.


    Where is she fair? At the highest level of play which most DBD players won't ever bother with? Why are killers like Freddy or even the Trickster ever even nerfed then if the game is being balanced around highlevel play?

  • You're just theorycrafting now with no actual gameplay in mind, the situations you're mentioning are happening against people who would lose to perkless M1 hags who only trap the hook.

  • @Exerath1992 said:

    I think you guys are too quick to complain. We saw TONS of complaints about how the twins and blight are weak, but nobody was using them correctly.

    Everybody seems to think that the "nerf" to the ricochet blades is going to kill it, but you guys are ignoring a crucial part: they bounce twice. Combine that with the puncture (pass through survivors) add on and you can unload blades at a survivor and possibly hit them up to 3 times with each blade in tight quarters. And then there's my hope for what this means: single bounce knives will be base kit. Now the purple add on adds 1 extra bounce to the base kit ricochet.

    His main event changes are great, small but perfect tweaks without making it too powerful. Its a difficult ability to build up and you have to get lucky or be very strategic with the timing, but its very powerful when used correctly

    Now, I think the main reasons people have trouble with trickster is they want to rapid fire their power too much. I can imagine that once those super accurate Huntress mains get used to it, they'll only rapid fire when a survivor is super close, or locked in an animation. Otherwise, in general chasing situations, its going to be a lot of accurate, single fire shots. You just gotta make sure you hit them frequently enough to avoid laceration degradation.

    I think he's dope, and if im right about base kit ricochet he will be high B tier at least

    Single bounce knives are in fact not basekit and will not be basekit and what you're describing is 2 addons and a ######### ton of situations in which other killers would just down you. Why the heck even "Rapidfire" at a survivor who is super close to me when I can just smack him.


    To build up Main event which is underwhelming at best? It's as hard to build up as Tier3 on myers and I ask you which one of those you'd rather take in most tiles on this game.

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/2026626#Comment_2026626

    Agreed.Trickster has nothing over any killer in the game.

    He lacks individuality.Every other killers has SOMETHING going for him.

    Well he's probably really good if you want to depip without actively holding yourself back so he's got that going for him?

  • Even Facebook which is mostly survivor biased says he's weak LOL.


    And even survivormains who want him to be weak bring the argument that he needs to be THIS weak or else they'll never escape if there's no weak killers like him LOL.

  • @fr0sty1223 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2026667#Comment_2026667

    It’s not just me getting face camped or hard tunneled. If I’m against a killer like that and I’m not the one it’s happening to I can get gens done and in the event that they rest of my team gets tunneled and face camped and I’m the last one alive I can still get out even if the hatch gets closed. This is my best strategy against killers like this: be selfish and only play to survive. I don’t want to play like this but I am forced to almost every game because killers like this are so common and the devs refuse to fix the problem since killer mains have them at gunpoint or some #########.

    Again if your teammates are ACTUALLY getting camped you don't need a key.

  • i don't see how YOUR key helps YOU when you get face camped. Your teammates have to do less gens yeah but they'll escape anyways against a facecamper if they just do gens.

  • @MongolPSR said:

    https://forum.deadbydaylight.com/en/discussion/comment/2026474#Comment_2026474

    Careful. You'll break his brain if he finds out that tru3s opinion mirrors the "liked" content creators.

    Never said it wouldn't since I can't think of a single bigger content creator who thinks that Trickster is strong ESPECIALLY with the announced nerfs. Still makes polls like these absolutely worthless since they're part of an echochamber.

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/2026282#Comment_2026282

    The only SIGNIFICANT buff she got was the change to her phasing sound no longer being omnidirectional.

    Since then she’s received a number of nerfs, and she is STILL complained about.

    Spirit is only one example, even though it’s the best example. DBD history has shown that a PTB isn’t adequate time to determine a killers strength. Its simply for bug testing, and validating or invalidating THE DEVS own concerns about certain gameplay mechanics.

    Oh you mean she's been complained about after NUMEROUS nerfs to survivors indirectly pushing her up the ladder? Mapchanges especially to making pallets less safe (gideon being the exception) making her excelt at something she was already good at? Colour me shocked.


