HellDescent
HellDescent
About
- Username
- HellDescent
- Joined
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Comments
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what addons did he have?
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But generally you'll hear crows without this perk
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It's good on stealthy killers
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PS4 - terrible framerate, limited controls(killer), the new dedicated servers are terrible, some control limitations for survivor
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all my killers have it in their builds, except huntress and hag
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Depending on how the game is going. If I'm playing survivor I just stay on gens and get out, without purposely trying to get killers attention. If playing killer I might leave survivor slugged a couple of times before the last hook, unless I need pgtw kick on the gen.
Edit: Don't kill baby Dweets though, killing baby Dweets is bad...
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At least you get to relax, enjoy it while you can
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bbq, nurse's, pgtw, sloppy butcher. I usually use windstorm and shadow dance addons, sometimes bone clapper with the ghost addon
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most of the games
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Billy with hallowed blight body.legs and pro-pain hammer
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That would be a boring killer. I mean you destroy a wall then your power would go on a long cooldown as they said and he just becomes m1 killer
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Only on pig
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I remember playing nurse for the first time, trying to chase survivors without using the power because I didn't like fatigue after blinking
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Put it simple - it was never the issue for killers not be able to play without ruin. Ruin allowed killers play more fair towards survivors.
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I only found it use full on Myers when paired with judith's journal, dead rabbit and m&a and that was before nemesis was out
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He's got pgtw. Otherwise buy him if you like getting clowned on
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I hope you like slugging ;)
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Hate it
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They are both supposed to be fixed in mid-chapter patch
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/984933#Comment_984933
1st of August 2020?
January 8th
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@Johnble said:
https://forum.deadbydaylight.com/en/discussion/comment/985794#Comment_985794
Do those add-ons not get used in the match? If I bring in a key and don't use it all, it would make sense that I keep it. If Trapper brings in a Trap add-on, he uses them on his traps so at the end of the match he no longer has them.
No they don't. The only addons that can get used up are bnp, insta-heals, milky glass and weaved ring. If trapper doesn't catch anyone in his traps, he still loses the addons.
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Oni is m1 killer now. Since the addition of servers I was able activate his power once per game the first time I get. After that L1 does nothing except slowing him down. RIP
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So survivors already keep items, addons and regenerate all charges upon escaping, while killers addons get used up every time the trial ends. And you want to give them an ability to bring more items form the trial into the next, while perks like plunderers exist? I don't think that's fare or balanced in any way
Edit: you can literally come in with a key and then escape with one if you run plunderers
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They can't even balance 1 v 4
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I'd love to hear this https://www.youtube.com/watch?v=fv1hgIX2dkk
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Oni is useless now, I can't activate Blood Fury anymore
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Killer - forgetting to pay attention to anything other then survivor during the chase.
Survivor - overthinking and panicking when shouldn't.
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Progress does not carry over from PTB
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It's not cheating. But it's definitely an unfair advantage
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Do chilli addons even work?
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Oni. RIP 01/08/2020
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/983724#Comment_983724
Except que times would be absurd if we split the player base like that.
I'd rather wait. Why not give players an option?
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Perk reworks BT - remove deep wound, survivor has to be healed now just as before; DS - does not activate when grabbed (other then from window or pallet vaults); adrenaline - no longer wakes you up, only heals from dying state when activates, still ignores exhaustion and gives you a sprint regardless health state. Map balance
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Well now I see why ruin got nerfed. 😂
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@JOBreazy said:
https://forum.deadbydaylight.com/en/discussion/comment/984428#Comment_984428
nurse and spirit were balance issues, and doctor seems alot better in my opinion
Nerfs, regardless. Nurse is unplayable on console now. And I honestly don't see how not being able to attack a survivor for 3 seconds after using ability and shock delay is an improvement for Doc
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@JOBreazy said:
https://forum.deadbydaylight.com/en/discussion/comment/982644#Comment_982644
What killers have they really nerfed though?
Just recently - Nurse, Spirit, Doctor
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@JawsIsTheNextKiller said:
There are no DC punishments as yet but at least killers will no longer be able to DC to deprive survivors of all their bloodpoints when they get no kills.
