HoodedWildKard
HoodedWildKard
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- HoodedWildKard
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@Icaurs said:
The killer main entitlement is so much worse and I am exhausted by it.
I just played a match against a Trickster that embodies everything I HATE so much about the normalization and entitlement of killers. I understand, not all, but it has gotten to a point that I just cannot justify this anymore.
In summary I played a match where I played very well. Avoided the killer, saved all my teammates correctly and did the objective. My build was head on, quick and quiet, blast mine, and mirrored illusion. So I use mirrored illusion on the gen to get the killer's attention and then blast mine to stun, and if I don't have time to run I enter a locker and use head on if they check. A build I am very fond of.
Well the match goes very well for the trickster and has hooked everyone twice, except me. My teammates decide to give up and throw themselves at the killer and they all go down. Now I could give up also, but I decide to try for hatch, I go to a gen further away and start repairing to avoid the crows spawning. The killer picks up the survivor and lets them wiggles out and gets them to show me where I am. The killer finds me and after a loop hooks me camps me until the auto unhook activates then downs me again, repeats and dies. He then lets the other 3 escape and and match ends.
In the end game chat, the killer proceeds to accuses me of the following to justify this.
Not doing the objective.
Not helping my teammates
Toxic behavior
Hiding
Dragging out the match "Not giving up when they did."
I PLAYED EXACTLY HOW KILLERS WANT ME TO PLAY
No meta perks
Didn't give up
Didn't taunt.
If this was a one off instance, I could laugh it off and move on. But this has seriously became the norm. The killer entitlement is just disgusting. I know, there is survivor main entitlement. I know this exists, but I can deal with survivors. Survivor is like rage quitting, meh, fine I can deal with that. But this cannot be allowed to remain.
I am tired of this, I am tired of the killer mindset they can do nothing wrong and survivors just need to "Get good"
The new killer "The Judgment" is coming out, and part of the power is made gained by survivors pointing at the killer building "Sin"
The devs actually sat in a room and said "Let's have the killer get its power when being pointed at because that' upsets people" Now there a survivor perk that is just a buff to killer' "Boon steadfast" because we are so scared to come up with a new perk to shake up the survivor meta. a
What about the anti tunnel? What's going on with that? OH we listened to like 3 killers and canned the entire idea.
And now to get told how entitled I am, how I deserve this, and how everything I said was wrong.
Good Night.
That sounds like an awful match. It's not just killers though. As a rule it's 6 of one, half a dozen of the other. I come across survivors who are just as toxic as killers can be. That killer does sound pretty toxic.
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@MortalKombxt said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4077831#Comment_4077831
Imagine a Scorpion Legendary for Deathslinger. 🤯
A collab can be many things these days as we’ve seen in the past. I would even love some Mortal Kombat branded t-shirts for my survivors to wear. The fact that Fortnite did a MK collab makes me more hopeful because they also did a collab with Stranger Things and Witcher and they’ve both ended up in DBD. I guess time will tell.
It would be cool. Would require a lot of work remodelling animation wise though to make it translate properly. Scorpion firing a rifle isn't quite the vibe 🤣 but yh it definitely has potential. Mostly for skins but i think shao kahn would make for a good killer.
P.s. seems there's a mortal combat hater watching the thread 🤣 one downvote on every post lol
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@Starrseed said:
I hated old map offerings they only reason I miss them sometimes is that scratched mirror just doesn't hits that nice on outdoor maps and with it now being an iri (worst change in history it should be a brown) I would like some control over the map
Scratched mirror being brown rarity is a real hot take.
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@Mr_K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4077456#Comment_4077456
If we are talking about BHVR then they will bhvr'd it. My question is to the concept that once solo and swf are equal we can balance the game. The issue is, no one wants to pitch ideas on what that would look like.
My whole point is noone can pitch ideas because you'd meed to see how it affects the game first.
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Hmm could work. Certainly fatalities would translate well into moris. Scorpion is pretty iconic and would make a good killer. Shame deathslinger already has the reel in mechanic
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@Mr_K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4076997#Comment_4076997
I understand the why, but I'm asking the how and what would change for either side after this equilibrium between solo and swf had been reached?
Idk off hand, no one does yet because no one knows exactly how such a change would affect the game. Bhvr would look at the escape/kill rates, see what the feedback from players is and go from there.
