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GoodBoyKaru

GoodBoyKaru

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GoodBoyKaru
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  • @ToxicMyers said:

    https://forum.deadbydaylight.com/en/discussion/comment/1639472#Comment_1639472

    you know you can read forum posts without an account right?

    I'm well aware of that. Though, usually, when someone says they've been part of a community it means they've actually interacted, so being a part of the forums means they'd have interacted, which you cannot do without an account. Hence my question.

  • @Leo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1638990#Comment_1638990

    As killer I'm only rank 9 because I don't kill outside of challenges or survivors letting go. The hacking Nea I ran into was Rank 2 so either matchmaking just hated me this morning or one of the other survivors was in a SWF with her that allowed her to get in a lobby with me.

    https://forum.deadbydaylight.com/en/discussion/comment/1638992#Comment_1638992

    I feel bad for you and Slival. Once a day or every two days is nuts, hope things get better for you both.

    https://forum.deadbydaylight.com/en/discussion/comment/1639025#Comment_1639025

    Like I said in my original post, this is the first time I've seen one in like three years and only the second overall I've ran into. I don't know much about this Russia being hack central thing, but for most people I'm pretty sure finding an obvious hacker is rare. Be glad you haven't run into one, it can be a frustrating experience.

    https://forum.deadbydaylight.com/en/discussion/comment/1639058#Comment_1639058

    It's crazy just how many things they're able to do. I probably wouldn't have been as irritated if I wasn't going for the devout emblem challenge. I've gotten so many emblems one hook away from iridescent that I want to scream.

    https://forum.deadbydaylight.com/en/discussion/comment/1639066#Comment_1639066

    I've seen some recent videos of stuff like that happening too. I just don't get how it's even fun for them, like what are they even trying to accomplish? You'd think if they were trying to get a reaction or something they'd talk trash in end game chat or for console send messages, but they never do.

    Be glad you haven't run into one, it can be a frustrating experience.

    Oh no, I've run into plenty of them, and used to have a mate who was one (he got banned lol). I know they're frustrating as ######### to face, and to play with, but I just haven't encountered one in like, the past year and a half by now

  • @Aspekt said:

    https://forum.deadbydaylight.com/en/discussion/comment/1639289#Comment_1639289

    Oh no I've been here for a while I just decide to see what people were saying about balance Landing these days. I saw nothing so I commented on a old one LOL.What I said stands because it's the truth.

    You've been here for a while but your account was made at 1pm today, and your first comment was 3 hours later on this almost year old thread?

    Did you just out yourself as an alt or are you just really bad a lying?

  • @Aspekt said:

    https://forum.deadbydaylight.com/en/discussion/comment/851260#Comment_851260

    it's obvious that you're new to the game before it did have a pasta defect which was the balanced Landing party along with the burst of speed genius. They nursed it so people like you can have a easier time

    Nothing says welcome to the forums like your first post being condescending on an almost year old thread amiright?

    Like this has been happening a lot; are people just being arses or is this some kind of very advanced bot?

    Also, I think "Pasta defect" is my new favourite phrase.

  • So, basically, you're complaining about ruin + Undying, where you have to actually get survivors off of gens to get the effects, and calling it braindead, instead of actually braindead perks like noed?

    I disagree. Ruin + Undying isn't that bad to deal with, and the only thing that makes it unbearable is Tinkerer but that's still very similar to how surveillance functions in a build like this so there would still be options for an incredibly similar, overbearing effect.

    Right now my best advice is to focus on totems whilst two people keep the killer distracted and swap in and out of chases, preferably in a structure with a totem. If the killer leaves them to chase you, on the totem, then they get right onto the totem. They can't defend all of them at once, and whilst yeah this needs coordination (hi bhvr pls buff solo thanks) if you're playing with friends you can easily overcome this.

  • @Pior_Morte said:

    https://forum.deadbydaylight.com/en/discussion/comment/1638983#Comment_1638983

    Blight, the Lethal Rush is not considered a "basic attack"

    Damn forgot the blight

    @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1638983#Comment_1638983

    My Only question is why since its only supposed to be revealed if you mori or down some with a basic attack. Like noed.

    It shouldn't be but it is.