    The trickster can literally be run around a big rock during his MAIN EVENT ability.


    And no, don't tell me to M1 them on a 110% killer, I might as well play something else at that point.


    I cannot think of a SINGLE reason to play him over Plague currently, the only places where he excels at getting downs over plague are safe loops with 100% vision like the ones upstairs on gideon but then again you can just play either nurse or huntress there and get the same result. In most situations where this killer can hit you with at best 3 blades the slinger can just reeel you in.


    Or just play freddy like most of my games recently and not just be better at combating loops but also have a global teleport to gens every what...30 seconds with a power that slows down the game for you.


    Heck freddy would even still be better than the trickster if they made him 110% movement speed.


    Heck let's go to a different one, Pyramid head can hit you at all the loops that trickster can hit you at and he also has a secondary power and 115% movement speed.


    I'm gonna predict that he's AT LEAST worse than those killers and mind you PH, Plague and Deathslinger are sitting at a crappy winrate of just over 65% while being fairly simple to play. I recon he's gonna sit at 55% or even worse unless they buff him heavily or MMR screws up survivors.

  • @Dizzy1096 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2026588#Comment_2026588

    I'm not saying he plays perfectly, he likes chases he always says this and sometimes he lets gens go to commit to a chase - deep down it's because thats his favourite part of the game but he follows his heart and not his head at times and yeah it's a flaw in his playstyle.

    My point was that an example streamer you gave wasn't all that good either. Even Otz can get wrecked on stream and if you watch his clown games he's having to really sweat for some wins. I don't follow US streamers because the games tend to have a larger audience over there which leads to a more casual audience, you can tell this from the way survivors play. Definitely easier games on average (note I said on average) than EU servers.

    I think you hate tru3 though and that's ok. I'm not sure how his skill or lack of skill relates to his poll though?

    Never said Otz doesn't get wrecked sometimes but he also doesn't claim that he played good when he gets wrecked and aknowledges that he has WAY more hour than most people playing while commenting that he gets the "creme of the crop".

    I also play stupid for a more relaxed experience but I won't call the game unbalanced (for that reason at least) if I don't even actually try to win to the best of my ability.


    Saying that EU survivors are better than NA is a myth. The biggest difference on most games is from Western to especially Korean servers, not sure how it is on DBD tho.

  • @Dizzy1096 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2026564#Comment_2026564

    When MMR was being tested and all the 5000+ hour streamers were being put against complete newbies, Otz and to a certain extent Tru3 were going easy on the survivors because they felt bad for them.

    Dowsey got genrushed and hard to hard tunnel out people who didn't even have 10% of the hours he has lmao pick on the people so new they don't even have Decisive unlocked yet. Sure looks like the actions of a great player.

    He cherrypicks his content more than any other content creator I know of. Again there's a difference between tournament and public. I don't know of any other content creator who leans on camp & tunnel strategies so heavily in public matches. In the sweatiest games? sure but outside of that no.

    He's not terrible but he's nowhere near as good as his cherrypicked youtube videos would have you believe. He straight up even lies about games he loses, surely someone so good wouldn't feel insecure?

    Again camping and tunneling are legit strats that do not make you "bad". They make you sweaty and you should not need to do them ESPECIALLY if you play this game professionally like most streamers do, but you seem to ignore the video i posted earlier of the one you call better getting destroyed by people who play like brown ranks aside from being expert-M1 holders.


    There's a reason why I mostly watch Otz and Scott, because they are way more humble and realize when games are basically handed to them. I like that.


    I only watch dowsey when youtube recommends him, I don't really like streamers sweating the ######### out of people with less than as you put it 10% of their playtime.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2026557#Comment_2026557

    Dude I would be surprised if I ever got a single kill with him, even getting some hooks felt like an achievement.

    His power is not as fun as things that already exist in the game, that it basically acts like though. The only time it's really different is with an addon that you rarely have.

    The gameplay also doesn't reward you for using that, it just rewards you for blindly spamming instead, denoting the one thing of value he had going for him of interest.