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@Geist said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4077100#Comment_4077100
Oops you are right! I for some reason thought it was part of the DLC, thanks for telling me.
Np 😊 it made me scratch my head for a mo because I've played a LOT of darkest dungeon, and I was worried I'd missed a boss.
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@Geist said:
I was looking at the cool skins from the rift and when I looked at the deep rift I thought that the colors for the deep rift versions nurse skin were kind of random.
But then I realized that the second deep rift skin(the one with the red skull) literally copies the colors of the "Blood Collector" enemy which is part of the crimson court DLC I believe(Funnily enough the blood collector enemy also has a similar fighting style as the collector, it also summons fake heroes to fight for it)
Though I wonder what is the green version of the nurse skin based on? And are there other references in the deep rift skins? If anyone has an idea then please comment.
Wasn't the blood collector a mod? Don't think he was in the standard dlc. I only ever played the base game/DLCs and never heard of them.
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Got to respect the dedication of someone maining skull merchant of all killers. You go dude 👍 pre conrgrats on the p100
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@Mrpugalug916 said:
Almost impossible with the second chance nonsense and handholding. Just played 2 games and both times with the killer meta btw, the gens flew by while I get 2 hooks and only chance of winning was to tunnel someone out. But wait DS. Then free endurance out the gate lol. This game is a joke as killer now. Why are you balancing the game for the worst players in the game instead of the actual knowledgeable players who dont give up the second something doesnt go their way. Thats who youre balancing the game around.
The second I see the word "handholding" in a post I instantly switch off.
Just another tribal kneejerk complaint post from a throwaway account by someone who lost a couple of games and can't cope with being outplayed.
You can't win get 4ks every game.
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@KrazyKat1011123 said:
I kinda like how dbd is going, but I miss when it was scary. Now it’s more arcadey/comp.
I think that just comes with playing it a lot, same with any horror game really. The unknown is more scary, once you're familiar with the game it loses the fear factor. At least you can still get jumpscared by undetectable builds.
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@Mr_K said:
If solo and swf were equal, impossible as you can't mimic team experience, how would bhvr balance the game after? What nerfs or buffs would each side receive?
It would allow bhvr to balance the game more accurately. The whole point is that soloq is, as a rule, extremely bad for survivors. It's obviously never going to be balanced the same as swf. Currently the average soloq team has a worse escape rate than average swf. It skews average escape rates. But bringing it closer allows for better game balance.
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@Donkeybqlls said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4076866#Comment_4076866
These might be the worst killers to add in my opinion ... Knight is fun in 1 vs 4 but the npcs just make it 2 hard for survivors unless you'd really slow them down to a point they'd be pretty much useless ... Nemi's zombies only are an option because they are slow and can be blinded or hit by a pallet. Either way, love knight, but sad to say I don't think he'd be fun in 2vs8
Skull merchant could be ok at the start of a trail, but as soon as some survivors are dead, she quickly controls way to much of the maps which makes the trail impossible to quickly for survivors
But that's just my opinion, I'm happy to listen to your arguments :)
Personally I think knight would be good. Killers need more ways to pressure gens hands free in 2v8 and knight would be good for that. Skull merchant probably wouldn't be too bad, or at least no worse than 2 traversal killers holding down a tight grouping of gens for the last 1 or 2.
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@BongoBoys said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4076838#Comment_4076838
They can always just make the maps bigger to make room for the killer related items
Increasing map size affects the game in a pretty big way. Killers without traversal have a much tougher time and it makes things worse for survivors with the whole cage mechanic too.
2v8 is fun and more killers would be good but there are a lot of mechanical challenges to overcome when adding certain killers. Like they've already had to remove legion from the game mode. They need to be careful about what they introduce.
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It does seem a little uneven.
Legion gets removed from 2v8 because it's unfun to play. Wesker gets killswitched because he gets the occasional hit over pallets. But the scout crouch-scoot exploit is apparently not an issue and just gets left alone.
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That was a lot to read. And it was just frustration. With how quick gens fly on 2v8 it's nice to have a killer that effectively has passive slowdown.
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4076744#Comment_4076744
I guess it sounds like whatever the thing from the IP it's from sounds like. It's pretty awful, like a dying frog. I've also had the bad luck of going against a Nurse about once every ten 1v4 matches lately and they're all wearing that damn head. Like it's not bad enough to go against slugging Nurses but they have to sound like that too. It's already feeling like troll cosmetic.
