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GraviteaUK

GraviteaUK

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GraviteaUK
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  • When tunnelling is acceptable = Always
    When tunnelling is not acceptable = Never

    The killer can win the game however they see fit, as survivors can also do the same.

    If you want to be a spacebar warrior and pound out the gens in a few minutes you can do that.

    If the killer wants your ass out the game fast he can also do that.

    If the devs were against it they wouldn't have invented obsession perks. Dying Light is literally made to tunnel someone to get that de-buff ASAP and slow the game down.

    I don't see why these discussions take place about how the killer should or shouldn't play the game occurs, they are not breaking any "Official" rules.

    Made up rules by other players won't stop me playing the game how i see fit.

  • I agree with point 1, the game should always start with 4 survivors.

    Point 2 however i don't it would get abused.

    1. Get a map you don't like = DC
    2. Get a map that does not work with your build = DC
    3. Against a killer you don't like to play against = DC

    The list goes on.

  • @LegitAdventurer said:
    I don't understand why people get so mad over flashlights, they're one of the survivors worst items. They are very easy to counter as a killer, not only with perks, looking at walls etc etc but they also make survivors play really stupid and careless. They also put them in really vulnerable positions. On top of it all, while those flashlight survivors are hugging their tunneled friends, that's time spent doing absolutely nothing. They could be doing gens but instead they're just crouching in the grass waiting for you to slug them.

    "Very easy to counter as killer"

    Ok lets unpack this.

    1. They won't use a torch unless the killer is doing something which locks them into a position in which they can't look away, like Pickup animations, breaking a pallet, window vaults etc etc

    2. "They are vulnerable" The optimal blinding distance for the flashlight is not in a killers face it's out of even lunge range but that does not matter because see point 1.

    3. "while those flashlight survivors are hugging their tunneled friends, that's time spent doing absolutely nothing" it only takes 2 people 1 to get downed and 1 to flash, the other 2 will sit running gens as usual.

    So on the whole i can't say i agree that flashlights are the worst i actually believe toolboxes are, they only up repair speed and sabotaging hooks is not nearly as useful as it used to be.

  • @Drearystate said:
    I love all the the logic you guys bring to the argument, the bottom line is, it could be fixed, and all you want to do is defend a broken game with broken mechanics. I stay rank 1 on both killer and survivor, its not hard to escape, prestige, creep, sneak, etc. But you still dont seea problem with a developer that is 100% ok with people playing their game and not given the opportunity to enjoy it.

    And if you want to talk enjoyment, lets "fix" camping (even though it's not an issue)

    I don't like being flashed in the face with a torch as a killer when im picking someone up and i have no chance to look away. Remove flashlights please.

    I don't enjoy getting survivors running DS and getting a free escape or making me waste a ######### load of time dribbling them, remove it please.

    I could go on for days like this, both sides have the opportunity to make the other side miserable and you know what? that's the point, the point of the game is to WIN.

    There will be games when you laugh at a killer yes? think he's having fun? there will be games when he camps and you don't have fun.

    It's a game of 4 vs 1 played by 1000s of people you will NEVER be able to make all of them happy.

    But that doesn't mean just because you don't enjoy the way someone played that means they did something wrong or it needs fixing.

  • So what you're saying is the trapper placed a trap and you took the bait?

    The trapper is one of the weakest killers in the game, any team can reduce him to a left-click machine simply by looking where they walk.

    And Dead Hard makes it especially spicy, I play The Trapper and Survivor and i see no issue with this.

    To me this is a clever way of zoning a loop off.

    This would be completely avoided by looking before you leap rather than blindly running the same loops.

  • @DexyIV said:

    @GraviteaUK said:

    @DexyIV said:
    Nah, she doesn't need a buff. No nerfs either no matter what people say. She's probably the most balanced killer out there. The only problem she has is the obscene latency of some players making it so she can hit survivors around corners, but that will hopefully be improved with dedicated servers.

    As people have previously said, not many know how to play her to her full potential.