  • Me and a friend, sometimes 2, will team up to try and be as "toxic" as possible. Spamming flashlights, tbagging, etc. Then in endgame we will let ourselves die to EGC and apologise to the killer. We make sure to do this with cross-play off so we can always say sorry; sometimes it's the only times survivor can be entertaining. Haven't done it in a while though because my friends have stopped playing.

  • EU servers here, and when I was playing almost 24/7 from June (when I got my pc) - Mid-august I didn't see a single one. Interesting how NA people seem to have a significantly larger amount of hackers, especially since everyone claims Russia to be hack central.

  • Depends. Plagues Corrupt, no it doesn't but I believe it does with most alt attacks? Not on Chainsaws but yes on Shred, Ambush, Frenzy, Hatchets, and I think on Punishment Of The Damned but I'm not sure about that one. I don't think I missed one..? All of those (maybe with exception of POTD) all reveal Exposed even though they get no benefit from survivors being exposed.

    Edit: Blight's Lethal Rush.

  • @lucid4444 said:

    Why do you think people are teabagging all the time? Each time you teabag during a chase increases your chance of escape by 1%... I can't believe BHVR encourages this toxic behavior! We need some Geiger counters and hazmat suits for all the toxicity! THE TOXICITY! OF OUR CITY.. OF OUR CITY!

    Aren't Geiger-Müller counters for radiation levels not general toxicity levels though?

  • @FFabeq said:

    I'm I the only one who doesn't have a bigger issue with ormond? It's not really a big deal for me. (rank 3 killer)

    I absolutely despise the map with a passion unless I'm playing PH or Nurse. It's a small map but feels massive due to the large middle building that can spawn up to two (2) god pallets, as well as almost every single pallet on the map being safe. Loops/tiles can be chained together to form obnoxiously long chases; I've once had a c wall link into a long wall link to a safe filler pallet (rock loop) link into Shack, which then linked into another c wall, to another rock loop, to another damn long wall. Thankfully I was playing survivor and throughout the entire game I was invincible and threw down 2 pallets. The other side of the map still had plenty of resources though, so it's not like I got the god side and another was a deadzone- there's too much to work with for the current match speed.

  • @CalamityJane said:

    https://forum.deadbydaylight.com/en/discussion/comment/1638635#Comment_1638635

    Mori dailies specify the killer, so if you don't have specific perks on them it's not an option, let alone running Devour Hope in the current meta which is cleanse every totem before getting the first gen done.

    Not going to lie I completely missed the part where you said Daily and just thought it was an archive challenge.

  • @xerav said:

    I will add her to the list of Killers Survivor want to get nerfed:

    Spirit Deathslinger Pyramid Head Freddy Doctor + Hag

    So we gonna have a list of things killers want nerfed from survivors too or not?

    Spirit, Slinger, and PH need changes to make their 1v1 weaker and 1v4 stronger. Doctor is just annoying because of the constant screaming but also, not the best 1v1 unless you're a god and not a good 1v4 either. Freddy is overall an amazing killer but just wake up and he's fine lol. Finally, Hag, ensure she can't place traps DIRECTLY under a hooked survivor, and then another 5 around them, to make sure they can be saved and actually play the game, and we good (at least imo). She has counterplay, though it takes coordination to do.

  • If it helps you could also use perks like Devour or Rancor, or Pyramid Head, as all of these can kill by their own hands too (devour and rancor fairly obvious, ph just gotta final judgement). I agree dcing when you see a mori is scummy but also moris in general are just awful to face.

  • @nursesinhaler said:

    https://forum.deadbydaylight.com/en/discussion/comment/1638091#Comment_1638091

    This. I don’t think people should be telling people how to play and most of the time I really only see this from brand new players or probably killers having a bad day/match. It’s incredibly annoying to play against and has irked me in the moment, especially when I’m being hard tunnelled whilst surrounded by all of my other teammates that can (and are trying to in come cases) take a hit, but at the end of the day it’s the killer’s loss of BP (and my own if I haven’t been able to do anything because RNG spawned me in the killer’s gentle arms).

