GrootDude
GrootDude
About
- Username
- GrootDude
- Joined
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Comments
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I’m a clown
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Nemesis will buff me since I run OoO.😈
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@nononono said:
https://forum.deadbydaylight.com/en/discussion/105571/everybody-is-talking-about-bl-and-legion-but
Where can I find where this info is all talked about?
@PatBrutal said:
FEATURES & CONTENT
- Feature - Disconnection Penalties: Players who disconnect early from games will receive temporary matchmaking bans, with the duration escalating for repeat offenders.
- Feature - Re-integrated the chat in the Survivor pre-lobby and in Custom Game lobbies.
- Content - Added a new Killer (The Oni).
- Content - Added a new Survivor (Yui Kimura).
- Content - Added a new map to the Yamaoka Estate theme (Sanctum of Wrath).
- Content - Added a Japanese thematic lobby for the Cursed Legacy chapter.
BALANCE
- Rank Reset: The Rank Reset will now reset players back one rank crest colour. Players who end the season in Red Ranks (1-4) will be reset to Purple Ranks (5), Purple Ranks (5-8) get reset to Green Ranks (9), Green Ranks (9-12) get reset to Yellow Ranks (13) and finally Yellow (13-16) gets reset to the Brown Crest Ranks (17).
- Debuff perks no longer appear on the Survivors in-game HUD until the debuff is applied. This is true for the following perks: Coulrophobia, Overwhelming Presence and Unnerving Presence.
- Updated several Killer perks with the Undetectable status effect: Insidious, Beast of Prey, Dark Devotion and Tinkerer.
- Protection Hits: The conditions for Protection Hits have been adjusted. To trigger a Protection Hit a Survivor must be within range of a "Survivor in Need" which translates to being close to an Injured Survivor. Players can now trigger Protection Hits each 3 seconds instead of each 20 seconds. Any hit received by a Survivor while the Killer is carrying another Survivor will count as a Protection Hit.
The Legion changes
- Mend times for Deep Wound reduced: 12 seconds while mending yourself, 8 seconds while being mended by someone else.
- Attacking while in Feral Frenzy will no longer be a basic attack. This means that perks that trigger with a basic attack will no longer trigger under this circumstance.
- Increased Feral Frenzy speed from 5 m/s to 5.2 m/s.
- Decreased Feral Frenzy window vault duration from 1.1 seconds to 0.9 seconds.
- Decreased Feral Frenzy pallet vault duration from 1.35 seconds to 0.9 seconds.
- Mischief List add-on: Increased added Feral Frenzy duration from 0.8 seconds to 1 second.
- Mural Sketch add-on: Decreased added Feral Frenzy duration from 1.6 seconds to 1.5 seconds.
- Stolen Sketch Book add-on: Increased added Feral Frenzy duration from 2.4 seconds to 2.5 seconds.
- Smiley Face Pin add-on: Hitting a Survivor highlighted by Killer Instinct applies the Blindness status effect for 60 seconds.
- Defaced Smiley Pin add-on: Hitting a Survivor highlighted by Killer Instinct applies the Mangled status effect for 60 seconds.
- The Legion Pin add-on: Hitting a Survivor highlighted by Killer Instinct applies the Broken status effect for 60 seconds.
- Filthy Blade add-on: Lowered added mend time to 2.5 seconds from 3.5 seconds.
The Spirit changes
- Removed the collision between The Spirit and other players while she is phasing.
- Adjusted the speed curve for The Spirit's post phasing speed bonus to drop off more gradually over a longer period of time.
- Restored visible 3rd person animation while vaulting windows.
- Prayer Beads Bracelet add-on: Made phasing sounds global instead of removing them.
- Katana Tsuba add-on: Decreased the phasing reappearance duration from 0.25 seconds to 0.2 seconds.
- Wakizashi Saya add-on: Decreased the phasing reappearance duration from 0.5 seconds to 0.3 seconds.
- Yakuyoke Amulet add-on: Increased phasing duration from 1 second to 3.5 seconds. Decreased phasing speed from +10% to -15%.
- White Hair Ribbon add-on: Decreased the activation charge speed bonus from +30% to +20%.
- Bloody Hair Brooch add-on: Decreased the activation charge speed bonus from +50% to +30%.
Perk changes
- Balanced Landing: No longer grants the stagger reduction while Exhausted. Balanced Landing has the additional functionality to muffle grunts from falling by 100% while not Exhausted.
- Kindred: When another Survivor is on the hook, see the aura of all other Survivors (and Killer if they are in range).
- No One Left Behind: Once an Exit Gate is opened; gain 50%/75%/100% more Bloodpoints for healing and unhooking other Survivors, healing and unhooking others are performed 30%/40%/50% quicker and auras of other Survivors are shown.