    Hardly say she's balanced she's mid tier at best and with the exception of The Nurse the rest of the killers above her are arguably balanced.

    From personal experience playing as and against her she's probably the one of the easiest killers to loop in the game not to mention that lullaby makes her laughably easy to avoid and on some maps she's completely destroyed by the map.

    In terms of difficulty to play against i would put her pretty far down and im higher as survivor than killer.

    1. Nurse
    2. Billy
    3. Spirit
    4. Hag or Clown
    5. Myers or Huntress

    As I said, people don't play her to her full potential usually. She can be easy to loop, but honestly most Huntresses I play against don't even know how to loop like normal M1 killers. Not really a problem of the killer's power if the people who play her are generally inexperienced.

    The Huntress has been around for a while now it's not like she came out when Legion did are you trying to say "Most people" that use her are inexperienced?

    She has far too many flaws the hatchets are only good if you have a clear LoS which decent survivors won't give you and unlike with others if you get Lerys, The Game or Farm maps you can resort to Left clicking Huntress is far to slow for this.

    If she didn't have the lullaby as directional or she retained speed when holding a hatchet she would be far less map dependant.

  • @DexyIV said:
    Nah, she doesn't need a buff. No nerfs either no matter what people say. She's probably the most balanced killer out there. The only problem she has is the obscene latency of some players making it so she can hit survivors around corners, but that will hopefully be improved with dedicated servers.

    As people have previously said, not many know how to play her to her full potential.

    Hardly say she's balanced she's mid tier at best and with the exception of The Nurse the rest of the killers above her are arguably balanced.

    From personal experience playing as and against her she's probably the one of the easiest killers to loop in the game not to mention that lullaby makes her laughably easy to avoid and on some maps she's completely destroyed by the map.

    In terms of difficulty to play against i would put her pretty far down and im higher as survivor than killer.

    1. Nurse
    2. Billy
    3. Spirit
    4. Hag or Clown
    5. Myers or Huntress
  • Mine is dependant on situation.

    If it's a 3 man i will usually let one go.

    If one DC's i will likely do the same.

    But if you loop with flashlight spam, hook block you guys are all dying if i get my hands on you.

  • She was the first killer i played and enjoyed, now i will only play her with 1 shot hatchets.

    She's just too frustrating to play as.

    If you get a big map she is too slow to apply pressure, if you get a farm map they are too big and again she's too slow to apply pressure especially at T walls because they are see through so no mind games and she's too slow and easily looped.

    Then of course you have the endless amounts of objects with hotboxes twice the size of the actual object.

    I play pretty much all of the killers but the huntress is by far the most frustrating, Yes i even have a Freddy build i came up with that i find more fun.

    Im still not sure why the huntress slows down with hatchets and The Clown does not.

    The slow on clown all but ensures the hit and has a bigger radius and area denial and can still one shot with an addon except he has more to throw and ofc 115 speed to begin with and no need to go running for lockers for a reload.

  • @KingB said:
    I don't understand why they buffed it in the first place. No one said it was overpowered or underpowered. It was in a perfect spot. This was unnecessary. Someone hooked far away from the exit gates? That's a free escape.

    They buffed it because people were complaining about getting downed after a randomer farmed them off the hook 2 seconds after the killer turns around the killer than chases and even if the killer can't get a hit they went down on timer anyway.

  • Sandbagging your team to ensure your own survival is not "Working with the killer"

    Working with the killer is where you know the killer and he allows you to farm points or you ghost out your team mates to him which again requires you to know the killer.

  • @antgnstea said:

    Again it doesn’t a guarantee because there is killer factor in the game. I think you assume everyone will start unsafe unhookings.
    And this requires just me, just like a classic BT requires pretty much 1 person having it on the team. If they see a proxy camping killer they let that BT running survivor do the unhooking. There go we are at the beginning again. It makes a huge difference for a solo survivor in a clueless group. But it would NOT change the way of organized group of survivors get their way anyway. 