    • You can control your power a bit by deciding if you want to build up main event or just go for the M1. Blindly spamming his power and never M1ing even when it's an easy M1 loses you games. If you're close to main event plan accordingly as hitting surviors with knives fills it up, mostly use it when you know you can make use of it similar to T3 myers.
    • Do not forget Main event, I saw many not use this at all and try to use it when you're out of knives since it still usses ammo but you can still shoot even when you ran out of ammo. (This might be patched I think)
    • Do not forcefully commit to a chase just because you hit a few knives, some high-wall loops are close to impossible with him, you might as well try to chase as a hag.
  • @Dizzy1096 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2026536#Comment_2026536

    LMAO

    Not to get into streamer debates but Dowsey isn't even close to tru3. He resorts to hard camp & tunnel more than any of the big names, he's kinda boosted.

    Not saying a killer can't use those or shouldn't use those as its unavoidable at certain times but you can tell which players are boosted when they lean on that strategy so heavily.

    Welcome to effective killerplay, I guess tournament killers are "boosted" too then?

    https://www.youtube.com/watch?v=embxAHI_-Jg

    Don't mistake actual killergameplay with killers trying to make the game entertaining for their viewers. In the End Dowsey gets Ridiculous winstreaks and challenges while tru3 get's reckt at game number 5 against bad survivors who don't drop pallets when a bubba is right on their ass. Personally I rarely play like Dowsey does because in the end it's like sweating at mario party to me but I can't pick apart his mistakes as easily as I do on tru3's videos.

    If a killer hooks you between 3 gens and lets you just get rescued he's being nice but that's far from being effective, it's actually the boosted thing to do.

    Can't really comment on that tho because I don't really watch streamers in the first place, mostly just youtube when i feel like painting or pissing off my cats, I'd probably even watch tru3 before I watch dowsey's onesided stomps.

  • @[Deleted User] said:

    I do want the new perks..... but I don't think I will buy the DLC for them I can wait and use shards.

    The killer is just....absurdly underpowered and not very fun to play. The only semi interesting thing you can do requires a purple addon, and now that doesn't even have a reason to be brought except for the fun of it. Unless BHVR actually changes their direction with that killer significantly I think reception is going to be pretty cold.

    I think his power is fun if you just see it as a tool to derp around a bit, don't expect 4k's and you're golden with him.

  • @Seraphor said:

    "calling [BAD WORD] logically and factual does not make it logically/facts, you're just repackaging your whining and call it "analysis"."

    What does that even mean?

    Sounds like mental gymnastics to discredit facts you don't want to accept.

    NOED is a crutch for bad killers - tru3talent back when hexperks got introduced.

    "I get the best survivors" - guy who plays on the same server as everyboody else

    "I played perfectly"


    Not a fact, no matter how much he tried to spin it.


    His videos already got ripped apart here, especially the bubba one where he got "genrushed" and "never made a mistake" with a ton of easily identifiable mistakes.

    in fact most of his videos are easily debunked, if you want to watch a better killermain maybe watch Dowsey if you're actually interested in learning from somebody besides otz or scott or umbra if you're a fan of huntress.

  • @Dizzy1096 said:

    I wouldn't say I'm excited for anything until they fix the poor job they have been doing with map reworks but I feel more interested in Trickster than I did Twins who I didn't buy. Also the blight dlc, I shamefully bought it just for Unyding, I'd take Trickster over Blight anyday he was far more fun to use and his power much more interesting.

    So really it's all opinion. Trickster is sadly the most interesting killer since PH, if you ignore PH then Trickster is the most interesting killer since Oni. Last year was a real dud in terms of interesting killers aside from PH who somehow ended up being one of their very best.

    Myers shows that good lore or design is not enough for people to play a killer, this is not an RPG.

  • @Seraphor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2026476#Comment_2026476

    So when it's 'Tru3's community' it's biased, but when Scott and Otz say the exact same thing... it's not?

    Just compare the general attitude of those streamers to the bitterness in tru3's stream and then apply it to the community following them.

    There's no point in arguing, that poll is worthless, end of story.

  • @Brokenbones said:

    https://forum.deadbydaylight.com/en/discussion/comment/2026467#Comment_2026467

    I... Didn't prove your point?

