Hag.is.Dtier
Hag.is.Dtier
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- Username
- Hag.is.Dtier
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Comments
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@Hoodied said:
Its a tad bit old, but you guys will like it
Made by me
Took alot of editing and because I was using movie maker nothing truly special was done with this
Freddy mains, who mains Freddy? ;)
Anyway, great video!
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@GrootDude said:
So far, I’ve noticed a lot less weird hits and I don’t get phantom hits/hatchets anymore! I’m really hoping they stay. :)
Oh defintely, even Nurse feels smoother to play now.
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@BloodyNights said:
https://forum.deadbydaylight.com/en/discussion/comment/1002196#Comment_1002196
I agree with you, I can't really tell the difference between PC survivors, and console survivors. The only thing I can tell the difference on is some killer stuff that's solely because of sensitivity. Huntress aim's a bit faster, or they can turn around, and walk backwards and insta 360 swing. Or actually control blinks with the Nurse. (though some there are some crazy nurses on ps4 it's just rare)
Survivors are about the same, Certain killers are better on pc. Me it doesn't matter at all because I play with controller on pc or ps4 lol
I will say sound, seems a bit better on ps4 though, so you might have something there.
People who say that console survivors are bad, don't even play on console. I could watch a bunch of PC streamers, point out all the potatoes survivors and claim that PC survivors are worse than console survivors. But that would be stupid and ignorant of me to comment on a platform I don't play on.
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Hawaiin Bubba. Bringing that tasty Sawyer chili to a summer holiday.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1002114#Comment_1002114
Not really lol. I have found zero difference in PC and console Survivor's.
Besides, the MM and Ranking system is so screwed up, you cannot really tell. If you were to say there are more boosted Survivor's on console, that would be more accurate.
We also get more players on console so we have more noobs too.
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Feng min when she goes down.
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Hag is the best killer btw.
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You dare question the god that is Tydetimmy... ;)
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You mean bandageboozle, no I don't. It's only needed for god loops and is a great example of why you can't balance a game with perks.
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@adsads123123123123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1000802#Comment_1000802
It was only enabled 1 week ago and Xbox still does not have it.
We still have it on PS4 and why are you using outdated stats to prove your point?
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1000356#Comment_1000356
What's your point about console? From what i've seen it appears that most high tier killers are harder to play there are more swf ect ect on console. So....?
Just a child trying to belittle others for playing on a different platform, ignore him.
As for console SWF, Yes they are more common since you can invite randoms to a party chat easily. Survivor is also easier and more fluid on controller, which is why PC players like Marth used controller for survivor.
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@adsads123123123123 said:
They are playing on console. As seen in the figure below, at all points from ranks 1-10 the survival rate of PC survivors is higher. Looking at PS4, the survival rate is 10-13% lower on average. The difference is substantial at every rank. Xbox is similar but has a somewhat better survival rate. Only at a rank 2 the gap becomes small at 2.5%. There are 2 ranks where the gap is 6% and the rest of the ranks is 10%. Another thing these stats do not account for is that console players still have the killer as the host while PC killers are disadvantaged by dedicated servers.
Before anyone posts "I find killer easy to PC too", it doesn't matter. This thread is about the console killers.
https://us.v-cdn.net/6030815/uploads/744/9NL1KTEZTD9M.png
Source: https://forum.deadbydaylight.com/en/discussion/61114/
PS4 has dedicated servers, what are you talking about?
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That's actually a great way to implement Chucky into the game.
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@TruffleTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/999594#Comment_999594
I usually do alright it's more of the annoyances with the frame rate and random lag then gen speeds imo but some maps screw up the game
Xbox or PS4?
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@TruffleTurtle said:
Killer in general lately has been a nightmare for me. With the ruin changes I've been testing out new builds with legion and sometimes they work really well. My problem is that no matter how much pressure I put(fast downs in chase) the gems just keep poping and poping. And not only that, u lag everytime bloodlust activates, survivors will do that little thing where they run side to side and it flicks your camera, noises are messed up, I frames dropping randomly. I really want to play killer but it's so frustrating and unfun. I feel as if killer is getting more and more unfun and frustrating to play to the point where there are going to be very few killers and the queues will take forever
That's funny because I've been wrecking survivors all day with no ruin, tier 1/2 perks.
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Brainlet survivor teammates.
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@xenofon13 said:
And non ruin reliable killers will shine even more from the mass. Bad ruin/pop killers will fall down hard. That's the best decision bhvr ever made. Can't wait.
Glad I hated ruin anyway. Low tier killers will still suffer regardless.
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@goat10em said:
Hag can be really good. One of my favorites since she got a little TLC. But not in the discussion of one of the best IMO. And soon she will have zero perks that slow the game down right from the start to allow her to get rolling so I feel she is going to be used even less soon.