    I didnot say tunneling messing up. When you tunnel you hope to down the survivor immediately and BT generally doesn’t allow that. That’s your turn to admit that was wrong read, I messed up. Inner voice content more likely. 

    Hang on this whole conversation started BECAUSE you stated they were already unhooking people unsafely.

    And you are talking about letting A TEAM with 1 person on BT doing the unhooking when you kept saying you were doing this for SOLO survivors so that point is moot.

    I think this debate has run it's course and i will say respectfully lets agree to disagree :chuffed:

    I have had fun, a civil debate on here is a rare and enjoyable way of spending time have a good afternoon my friend!

  • @antgnstea

    Except tunnelling is not "messing up"

    Killers react to survivors they do not control the game.

    If a killer gets you down on a tunnel or anything else unless it's The Nurse it's because you or your team let them.

    The difference is for a GUARANTEED BT your entire team would have to run it that's 3-4 people all with a perk slot taken just on the off-chance they make an un-safe unhook.

    Yours requires just one, you.

    Not to mention you talk about "Survive alone" well if they farm you they are eliminating you or trying to. So basically it's their way of winning.

    If it's every man for himself sandbagging is expected for self-preservation. if it's a team game your team mates should have BT or learn not to farm.

    Can't have it both ways.

  • Hatred towards survivors?

    Im a survivor player..... My rank on survivor is 6 higher than it is killer.

    I just see it from both ends and if you can't see why someone having a guaranteed BT alongside perks like Adrenaline DS and Dead Hard i really don't know what to tell you.

    And yes you can escape without the help of your team mates, don't get caught again killers all capitalise off mistakes survivors make.

    You think the killer should be punished for another survivor pulling an unsafe unhook which is what your perk is.

    You are forcing the killer to make another chase on you for what should be an easy down.

    And the delete was an accident i still don't know how i did that.....

    The difference is as of right now BT is a perk SOMEONE ELSE has to have and it's never guaranteed it differs from person to person.

    Yours is GUARANTEED for yourself on every single unsafe unhook and is guaranteed to interact with your other perks which right now would require someone else to have a perk which is never guaranteed.

  • I don't agree with this at all.

    The survivors control the game as a 4 VS 1 not the killer you need no Empathy.

    "Killer camped and we lost" - Survivor problem, don't swarm the hook run the gens.

    "Killer doesn't patrol gens anymore" - EZ win then if you can run gens un-harassed.

    The Nurse is the only killer that can control the flow of the game as a killer the rest all capitalise on the mistakes the survivors make.

    And you can say "The killer should not trigger BT" my response to that is the survivors are asking for free unhooks for which i point back to point 1, Survivors control the game.

    Killers asking for 4k most game is just as unreasonable as expecting every survivor to get out.

    End of the day a 3 kill is a win for the killer 3 out is a survivor win.

    Getting camped sucks but so does getting gen rushed, and i wouldn't wanna see crutch perks to compensate for either.

    Killers don't need to camp and get rushed if the survivors don't take the bait, survivors shouldn't make stupid unhooks, everyone needs to learn and crutch perks only remove the need for that.

    You're asking for a guaranteed chance of escape if someone else makes a safe un-hook in a game where it's 4 vs 1 in your favor.

    Solo survivor or not makes no odds here it's still 4 vs 1 and you still have the advantage.

    People making safe un-hooks need to realise their mistakes and rectify them for next time not have no worries because someone has a god mode perk.

    Could you imagine this with adrenaline? unhook full HP and a guaranteed borrowed time against exposure perks.

  • @antgnstea said:
    @GraviteaUK
    you know I would like to see that only one camped survivor dies others easily escape matches sometimes. It wouldn’t bother me at all if every other survivor did the gens and got out. Unfortunately that happens 1% of the time and nobody get points or pip in that match.

    You say like being a SURVIVOR problem is like something to be accepted or can be ignored. It is a survivor problem and since this is a multiplayer game and you have no control over actions of your teammates, not my suggested perk changes maybe but something is needed to help you as solo player. 