    Nowhere did I comment on tru3 being slow to learn, I said his community is probably primarily composed of killer mains or people who play both sides, maybe leaning more towards killer which still shows something about the reception of Trickster

    Also, the only positive feedback I'm seeing about trickster his his appearance and lore. Not speaking on behalf of anyone but Scott's made multiple videos saying Trickster is bad and Otz said he seems underpowered

    A biased community is not a good leg to stand on and most of his viewers think survivors are unbeatable which they only are when they are tournament level players.

  • @Seraphor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2026467#Comment_2026467

    As someone who watches all three, what's the consensus on the Trickster between Scott's and Otz's viewership then?

    I only saw scott's take on him and he agrees that he's weak and broke down his power pretty well. Otz did good with him but then again he could've just played an M1-ing hag. I haven't played against Otz for like 2years but I also don't know how capable of a survivor he is now.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2026457#Comment_2026457

    Tbh he's quite common for me. Probably the most popular licenced character after Freddy.

    do you play on US?


    On EU i rarely see him, I can't even remember the last time that I faced one.

  • @Brokenbones said:

    https://forum.deadbydaylight.com/en/discussion/comment/2026430#Comment_2026430

    Call tru3s community an echo chamber if you want but there's no disputing the fact that his community are probably primarily killer players and killer mains

    Kinda says a lot on its own if you ask me.

    Uhm, you basically just made my point. Why are we talking about one of the slowest learning content creators when we have Scott or Otz who are not only mechanically way better but also have much more game knowledge objectively speaking? Do you remember how long it took tru3 to understand the friggin legion or plague powers? That was the last time when I watched his PTB videos before stopping entirely.


    That is the same guy who says that nurse is fine but thinks legion missing his M2 should immediately get him out of his power to "Punish" him....a at that time C tier killer.


    Out of all the echo-chambers this is probably the one that you can safely ignore feedback from.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2026439#Comment_2026439

    Myers at least is a badass character that has a devoted fanbase and his power, although underwhelming, is very well designed. Can't say the same about Trickster.

    Which is why I'm concerned because even with this background myers is a RARE sight at redranksv and most of the time on most maps he just gets destroyed unless survivors play the altruism BS.

  • @Seraphor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2026444#Comment_2026444

    You've never been bodyblocked by the clicky flashlight lynch mob before?

    Love it, a ######### ton of free hits and if I know that I won't make it to the hook I'll drop the surv. Those games mostly end in a 4k unless it's a really busted map like the Asylum or Hadnofun

  • @Seraphor said:

    He's demonstrated to be a pretty weak killer, with a fairly boring power, and they haven't even attempted to buff him since the PTB. He has one decent perk, that's all he really has going for him.

    Starstruck? Do you really want survivors to not even try to bodyblock and all just sit on gens?

  • An echochamber voting on something is basically worthless, it's like asking about Voterfraud (which literally cannot exist) within the extreme fringes of rightwing twitter accounts,

  • @Dizzy1096 said:

    The new chapters are meant to be fun for survivors. Stop being entitled killer main, we have enough OP killers in the game with Spirit, nurse, freddy, deathslinger, pyramid, leatherface, huntress, and now soon wraith as well, we don't need anymore.

    Pyramidhead, LF, Slonger and huntress are not OP in the slightest, all of them have a measly 50-56% killrate

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/2026210#Comment_2026210

    “Everybody” was unanimously in agreement that Spirit was the weakest killer ever released during her PTB, and shortly after her release.

    Hardly anybody gives any killer enough time to make reasonable assessments of a new killer in question.

    Let's ignore the ######### ton of buffs that she received I guess. Same for ghostface and other killers who were garbage during ptb. Besides that, as long as nurse/spirit exists a power like tricksters cannot overperform

  • Imagine complaining about pop/bbq which only in certain situations is even worth using while he probably claims that DS is not PP at all

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2025950#Comment_2025950

    I'm not defending it.

    I asked you, as you said that it is bannable in every other game, name a game. You have failed to do so. Nor have you adressed my point again after pointing it out again.

    Should we make Franklin's basekit as keys are toxic?

    Should we make ruin/corrupt/ pop basekit as gen rushing is "toxic"?

