Hoodied
Hoodied
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@Blue_Archer33 said:
I'll start.
How TALENTED is the music production BHVR has been showing off lately? Like each Killer having their own menu music, Terror Radius, and chase music is like being a child on Christmas morning if you were a player of this game years ago when none of that existed. And each piece of music is an absolute banger!! I pray we keep getting quality music like this.
Wesker’s theme for the chase is so damn good that I honestly want to be chased by him when he launches on live, like I swear if you told the music team for dbd to make a onetime theme that you’d hear only once in a game they would make it so damn good
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Sadako, her power’s strength revolves mainly around condemnation, which is still pretty weak as to get any pressure from condemnation you need to have a good way to reliably give it to survivors, which her teleport is already pretty restricted as is due to the thing having a long cooldown, doesn’t really help that Dredge does what she does but better at the moment
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@Cameragosha said:
Wesker is M1 killer he not have anti loop.
His power useless ut can't destroy pallet or breakable walls , He need ultra rare Add-on to do like that.
I'am hoping Lab photo will be a base kit.
https://us.v-cdn.net/6030815/uploads/PAR5N0BKGAXY/picsart-22-08-12-00-56-38-078.jpg
https://us.v-cdn.net/6030815/uploads/ZXTMZC3LNZI1/20220812-052417.gif
that looks like a bug as wesker stands still for an uncomfortably long time after vaulting it.
He also wasn’t playing that loop right at all.
M1 killers are killers who do not have an alternative way to down or injure a survivor, his ability has an alternate way to injure or down a survivor, which wesker has when survivors are fully infected, when he slams them, when he throws them into an object and even if he doesn’t throw them at an object he still can zone them away from whatever loop he was recently at. If you are gonna supply us with a gif of an example of why Lab Photo should be basekit, atleast give us a gif of a wesker who knows what that loop is
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@PapiFelixPSN said:
https://forum.deadbydaylight.com/en/discussion/comment/3125602#Comment_3125602
Hug Tech is not and has never been an issue. Get good.
Except, devs themselves stated that its an exploit and are looking into a fix for it, which will probably just be devs making blight’s collisions actually work
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Blight players when one of the toilet cleaner tech get fixed and they can’t flick survivors out of their game window
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Yui just stepped on one if those awkwardly sharp stones that you randomly find underwater
she just doesn’t feel the cut on her foot because Yui gains damage resistance near Spirit
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Its like boil over, but for your health bar
I thought it was number 1 at first but it was the other way around
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Lightborn change: Every killer gets a really nice pair of sunglasses now, if they already have sunglasses they get another pair
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Iirc, devs don’t want to make a second title for consoles just for the ptb, along with this iirc they have to contact sony and microsoft a few weeks ahead of time about the updated and stuff
Personally I think they should just make another game mode called Experimental and see what they can do with that but that will have its own issues
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I wouldn’t call it a king, cause Assymetrical games like this are HARD AS HELL to balance while also keeping it fun, most of the game that did die either couldn’t find a way to balance it enough to keep it fun, had poor advertisement, or takes way too long to change some things…sometimes all of the above even
DBD still holds ground as it does cause the variety the game has makes it feel different to play than the other games so unless another assymetrical game releases that actually is just people surviving against licensed killers, expect dbd to have the high ground for awhile
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go ahead, stop me from being negative, won’t stop me from hating every killer except 2
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I don’t remember when demogorgon could throw survivors, hinder survivors, vaults windows and pallets, and get a free grab if survivors are fully infected.