BUG FIXES
Killer related
- Fixed an issue that caused Killers to perform an obstruction hit when hitting Survivors on a hook on dedicated servers.
- Fixed an issue that caused The Nurse to snap at the beginning and ending of her blink. Fixing this issue required us to rework how the snapping of characters interacts with the movement systems, and could cause additional side effects. We will keep an eye out for movement-related problems that could've been introduced by these changes during the PTB.
- Fixed an issue that caused the Classic Ghost Face Shroud customization to block a large portion of the screen when using his power.
- Fixed an issue that caused the "Stalk" prompt to be displayed for The Ghost Face when first loading into a match.
- Fixed an issue that caused The Huntress' hatchet to go through walls if she hugged the wall.
- Fixed an issue that caused Survivors to be misaligned during The Legions mori.
- Fixed an issue that caused The Nightmares husk to be briefly visible before completely teleporting to a generator.
- Fixed an issue that caused downed Survivor auras to be visible to The Plague when using the Black Incense add-on.
- Fixed an issue that caused The Hag's phantasm traps not to have collision when using the Scarred Hand add-on.
- Fixed an issue that caused The Shapes camera to become slanted when canceling the mori interaction.
- Added more logs to better help identify an issue that could cause The Plague to get stuck in her vomit stance on dedicated servers.
Map specific
- Fixed an issue that could caused an impassable gap between the water tower and a tree in the Ironworks of Misery map.
- Fixed an issue that caused a visible ground seam when walking up the basement stairs in the main building of the Groaning Storehouse map.
- Fixed an issue that caused a visible ground seam along the edge of the main building in the Groaning Storehouse map.
- Fixed an issue that caused an impassable gap between a rock and a create in the Groaning Storehouse map.
- Fixed an issue that caused a floating crow on a maze wall in the Shelter Woods map.
- Fixed an issue that prevented Killers from lunge attacking on the hay block of the combine harvester in the Coldwind Farm maps.
- Fixed an issue that caused visible ground seams on the gas station building in the Gas Heaven map.
- Fixed an issue that caused the air hose to be missing from the gas station tile in the Gas Heaven map.
- Fixed an issue that caused the tarp on the maze walls to clip through the walls in the Autohaven Wreckers maps.
- Fixed an issue that caused flickering textures on the wooden pieces along the inside of the main building in the Family Residence map.
- Fixed an issue that caused visible ground seams between multiple tiles in the Family Residence map.
- Fixed an issue that caused the collision to be too high on certain vines in the Rift Lab of The Underground Complex map.
- Fixed an issue that allowed the Killer to see out of world when hugging a specific wall in The Underground Complex map.
- Fixed an issue that caused one of the walls on a Tee tile to have flickering textures in The Underground Complex map.
- Fixed an issue that caused flickering textures on the stone walls in the Temple of Purgation map.
- Fixed an issue that caused the red shipping containers in the Badham Preschool maps to clip through the grass.
- Fixed an issue that caused a crow to clip through part of the window of one of the houses in the Badham Preschool maps.
- Fixed the shadows on the fire places in the small houses in the Lampkin Lane map.
- Misc LOD fixes and improvements.
Perks
- Fixed an issue that caused the visible scratch marks from Fixated to disappear when The Legion used Feral Frenzy.
- Fixed an issue that caused generators affected by Surge to visually remain in the damaged state when the perk triggered while a Survivor was actively working on it.
- Fixed an issue that caused players being healed with Spine Chill equipped to see the progression speed proficiency icon when another Survivor healed them.
- Fixed an issue that caused Dying Light not to disable when the Obsession disconnected via cable pull.
- Fixed an issue that caused toolbox auras to appear incorrectly when shown with the Plunderer's Instinct perk.
Miscellaneous
- Fixed an issue that could cause a network timeout disconnection from a public or private lobby.
- Fixed an issue that caused achievements measured in percentages to reset when the user rebooted the application.
- Fixed an issue that caused medkit healing not to count towards the Wounded Healer achievement.
- Fixed an issue that caused the Blood Dance daily ritual not to gain progress when using a medkit.
- Fixed an issue that caused a fully depleted medkit to give progress to the Appeal to Heal Challenge for all users in the trial if they had it as an active Challenge.
- Fixed an issue that allowed multiple daily rituals to be removed from the ritual menu while in an online lobby.
- Fixed an issue that caused Survivor ranks to be visible in the online lobby to other Survivors. Please note currently you can see character and prestige level, and we are working on a fix for this.
- Fixed an issue that prevented players from using the end-game chat if the Killer had disconnected.