    I fancy myself a killer main, but lately I’ve been playing more survivor. It has helped me to become far better at killer and to know what behaviour is painful to play against as both sides. Engaging in multiple chases, hooks, and other behaviours are more fun for me. I get more points. I’ve double pipped more often than not, even if I don’t 4K wipe. Drawing out the game is more fun for everyone, but I don’t think everyone needs to play that way. Some people think the win condition is all kills, some think it’s the BP and pips. I fall into the latter, but both are valid.

    Killer, for me personally, kinda feels like DMing. I feel like the match is in my hands, I’m the one to apply pressure and chase, injure, kill. I get far more satisfaction punishing stupid or selfish gameplay (aka bad teamwork) as a killer. Why tunnel the unhooked survivor who had no control over their save when you can smack the greedy teammate and hope they learn from their mistakes?

    I like to play fair because I find it a more enjoyable experience on both ends. I like never get flamed as a killer, even if I get a 4K. If I do, it’s just trolls that were going to flame no matter what and that’s not really my issue. I just find moris boring and unfun to play against (so I won’t run them—though they’re fun to watch so idk), I’ve literally never used NOED and never will (even when I only played killer), and find camping to be... low skill for lack of a better term. Like, I understand why people proxy camp (sometimes it’s impossible not to with overly altruistic teams), but face camping and spamming M1 on the hooked survivor is pretty dense to me. Might need a therapist or something. Idk, but you’re like not even getting points while 5 gens pop off. Cool? Big poggers?? Idk, I find it to be rather unsportsmanlike if it’s not actually strategic camping (which I understand, even if I don’t do it). Tunnelling sometimes can’t be helped, but I’ll drop chases to chase after someone I haven’t seen in a while since I can, again, get more BP that way. I’ve been in the tunnelled person’s shoes far too often. Feels bad.

    It’s all just personal choice, but 9/10 times I assume people want to play the game to have fun, so I want to provide that from either role I’m playing. Makes it more fun for me, makes it more fun for others. Usually. It doesn’t mean that I go easy on survivors, but I want everyone to have equal opportunity to learn how to get better at the game (myself included) and to fill their roles. Y’all can play however you want, though. I’m just sharing my long-winded logic.

    Summarised my own thoughts better than I ever could lol

  • Fun fact: if you weren't in the technical issues section of the forums you would've been able to select it, but I've flagged a mod for you to move it.

  • @YaiPa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1638562#Comment_1638562

    I don't know what you're going for here. Literally, the main reason that it's holding back devs from buffing solo q intel-wise it's the role design, period. Which is why they won't add kindred to base-kit or other improvements. Now, if the design it's outdated for the 2020 meta, that's a different story.

    If it was designed with people not knowing anything then, again, why could you and still can tell people your builds pre-game in the lobby chat? And console players can message each other their builds if messages are turned on.

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1638533#Comment_1638533

    I’m right though, the more toxic you are as a survivor the higher the chances of being granted a kobe.

    I've never actually experienced this, and very rarely do I experience a kobe without luck or deliverance. When I play survivor and I'm as toxic as I can be (for a joke, after which I apologise as much as possible to the killer in post-game chat) I never seem to kobe more either.

  • @YaiPa said:

    because the survivor role was designed with lack of information in mind, only after a while SWFs were enabled, completely destroying the original game idea...

    Which is why you can tell people your build pre-game. However with the introduction of cross-play this feature is no longer possible in many situations and hence showing the build may be fine.

    Don't forget if solo life improves this means that killers can be buffed, especially if solo improves in a way that doesn't change swf.

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1638055#Comment_1638055

    yeah i just feel like having a constant totem counter active would be a little too much tbh.

    i mean, what do you need to do Dull Totems for? NOED.

    and having a constant indicator of how many totems are left would be a quite noticable, indirect nerf to that perk - one i dont think it needs.

    maybe we could agree on a compromise?

    how about a map wide audio clue for everyone once all Dull Totems have been cleansed?

    that way the exact progress on NOED wont be revealed, however once it has definitely been taken down everyone gets to know, so they dont waste time searching for dulls when there are none left.