    And I could be presumptuous and say things like Killer needs to play smarter and not trigger BT to begin with. But I don’t. 
    Because I believe this game needs empathy from every side to evolve and balanced. There aren’t just killers vs survivors. Survivors needs to take care, sometimes get away from other survivors in the game. And perk derivation helps with your play style. 

    I can't say i agree at all.

    You don't need empathy at all you already have it it's 4 vs 1.

    Lets go on what you're saying shall we.

    "The killer is camping and we lost" - Survivor problem, you went for the unhook in mass instead of running gens. - Survivor mistake.

    "The killer doesn't patrol gens" - Again the survivors can take full advantage of this and win.

    The survivors need no empathy at all.

    Killers with the exception of The Nurse capitalise on mistakes of survivors, the killer is never in control of the game.

    What you are asking for as i have said before is a crutch to compensate for these mistakes which should be punished not encouraged with free escape perks.

    Solo or SWF makes no difference the SURVIVORS control this game with their 4 vs 1 advantage not the killer.

    My rank as survivor is 4 and killer is 10 i spend more time as survivor and i don't think this perk is required and if i get camped i fully expect my team to notice this and run gens.

  • I don't worry about exploitation as much as yet another perk in the game to compensate for bad play.

    If a survivor gets you off the hook in an unsafe manner without BT and you get downed for it that's a team problem a SURVIVOR gameplay problem.

    And if most killers don't patrol gens they sit and wait for you to get took off the hook you must be around rank 15.

    If as the killer in purple/red ranks i sit and camped a hook i know for certain i would have 2-3 gens done before that person dies or someone comes along with BT.

    Camping simply does not work against survivors with any semblance of how the game works.

    The killer camps? you rush gens until it forces him to move or you escape with 3 people. Either way a survivor win.

    Right now if you get unsafe unhook you have to pray that survivor is altruistic and has BT.

    With your perk he doesn't need it, you will get your chance anyway.

    Again the survivor needs to play it safe or if he has no choice make sure the killer chases him or he takes the hit.

  • Unfortunately this can never be.

    If the killers were bots maybe, but right now it's 1 vs 4.

    Human Nature and the core design of this game breeds competition there will always be winners and losers.

    It feels good to win and bad to lose.

    It's human nature to look for a reason for your loss and other players or bad game designs are easy targets.

    And in some cases the complaints are justified on others they are not.

    And as long as it's monitored and moderated accordingly to keep things civilised and respectful i see no issue with this.

  • 2 reasons

    1 is a pickup bug that is currently in the game

    1. If you free yourself before we can get in pickup range which is point blank you can run off still.

    Traps without a certain addon can only injure not down.

    Only if the killer is running a honing stone which insta downs when freeing yourself can a trap actually ensure you go down.

    So the swing is for security.

  • @antgnstea said:
    @GraviteaUK
    So you described pretty much 4 swf at high ranked matches. 
    Could you also point me out what is the difference in this scene? Why is it different than saved by a BT teammate in here? I’ve also seen 3 or more people running same builts. So it basically same old against SWF, but may help solo survivors. 

    It's not even high ranked SWF matches.

    I saw this setup yesterday on a team at rank 10.

    It's different when saved by a team mate because that's the team mates perk saving you meaning to run altruistic (which what hook saving is) they are sacrificing one of their own perks to make sure you get a fighting chance if what they do is farm/unsafe at getting away.

    Your perk encourages even more people to play immersive AF and even less punishment when they are caught.

    DS, Exhaust perk, your perk, Urban/SC with Medkit/Torch.

    In the current scenario when mr immersive is caught and uses/looses his DS he gets hooked and if someone comes and saves him unsafely if the survivor is not running BT it's that survivors job to take the hit or play selfish and let you go back down which will result in that survivor being told what he did was wrong and it's a mistake he must learn from but overall makes the player base better at the game. Welcome to 4 vs 1 .

    With your perk it makes no difference you get off anyway it's a crutch.

    You can talk "solo survivor" but at the end of the day unless you're running deliverance or Kobe off the hook it's down to other survivors to safely take you off the hook or correct their mistakes if it's unsafe.

