GoodBoyKaru
GoodBoyKaru
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- GoodBoyKaru
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1630120#Comment_1630120
https://us.v-cdn.net/6030815/uploads/QKE07039J6WH/proof-png.png
If you really want to submit information on a player that has really wronged you, you MUST fill the ticket on this website. Every single ticket I've posted has received confirmation, and after that I've received messages from In-Game Moderators that they're looking into the issue and have thanked me for the contribution. People on YouTube have told me I've gotten them banned, which is good. I never report anyone innocent, but you must take the steps to do so.
I've uploaded a picture of the replies I've received from BHVR themselves and I've received many more after this one.
It works, it just takes time.
I see you with them Big 5 Sporting Goods 👀
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I don't like hackers but I can't be bothered to record the hackers to prove they're hacking but devs please ban these hackers.
Edit: I'll admit the system could do with many, many improvements but right now it definitely does work if you put the effort in. I'd suggest recording it so you can actually ban them.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1631411#Comment_1631411
I don't ever want to hear "This game is survivor sided" ever again after this long, LONG awaited DS fix.
BuT tHe WaKe Up BuG vS iNfInItE mending LeGiOn
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1631388#Comment_1631388
I've had disgusting Huntress plays when they DS me, oh my God.
It's so unfair lol
Yeah, the good thing is I don't normally tunnel and I'm trying my best not to still but the amount of spirits who have taken it upon themselves to tunnel me or my mates relentlessly has me questioning my decision to play survivor again.
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@BigBrainMegMain said:
Nurse and Blight I know for sure still take the 5 second stun.
Spirit takes about 1 second, Hag takes less than that, Huntress takes a 1 second stun.
5 killers I've been stunned by DS with because I wanted to test who's bugged and who isn't.
To add to this, Pig, Freddy, and Wraith all experience the bug too. Pyramid Head is on the clear.
About a second on each whenever someone is saved from their grasp, from flashlight and pallet saves to ds to regular wiggle to head on.
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Wired. It's so much better I run a cable down two sets of stairs and into 5 different rooms just to get it.
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@GingerBeard said:
https://forum.deadbydaylight.com/en/discussion/comment/1629475#Comment_1629475
This is essentially what I was going to say.
Nerf his zoning potential while buffing him another way. I personally would like to see his M2 become easier and/or more rewarding to use, but i'll take even buffing his trails in some way.
oh i also forgot to say, POTD applies torment on a successful hit. that shouldve been in my original comment
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@ZaPe said:
https://forum.deadbydaylight.com/en/discussion/comment/1630224#Comment_1630224
Yeah, I had a feeling I was forgetting something, though Soul Guard gets a bit of slack because it can be broken if survivors cleanse.
Exactly. You get a very strong effect but because of that the killer gets a very strong perk. It's a fine balancing choice imo.
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Aight yall are forgetting Soul Guard, allowing you to pick yourself up provided you're cursed by a hex.
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Okay about your point on the naming/shaming rule; this isn't the right place to report someone so you just posting footage of them, when other people can have that same name and receive unfair harassment, under the name of a report even though this isn't the place to report then you deserve the warning for breaking that rule. For example Orion is a very popular name; @Orion on the forums shouldn't receive harassment because you faced a hacker called Orion that isn't them.
Do it through the proper channels if you want action to be taken. I hate EAC more than the average person but at least report people properly if you want them banned. @BigBrainMegMain is proof that the system works.
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@MissyChilds said:
https://forum.deadbydaylight.com/en/discussion/comment/1623322#Comment_1623322
They just arent great after rank 13 and the reality is that these perks need supporting perks the new killers perks dont
Blood Favour is pretty mediocre.
Dragon's Grip is situational, only becomes great with PGTW. A supporting perk.
Hex: Undying is m e t a but also needs other hex perks to have an actual, amazing impact on the match. A supporting perk.
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I'm going to bet that they'll be fixed when the fix is ready, hopefully in 2 weeks as both have been confirmed to be high-priority issues.
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Imo they need to nerf the free zoning and in return just buff the other parts of his kit. Free movement in ROJ, POTD is wider and longer and easier to hit, free camera movement in ROJ, trails do more (like idk PH gets a speed boost while walking in them), make cages slightly stronger somehow idk (preferably without letting him go TunnelCity™ on you) and see how that turns out.