    Noed and now Undying is a pretty massive factor too. But I'd be fine with that- just something basekit that isn't on a damn perk that continues the current issue with swf

  • @Mister_xD said:

    i'd like to get more info on my team in the lobby.

    their ranks, their builds, etc.

    igame aswell, i think a basekit kindred (heavily nerfed ofc, so no killer reveal and maybe only reveal survivors doing actions (repairing, healing, etc) to others - just giving kindred as basekit would be too strong imo) would be cool.

    a totem counter should be added to Small Game aswell. again, basekit this would be a little too good, but when they bring a perk for it its defenitely okay.

    I'd say the totem counter should be basekit. Swf get this information for free and having to use perks to get the info swf does for free is already currently the issue with it, so why add another perk just like that?

    Asides from that I agree to everything. Kindred minus the killer reveal should be base, and we should be able to see the builds and ranks of our teammates. Add that in and solo might be bearable and I might play survivor again lol.

    Then we buff killers to #########, naturally.

  • I just don't tunnel people. Ever. I hate it, I won't do it, I know what it feels like and it feels horrible. So I don't do it.

    Then afterwards I'll go into the post-game chat if I've faced a streamer and they'll be like "Thanks for not tunneling mate, you did really well" and all the pain and sweat instantly becomes worth it for that one compliment.

    Also playing survivor using my boyfriend's outfits and perks for him and imagining what he'd say, that makes me smile too :)

  • @Toybasher said:

    https://forum.deadbydaylight.com/en/discussion/comment/1635102#Comment_1635102

    Pre-rework paint brush was THE #########. Combo it with Z Block and Monitor and Abuse and you have a 3 second dream transition and 0 TR in the dream world. Run that on Lery's and watch everyone get scared.

    https://forum.deadbydaylight.com/en/discussion/comment/1637037#Comment_1637037

    Nobody really used Black Box. IMHO the OG Black Box was only good for the infamous Black Box + Old Dying Light + Mori "Tunnel Freddy" build where you spawn in, beeline straight for the obsession, and tunnel him with the intent to mori him to proc Dying Light as fast as humanly possible.

    I know nobody used it?? I mained freddy up to the release of ph and now he's my 2nd main, I knew the strategies people would use which addon and perk for. I'm just saying that it's old effect didn't prevent you from waking up like it does now.

  • @arcnkd said:

    https://forum.deadbydaylight.com/en/discussion/comment/1637762#Comment_1637762

    Does everyone here love riding BHVR's dicks and trying to excuse them for current imbalances by bringing up past changes they've done? They're not doing ######### now about anything and when they do, it's something Survivors complained about (recently: Pyramid Head Cage nerf because "waaaaah camping the cage"; here soon - bet, Undying will be changed because of Survivors constant whining about it); what they did in the past is irrelevant to that fact.

    If the Devs really listened to killers lately - we'd have changes to Survivor meta and crutch perks that we've been asking about constantly. As it stands, BHVR is like the government -- trying to appease people by making changes everywhere but the areas that are constantly asked about.(Gen repair speeds; NOED; DS; BT; Adrenaline; Self-Care; Toolboxes; Keys; Moris; etc. etc.)

    No I just think you're being a ######### to survivors, generalising them all into one stereotype, instead of actually trying to be constructive and unbiased you're bashing survivors like they both don't have any issues to deal with, or like killers don't also ######### about things.

    I don't love riding BHVR's dick (though I do like sucking on Pyramid Head's), I like calling them out on valid issues on both sides. Like how Blood Lodge can have about 60 pallets, but also how it can have about 2. Like how Spirit, Deathslinger, and Pyramid Head exist, but also how Prove Thyself, DS/Unbreakable, and Head On Squads exist. Like how Ormond, Haddonfield, and Mother's Dwelling exist, but same with Lery's, The Game, and Hawkins.

    I don't ride BHVR's dick, I just try my best to not be a biased cuck. Try it out sometime, it does wonders for your self-esteem.

    For the record, killer main.

  • @arcnkd said:

    https://forum.deadbydaylight.com/en/discussion/comment/1637035#Comment_1637035

    Obviously you don't take every suggestion fo the side you want to favor - you have to leave some untouched so it doesn't blatantly look like bias and favortism.

    One "example" doesn't excuse the Devs.