  • @antgnstea said:
    @GraviteaUK
    Clearly I am the only one who doesn’t see it that way. 
    Yes camping sucks but in the game mechanics. I just want to take some action over on my hook farming. The way I see it is a chance to fight few more seconds, and not to hope your teammates who rush to unhook you have something to help that. 
    Having a perk like that in the game doesn’t mean everyone will run it all the time. Like any other perk it might be life saver, but probably sit there inactivated the whole game. 

    Or it can be abused.

    Imagine if you will everyone's favourite SWF.

    The sweatbox carrying a torch/instakit and DS and full meta perks that likes to be chased.(DS, Dead Hard, Adrenaline, Self Care)

    Right now he can waste a killers time for 2-3 gens then finally gets hooked.

    Right now it would mean at "least" one of his team carries carries BT to make sure the killer doesn't simply camp his ass into oblivion meaning his team mates are weaker in a chase or running gens as they have sacrificed a perk slot to take BT.

    If the sweatbox has a free perk that guarantees BT on himself they all run stronger and he still gets a free way out he will just run an insta med pack and drop Adrenaline or SC.

    End of the day survivors need to learn to be safer at unhooks they won't learn that if people can have a perk that saves them from that mistake or reduces the impact of it.

  • I wouldn't say Adrenaline is more broken than DS.

    DS destroys the killers momentum if they are on the obsession and unless they run IG 45% Wiggle isn't hard to achieve unless they are right under a hook.

    Adrenaline only activates when the doors are powered so if the game ends as a 4k or hatch the perk never activates at all.

    I don't consider this a comparison at all.

  • @antgnstea said:
    @NoShinyPony
    why do you see that as a punishment for killers? It is still borrowed time the only difference not the rescuers but you had to run it to activate it. 

    The difference here being the survivors then will just assume you have it and farm you anyway.

    It's a perk that encourages poor choices from the survivors.

    If the killer is camping the team should be doing gens not swarming the hook trying to unhook under the killers nose.

    Everyone has been camped and yes it sucks but it's the killer prerogative to do so.

    Same as survivors that bully the killer it's horrible to play against but they have every right to do it.

    Putting in more crutch perks to reinforce poor play is a bad move.

  • There are so many reasons to dodge a lobby only except the standard "SWF" reason.

    I will dodge if i see 3 people on the opposite site dropping into red ping constantly, i don't want to watch a guy
    looking like he has sprint burst every 2 seconds.

    Right now there is 0 matchmaking related to connection, Yes the killer is the host but he can't choose the location of the survivors he ends up against.

    In your opinion should there also be a punishment for ALT+F4 when i juggle a DS? since the survivor wasted the killers time and cost him point? and the quitter bonus is a joke don't even go there :angry: And before anyone says "OMG just report" the report system in this game does nothing, unless you are running gamebreaking hacks i guarantee nothing will happen for you getting reported for Ragequitting.

    I personally think the connection issues are far more pressing than a lobby dodge.

  • @legion_main said:
    GraviteaUK said:

    I like that as it's the only counter to Flashlight on pickup.

    Problem is when you're picking people up you have no option to look away, same when smashing a pallet.

    True but if more people knew about this the flashlight would almost be totally worthless

    Not really if their timing is correct the killer even when spamming "R" would still lose.

    If you get the chance to "R" as the killer they messed up their timing.

  • So they wasted 2 perks just to get you to a hook and you have a problem with this why?

    Survivors seem to think the "Wiggle" is a thing to get you off every time, it's not.

    Wiggle is so the killer cannot basement everytime and nothing more.

    If he uses 2 perks for this that means he has 2 perks he's not running.

    For example Ruin, Spirit Fury and Enduring with Nurses Calling is a common combo, he can't run that if he has IG and Agitation.

    It also means if he has IG and Agi he's less likely to have room for tracking perks as well as the ability to stop you ending the game quickly.

  • I don't think it matters, most will just play Claudette anyways.