Killers dc do deny survivors bloodpoint lol. Killers dc - survivors get 5k bp for escaping, survivors dc - killer gets - 650
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I prefer bond or kindred, depending on what other perks I'm running atm. Bond helps me not to lead killer to my teammates early game, see where killer is chasing someone when he's in range, watch useless teammates. Kindred lets me and my teammates genrush a lot more efficiently and see where the killer is going after the hook
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They are on a binge
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Speed limiter base kit
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Killer queue were instant for me, survivor about 15 minutes
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/982824#Comment_982824
You kind of contradict yourself with this post. You state in your first post that you can no longer tell if it's swf. This says you used the system as an indicator. Those words themself do imply that if survivors joined all at once you then thought of them as swf before this change as it was only when they joined seperately did you really think of them as solo.
As I said since March last year solo could all join at once or separately. The only indication was a long time frame to be solo I agree to they but 2 or more could join with one a bit later and yes it could take 10s for the 3rd and be a 2 or 3 man swf with the later one being part of a group. It's because it's not infallible and can be connection dependent.
This still happens even with dedicated servers.
I don't. When I went into a match I knew which players are solo if any and which could be swf. Those were my only notifications other then 4 identical survivors joining at once. Right now even if there are swf in the lobby you wont know how many of them could be swf and if there is any. I've never seen or heard about swf joining with 10 second delay, if anything the player who fails to connect to the lobby withing a few seconds is disconnected from the rest of the party and needs to be invited back by the host.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/982322#Comment_982322
"So you're trying to tell me what I saw? Interesting. If they're swf they will always join all together. And you could definitely tell survivors are solo when they join 15-30 seconds apart from each other."
I guess you never wrote that in reply to me then 🙄
What the above implies is that if they all joined at once it INDICATED to yourself that they were swf and If they joined at independant times it INDICATED to yourself that they would be solo.
Your original post was done as you felt you could no longer use the above to indicate if it would be swf or solo since all player tpyes would join at once.
My original post was to let you know that's been the case since March 2019 so it has never worked as before to help indicate solo or swf since then as its completely different for the reasons I stated.
Maybe read first? In my original post I said you can't tell if survivors are swf anymore, since you don't see survivors join separately. I never implied that survivors who are joined together are swf. Not even close. I said swf always join together in reply to this " 3 joining at seperate times 10s apart (an SWF)". I also told you that update lasted for about a week. I've constantly had survivors come in the lobby since then one at a time with as much as 2 minute intervals between each other until today.
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I didn't have problems as killer, played about 8 games so far. Tried 1 game of survivor but the queues were too long didn't have any problems either
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also by a 3 year old apparently
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Bhvr will nerf the rest of the killers soon. They are on a binge.
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and we can't use this meme anymore
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Tbh I always have trouble with that. I use corrupt mostly on Plague. I don't have room for whispers in my build so I always struggle finding people. Sometimes I don't find anybody until the duration is over. I've even seen some survivors purposely avoid the crows.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/981993#Comment_981993
You implied it.
Your original post regarding now all four join at once you will assume the worst.
You also stated to myself that if 3 joined at once you could tell they were swf.
I was letting you know that it hasn't been able to be used to indicate swf since the change.
I never implied it. My original post says the opposite. And I never said that I could tell if 3 joined together they are swf. Where are you getting this form? lol Are you running out of valid arguments, so you're just staring to make stuff up on the go?
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/981941#Comment_981941
No i am stating what is happening. With the new matchmaking there is no indication as 4 joining at once can be all solo its just it working as intended.
Right now on PC dedicated servers the same happens as before. Ive joined as solo and then 3 at once (all solo). The same happened with 3 joining at seperate times 10s apart (an SWF). That is the matchmaking though nothing to do with dedicated servers.
Yes if they are 30s apart it tends to say they could be solo but the point is if they can join a few seconds apart and be swf or all join instantly and be solo there is no way to actually tell. Its an assumption based on the past matchmaking.
When did I say there's an indication right now?