Just because a killer has a dash doesn’t make them a reskin or else Demogorgon would just be a less efficient nurse
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Because sometimee the roadmap can be alittle ahead OR bhvr is gonna take longer to fix stuff, pick whichever you wanna believe
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3120936#Comment_3120936
saying you play league is a bad look even on the dbd forums
I’m not afraid to admit that I play two things with bad code, even if its League
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Tier 11, I refuse to open the rift itself alot and i’ve been playing alot of League
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Takes away creative liberty, no
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if this is true thats pathetic, treating fog whisperers with respect so they can get content doesn’t help with the cheater problem and everyone else is being shafted
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Sometimes Nemesis’s zombies ignore you, sometimes you can tell if Nemesis and the zombie are bros
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Rebecca is adorable and Wesker is badass so yes I am excited
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No thana needed to be reverted due to the 10 second upgrade to the gens length as the increase it got was massive due to it
hopefully last patch shows that small numbers can have big results
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This is an immaculate amount of trolling
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Age ratings mean nothing, I can promise you that
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I main greg because I like eldrich abomination
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@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/comment/3108047#Comment_3108047
You really do expect too much as far as skill is concerned from people who play this game....
I expect people to remember where they cleansed a totem at if the killer has plaything because most of the time people use pentimento with plaything, its not expecting skill its expecting you to know what Pentimento does and how to easily counter it
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You are playing a dating sim that was made by the same people who made the KFC dating simulator, why did you expect it to be serious
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@The_BiggCheeze said:
As we saw in the Project W trailer, Ada is seen barricading a door...
You picking up what I'm putting down???
In place of some pallets there could be doorways to rooms that survivors can slam in the killers face. Some sort of bar could also fall from the side of the door frame blocking it after it's slammed, giving a reason for it to be broken instead of just opening it again. It'll act exactly like a pallet in terms of stun duration, and time it takes to break it, but it'd obviously have a different animation (Perhaps the wall break animation?)
Given that RPD is being reworked this could be a fun and unique gimmick exclusive to this realm, Similar to how completing gens open up paths in the meat plant (And in the removed Hawkins Underground Complex).
What are all your thoughts on this?
I’m honestly surprised the only form of barricading doorways in dbd is in the form of breakable walls so I would love to see this
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Extends the endurance and haste
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I entirely expected this post to read like this and still laughed congrats on doin Huntress
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@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/3110974#Comment_3110974
I still don't understand why it is not fixed. This is like this for month(s) now if I am correct.
It even got a bug report that I think was acknowledged too, maybe its hard to fix?
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Could be you getting burned out on blight, usually when I play a certain character for too long that happens so try out another character for a little then go back
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Its 2x I am pretty sure and I am also pretty sure his blood add-ons don’t even work either, but I think people are just exploiting the bug since bhvr hasn’t fixed it yet
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@GeneralV said:
Ah, there is something you are forgetting:
Nerfing Freddy one week, ONE WEEK, after his release.
That was so freaking dumb, that to this day I struggle to believe it actually happened. And I am more dedicated to Old DBD than anyone else.
All BHVR do is take, take, TAKE, and they never give anything. And who knows, maybe it is your favorite thing they are going to butcher next!
I love how launch freddy wasn’t even OP and he got nerfed too, I miss that guy
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/3108287#Comment_3108287
That was an example. Bodyblocking works everywhere unless you are facing spritit or nurse
https://forum.deadbydaylight.com/en/discussion/comment/3108296#Comment_3108296
You don't tell the killer
That's the point i'm making. Don't get out 16m range and they won't know
Just stick to the tunneled person. If the killer is far enough to see your aura then they aren't tunneling anymore
You ignored a few killers, Bubba, Legion actually counters this, Plague, huntress, and maybe a few others can go through new MoM, all new MoM is countering is killers who aren’t designed for looping and not being semi-helpful against all killers, this is a nerf and a hard one at that
and another thing, a perk should make you the anti-tunnel tool, it should make the one being tunneled the anti-tunnel tool as that allows 3 people to work on gens, not 2
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@BlightedDolphin said:
https://forum.deadbydaylight.com/en/discussion/comment/3108287#Comment_3108287
Why does it only apply in shack? Even just blocking the killer’s movement for one second can be enough for the tunnelled survivor to reach a loop.
Also STBFL won’t be much of an issue against this as MoM makes you the obsession.