    I find the odd Nea, Meg or Feng, Kate or Laurie but 9/10 survs if it's a female surv it's a Claudette.

    The "Hidden 5th perk" is stronk.

  • I think you have unrealistic expectations.

    If someone has TTV in their name it's simply just to try and draw attention to the channel that's all. Twitch is a hard place to grow on organically so being able to advertise while you play is a nice bit of extra.

    It's not a challenge to say "Yo bro im amazing at this game better not chase me"

    Most stream the game for fun, streaming is more about entertainment than it is about being good at the game you happen to be playing.

    They might generally be bad at the game but still entertaining.

  • She was the first killer i ever tried out and i enjoyed playing her, up until around rank 8, then her weaknesses start to be exploited.

    She is very very easy to loop because she looses speed when holding a hatchet, she looses time in the windup and most loops have massive invisible barriers around the objects making your hatchets hit EVERYTHING. So if the survivor is not in in front of you dropping a pallet or running past it you probably won't hit them on that lap.

    Second is the lullaby, most killers that have terror radius issues you can use perks like Tinkerer or Monitor and Abuse to compensate for it, with her it doesn't matter even if your terror radius is 0 her lullaby will still give her away.

    Perhaps if it was not directional it would be better but as it stands it's a glaring issue.

    She also has map dependency, you get her on any coldwind farm map, Lerys, The Game or Swamp you are going to have a bad time unless the survivors are total morons or if you have 1 shot hatchets, these maps have too many collision objects with barriers like Operating tables in Lerys, objects that mean the huntress can't mind game with hatchets like see-through T walls or they are just far too big meaning she can't cover them well.

    I love her design but playing her grew too frustrating, i picked up The Hag and Trapper as well as the occasional punt on The Spirit and whatever else people ask me to play.

    I still do play the odd game on her but not nearly as much as i used too.

  • Oh god Lullaby working on the pig box. sounds nasty i like it.

  • @Aven_Fallen said:
    The licensed Killers cannot be bought by using Shards. It is way harder to get the permission to give them away for free, since it is not only the decision of the developers/Publishers.

    It's pretty much this.

    The license holders of the movie killers will get revenue from each DLC pack sold for their respective killer.

    If Behaviour started to give this away for nothing with their in-game currency the license holders lose money, no way they let that happen.

  • @Crizpen said:

    @Mister_Holdout said:
    This post couldn't be further from the truth. Billy in my opinion is one of the most difficult killers to play effectively.

    And let me emphasize that word: effectively

    If you're only interested in playing Billy at a mediocre level, then yes, he's not that hard to play.

    But if you want to play Billy at a high level (which means being able to compete with skilled survivors), then that will require a significant amount of skill and experience.

    The reason for this is because Billy requires quite a bit of mechanical skill. If you want to beat good survivors, then you will have to pull off some difficult chainsaws.

    You'll need to know how to chainsaw at loops, such as the killer shack. Map knowledge pretty much ties in with this.

    You'll also need to know how to land chainsaws against survivors that 360. This is also can be very difficult depending on the survivor. And of course, some survivors are just good at faking out the saw in general.

    Q and E (which is what I use) can make these tasks easier, but even still, those controls take a long time to master.

    This whole idea that Billy is an easy killer is simply false. Try playing Billy against survivors like Noob3 or Vooshy and watch what happens. I'm willing to bet most Billy players get wrecked.

    I would agree with everything here. Playing billy at rank 15 is very different from playing him at rank 1, and it's not without a significant amount of skill.

    You can say Legion is brainless, since he can bypass all survivor defenses without much skill. But not Billy, who still has to deal with windows and pallets before he lands a hit. Regardless of rank, he's good at map pressure, but that means little if you can't seal the deal and earn hooks.

    Take the survivor who dodges and weaves every time you prep your chainsaw: an unskilled player will wiff every time. A skilled Billy will be able to track and anticipate their movements for the down. Saving a few seconds, maybe, but earning incredible pressure in the meantime.