Corrupt intervention.
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"hIs PoWEr HaS nO cOUntEr PlAy"
Get's revealed behind walls btw...
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/996444#Comment_996444
I don't think xbox has them yet
Ever since dedicated servers hit, the fps improved and is more consistent. Sanctum of frame drops is still a problem.
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@humanbeing1704 said:
both red forest maps are almost unplayable for me on xbox due to frames always those
Have you got Dedicated Servers yet?
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@Rivyn said:
https://forum.deadbydaylight.com/en/discussion/comment/994859#Comment_994859
My Plague would disagree with you. Slap in Dying Light, and you have incredibly slowdown. If you manage the hooks, of course.
2 out 18 can use thana well, great perk...
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Complaining about Ghostface, a killer who get's looped into oblivion is just sad.
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Yeah..... no, I'll take a new game mode over caring about the lore that always gets rewritten anyway.
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1)Freddy
2)Spirit/Nurse
3)Demogorgon
4)Oni
5)Hag
6)Shape
7)Wraith
8)Huntress
9)Plague
10)Trapper
11)Billy/Bubba
12)Pig
13)Ghostface
15)Legion
16)Clown
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/994853#Comment_994853
I'm pretty use to it. I use to run NOED on my OG Freddy build when he had to wait 7 seconds to hit someone. The fact that adrenaline would wake ppl up when the last gen was popped made me want to have SOMETHING in my favor in endgame when someone is awake and opening the gates, lol. The amount of ppl that would call my a baby killer for crutching on NOED was laughable, expecially when they all would die before the gens were finished and NOED had never activated.
Old Freddy barely got to endgame for me. Best stall in the game until his rework
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/994859#Comment_994859
Plague and Legion might be an option for it, but thats it. On the rest of the Killers I simply dont understand why people are wasting a Perk Slot for Thanatophobia.
@Topic:
If you are a Killer who can put the Survivors under a lot of Pressure, new Ruin can indeed be better. If you force Survivors into altruistic Actions by hooking and downing people, they need to leave their Gen, which results in Regression. Which is a pretty decent concept, not gonna lie.
I think the main point is that you, as Killer, most likely dont get any feedback, what new Ruin is doing. You cannot hear missed Skill Checks, because Survivors will most likely dont miss them.
I just hope that Killers dont go for that massive Slowdown anymore. Because Tracking and Chase Perks might be even more useful than Slowdown-Perks. And I also think that especially the combination of Ruin and PGTW (which is used a lot) is quite frustrating for newer players - you struggle with the Ruin Skill Checks and then the Killer comes around and removes a lot of progress you have done.
(PGTW is the better Perk anyway. AND you have to work for it)
Most killers can't apply effective pressure because they lack a kit to do so. I can't chase 4 survivors at the same time unless I'm playing Hag. Try playing a killer like Ghostface with the new ruin, you'll get gen rushed in oblivion.
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@Brucecastro81 said:
https://forum.deadbydaylight.com/en/discussion/comment/994859#Comment_994859
I know it, but it still is a thing and Dying light is also trash, but same thing with thana
Dying light works better in my opinion.
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I'll agree with the exception of thana. That perk is trash and is ruined by people who bring we'll make it and med kits.
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Imagine crying over a perk that has 7 counters.
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@milktruck said:
Since this game released, I have been dying for Kayako. The spirit just isn't it.
Before anyone says "why would they add her when the spirits basically the same thing?"
why did they add leatherface when hillbilly is basically the same thing? because why tf not?
I need to hear that creepy gasp sound in this game. Her map could be some creepy apartment in Tokyo, or something japanese related.
Please behaivour, ill legit give u all my monies. just do it.
I think we have enough recycled killers. I don't want a ######### version of Spirit with copy pasted addons. They already failed this with Leatherface, who should have never been put in the game because how much of a pure cash grab he is. BHVR have left Bubba to rot like a pile of trash and I'm sure they would do the same with kayako and any horror icon they can get their grubby hand's on.
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@Kbot22 said:
Why do the devs insist on making the killer experience awful. I am a rank 10 billy main on PS4 and not only are the dedicated servers awful I am also going up against constant red rank swf. I had a person disconnect in the first minute and that was the only kill I got because these people know every loop and bring me to all of the god loops on the map. The matchmaking and map design is abysmal and this needs to be addressed. Its bad enough to go against this with ruin let alone without it. I can no longer have any fun as I am constantly getting this back to back and it is very frustrating because I can't do anything about it. How am I supposed to grow and get better at killer when I am getting people leagues better than me at the game.