    Should we make things for killers basekit to deal with toxic things? Cuz I'd be down if we did it for all sides.

    Again you're counting legit normal gameplay Strategy in your weak arguments. Name me one situation where you'd let all 4 survivors bleed out simultaneously, and I'm not talking 1 guy being chased for 5 minutes I'm saying 4 ppl are down within the first 2 minutes of the match while the killer hooks nobody. You can't.

    And I named a situation. You just wont accept it, most TOS have rules against griefplay, them not being enforced on every case is a different story.

  • @Mr_K said:

    I think its worse to have a killer dependent on an addon to do well.

    Yet heißt got no compensation

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2025479#Comment_2025479

    That's because rioters are very entitled, and have connections to get people banned pal. Also it's not bannable if you do it anywhere outside of that. They won't ban you for that if it doesn't affect them, which is a double standard within itself, and the only factor that affects it there is them.

    I reckon if a behaviour employee got slugged and never hooked (killed by slugging, even though he was let back up ect..) then the same would happen.

    Doesn't make it bannable by the rules.

    In league, it's not bannable unless someone can be proven to be working with the enemy team. Not just not doing anything productive to the game (sitting in the game but not taking cs. Just XP). And most cases this happened in the past is where this happened to my knowledge it was always due to them working together (a completely different issue)

    And no, it's not the same as that because that would require both teams doing nothing. The killer isn't doing nothing, they have downed you. They have fought off the others and downed them. These aren't the same.

    It would be like getting to the enemy nexus, and not finishing for 15 minutes. Doing objectives like dragon and baron, but not finishing. They can't be banned for that.

    You also havent addressed how killers need perks to stop survivors, but when it's the other way round you don't care about it. How about we make Franklin's or lightborn basekit. No more blinds or items in general.

    Or how about corrupt or ruin or PGTW basekit as they are needed to stop gen rushing.

    But of course you'll be against this.

    I love how you defend ######### toxic behaviour just because it's "not bannable".

    I had people hold me hostage in league for an hour because they wanted to "punish" me, I just turned on my macro and let my character run down lane every 3 minutes with auto-attack on.

  • SWFs are calling out if a stealth killers goes for you or where a killer heads, it's basically the same. If I see that the streamer is not giving info I close it.

  • @RoachesDelight said:

    https://forum.deadbydaylight.com/en/discussion/comment/2024681#Comment_2024681

    What does this have to do with pop? I'm sorry if you think that DS is an almighty perk but like I said I have my own statistics that show in my case it's a waste of a perk and it's just not needed over 75% of the time. As a solo there are far better perks that I can run and DS is at the bottom of my list and there's nothing that is going to change my mind about this. If you think DS to waste 60 seconds or whatever your reason for needing it is then that's cool play how you want. Like I said most killers I get matched against respect DS or just don't tunnel and make it obsolete.

    Respecting and not tunneling because of DS already makes DS op since tunneling a person out of the game is a game-breaking strategy more often than not, dealing with 3 survivors is WAY better than dealing with 4 2-hooked survivors.


    The person there sitting under the hook or the person hook-trading would be immediately re-hooked instead of lying on the ground to get either get picked up later or just straight up dying.

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2024517#Comment_2024517

    https://forum.deadbydaylight.com/en/discussion/comment/2024591#Comment_2024591

    https://forum.deadbydaylight.com/en/discussion/comment/2024819#Comment_2024819

    Ok first page and I'm reading a lot of stuff that needs addressing.

    @REL1_C hey there, you said that UB should be basekit. I disagree there pal. If your teammates are not gonna get you up, and you cannot be bothered to run UB , then that's your issue.

    Most people run DS UB which will still be effective in the changed version as you can still take prot hits.

    Making DS UB take only one perk slot is stupid, and UB alone is powerful. Slugging is a tactic to provide pressure in high levels, and removing that would quickly need to be followed by a massive killer buff. And I mean gen speeds shooting right up, and punishing people more for getting hooked levels of buffed.