    For the record, I avoid playing Billy whenever I can: it's sad how bad I am with him as compared with Nurse and Spirit, who I have practiced significantly and am at least mediocre at playing. I have no problem admitting I'm a weak Billy killer. By the same token, I would strongly deny he's a brainless killer, or one needed to make kills without significant practice when you're talking about the red ranks.

    This can apply to many killers though.

    Playing many killers to their maximum potential takes time.

    My biggest gripe with Billy is simply one of sound.

    Even without addons you can have 7.1 and it doesn't matter if he's 10 meters away or 100 the chainsaw still sounds the same until it's too late to do anything about it.

    If they added some sort of depth to it i would be happy.

    The Huntress humm you can pinpoint almost but a chainsaw you can't?

  • Im surprised at how many ragequit if you juggle their DS

  • Perma Tier 3 users stand for the national anthem!

    Du du du du du du

  • @HatCreature said:

    I think you'd get a kick out of Basement builds man I really do. Use Leatherface, Trapper, or Hag and only put people in the Basement.

    Haha i did one of those once, a Basement Bubba and Holeeee ######### did i get some abuse for that one, Especially since they were SWF during the double BP event with Party streamers rolling and i only got one on the hook.

  • Haha sure i play pretty much every killer so i will ban 1 survivor.

    Say goodbye P3 Claudette's :)

  • @DwightsLifeMatters said:
    ForeheadSurviors said:

    What about insta heals? 

    It's busted and can be removed aswell, but that's not the topic is it, why do you bring that up now?

    Because it's Quidproquo.

    Every time killers get something so do survivors.

    Every new killer gets 3 perks so does every survivor.

    Therefore if killer addons are "Boosted" there must be survivor addons that are just as sweaty hello Instaheals

    The discussion shouldn't be "Remove busted killer addons" it should be "Remove busted addons"

  • @Gorgonia said:
    GraviteaUK said:

    @laKUKA said:

    The genrushing is a game problem, not a survirvor problem.

    DS, NOED, are the most brokens perks and change the game drastically.

    Maybe a solution will be a PTB without those perks to see how it turns out

    They are, but the difference is one of them you have a whole game to deal with if you get caught in NoED it's because you tunnelled gens, most totems are easy to find and the spawn points are well known.

    It takes 1 survivor to go on the hunt whilst 2-3 run gens.

    DS on the other hand buys the survivors more time guaranteed unless the person misses the skillcheck which above rank 10 won't happen.

    You eat the DS he runs if he has insta heal that's a whole new chase or he loops you and you get your second hit.

    You dribble and it's again wasting the killers time not to mention opening the killer up to flashlight saves and hook blocks.

    PS4 skill checks are sometimes hard not to miss, dem FPS doe

    On PC the skillcheck dial is the same. Even at max FPS in the game the skillcheck dial still looks like it's going 30 FPS.

    When Legion came in they made it smooth, then changed it back for some reason.

  • @laKUKA said:
    The genrushing is a game problem, not a survirvor problem.
    DS, NOED, are the most brokens perks and change the game drastically.

    Maybe a solution will be a PTB without those perks to see how it turns out

    They are, but the difference is one of them you have a whole game to deal with if you get caught in NoED it's because you tunnelled gens, most totems are easy to find and the spawn points are well known.

    It takes 1 survivor to go on the hunt whilst 2-3 run gens.

    DS on the other hand buys the survivors more time guaranteed unless the person misses the skillcheck which above rank 10 won't happen.

    You eat the DS he runs if he has insta heal that's a whole new chase or he loops you and you get your second hit.

    You dribble and it's again wasting the killers time not to mention opening the killer up to flashlight saves and hook blocks.

  • @RoKrueger said:
    That's not holding the game hostage, that's just you being bad at finding survivors. A better example of holding the game hostage would be if a survivor finds a way to glitch to a place inaccessible to the killer (like a rooftop) and stays there.

    Yes it really is. if we take what OP said as truth.

    He cannot TD because there are 5 gens left.

