HellDescent
HellDescent
About
- Username
- HellDescent
- Joined
- Visits
- 5,075
- Last Active
Comments
-
When did I say there's and indication right now?
-
@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/981910#Comment_981910
That's because its not been working 100% so what you saw was never an indication of solo or swf. 1 could join then 3 solos at once. Swf could join in but not all at once.
It is supposed to work that way but it doesn't always even with dedicated servers. There has been no way to tell if a lobby was solo or set since that change apart from checking profiles which you can't do on ps4.
So you're trying to tell me what I saw? Interesting. If they're swf they will always join all together. And you could definitely tell survivors are solo when they join 15-30 seconds apart from each other.
-
@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/981751#Comment_981751
See my post above. You haven't been able to tell swf by the way they join since around March last year.
They don't want to give players the powers to dodge lobbies. It is what it is and won't ever happen.
If killers didn't need the info to setup for survivor items survivors in a lobby you can bet that would soon be removed as well.
Didn't happen until today, that change worked for about a week. After that it was back to the way it was before
-
@Dreamnomad said:
So getting a full lobby too fast is a problem now?
The problem is not identifying swf in the lobby
-
I had a feeling... 😄
-
Anybody noticed any difference? I didn't. 3 killer and 1 survivor games so far.
-
@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/981299#Comment_981299
So you have no evidence to back up your claim?
Not anything, except you sound like it
-
@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/981270#Comment_981270
I’m not reading from any script, unless you can prove that I’m reading a script?
It sounds like it
-
@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/981143#Comment_981143
So you don’t see the problem with people dodging lobbies because someone mains spirit or Freddy? If it’s in the game then it’s perfectly fair for us players to face it.
No I don't. Maybe you should stop reading from that script you got from the mods
-
@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/981129#Comment_981129
Would you say the same about survivors who hate certain killers?
Sure, they can show the name in the pre-game lobby. I don't see an issue with that
-
@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/981073#Comment_981073
I play both sides at red ranks, I stand by my initial comment.
So do I. It should be a players choice to be able to verse who he wants
-
@GrootDude said:
Good, people shouldn’t get dodged for playing with friends.
Because screw the killers experience, right?
-
They have all changes in patch notes. It's gonna be the same as Nurse.
-
We do. We've all been there. After 2 or 3 games you start to play the game as intended. You shouldn't be facing killers with ruin in grey ranks unless it's a hag. In yellow ranks you'll know possible totem spawns(next to you or the first place killer walks to). Then there's an issue of being face camped every game when caught in grey and yellow ranks. After that when you get to green ranks green ranks you'll be fine
-
-
Probably more sound bugs. I wonder how they release all these updates without even testing them.
-
Finally. Only took them 2 years. Bloodweb wan't polluted enough to have splinters appear for killers you already own
-
They are more concerned with nursing survivors and introducing more bugs to the game, rather then fixing the existing ones.
-
Killers that have no mobility are pretty weak in this game imo. Except Huntress,she can snowball well and doesn't have to get close to you to down you.
-
Ok let's do it! Let's see how this ends when killers no longer care about getting stacks
-
There's gonna be a lot more of that after ruin changes go live. Insidious Bubbas will come out to play.
-
I almost always use Ink Lion and Wooden Oni Mask. Helps me with power efficiency and tracking injured survivors
-
How can killers do anything to the stats? We're just a bunch of cry babies who are not even gud at the game. Besides survivor's tough, right?
-
Yes for a few challenges, according to bhvr
-
Same as bhvr most likely
-
Knockout, nurse's, thana and noed
-
No. She actually needs old ruin for early game prep.
-
For the first minute of the game lol
-
Its punishment of new players or those who can't hit Great Skill Checks
-
They are sweeping all the problems under a rug
-
At least they roasted survivors a bit lol
-
And you should be able to hit great skill check, but apparently you can't - "Its punishment of new players or those who can't hit Great Skill Checks."
-
No, they know what they're doing. Survivor mains are the majority of this game.Ruin - "Its punishment of new players or those who can't hit Great Skill Checks" (lol). - they are trying to appeal to new players. New players are most likely to buy cosmetics and dlc before uninstalling the game, after realising how broken it is. So it makes sense for them to have a continuous flow of new people, rather then keeping their older player base.
-
I only used ruin on trapper, huntress and hag so I guess I'm gonna run noed and turn every game into a slug fest/healing simulator when I play them
-
-
Nah. We're just gonna see a lot of you slugged on the floor for most of the game.
-
@Marcus said:
I think we are gonna see more NOED from now on. Maybe Corrupt Intervention as well, but that perk is overrated as hell.
It is, I only used it on trapper and hag. Just curious what the new meta is going to be
-
Also they said "if a Generator is not being worked on, it regresses at [1/1.5/2] times the normal regression rate." 2x0 is still a zero until the gen is kicked, since there is no regression unless the gens are damaged.
-
mobility and chase
-
Legion and Feng
-
@NurseMainBTW said:
https://forum.deadbydaylight.com/en/discussion/comment/968548#Comment_968548
If you stop charging your chainsaw it will deplete slowly but you won't know this. By the time you realized he has stop charging it will be too late. You stay? Billy presses spacebar. You exit? Billy presses m1. Both cases has you going down
You said it yourself you want there to be a cooldown. So how can he grab you during cooldown?
-
on Ormond they do
-
@NurseMainBTW said:
https://forum.deadbydaylight.com/en/discussion/comment/968508#Comment_968508
...That doesn't work. You don't know how much Billy will be charging his chainsaw for and you'll probably get grabbed if you don't have head-on.
https://forum.deadbydaylight.com/en/discussion/comment/968512#Comment_968512
A game that deserves to be better.
Doesn't matter how long he's charging and you are not gonna get grabbed if you fast vault out of the locker it if he has a cooldown after he stops.
-
Last year - Doctor head/body, wraith body/head, trapper body, huntress head. This year - clown and spirit head/body, billy body, hag body
-
Healthy survivor jumping in a locker as soon as Billy revs his chainsaw. Then jumps out and start running when he stops it and has cooldown. Yeah nothing wrong with that
-
Surge, to pick up a trap, infectious fright, one shot perks etc.
-
Except lucky break has no downfall to it, while iron will does.
-
All survivors have a collision so does the killer while carrying a survivor. If killer has already started hook animation, he will go through whoever is in his way healthy or not. All he needs for a hook is a prompt, so my guess is they didn't do it properly