    If devs only listened to survivors why did all of this:

    *ahem*, infinities went, bloodlust exists, we have nurse and Spirit, vacuum windows and pallets went, pallets were nerfed twice, maps were shrunk, hawkins exists, bnps were nerfed twice, syringe went, beamer were nerfed twice, pick up animation increased, BT was nerfed, Exhaustion exists and was nerfed twice, etc etc.

    Get changed again?

  • I'm just saying what could be a possibility. Yes, SWF is likely, but without checking profiles you cannot be sure about it.

  • @FearlessHunter said:

    https://forum.deadbydaylight.com/en/discussion/comment/1637382#Comment_1637382

    I'm having issues with both but damn that sucks how u can't play survivor. Is it really that bad?

    I mean, I teleport to the other side of walls on 42 ping. That happening all game for a game was enough for me to go back on my break of "I won't play survivor until they sort this bullshit out."

  • My killer has been fine but survivor is literally boarderline unplayable right now.

  • @bgbomb said:

    https://forum.deadbydaylight.com/en/discussion/comment/1637070#Comment_1637070

    because of the perk?

    I mean there are 4 luck build together it is really hard to believe they are not swf.

    The console and someone else are a swf, and that someone else told the two solos to stack luck pre-game. Not necessarily a swf.

  • @Rivyn said:

    And then that Dweet teabags on hatch and 'ggezgitrektscrubbabykiller' in post game chat.

    The Trapper proceeds to 4k slug the next group he comes across to release some stress.

    Can you really not let something wholesome stay wholesome?

  • @MrsPiggyIsSoSneaky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1637155#Comment_1637155

    Nah, its better to put it here, more exposure.

    And also, just making regression higher won't do any god, while it make be better for killer, it won't be better for survivors, and even worse if perks like PGTW, surge and ruin are into play, yes gen speed are a bit too fast since....forever but making the regression faster is not the simple solution and definitely not the best solution. They need to change how gens work, like im pretty sure if you've been here long enough that playing survivor is getting really boring and survivor mains are getting tired and board of just holding M1 or R2 for console players.

    You say more exposure but if you want exposure to the devs then it has to be the feedback section because that's where they look.

  • @TheButcher said:

    https://forum.deadbydaylight.com/en/discussion/193395/dream-world

    This is the second time its happened to me, and Ive played this game for 2 years,

    Can we take a moment and think about that this person apparently hasn't seen black box in 2 years of playing this game? That's an addon Freddy's had since release.

    So be fair before the rework (so a year of the 2 they've been playing) Black Box didn't prevent the obsession from waking up.

  • @arcnkd said:

    https://forum.deadbydaylight.com/en/discussion/comment/1636969#Comment_1636969

    I am well aware the perks were beyond busted in the beginning -- but the mentality of "well they're not as busted now as they were back then; so that makes them better and okay now" is unhealthy for the game.

    Devs can confirm perk changes all they want - but until I see them actually released changes to problem perks first, instead of changing perks that really could have gone without being adjusted; any promises from them are just... hollow. More times than not, their changes result in Killer perks being modified because "they aren't performing the way we wanted" (I can almost guarantee Undying will be changed because of the outcry); but the major Survivor perks that are constantly being called upon for changing will get ignored. As usual. Because of Dev fear (ie. spinelessness, incompetence, etc.) when it comes to touching the "meta" and "crutch" perks of a Survivor.

    If devs only listened to survivor outcry on perks why has NOED remained the same since Hag's introduction?

  • @arcnkd said:

    https://forum.deadbydaylight.com/en/discussion/comment/1636946#Comment_1636946

    And in their place we have a slew of overpowered, broken, or underpowered perks that never get touched on because BHVR apparently has a crew of like 2 people that never have time to put out anything but cash-grab DLC's every 3 months; and rarely any rework/perk balancing or other minor update patches because anything major is always left for mid-chapter or chapters (a horrible patching style that other Devs follow too).

    Devs have confirmed they're working on perk changes for the next mid-chapter patch. Also if you think ds or unbreakable are op now I really want to see your reaction to their original forms. Same with when you could combine Sprint Burst and Balanced Landing and when they both had a cooldown of 40 seconds not Exhaustion.