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i stg if these twitter stans come to the forums i will cry
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@PB_TORCHer said:
https://forum.deadbydaylight.com/discussion/comment/1627760#Comment_1627760
When opinions are to tunnel/Camp/Mori to win instead of playing smarter or when I make a post about more diverse survivors and say NO or trolling comments like yours. I'm confused
Imaging thinking I'm trolling lmao,
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@supersonic853 said:
https://forum.deadbydaylight.com/discussion/comment/1627329#Comment_1627329
remember when people could get banned for light speed nurse but for wake up bug they said nothing? Seems fair.
Abusing a bug is still abusing a bug. If it's not intended you can still report the player and let dbd support handle it.
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@Ihatelife said:
https://forum.deadbydaylight.com/discussion/comment/1627743#Comment_1627743
Nope. That's basically the same thing.
Yandere dev, using a completely different engine, set of assets, character models, coding language, and base to work with, could create something therefore bhvr, with their different engine, assets, models, language, and base, should be able to do the same?
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@PB_TORCHer said:
Ever notice how EVEY post someone says NO??? this forum is unbelievably disagreeable
People with OPINIONS?! Oh the horror!
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Wait did they enable it again? Afaik it's still off,
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@MusicNerd_TC said:
Ngl, because of dbd, I think I would make a damn good tracker, just haven't tried it out yet, lol.
Yeah well hopefully it'll never come to that
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That is what raced through my mind, yes
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@GhostyyBoi said:
https://forum.deadbydaylight.com/discussion/comment/1625761#Comment_1625761
When you say "we", that's referring to, well, everyone.
I don't want more meta sweaty surv perks.
You use we when referring to multiple people in a group and since there are two people in this group, we is the correct pronoun
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@gatsby said:
https://forum.deadbydaylight.com/discussion/comment/1626455#Comment_1626455
It actually does directly effect Survivors because it reveals their Aura while cleansing. It should at least tell you that. There should be a notification about it at some point
Retribution's aura doesn't count because it tells you about the oblivious
It doesn't notify you if your aura is revealed, and no perks ever have. If you really want a sure-fire way of testing then bring discordance and walk past a totem. Lose a token? Undying.
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@AetherBytes said:
https://forum.deadbydaylight.com/discussion/comment/1626481#Comment_1626481
Yup, and I love it even as a killer. Actually gives survivors a chance to escape a killer without perks.
You can escape without perks easily. You can escape chases without perks easily too.
Yamaoka is an issue because of it's sheer size- Sanctum wants to be Azarov's Resting Place but fails in every aspect and Family Residence is a mistake that should be yeeted. It's a blendette heaven, which as a blendie main I love playing on since I know all their hiding spots, but ######### me if it's not survivor sided as #########.
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Yamaoka is a very survivor sided map lmfao.
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Hexes only notify you when you're directly under their effects (Retribution's aura doesn't count because it tells you about the oblivious). Since Undying never directly affects a survivor, it affects the totems, there's no notification about the perk.
Best thing to do is to cleanse all dull totems. 2nd best thing to do is keep track of the dulls- if a dull turns into a lit chances are Undying is in play and you can play around it.
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@EntitledMyersMain said:
https://forum.deadbydaylight.com/discussion/comment/1626039#Comment_1626039
Whenever I raged, everyone in my house heard it and it was kinda embarrassing.
So I had to learn to control it and not get angry.
Oh when I rage I do it quietly and take it out on people online so I'd much rather be like you lol, but nah I'm now able to ######### about Spirit and Keys instead of the ######### that's gone wrong in my personal life.
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I wouldn't say its helped me control them but it's given me a way to vent them.
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@CaptainCastle said:
https://forum.deadbydaylight.com/discussion/comment/1625867#Comment_1625867
I just keep forgetting how old I am lol
BaCk In My DaY-
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@SCP_FOR_DBD said:
Dead Harding into walls in DBD has taught me to be more aware of my surroundings. And thus I don't punch walls as much in VR.
Can confirm I still walk into walls irl.
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@CaptainCastle said:
This post reminds me that way more people than I realize that I'm facing are literally children. No offense op.
None taken, I don't know how you could forget though with how 99% of this community acts
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@EvilJoshy said:
https://forum.deadbydaylight.com/discussion/comment/1625766#Comment_1625766
The problem is why would you run that perk over SB or Lithe? Pallets run out eventually and some killers are afraid of the pallet stun.