Yeah it's the collector, a wandering miniboss from darkest dungeon, it's very wheezy and creepy. Very cool character, shame the changed sounds are so rough in dbd though.
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@BongoBoys said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4076819#Comment_4076819
Well that's kinda a counter argument cause they were able to solve the static item problem they can totally do it sure it'll take some time but it's possible and until then they still add killers who don't have that problem.
Demo, Unknown, Artist, Dredge, Houndmaster, pinhead. I want more killers in this mode and I will not stop advocating for it.
It only worked with those 2 because they already had the same chest design. And when both are in a match the spray cans just cure both infections.
If they add one of the other killers that uses these and they are played alongside each other or wesker/nemi they have to have 2 full sets of spawns for 2 different sets of static islands. Which would be an issue and clutter the map a lot.
But yeah definitely want to see more killers in 2v8. I'm surprised they didn't add more with this current 2v8 event.
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Yeah I wish his add on kit was a bit more interesting. Like gave some actual tactical flexiiblity. For example his tr reduction while in ads is pretty useless. Tried comboing it with iri coin but it doesn't really work, chain usually ends up breaking.
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I can get behind this for perks that specifically appear on the hud. It's a good shout.
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Man I'd love to see demo in 2v8. I think freddy and spring trap would be a problem though. Not balance wise but i think bhvr are trying to avoid killers that add new static items to the trials, i.e. spring traps doors or freddy's clocks. They already had to amalgamate wesker and nemi's chests.
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@Leon_van_Straken said:
Hey guys its me again,
maybe you know me, since I try most of the time to write thought out responses or things I would change in some discussions.
Since I am a Survivor main which is scared to play Killer (stress anxiety) I try to go with open eyes on the problems of both sides.
But in the last time the upvote and downvote system was a spinter in my eye. Why do you ask? Well because of the following observation. If I write something which would help the Survivor side my Upvotes are much higher than my downvotes but if I write something Killer related my downvotes explode compared to the upvotes.
Let me give you an example:
One of my strongest Survivor sided thing I want to be implamented into this game is that DS should be usable on both hookstates so that hard tunneling gets a slap on the palm of the hand.
One of my strongest Killer sided thing I wanted to be implamented into this game (in the last days I was active) was to change Fast Track (away from getting tokens per hook to getting tokens for hooking the same survivor in a row), not because I thought this perk was OP but because I thought the perk is promoting unhealthy gamestyles as tunneling.
As you see both things I wrote here is with only thing in the mind, how tunneling "could" be attacked to be less attractive. (Do I think it would disappear? Unlikely… but it would be a step into the right direction)
Well my up and downvotes escalated in both casees. In the one I say to "buff" a Survivor perk I got tons of upvotes in the other case where I talk about a change to a Survivor perk to make tunneling less benefitial for Killer my downvotes went up and up.
Since I know that BHVR looks for statistics and the game is a 4v1 I hope that BHVR is aware of this problem. If people get "Shadow banned" because their posts are "recived" negative by 4 guys when only 1 guy approves than this forum will escalated into a real echo chamber where defending Killer becomes nearly impossible.
My personal problem is my own character. As it is normal for humans I like it when my Upvotes are higher than my downvotes but the only way I can archive this is by catering to the Survivor side because even the smallest and well thought out change which would benefit Killer gets nuked out of nowhere and that leads me away from giving my honest opinion on many topics.
I know it's easier said than done, but I'd ignore the upvotes and downvotes. In my experience the majority of participants in this forum are widly biased towards one side or other. People will just give snap reactions on your posts based on their biases. Doesn't really mean much, I see posts where people are talking cogent sense and receiving loads of downvotes, and ones where people are just engaging in wild tribalism and getting plenty of upvotes.
Juust give your real opinions and ignore the haters. Don't start pandering for upvotes from morons.
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@Wyndsor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4076621#Comment_4076621
I feel like proxy camping is more annoying personally, part of it is the survivor's fault since dying in a good spot is skill expression in itself.
I'd honestly be okay with just making gen spawns more sporadic, proxy camping feels really awful on maps with static gens.Honestly I don't get what you mean by this. What is a "good spot" to go down in? Aside from not winding up in basement. The hook location is rarely under the survivors control because killers usually have an option of 2 or 3 different hooks they can run for.