  • @arcnkd said:

    https://forum.deadbydaylight.com/en/discussion/comment/1636903#Comment_1636903

    https://forum.deadbydaylight.com/en/discussion/comment/1636914#Comment_1636914

    And "realistically" you can't focus on mechanical/electrical/whatever-the-hell engineering to repair a goddamn generator and see out the back of your damn skull either.

    360-degree vision is absolute bullshit. At most, 270-degree in either left or right turn is more realistic and would provide the right amount of danger to repairing generators that they should have; and allow killers the ability to come up on Survivors in a blind spot - the way they should.

    And someone else mentioned that next we'd ask for not being able to turn your head in a chase -- yes, realistically you would not be able to keep running in a directly straight line and be able to see directly behind you. Again, 270-degree with a blind spot is realistic. It's bad enough that the bullshit 3rd person perspective of Survivors lets them hide around corners and see around them in most cases. This game would be 100x more terrifying and 100x more balanced if both roles were in first-person; or is Survivors did not have 360-degree vision; but a modified field of view with a definite blind spot.

    Seriously - these mechanics are just blatant safety nets and diapers for the Survivor role - one of the 500 second chances programmed into this damn game because Survivors are "too delicate" to play their numbers role and have to be the power role too in most cases than not.

    The game may have changed - but it is not really anymore balanced than it was. Survivors are still babied, pampered, and favored - almost everything they cry about ends up nerfed down the line; while killers are constantly ignored time and time and time again when we ask for something on the Survivor end to be nerfed --- and when it is nerfed, it is never actually "nerfed" directly; but reworked so it is just as powerful but "performs differently, so it is different, shut up killlerrrsz'.

    Please tell me you didn't just say that the game isn't more balanced than it ever was before when, *ahem*, infinities went, bloodlust exists, we have nurse and Spirit, vacuum windows and pallets went, pallets were nerfed twice, maps were shrunk, hawkins exists, bnps were nerfed twice, syringe went, beamer were nerfed twice, pick up animation increased, BT was nerfed, Exhaustion exists and was nerfed twice, etc etc.

    Did these things need to be changed? Yes. Does it change the fact that these things were still nerfed and the game is significantly more balanced than it has been? No. Not at all.

  • @antgnstea said:

    It is been almost two weeks every tunneller in-game can sleep soundly, it is still not fixed. Also I see quite an increase with the bugged killer players. Therefore, lots of people being tunnel out the game in a few minutes.

    If anything this showed me how silly the game quality depends so much to just one perk.

    The devs confirmed its being fixed in the next update, probably today if we get another hotfix, so no worries.

    Still gonna see 50 thousand spirits though.

  • @SimplyNotFun said:

    https://forum.deadbydaylight.com/en/discussion/comment/1636897#Comment_1636897

    Not really. It’s quite annoying that people are constantly trying to sneakily propose survivor nerfs to be incorporated into the game. They’re trying so hard. It’s already too easy

    This was from 2019

    There have been copious other survivor nerfs/killer buffs since then.

    The game isn't exactly balanced but its better than it has been before imo. However back when this thread was made, the game was a lot more survivor favoured.

  • @SimplyNotFun said:

    https://forum.deadbydaylight.com/en/discussion/72160/proposed-gen-repair-with-camera-lock-zoom

    no 😂 ruins the point of 3rd person. Not a lot about this game is realistic anyways. If that were the case then killers wouldn’t be running faster than survivors because a lot of them are human killers just like the survivors 😂😂😂😂

    @SimplyNotFun said:

    Dumb dumb dumb 🥵🥵🥵🥵🥵

    Are you quite okay?

  • @Zozzy said:

    If everyone ran bond there would be no need for kindred.

    And yet in solo we somehow need bond/kindred, an obsession perk, spine chill, and Iron will. You want to do totems? Detective's- oh wait no that's a fifth perk. Last longer in a chase? Exhaustion pe- oh wait that's one perk too many. Want some extra info? Try dark sense or ale- no wait, perks.

    In solo you "need" too many perks when in reality you don't have enough slots and end up having to sacrifice out one thing, and you can bet that as soon as you take away that one thing you need you're facing the thing you needed it for.