    @Phasmamain killers aren't the only ones who play boring playstyles *points to the thousands of people running DS UB BT DH*. It's also survivors. Neither of them are very fun, but killers feel forced to slug, camp or tunnel to secure pressure. The change to help them not be necessary, and give reason for these to be punished. Increase gen times. That's all they need to do. A simple numbers change (maybe add 20s to each gen, most 30).

    @Yumyumtasty we need perks to counter gen rushing, infinites (there still are, although breakable walls near these helps I guess), jungle gyms that spawn on quite a few maps, flashlights saves out of the ass and keys. Now tell me sir. What is this logic? Yeah, we could nerf everything I mentioned before into the ground. But that wouldn't be fair. Now then, you can run one perk, for a measly price of your bloodpoints that are free to get, to stop this. We all have to run perks to stop things we don't like.

    Now on a more serious note, it's not grieifing in most other games. For example, in league of legends camping a lane is infuriating and has very little counterplay for the player. But it's not bannable. Also the only thing close to this that's bannable is working with the other team/throwing.

    In csgo people camp all the time, but that isn't bannable even though it's boring as hell and toxic.

    In ######### apex, you can teabagg and not get banned, that's toxic. But it's not bannable. You can also leave someone to bleed out, that's not bannable.

    I cannot name one game, and I emplore you to name one if you can, that has a similar game structure to dbd that bans these sorts of things. Since you threw this accusation up I'm asking for evidence.

    Camping a lane is a strategy, leaving everybody on the ground to die is not. The equivalent would be keeping the enemy team in the game by not destroying towers and inhibs and letting minions finish the whole game while you farm them under their towers and people have been banned for less when a rioter was in the game.

  • @FrenziedRoach said:

    https://forum.deadbydaylight.com/en/discussion/comment/2025292#Comment_2025292

    Do you die when you bleed out?

    Yes

    Ergo, he's meeting his goal he's playing the game - playing the game itself is not toxic.

    If he was cornering you then going AFK, I might be a bit more sympathetic.

    Here's the ironic part - it takes you 4 minutes to bleed out total.... which matches the time of your ban. You ate the 4 minutes either way. Assuming he was looking to troll, you gave him exactly what he wanted by disconnecting. Congratulations, you played yourself!

    LEAVING THE GAME FOR ANY REASON OUTSIDE OF A BUG IS NEVER JUSTIFIED

    The fact you lbanned tells me this isn't your only offense. Indeed, you seem to be making a habit of it as these bans are based on a percentage of games you quit. Therefore, I have no sympathy for you. In fact, I would encourage you to consider finding a different game to play.

    The goal is to kill the survivor by hooks, not slug all 5 and leave them to bleed out with 0 hooks done the entire match while you run around and nod at each person on the ground, if you don't think that's toxic at all then you're delusional.

  • @FrenziedRoach said:

    https://forum.deadbydaylight.com/en/discussion/comment/2025292#Comment_2025292

    Do you die when you bleed out?

    Yes

    Ergo, he's meeting his goal he's playing the game - playing the game itself is not toxic.

    If he was cornering you then going AFK, I might be a bit more sympathetic.

    Here's the ironic part - it takes you 4 minutes to bleed out total.... which matches the time of your ban. You ate the 4 minutes either way. Assuming he was looking to troll, you gave him exactly what he wanted by disconnecting. Congratulations, you played yourself!

    LEAVING THE GAME FOR ANY REASON OUTSIDE OF A BUG IS NEVER JUSTIFIED

    The fact you lbanned tells me this isn't your only offense. Indeed, you seem to be making a habit of it as these bans are based on a percentage of games you quit. Therefore, I have no sympathy for you. In fact, I would encourage you to consider finding a different game to play.

    The goal of the game is to kill the survivors, not leave them on the ground when u already won just to gloat. And no don't tell me that those people are afraid of kobe's if the whole team is still on 5 gens and got crushed in less than 2 minutes.


    The equivalent would be keeping your boxing enemy who can still barely stand, who never hit you once for the full 10 rounds while taunting him. It's idiotic.

  • @ShamelessPigMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2024369#Comment_2024369

    Getting mad at perks for doing their job, are we? Might as well start yelling at Make Your Choice for having a "crap counter."