The only situation i can think of where survs can maybe affect the outcome is by going down in the very corner of the map to limit the number of hooks a killer can run for, allowing easier sabo plays or maybe guarenteeing a wiggle out if the nearest hook is already occupied or broken.
And idk what gen spawns have to do with proxy camping.
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Seems like a good shout. I don't have issues with my killer queue, usually it's only a minute or two. But it's a great feature for servers with long killer queues.
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@KingKongBubba said:
Then why is it when a exploit is discovered, the survivor or killer immediately uses it at full force? Also tell me if it isn't competitive, why are there so many cheaters?
I'd love to hear your counter-arguments. I'm expecting no answers.
It's simple. Competitive game or not, individual people want to win, all the time. People will use every advantage they can get, legitimate or not.
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It's an annoying part of the game meta. But the current game balance incentivises killers to do it.
If survivors are competent at chase, majority of killers will spend too much time chasing a full health survivor for a down. It's much more expedient to get a free hit when someone goes to unhook, can't expect killers to throw the game by playing nice.
If they strengthen the anti camp further to eliminate proxy camping then they'd need to rebalance chase speeds which would be a very difficult balancing act. The current system has stopped killers full on facecamping which was much more annoying.
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@SAWII said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075946#Comment_4075946
That's not how Play While You Wait works. You are never removed from the survivor game early; you play the entire game out and your queue for killer is saved and waiting for you until after you escape or die. No bots, just place saving.
Yeah i was going to say, pretty sure that feature doesn't pull you out midgame to put you in the killer game.
@Neprašheart said:
As much as the feature sounds good for the killers..
- What does it do to the survivors who decide TO REMAIN in the match in question?
The way I see it, an AI will be placed to replace the player, and frankly.. If I wanted to play with AI, I'd play as a killer in custom lobbies.
This does completely shifts my mind and makes me wanna avoid the game for as long as this feature remains in the game, because that's gonna cause messy and unfun matches for the other survivor players.Maybe check how the feature works first before you complain about it?
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@OnryosTapeRentals said:
I ignore Survivors who I deem "untenable" to interact with. If they took me on a long chase earlier, or they're running perks that specifically counter the Killer I'm playing, then I'll usually just ignore them and take out their teammates until I have more wiggle room.
I do this too. There are so many killers who don't seem to know when to drop chase. If a surv is obviously good at chase, then I'm not letting them juice me for 2/3 gens. I'm going to go find someone easier to chase and get round to downing them later when they are in a bad postion or comitting to a save.
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Considering he's just an M1 killer with a mid anti loop? Would rather see a standard tr on him, all for the sake of a couple extra static blast hits doesn't seem worth it.
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I'll do this occasionally if i see other survivors deliberately sandbag someone. Particularly if there are multiple. I usually take pity on the person being bullied, maybe other stuff like being left on hook till 2nd stage, or if they arr clearly super new to the game and can't run chase.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/466870/2v8-needs-new-content
I would love a boon class! ❤️
I was thinking that the other day. So many totems around and no use for them. Maybe add a hex class for killers too.
Atm all they're good for is survivors killing time to pop them for bloodpoints.
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@MoZo said:
until the killer queues go down to a reasonable level in 2v8, you should expect none of the survivor classes to get nerfed. the devs said it themselves that they’re at a point where survivor fun is top priority in 2v8 because of how long the killer queues are.
Seems counter intuitive. Waiting 30 mins for a killer game then getting 8 gen rushed seems like a pretty bad pay off for the time.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/466685/how-to-balance-nurse
Nurse is a problem from a fundamental design perspective for 2 reasons.
- She is often the lowest kill rate killer in the game, because she is extremely punishing and difficult to play
- She is still often seen as the best killer the in the game.
These 2 things are basically mutually exclusive. So i'll say what i always say which is, what do you balance the game around, high level players, or average level players? If you balance around average level players, then nurse needs massive BUFFS and you can't get around that, but then if that is the case, why did we nerf blight? Blight was only getting 2k winstreaks with streamers who have like 10k+ hours in the game, so what's the problem. So you balance around the top level players (personally i think this is how games should be balanced) But then, by definition, you have to contend with the fact that, when played at the highest level, we have maybe, what 5 viable killers?