  • I feel like I'm the only helpful blendette what-

  • @arcnkd said:

    https://forum.deadbydaylight.com/en/discussion/comment/1636124#Comment_1636124

    As opposed to any of the bullshit that spews forth from Survivors mouths constantly about anything that would give the killer more power - as most of these comments about restrticting the completely bullshit and illogical camera spinning of Survivors. Here you are also - adding zero to the discussion too. So get off your little high horse too, comment police.

    And what would I add anyway? Paragraphs of reasoning and explanation that the majority of dumbasses on these forums don't "have the time" to read and mark anything more than a sentence as TL;DR because they're lazy? I just took a page from Survivors - bash the other side and point out why it will never happen with their mentaltiy and attitude. And it wasn't just players - the Devs too.

    You're only kidding yourself if you pretend Survivors don't do what I said also - complain that generators are boring, but give them anything that makes their job harder and give them any change that would give them another objective or anything, and the majority will come out of the woodwork to attack it and vehemently oppose it because they thrive on having as little to do as possible despite what they say.

    And I "added" to the discussion - that it would never happen because of the Survivor playerbase. That is adding to the discussion the same way as saying "No" would be adding.

    Well if you want my reasoning against this:

    -Ghostface exists.

  • @arcnkd said:

    https://forum.deadbydaylight.com/en/discussion/comment/1636116#Comment_1636116

    Because it is still relevant in today's game - meaning, in the year (and in some cases two or three) the Devs haven't changed anything about the situation.

    And yet you added nothing to the discussion and just decided to bash on people who play survivor- nice generalisation btw- but claim it's still important? Maybe if you had actual points to make and not "haha survivor mains bad they go waa killers are so cool 8) ) it'd be different.

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1636109#Comment_1636109

    I know that it was definitely bugged in the PTB and gave way less but after that I just never paid any attention, because I only look at the emblems if I need them for challenges nowadays :)

    It wouldn't surprise me if the bug was half-fixed and it gives slightly less now lol

  • @arcnkd said:

    https://forum.deadbydaylight.com/en/discussion/comment/1634659#Comment_1634659

    Lol funny when I rarely play killer because you can't play with your friends and make progress. I'm about 85% Survivor anymore by pure design.

    Out of curiosity why did you feel the need to revive a thread over a year old?

  • @Breque said:

    https://forum.deadbydaylight.com/en/discussion/comment/1636091#Comment_1636091

    But like Its just the angle was changed or dimishid?

    The angle was changed- it was more to the right of the survivor, now it's dead centre of the screen. Just takes a smidge of re-adjustment and bam you're golden again.

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1636088#Comment_1636088

    I don’t think i got 12 full.. are you sure they count less for the emblem? I didn’t really pay attention at that match tbh, thought I would get the daily and didn’t concentrate on the challenge

    I'm almost 99% sure. I haven't done any official testing but I know that when I've used cages + hooks before I usually get gold, though when I use hooks + Judgement I get the iri. There's been 32k Ruthless games because I caged over hooked and somehow got 3 iri 1 gold (again though, I think it's because I caged). Circumstancial evidence, I know, but it's my best working theory until I can be bothered to get the stats to prove it, and since I'm working on my last stats project still that I was meant to have done by 4.1.0, I'd need some time.

  • @MrsPiggyIsSoSneaky said:

    When ever I see someone with TTV I always love to tunnel, camp and mori them, its so fun

    They deserve it, like come on, if you are gonna put TTV in your name to gain attention(Because your too lazy to work hard for sub/views) then your gonna get attention all right, but not the nice kind. And like someone else said, your basically inviting them to stream snipe you.

    How exactly are you expected to get noticed as a tiny/new streamer without putting the TTV in your name? And how exactly do you know they're not working hard if they do have the TTV. Literally I've met people who aren't even affiliate yet.

    Again, people like you are the reason a bunch of people just stop playing, and a bunch of others don't stream survivor or the game in general.

  • image.png

    Nope, no idea when the hook bug will be fixed.

    Also killer is unplayable? Then what the ######### have I been doing these past two weeks?

  • Flashlight's weren't nerfed per-say, just the angles changed. It took me about 5 minutes to get used to and now I can consistently blind again- if you have a friend available I'd suggest going into a KYF to practice it (and use Streetwise + Built To Last).

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