The other thing is I am a red rank survivor and what is even more frustrating is that I get potato teammates that go down in 10 seconds but I go up against gods as killer.
If you main Billy then I presume you know how to chainsaw curve at loops?
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I barely ever play Legion on console and I do fine with them.
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Freddy is overrated and boring. Spam snares and hope for the best.
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Demogorgon is very underrated but could use some quality of life:
1) Demo can now cleanse it's on portals
2) reduced stun when breaking pallets with shred, it's actually faster to break it normally
3) Undetectable lasts longer and makes foot steps silent
4) Demo's loud foot steps reduced from the killer's POV.
5) Addons reworked to be more useful
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@Zoldyar said:
https://forum.deadbydaylight.com/en/discussion/comment/990561#Comment_990561
im repeating what he said to how a survivor main would look at it.
Oh I see, never mind.
:)
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Hag rework:
"Waterlogged and scarred hand are base kit, have fun loser!"-BHVR
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@Zoldyar said:
https://forum.deadbydaylight.com/en/discussion/comment/981012#Comment_981012
Noed can work all the time if the killer is experienced.
Dead hard is a punishment for the killer if they fail to end the chase quickly by not using an instant down killer.
*Brainlet killer chases survivor for 5 gens*
*Other Survivors finish all 5 gens*
*Survivor being chased finally get's downed by brainlet killer using NOED and get's face camped*
Yes NOED is a very fun perk, can't wait to see more of that after the ruin nerf...
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@Zoldyar said:
https://forum.deadbydaylight.com/en/discussion/comment/981012#Comment_981012
Noed can work all the time if the killer is experienced.
Dead hard is a punishment for the killer if they fail to end the chase quickly by not using an instant down killer.
What kind of argument is that? Players shouldn't be forced to play instadown killers to end chases quickly.
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You have to be a ######### Billy to need NOED on him.
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@Swiftblade131 said:
I've been using Billy with a Mori and NOED
Generally I don't care for the Moris and only use them for Dailies if needed, nor do I use NOED since, it's a crutch perk...
But I have to say... I thought the little bastards were salty before. Even more so when I kill them after only 1 or 2 gens being done, and then they see the NOED equipped just in case, lmao.
But hey, till they nerf the things that actually need to be nerfed, instead of unnecessary things. I might get used to this!
Imagine needing NOED on Billy.
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@TheColdBeauty said:
Hello,
I have a point what bothers me and that is camping. Killers are having no skill and they are just facecamping. I think this should be punishable🤔 This happens allot and imo it's the same as cheating. Please do something about it. 😊
I can already tell you're new to the game. There are already tools to deal with camping, use them. Or do gens and punish the killer for playing bad.
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@Tokidoki said:
I’m wondering where these servers are, does anyone know?. I have played all survivor matches and just now continuously get ping of 111-120, I’m in London. I even swapped over to see if it is the same for killer and it is
I'm getting green ping for my killer games. Plus the game feels smoother to play also.
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What OP is trying to say is that the community shouldn't treat streamers like their unbeatable God's who, always destroy the most sweaty groups ever. As Scott Jund said, this ruin rework was done at the wrong time.
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@MegMain98 said:
Used Dead Hard and got downed and exhausted on the ground. Second match in by the way. Yay.
Is the survivor queue times slow for you?
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I think it depends on the SCP. 173 would be the most difficult because of the real sculptures creator. Behaviour would have to make a new model for 173 like SCP unity did. 4666 would need the writers permission which might be easier to get than 173.
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@humanbeing1704 said:
https://us.v-cdn.net/6030815/uploads/134/9V99MGK6IHLL.jpeg
haha xbox is the last to get them
You're time will come filthy mortal!
*evil laugh*
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@GrootDude said:
You’re a PS4 player too? :0
Aye!
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@Poochkips said:
https://forum.deadbydaylight.com/en/discussion/comment/978917#Comment_978917
Or you could be like any high rank killer who thinks properly. Since it's almost in every single build, almost everyone brings it. So you could just ride their butt for the literal 2 seconds to see if they're going to use it. Because most people do...
You're gonna do that when they use it to get to pallets and windows are you? You won't be close enough to hit them because they'll use DH to get more distance before you can get behind them. Which gives them a free window or pallet. Read the comment properly next time yeah...
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/970985#Comment_970985
Lunge cancelling what? I've been playing since the console paunch and have never experienced this. What is it?
It's when you go for a lunge but the stupid auto aim thinks the survivor is closer. So it shortens the lunge thinking it's gonna hit. Instead it doesn't and you get punished for no reason other than bad optimisation. Better hope Doc and new Lerys get optimisition because if it doesn't, that map is gonna run at best, 20 fps. With frame drops of course.