However, all that aside, as a person who is a nurse main with 5k hours, and an 85%+ kill rate on nurse, i think she needs to be completely reworked. There is no amount of nerfing you can do (that still keeps her decent) that brings her in line, because she is fundamentally broken from a design perspective. So, i would rework her, make her weaker in chase, but less punishing to play as. There is a total rework idea i have, but realistically i don't see BHVR doing that. So, for that "middle ground" approach they like to do, i would do the following:
- Increase her base movement speed to 4 m/s (was 3.8 m/s)
- Make the Plaid Flannel addon basekit
- Increase the recharge time of her blinks to 3.5 seconds per charge (was 3 seconds per charge)
- Increase the base fatigue penalty to 2.5 seconds (was 2 seconds)
- Reduce the attack fatigue penalty to 0.5 seconds (was 1 second)
- Basically just take half a second from the penalty for attacking only, and apply it to every blink
- Make it easier to stun her during a blink
- While blinking a ghost "husk" is created at the blink location and a ghostly nurse is seen teleporting from her original location to that husk.
- Stunning the nurse will remove all of her current blink charges
So the general idea is:
- Make her a bit easier to play
- Increase her movement speed to survivor speed, so she isn't as punishing for newer players
- Making the plaid flannel addon basekit so newer players can see where they are aiming the blinks better.
- These 2 changes aren't going to really buff her for players who know what they are doing because the movement speed doesn't matter, and good players don't need plaid flannel anyway.
- Make it easier to dodge her blinks
- The husk makes it so you can immediately see where she is about to blink to as a survivor, giving you a better change to dodge her.
- The ghostly imagine while blinking means that you can better time a pallet stun on her
- When you do manage to stun her, she can't blink immediately and you get a few seconds to get out of range
- Make it more punishing for nurse when she misses a blink
- Increasing her fatigue duration and taking it away from the attack means every blink now has higher costs rather than just blink attacks, making it so when the survivor does dodge her (which is now easier) the nurse is punished more even if she doesn't go for the swing
Sounds like pretty balanced ideas. She definitely has a high skill ceiling but it's nothing compared to blight's. Out of the 2 she's definitely the more accessible.
As a rule I've avoided playing her very much, because I dislike going against her and don't want to spread that misery. But I've started recently because I'm determined to represent with the new darkest dungeon skin for her. I've been having a pretty easy time with her, I do have to run plaid flannel but it's easy to end chases quickly with her. Even against experienced survivors I've not had over much trouble and got some really jammy hits by predicting where they'll go and changing up the way i blink to catch them out.
Blight on the other hand is much harder to get good with. I have mad respect for blight mains, but his power is also more easy to counter. Against a good blight i can run a pretty decent chase, but with nurse it's so hit and miss. It is so reliant on the nurse's skill level that survivors don't have much agency against her. Your kill rate correlates with that.
Bad nurses will get all 0 and 1k games. Where the good nurses will usuall stop gens being done.
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Agreeing with literally everyone else the sprint burst absolutely ruins this game mode. I have been enjoying it as killer but mainly because I play nemesis in 2v8 and those 4 zombies really help even the odds a bit a apply so much pressure on gens, both directly by forcing survs to stop and deal with them, as well as indirectly by alerting me to which gens i need to patrol and kick.
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@katoptris said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075649#Comment_4075649
I never understood those type of people like I didn't realize you needed to make ur voice heard that bad .
Yeah some people just really can't handle losing.
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@katoptris said:
My favorite are the one on another platform who goes out of the way to message.
I had a fun one once. I play on xbox, a playstation or pc player got mad I killed them and spared 2 other survs. And got someone who was on xbox to message me and said I my account would be banned because they sent a report of a video of me breaking the terms of service during a game 🤣 truly pathetic behaviour
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Yeah the meyers rework is straight up no fun to play against. That lunge is heinous. Old meyers was a bit weak and needed a buff but this wasn't it.
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There's no winning really. Dbd is pretty high stress and a lot of players are very bad at taking a step back and looking from the other player's point of view.
My regular swf mates often cuss killers out as toxic in party chat and sometimes I'm like, well of course they're going to tunnel you if you already have 2 hook states and there's one gen left.
Like i never begrudge killers from keeping that one surv they hook in endgame. I do exactly the same thing when I'm playing killer if I have a bad game.