    And he's not touching any generators as OP stated that's hostage taking, he's hiding for as long as possible without doing ANY objective hoping the killer quits.

    How is that any different to a killer blocking a dude in a corner?

    Neither of them are trying to win all they are doing is wasting the other persons time.

    And you can talk about being "Bad a finding survivors" if he's a P3 Claudette in a dark area of the map with Urban away from any gens they can be virtually impossible to find unless you have your brightness set to surpernova.

  • I like that as it's the only counter to Flashlight on pickup.

    Problem is when you're picking people up you have no option to look away, same when smashing a pallet.

  • I think it should just work as OP put.

    If you hook someone after the gates are powered the timer starts or make it so hooking the survivor when they are powered PRIMES the perk and it activates the second a door actually opens.

    Also if you wanted to make it more spicy, also make it so the trapdoor is also closed until the timer expires.

  • @JawsIsTheNextKiller said:
    I'd like Hillybilly to have a rake or a banjo.

    Could you imagine them replacing the chainsaw noise on that skin with "Duelling Banjos" i would play Billy for the rest of my days :)

  • I would be careful of buffing any perk that affects Traps.

    Trapper is one of the weakest killers going at the moment anyone above rank 10 won't stand in them unless they are playing careless in which case they deserve the punish.

  • @Crizpen said:
    I'd disagree for the simple fact that Billy is highly effective in a limited number of maps, without a decent amount of skill.

    That's pretty much every killer ever though, Every killer has maps they are strong and weak on that's not really an argument in a discussion about balance.

    Personally i just hate how easy it is to walk up behind someone and hold RC for an instant down and even if not, his 115 MS and long lunge are more than enough to make up for it.

    Unlike The Huntress if he gets a map the chainsaw is limited you can still run him LC, Huntress gets a bad map (Poor visibility or lots of objects with invisible barriers) (Lerys, Coldwind Farm) and she will be lucky if she gets 1 kill.

    I wouldn't say he's "Brainless" but i do call him "Noskillbilly" for fun ^^

    And yes im a killer main. Hag Trapper are my goto, but i played a low level Doc game last night and with perks i think i might deffo find him fun to play.

  • @Arroz said:

    @GraviteaUK said:

    @Arroz said:
    Congratulations, and that noed, well I hope and you dont complain about DS

    You really think they got all the gens done with those scores?

    NoED probably didn't even play a factor.

    I love seeing baby Ochido's get stomped.

    1. I repaired 3 gens and only got 8k..
    2. Anyways she/he is using noed so dont complain about DS
    3. Im not a ochido fanboy, I only see he's funny moments cause they are fun.. But her gameplay sucks..

    I love seeing tru3talent's fanboy complain about DS

    "His" gameplay you mean the dude is a straight up pervert.

    And the funny moments are not funny at all it's either bug abuse or standard jungle jim loops and pallet slams with ear ######### haha

  • P3 Claudettes and Bald Dwight as killer and survivor.

  • Wish i had took some screenshots haha.

    I get it all the time.

    Survivor unhooks 2 seconds after you turn around? "Tunneller" Injured survivor runs in front of you? "Tunneller"

    Survivor loops you around survivor on hook "Camper"

    You know there is a survivor around the hook because of scratchmarks "Camper"

    I grow bored of caring now, there are no rules against of any these actions just salty survivors who like to bully people with a keyboard.

  • The hatch mechanic is the biggest pile of crap in the game.

    The goal of the killer is to prevent gens being completed, the gates opened, and the survivors escaping.

    The goal of the survivors complete the gens, open the gates and get out.

    Right now all that is required is less than 50% of that goal for the last guy to get a free way out.

    "But what if i have bad teammates" well now this is where the plot thickens, if this game is supposed to be a team game, your team lost you take the loss even with randoms it's how every game works, you don't get a free win if you're team didn't perform.

    "It's not a team game" ok remove SWF.

  • Personally rather than buffing hexes they should make them harder to get rid of or give them better spawn points.

    I would love as the killer to move my totem to another spawn point via an interaction if i think it's been found.

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