- Fixed an issue that caused the "None Shall Survive" Level 1 Challenge to complete if a Survivor got disconnected during the loading.
- Fixed an issue that caused the Escape survival points not to be awarded to Survivors if the Killer disconnected by cable pull.
- Fixed an issue that caused no points in the Chaser emblem when finding a Survivor in a locker.
- Fixed an issue that could cause a crash when starting a Custom Game match as The Hag.
- Misc cosmetic clipping fixes and improvements.
Audio & Localization
- Fixed an issue that caused no SFX when hovering over the Tome level completion reward icons.
- Misc localization and translation improvements.
UI & HUD
- Fixed an issue that caused the invite "+" signs on the lobby silhouettes to disappear when closing the Loadout menu.
- Fixed an issue that caused Rift Fragment XP not up update in the Archives widget on the tally screen if there was no active challenge.
- Fixed an issue that caused a drop in FPS when changing levels in the Tome.
- Fixed an issue that caused the level to reload each time the current Archive level was selected.
- Fixed an issue that caused the lobby UI to reposition itself when selecting any sub-category in the Loadout.
- Misc UI improvements.
KNOWN ISSUES
- Rarely players can desync between each other in a match.
- Yui Kimura does not have her own voice over.
- The Oni's add-on Renjiro's Bloody Glove stays active while The Oni is in Demon Mode.
- Striking a hooked Survivor with The Oni's Demon Strike causes the blood splatters to fill the entire screen.
- Survivor will get stuck in place if they unhook themselves after a Survivor canceled or failed to unhook.
- Invisible collisions blocking access to one of the closed house garage in the Lampkin Lane map.
- Missing roof textures on the shrine asset in the Yamaoka Estate maps.
- Incorrect shadows in multiple areas in the Yamaoka Estate maps.
- Killers are visually stuck in their fall animation when falling from a height.
- The Oni becomes visually stuck in the hitting animation if pallet stunned during Demon Strike.
- Survivor models do not rotate when getting unhooked, which can lead to the hooked Survivor facing the wrong direction.
- Survivors move after getting mori killed by The Oni.
here ya go
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/849514#Comment_849514
It's really not. For new players sure, but for experienced players it's a bit of a joke. Most high ranks only use it to troll the killer, but the fact you have to walk everywhere to preserve it makes it a really bad perk.
I use it when I’m not using bl, if you know when you can and can’t use it then it is pretty nice.
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IKR :P
@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/848625#Comment_848625
These spots are still really bad even without BL. Maybe fix the problem maps/tiles instead of gutting a good perk.
Dead Hard is officially the only viable exhaustion perk now.
Sprint burst is still good
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/849456#Comment_849456
I should start looping tbh instead of hiding.
Bring OoO like I am. :D
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@caz_ said:
https://forum.deadbydaylight.com/en/discussion/comment/848670#Comment_848670
you dont get it right? they nerf all the time useful perks thats the point.
BL was my main perk and just because of the stagger reduction, DH is not working
Lithe and SB is most of the time useless.
but yeah.. biased people will not get this.
i can imagine what would happen if BBQ gets nerfed, everyone would cry and say "devs are survivor sided" blablabla.
Lithe and sb aren’t useless and dh is a great looping tool.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/849424#Comment_849424
I'm good at it too lmao. Looping is boring to me I prefer breaking LoS and being ae to hide.
I love looping, I get so immersed in my chases. XD
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/849390#Comment_849390
You know tho sneaky sneaky xD
You do like sneaking xD
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/849355#Comment_849355
Try Lithe its hilarious with Quick and Quiet mid chase when ur looping and have IW. You lose so many killers it's kinda sad.
Sprint burst is my personal preference aside from BL since I prefer looping but lithe is good too. :)
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/848835#Comment_848835
Was harvester loop to strong aswell? Did I abused it by vaulting over it 3 times just because I had balanced?
You actually don’t need balanced for that.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/848772#Comment_848772
Basically this.
This only leaves Dead Hard as a real option for Exhaustion Perks. I mean, this is exactly how you end up with all Survivors having the same Perks.
I’m gonna switch back to sb after this change, I admittedly did abuse it. :P
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@8obot1c said:
They made it so that you couldn't use infinites like the tractor or haddonfield.
Its to balance everything out and I don't mind because this needed to happen anyways to balance the game
Tractor can still be really strong if you know how to run it.
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Mostly Paladins and occasionally Skyrim and Minecraft.
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@Sylorknag said:
https://forum.deadbydaylight.com/en/discussion/comment/847382#Comment_847382
#########? I'm pretty sure I've seen lots of posts talking about the new killer... In previous chapters as well. Guess is against their guidelines when it suits them..