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Ugh yh pallet saves are a nightmare. Only managed 2 recently, one that was flawlessly timed against a wesker and one absolute no brainer where a skull merchant who while carrying someone straight up walked into a pallet i was hiding behind 😬 she DC'd less than 5 seconds after
But I've had so many where I've thrown the pallet and just seen the killer get shoved a bit, just can't seem to get the timing right
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075427#Comment_4075427
An item that makes you faster than the killer on demand while being easy to use is too much. If you can just remove the killer's powers, she can't even close distance. This is a much different case to Xeno who is still a 115 killer. Likewise, giving every survivor sprintburst in a bottle isn't counterplay. Thats just letting survivors completely avoid chases by holding W since nurse once again... wouldn't be able to close distance.
Yeah not in my OP but if they added the power suppression I'd expect a base speed boost to compensate for not being able to blink constantly.
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@Raptorrotas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075347#Comment_4075347
The devs are free to add a 4.4 not-through-walls-teleporting banshee who needs to disable metronomes so she can use her ability near those. Power to those who want that.
But keep the nurse the nurse.
I didn't say about removing her teleporting through walls. I'm asking for nurses identity to be ruined. I just want to have some way of counterplaying her that is semi reliable.
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@RizeKagune said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075414#Comment_4075414
Champion of Light 😏
That's the one. Couldn't remember it offhand.
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Ricks perks suck so bad and the only decent perk alan wake has is his torch one.
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075347#Comment_4075347
Look I read it but giving counterplay isnt easy because it will either suck for killer like it is for xeno or it was for prebuffed larry or it will do little.
She is more suited for rework and giving counterplay is rework in its way because you have to add something new which falls in rework category in this game just like tricksters rework onlything thats new is the style idicators and s-rank but he had many of these things before people just didnt knew it same with mayers rework only swicthing between modes and his strike are new thing but everything he had before.
That's why i suggested that she get a base speed buff since she relies on her power so much. It just seems odd to me that so many other killers have built in ways to counter them, When nurse has arguably the most broken power in the game and no inbuilt way to counter it. Hence why she is sat in the top spot for killers and why so many people complain about playing against her
Lets compare her to xeno and nemesis since their powers do similar things. All 3 allow hits outside of the killer's normal melee reach within a small range.
A high wall totally stops nemesis and xeno from hitting, it does a little against nurse, she goes through the wall and can still hit if she is good or is using aura ready. On a short wall nemesis and xeno can hit over the wall but it's hard to do, survivor can duck to avoid the hit, against nurse a short wall means literally nothing, she can see the survivor, blink through and get an easy hit. Next pallets and vaults, survs can fake a pallet or vault against nemi/xeno, bait the attack and during the cooldown throw the pallet/jump the vault to make time. Nurse gets a second blink to readjust and addons that allow her a third reposition. Same applies on open ground, nemi and xeno get one shot to hit and if they miss they lose distance. Nurse gets a second chance to redjust and is almost guarenteed to get a hit in open ground unless the player is really bad. Even if she misses and gets fatigued, survs are usually still in blink range after.
Nurse's power wins out in every situation. And yet the weaker killers have built in drawbacks. nemesis has to infect survivors before he can damage them with the tentacle and there are a bunch of vaccines to cure the infection. Xeno has the turrets that survivors have to place to remove crawler mode briefly and make them have to m1 for damage. Nurse has no such in built counter AND her power is harder to avoid normally. The only disadvantage she has is a move speed slower than survivors, which doesn't mean much with her, because the makes up the distance easily by blinking through solid objects.
She is objectively broken and needs a way to counterplay her. The only way that can be done currently is by mindgaming, which is dreadfully unreliable, and against a good/aura reading nurse almost useless. I don't want to see her gutted or dropped to B/C tier. I just don't want to hear that blink at the start of the match and know that, unless the nurse is really bad, that I've already lost. She is a relic from very early in the game that hasn't been changed very much, her blink attacks no longer count as basic attacks, which isn't a huge debuff, just locks her put of a few perks. And she actually recieved a buff when bhvr removed the lightburn mechanic from her and wraith.
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@BongoBoys said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075045#Comment_4075045
This would be a good idea since I'm an altruistic healer mainly I'm trying to keep my team healed so this would help my solo queue self
Yeah it would help soloq a lot. Lot of soloq games fall apart because noone can get healed and killer gets constant easy downs.