I'd use it as a stealth player instead of SB. Hawkins is one of my favourite maps even though its really bad for survivor a lot of the time so it's be great there, and what I'd do is stun the killer, yeet away, then blend in with a corner. Ggez.
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@Mandy said:
This is something I've never heard of either and I can't for the life of me see why someone searching a chest would have any effect on the survivor who was struggling on hook?!
It could be because it somehow causes an FPS drop/stutter, therefore meaning the game didn't receive an input in time and kills the survivor???
Edit: this kinda looks sarcastic reading back on it but it's legit not I swear
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@APoipleTurtle said:
There isn't really anything else that will "replace" StBfL, but you could use other perks that help in chase like Enduring and/or Spirit Fury. Might depend on which killer you're planning to use it on too, as there are several which don't actually benefit heavily from StBfL (though that doesn't mean it isn't fun on them).
Perks that you definitely want to have access to (in order of how I value them):
- BBQ & Chili (from Leatherface) - Gives you a big BP bonus per-match, has a good tracking ability, and makes for a nice little extra goal for the killer (gotta get all those stacks). This perk will make leveling up other characters significantly faster.
- Pop Goes the Weasel (from Clown) - Useful as the primary alternative to Ruin. Allows you to remove up to 20sec of progress from one gen after hooking a survivor. A great stall perk useful on virtually every killer (Pyramid Head is the only one I don't regularly use this perk on).
- Ruin (from Hag): - Formerly THE stall perk of choice, and still very powerful when it remains up. Benefits killers that can effectively pressure survivors off of gens. Riskier than PGtW because it's a Hex.
- --- Undying (from Blight) - Another Hex that is very strong when combined with Ruin, though it can be funny when in tandem with some of the other hex perks too. Not very good by itself, really needs to be combo'd with another Hex perk. It's on this list as an optional partner to Ruin.
- Discordance (from Legion) - The main alternative to Whispers. Pretty good on killers that can attack multiple survivors simultaneously (Doc, Legion, and Pyramid Head) or on killers with high mobility (Billy, Spirit, Nurse).
- Monitor & Abuse (from Doctor) - Gives you a smaller terror radius out of chase and a bigger one in it (which is almost always what you want). Incredibly strong when combined with Deathslinger or Oni, and good on pretty much everyone except for Huntress and Doctor himself.
- Corrupt Intervention (from Plague) - The third perk in the super-stall trifecta (with Pop and Ruin). Gives you 2 minutes of a smaller patrol radius at the beginning of a match. Great on killers that need set-up time (like Trapper and Hag). Generally weaker than Pop and Ruin, but is more consistent (you will always get the full power out of this perk).
Other perks you may want to consider (in no particular order):
- Enduring (Hillbilly)
- Nurse's Calling (Nurse)
- Save the Best for Last (Myers)
- Play with Your Food (Myers)
- Franklin's Demise (Leatherface)
- Spirit Fury (Spirit)
- Infectious Fright (Plague)
- I'm All Ears (Ghost Face)
- Deathbound (Pyramid Head)
I'd recommend any of the first set in BOLD as must-have perks. Some may be less necessary if you get one of their alternatives (ie, if you have Pop, you don't really need Ruin or Corrupt). Second set are useful and pleasant to have, but are more killer or build specific and less general-purpose like the first set are.
Regardless, Leatherface, Hag, Clown, and Hillbilly are probably the best four killers to retrieve teachables from off-the-bat.
Alternatively, Wraith, Huntress, Demorgorgon, and Deathslinger have the WORST teachable perks. So only level them up if you want to play them (which you should eventually, they are quite fun).
Idk shadowborn isn't that bad of a perk on the premise of it makes Blight playable bc without it I literally throw up and it helps out with my Nurse game too.
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Swf is definitely powerful, sometimes overbearingly so, but I've said it once and I'll keep saying it. You can't punish people for playing with their friends. Sometimes people have 4 friends they wanna play with and relax, sometimes people stream and play with viewers, doesn't matter. The important part is you can't punish people for playing with friends.