STBFL is still an issue as alot of killers can use their power to down you after the first M1
If you are riding a survivor to take a hit alot of killers can bulldoze through you (Nurse and Bubba for example, bubba can actually down survivors out of endurance), a perk shouldn’t be designed to counter only a few kinds of killers, it should help you get assisted against all the killers, the only thing new MoM in this situation would be punishing is any killer that aren’t anti-loopers, thats not good, and the new mom is also disabled through conspicuous actions and deep wounds prevents it from activating, so now Legion counters it (and legion can also just frenzy you to get around you, legion’s fatigue has a collision now iirc), you are basically just being a pest until the killer swats you and you are now instantly gifting the killer pressure (along with the new changes to killer gameplay that makes you not go as far and allows the killer to recover faster by default, being up in the killers face isn’t a good idea)
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/3108269#Comment_3108269
It isn't situational anymore. I thought people were getting tunneled constantly?
With new MoM every second body block comes with one for free and if the killer leaves while you stick with the tunneled survivor they aren't being tunneled anymore and it did it's job
No thats situational as thats ONLY if they are being tunneled in shack, if you are chasing the killer like that you are wasting your time when that time spent could be used on generators
It completely removed a part of the perk that made it fun and just turned it into a perk that will probably almost never work as you want due to recovery speed changes (and STBFL will just get you downed instead), its a tank perk, not a throw yourself at the killer perk
And if BhVR is still trying to band-aid fix tunneling through making 2 survivors not work on gens instead of 1 then I don’t think they know the negatives to tunneling
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So basically they made it a situational perk into a situational perk that also makes you only able to bodyblock for its entire duration it exists or else you lose it, no its a nerf and an extremely hard one at that as now you can’t store it for later
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Do not take the only thing stopping me from using gen slowdown builds on dredge away man I just wanna see you doing things
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@ad19970 said:
I think they nerfed Thana in the wrong way, but honestly, I am just happy they nerfed it. It's definitely also going to be weaker on Legion and Plague. I just hope it will be enough for those two killers.
Meanwhile, it's completely useless on every other killer.
The other two perk changes are just bad though. And perks like Pentimento and Eruption also still need to be nerfed.
Pentimento??? Do you not remember where you cleansed your totems at?
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@Chocolate_Cosmos said:
I am all in for Thana nerf. It is too strong and now it still can be strong but Its very limited.
MoM idk why they nerfed.
I am not big fan of return of Pain Res + Dead Man combo.
I promise you, the thana nerf is probably only gonna work if survivors are broken now, so basically its useless on anyone who can’t hit multiple survivors or make multiple survivors broken
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@Bartlaus said:
People have asked for a Nurse nerf too many times. This is the natural reaction of the devs (:
I just realized that now we can say “Nurse is OP so we should nerf Mettle of Man to reduce her pressure”
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I swear idk if I should start taking patch notes seriously or not
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To this day I still don’t know if the aura part actually works as you don’t even have a tell that your aura was hidden
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Idek where this would go, media or offtopic is where this would go I think?
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How the hell did you win with placebo tablet
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@CyberRoninX said:
https://forum.deadbydaylight.com/en/discussion/comment/3098761#Comment_3098761
You are 100% right they didn't ignore feedback. They listened to every killer main and they got their way.
Overcharge was nerfed when going live so if bhvr was listening to only killer mains it would have no happened, can we stop this us vs them argument now?
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/337508/bloodwarden
Silly they do it in a math so far advanced that our plebian minds can even comprehend it. Just be glad they grace us with just the numbers alone.
civilization as we know it would have collapsed if the perk released with “slightly/considerably/tremendously” instead of numbers
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Its weird, the endurance effect that appears when it activates exists to show you that “hey you have 3 stacks your next hit that would down you will not down you!”, so it isn’t endurance but uses endurance to show that you are able to tank a hit
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it feels wrong looking at this
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Man you got me excited for a minute