    Perks are not supposed to be completely circumventable. If they are especially powerful, then they will have a closer thing to a direct counter. Hexes can be cleansed. DS is considerably less powerful than hexes, and therefore is fixed by slugging. Even if you aren't getting a hook state, which is typically bad etiquette (to hook the same survivor consecutively), you force the other survivors to make the journey and come heal that person. In the meantime, you can just continue along your way and find another survivor. That's assuming you find the DS survivor anyways.

    even if you find the Make your Choice which is easily countered by stealthing by the way unless the killer proxycamps at which point he could've hooktraded in the first place, DS is still the same power ASSUMING ssurvivors are not running around injured in the first place which they often are.

  • So the NEET who needs to make a game which he already won miserable for everybody involved is totally not a loser, your logic is flawless.


    The game needs a surrender option like identity V and this would not be an issue at all.

  • I think it's mostly a perk to make unsafe pallets not an automatic hit and I like that design. If you stun a killer at an unsafe pallet you gained nothing currently, this perk would make stunning the killer at those short loops worth it.

  • @Dizzy1096 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2024890#Comment_2024890

    And thats the point I keep making so I’m glad a tourney tryhard says it too.

    Anyone that tries to put Spirit on or above Nurse in tier lists is straight up dreaming, and likely just salty about all the Spirits they see every day.

    When you play against the upper tier of spirits and nurses the difference in power is obvious and immediately apparant.

    I can't play against spirit too but I won't DC suicide against her because heck, she's not in COMPLETE control over the match, it's mostly a cointoss most of the time and if I'd really be pissed off against her I'd use Iron will.

  • @The_C12H15NO2 said:

    If you suicide on hook, uninstall the game. You ruin the game for other survivors' who waited several minutes to load a game & actually want to play no matter who the killer is or how good they are.

    Great, you can play your pre-determined loss against a good one, I'll just go to the next lobby.

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/2025255#Comment_2025255

    Why wouldn't you care about the counterplay?

    Makes no sense to me

    I boycott ######### broken design, I do the same in league or any other competitive game. My mates were yelling at me for banning/dodging against ######### like Xin Zhao (Release) or Reworked Irelia to the point where nobody would play with me anymore. Each time they'd "want to get better" and "learn" against ######### that I knew will get nerfed sooner or later anyways.


    The sad thing is that I can't be sure here, they "nerfed" nurse but the nerf was just a drop in the water where she went from broken to less broken...yay?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2025127#Comment_2025127

    I guess I'll record my gameplay the next time I practice 1v1 chases against my team's Nurse and demonstrate that it's entirely possible to run a good Nurse for a minute or more. It can be done on open maps like Coal Tower. You're doing something extremely wrong if you're getting less than 20 seconds out of a chase, even without exhaustion perks.

    Pallets are used to create 50/50 plays against a Nurse, not for dropping and looping. They're mindgames as a survivor. Dropping them in front of a Nurse with 2 blinks ready to go will just lead to an easy hit.

    Survivors also tend to go for blatantly obvious double backs at corners. Those only work against inexperienced Nurses.

    again, don't give a #########, if you'd talk to me on an actual competitive game sure I'd take your tips, but you have your "team" on DBD which tells me enough, you do realize that I don't even read a fraction of what you're spamming right?

    This is not a tournament game, it doesn't need to get balanced for the less than 1% playerbase or else all killers would require serious buffs and stuff like freddy would never receive nerfs. I do not care about counterplay, the biggest thing that saddens me is that survivors will DC or Kill themselves against stuff like Freddy but give nurse a free pass.

  • Again, what stops you from hanging up the survivors and ending the game instead of letting all 4 bleed out on the ground at 5 gens?


    If some NEET who felt he got "bullied" by a 4man SWF who was just having some fun thinks he's a hero by getting a 4 man slug and then essentially holding the game as long as possible so the SWF has to wait for their mates instead of just queuing up again i ask you this: Who's the salty loser in that situation.

  • @REL1_C said:

    https://forum.deadbydaylight.com/en/discussion/comment/2024778#Comment_2024778

    Simply because she got nerfed already, they aren't going to nerf her again because of her skill cap.