So what else is there to do? Not nerf survivor as a whole because that would make solo even worse than eternal torment, but instead buff survivor in ways that don't affect swf but mean the world to soloq. For example, you can see the loadout of your team before the game starts, maybe even in-game. The aura reading of other survivors on Kindred becomes basekit, and perks such as Alert activate for all survivors. From there what you do is take killers, and supwrbuff them into oblivion. That'll be a lot more balanced; obviously you'll never get the reliability of communication with randoms but this is the best you can do without just adding voice chat.
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@EvilJoshy said:
Break into a sprint after stunning/blinding the killler? ........now that I think about it. Everyone might run that and DS so after the stun of DS they can take off like a bat out of hell. It would be a 1 time use though.
After stunning the killer with a pallet, move at 150% speed for 3 seconds. Causes the Exhaustion status effect for 60/50/40 seconds. Exhaustion doesn't recover while running.
Problem solved, no synergy with ds.
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@GhostyyBoi said:
Please don't say "we."
Tbf I also want more Exhaustion perks, especially more like head on, so we does work.
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I suggest BBQ And Chilli from Leatherface. 2x Bloodpoints and a powerful aura effect its beautiful.
Also you have Hex: Ruin from The Hag, which has gotten significantly better with Hex: Undying from The Blight, and I'd suggest running those two perks together. Alternatively, another perk that's nice is Corrupt Intervention from The Plague, or Pop Goes The Weasel from The Clown.
In terms of a specific replacement for STBFL, I'd have to say Enduring from The Hilbilly. The entire reason for using STBFL is that it severely shortens your chase time, and turning a 3 second pallet stun into what feels like half a second can carry games and singlehandedly win chases, especially on a map like Hawkins.
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@KingFrost said:
They made it so you don't need a flashlight to play Freddy on Badham and Yamaoka.
Oh thank #########
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Finally being able to call myself a semi decent nurse and actually getting consistent kills as her.
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I'll make sure to keep your tiny doggo and healthy don't worry :)
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Thing is, if you know what you're doing--and I mean truly know what you're doing--shelter woods, lèrys, the game, even ######### midwich and hawkins, can be amazing for looping. If you have even half a brain cell you can get 3 gen chases on Ormond with ease (though I do only have a quarter of one, hence why I still die lol).
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The huntress bug affected killers over survivors because it prevented close-range hatchet throws and basically neutered the one-two combo lol.
Also the biggest survivor bug, the ds one, wasn't fixed.
Edit: as for your silent slugs, there's still a request for logs and details and anything from the devs because they can't recreate the issue in-studio.
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No worries man :)
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@burt0r said:
https://forum.deadbydaylight.com/discussion/comment/1625092#Comment_1625092
Ah sorry didn't know. How do you sprint on console, L3 like most other games?
And this again proves my point that this forum needs some form of context of the members and what they play on and where they play from.
So many discussion leads to misunderstandings or point have no meaning depending on what and where on the globe you are playing.
From my experience I think it's LB however I rebound it almost immidiately so I'm not 100%
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@oooK3NJ1ooo said:
https://forum.deadbydaylight.com/discussion/comment/1625091#Comment_1625091
Yes they are if the game would be more balanced :) this build is using the strengths of the killer against unbalanced SWF groups. It's a tactic that works well so I use it.
Eh I can beat swf groups without needing to do that, but if it works it works and go for it.
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@Caz2018 said:
https://forum.deadbydaylight.com/discussion/comment/1625090#Comment_1625090
Not on PS4 - we can only wiggle the control sticks and try to break free but the other player can just grab again unless you can force a bit of distance between you.
Hold run. Problem solved.
@SunaIIanu said:
https://forum.deadbydaylight.com/discussion/comment/1625093#Comment_1625093
Good to know, thanks :)
No worries :)
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Because the forums are having a bit of a funny five minutes, the devs posted them on twitter.
As far as I know these are the full notes, and while it may seem like some of Blight's add-ons have changed only the text has not the effects themselves.
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@SunaIIanu said:
https://forum.deadbydaylight.com/discussion/comment/1625086#Comment_1625086
That is correct and I think even holding w is supposed to stop the heal.
Holding w moves you forward after a bit, but they can begin again. holding shift instantly forces them to let go of you and they cannot heal you again.
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@oooK3NJ1ooo said:
https://forum.deadbydaylight.com/discussion/comment/1625073#Comment_1625073
If someone brings a key or flashlight it is a good tactic. 80% they come to rescue and I get another hook. No chase no stress
Imo chases are the best part of the game but you do you I guess