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@angel_pellegrino said:
As someone who mainly plays survivor, I feel like what I do hasn't changed a lot in the past couple of years. But when I started trying to play killer again after a couple years of not playing it, that role has changed an awful lot. For the worse. I mean, it's bad. Really bad. Everything from there geing five million extra pallets on the map to gens flying by if I take two extra seconds to chase somebody at the start of the match. Unless I'm running corrupt or an S tier killer every game, I don't have any idea how to exert enough map pressure to compensate for five million pallets, gen times or the current meta. I feel like many killer games are either being bullied by bagging survivors or the game crashing when it looks like I'm going to win.
On top of all that, I've noticed a distinct increase in survivor BM and stuff that looks suspiciously like lag switching/cheating. For instance, I can play survivor all day long and the game runs smoothly. Seldom crashing. But whenever I play killer the game uddenly becomes jittery and buggy as hell, especially during those games where it looks like I'm going to win, and then as I go to hook a survivor I suddenly can't and the whole game crashes. (Could be from anything, but it happening only on killer is either survivors cheating or an unfortunate killer sided server bug that adds to the stinkiness of the killer experience for me)
At this rate, I feel like the devs are gonna have to start tossing out some iri shards for playing a certain number of killer matches. Or start "sneaking in" some anonymous bot killers. Because, seriously, this role feels super miserable to play right now.
Killer can be difficult if you aren't used to it, and if youve not played killer for a couple of years you will be hella rusty. As for survivors cheating when you are close to winning? We'd need to see videos of it. I know an awful lot of players who will cry "cheat" whenever they do badly, it's human nature. So when I see someone on here saying about suspecting cheats I always take it with a pinch of salt. I'm NOT saying there aren't cheaters, there definitely are, but they aren't popping up in every other game. I just can't credit that you are coming across cheaters mostly when you're about to win
In my experience as killer, ( i play killer/surv roughly equally) i haven't been having too much trouble, results have been good mostly, and I can't say I've seen anyone I think is cheating.
My advice is get more practice in, take the losses on the chin and work to improve. Focus on one or two killers to get good with, the killer is only as good as the player.
For example I main demo, he's C tier according to most major streamers and commentators. But i absolutely clap with him most games, I'vespent hours and hours playing him, getting good at my shreds and his portal traversal and off stealth capabilities lend themselves to my preferred tactics. if pallets are frustrating you then play killers with solid anti loop and or quick pallet removal. Getting good with a mid tier killer will bring much better results than casually playing an A/S tier killer occasionally.
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075105#Comment_4075105
Xeno isnt good exsample of the killer mainly because of how favorite he is just shows his execution isnt good the turrets are pain to deal with if you consider some item based counterplay then larry or vecna are better as exsamples here. Xeno is just pain to play as especialy when two turrets can be placed super close or on loop like shack making it god tier loop where he must get turrets and not loose power or he is powerless killer.
Thats more of rework thing you meaning which is what Im saying, she is just for rework not for nerfs which would gut her becuase unlike any other killer she is 100% depending on her power to get any value compare to rest of killers.
The slower the killer is the more better power he needs to aid him in chase to not suck thats just it.
Say you didn't read my post without saying you didn't read my post. I'm not saying make her the same as xeno (I'm using it as an example, a parallel), I'm not saying nerf her power or rework her. I'm saying give survivors a way to counter her, since she currently has no counter. You need to read it in detail before criticising the suggestions.
Having a counter would also give cause to bump her movement up to 4.4 so she doesn't have to rely totally on her power.
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I used to love the halo franchise. Although I've fallen off it the last few years (halo 5 was hot garbage and halo infinite was mid at best)
After they added lara croft as a survivor i think they could pretty much crowbar any random character from an action film/game IP into dbd as a survivor. It could happen but not sure if I see microsoft going for that.
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I think it's that way because hooks give a sound notification when the surv gets hooked. Whereas cages dont give one after they've teleported.
And blindness certainly messes me up because windows is my crutch perk. Can't run a good chase without it lol.
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There's not even that manybpeople using fast track. Having tried it myself it is kinda busted if all 4 players run it but during my games as surv and killer I've hardly seen anybody using it.