A lot of those get deleted too. Like tons of Pennywise post.
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Definitely “Hey, I’ve been looking for you” which then follows up randomly with whatever mail he gives you. He’s killed me a few times. :P
(Courier from Skyrim)
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@se05239 said:
https://forum.deadbydaylight.com/en/discussion/comment/846894#Comment_846894
https://forum.deadbydaylight.com/en/discussion/comment/846921#Comment_846921
Feeling so old I might be needing a walker soon.
I’m gonna feel old whenever I’m 20 and my little sister will be 8.😅
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I don’t know anyone but I saw someone who looked similar to Dwight and @Cahlaflour can easily cosplay Meg.
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The pallets aren’t as bad as everyone thinks.
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Have you also noticed the game temporarily freezing you and locking you by a pallet for a second? It then drops it but you can usually get hit.
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We’re not legion.
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@DevourOfSalt said:
https://forum.deadbydaylight.com/en/discussion/comment/846941#Comment_846941
No not every i should maybe put that in (not all survivors) just mainly the big ego ones lol
We sadly have players like what you’re describing on both sides. :(
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/846941#Comment_846941
I didn't get where DoS implied that every survivor does this?
This has been cleared up.
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@DevourOfSalt said:
As long as survivors cry wolf and dc to kingdom come unfortunately killers will continue to get nerf.
Its a fking joke at this point
You’re implying that every survivor does this?
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I get hate-mail for running OoO, I’ll never understand how people hate certain perks that much.
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@se05239 said:
I turned into an uncle last week.
Congrats! :)
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Whenever you need it
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I used prayer beads bracelet spirit
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Nurse
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/845487#Comment_845487
Science_Guy seems pretty wholesome if you ask me.
Science_Guy is definitely wholesome, they’re the most wholesome member and we should start a cult. :D
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@Hoodied said:
I'm on edge as soon as someone gets pulled off a gen and I cannot hear the killer
I always think to myself, “should’ve ran Spine Chill”. :P
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Spine chill gamer reporting for duty
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@Science_Guy said:
https://forum.deadbydaylight.com/en/discussion/105044/most-overused-words-on-forum
I swear that "wholesome" thing is getting creepy.
People always seem to bring it up in relation to one particular streamer. They say that word over and over again. "He's just so wholesome!" They sound like a cult.
Jooooiiiiiin usssss
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@Fibijean said:
I'm somewhat concerned that the second-highest age demographic are apparently too young to even look at the game's website, let alone the game itself.
Shhhh, you’ll reveal our secrets. :P
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I’d much prefer Hawkins over Lery’s or Shelter woods.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/845211#Comment_845211
That made me laugh. :D
Glad it did :D
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@NoShinyPony said:
You did it! Congratulations, new king! 👑
Thanks :D
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Name:Groot
Age:
1525Discord: TreemanXD
Timezone:Groot Central Time
Character you’re claiming: A Tree
I also kinda find the age rule weird since sexual themes are meant to be at a minimum.
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@Artyomich said:
Blood warden only works against potatoes who won't 99% the gates which is majority of the survivor player base so yeah I guess Blood warden is pretty strong.
It is pretty rare that people don’t 99% doors, you can open a door to use it.
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Whenever noed activates, I just sneak to a gate. Blood Warden is actually really good though.
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Honestly, I’ll try to keep this post as wholesome as I possibly can. No commonly said word triggers me.
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Spine Chill
Whispers
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@yoi said:
as i said multiple times im not impressed how survivors see the perk thinking is just 5 seconds stun, it seems they never ever touched the "play as killer" option, i would like to see some brain cells being used while commenting, sadly you barely see it from a survivor main. for them everything was fine, and probably they think that purple keys and skeleton keys are fair and balanced aswell. im sure are the same people.
People have tried debating with you but you just call them “clueless brown rank survivor mains who never touch the play killer option.” I can assure you even though I can’t check since I’m on PS4, I have more hours than you (not that hours really even matter).
Most everyone plays both sides and isn’t in brown ranks.
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Didn’t work.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/843670#Comment_843670
I figured. It's just an interesting choice for a Bubba.
It is actually pretty nice on Bubba. :)
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This isn’t too uncommon for me.
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@yoi said:
https://forum.deadbydaylight.com/en/discussion/comment/843948#Comment_843948
If u play Spirit all day probably not. if u play against green ranks to above probably not. But for 90% of killers against actual good survivors Is a problem.
Don’t even touch spirit and not everyone who disagrees with you is a bad killer or a person who only plays survivor.
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Even at rank 1, DS has never bothered me.
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Lockers>tombstone
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Guess I was wrong.🤷🏼♂️
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@NoShinyPony I believe you wanted to see this. :)