    That's a really bad argument, survivors are getting nerfed a ######### ton and because they're still OP they'll receive more nerfs in the future.

  • @DeliciousFood said:

    What's that? You don't want to waste minutes of your time doing nothing when you have a limited time to enjoy gaming before real life hammers you with its mundane nature again?

    Well tough #########. This is dead by daylight, where the rules to have fun are dictated by adult children that firmly believe you should not care about other people's fun but you should definitely be punished if you don't consider their fun. You want to leave early so you can maximize your fun in this game you love? Too bad. You must now accept that your time is as valuable as the NEETs that ceaselessly take this game way too seriously.

    Got slugged for four minutes? Just do something else! You've been waiting all day to play dead by daylight and that's what you want to do for the next hour? HAH! Enjoy your timeout you troglodyte! 12% of your time now gone as a slug, and probably 12% more in queues waiting for another man-child to show you how a TRUE MASTER plays. About 25% of your precious DBD hour you were looking forward to now gone. But hey, at least you got to do an EXCITING crawl to the finish and hopefully find hatch (you won't).

    DC penalty has not fixed anything. Survivors that are dicks suicide on hook. Killers have to endure 10 minutes of taunting. Normal survivors have to suffer some kiddie tantrum killer's whims because they had the audacity to play solo. All that to please people who don't care about others anyway.

    Absolutely agree and I love how all of the people here assume this is about normal slugging and not some manchild scratching his sweaty armpits while slobbering at the thought of pissing random people with less time off by leaving them on the ground until they either disconnect or leave.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2024889#Comment_2024889

    Can you briefly explain the recent obsession with "holding W", or link a video by someone other than Tru3? Holding W should only be effective if you're a low-mobility killer at the edge of the map and you choose to chase a survivor closer to the middle of the map who isn't that close to you at the start of the chase. If the survivor starts the chase close to you, they can't really just hold W. If a survivor is closer to the edge of the map than you, there's not really anywhere to hold W to. If the killer has mobility in their kit, holding W is useless in pretty much all cases. If the killer is trap-based, holding W also doesn't work in most cases; if they're taking a chase when you're relatively far from them to start, in theory they expect to be able to get you to run into a trap, or at the very least a Hag might use the chase as an occasion to set up her web while also pressuring a survivor.

    The points in this post are certainly sarcastic (petulant though?), but I can understand some snark given the density of pro-killer partisans on this forum. I feel like freaking RBG on this forum lol, like I play both sides and consider most of views to be pretty moderate, but the amount of heavily pro-killer perspectives on the forum mean I'm effectively farther to the survivor side in debates than I should be lol

    Edit: Ah, I see someone posted Scott's video. I'll check that out.

    Especially against trapper with no STBFL holding W and running instead of going through unknown stuff wins you the game if your team just genrushes but to be fair most trappers will for this reason use STBFL.

  • The only counter to W gaming:


    Actual good map design where killers can cut off survivors.

    Reverse Bloodlust where bloodlust builds up if the killer finds nobody and is not in a chase for X seconds and immediately gets removed once he is in 32 or 48 meters of survivors on a horizontal plane, (to prevent moonwalking and stealthkillers just zipping towards you).

  • @Squirrel_Thicc said:

    It's your own fault for using pallets against her. Nurse ignores loops, so why are you trying to loop her? Do you actually know how to counter her? Cause it's easier than you think, even against good nurses.

    Break LOS against a good nurse on Maps like Ormond, good luck tell me how it went.


    Why the heck defend a killer that nobody plays in the first place and the few that do play this game professionally.


    And yeah if it's so easy to run her go play against Zubat or any player who's competent with her, all of her power is in her Hands, she's a dream scenario for killers like the trickster who's completely the opposite. This is a mario-party style game where the issue of genrushing has been swept under the rug exactly because of that, a MAJORITY people usually do not play this way.

  • @CLAUDETTEINABUSH said:

    https://forum.deadbydaylight.com/en/discussion/comment/2024522#Comment_2024522

    Angry reddit users and forum 3 year olds know how to develop a successful horror game better than the people who developed a successful horror game. Ok bud

    Nice appeal to authority.

‹ 1 2 3