GoodBoyKaru
GoodBoyKaru
About
- Username
- GoodBoyKaru
- Joined
- Visits
- 18,126
- Last Active
Comments
-
@Ramxenoc445 said:
https://forum.deadbydaylight.com/en/discussion/comment/1653699#Comment_1653699
Let's be real here. They almost never just leave. I was playing a game of huntress yesterday and I had a 2K but the last two decided to be dumb dumbs and sit at the edge of the gate while one teabags and the other heals. Hatchet throw the injured one and hook him he dies and the other decides to grief harder and try to mess with me at a pallet. I get the hatchet hit he runs to gate I let him run into gate to see how screwed he was and he dies as well. Free 4k when it should've been a 2K. I adore blood warden so much.
Exactly. Hell, even I stay at the gate to make sure my mates make it out and if not then they're just free stacks of WGLF. Blood Warden is hilarious when it works but it activating multiple times with the EGC existing is just bonkers.
-
@Ramxenoc445 said:
Let me use it twice and I guarantee a 4K
Basically this. Used three times and you've guaranteed a win provided the survivors don't instantly leave.
-
@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1653606#Comment_1653606
Good lord adrenaline and hope. The swf rush gens for that end game invincibility. Even NOED is useless.
See I’ve been taking Rancor recently to punish OoO users but with that build I’m guessing you sprint off into the distance only for me to catch a glimpse of you lovingly tbagging me from the exit gates. I’ve never actually prepared for that kind of endgame survivor build 🤔
It’s either gonna have to be lobby dodge or an ebony I’m afraid. Likely the dodge as nobody willingly enters a game with an OoO Claudette with purple flashlight. Its not good for stress levels.
To be fair when I've seen Azame play they don't exactly 4 man stack ds/unbreakable and don't clicky clicky at the gates either. I'll admit I haven't seen much but they're significantly nicer than most other claudette players, especially with OoO and a purple Beamer
-
@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1653500#Comment_1653500
I was half being sarcastic if you didnt notice the last sentence. Also you dont really know me all you have seen are some internet text and never interacted with me personally. Dont make bold claims. He also pointed out I agreed with him :)
https://forum.deadbydaylight.com/en/discussion/comment/1653508#Comment_1653508
Read that for me now.
If it makes you feel better I enjoy your company and input..?
-
@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/1652260#Comment_1652260
Could u make all in a different colour? I'd like a rainbow at night.
Yall are so demanding I stg
Yes this was done on my phone at 11pm.and yes I know its buggered at the end and yes I can't be asked to fix it beggars can't be choosers
-
@megswifey said:
I find Spirit to be easy to counter, since they can only see scratch marks and blood. If they run NC it's just a case of hiding in a locker until they find a new victim, but it takes time to meet a decent killer who uses strategies other than camping/tunneling/slugging if ur in the brown/green ranks. Urban evasion is a must for me, and I find it easier to go behind a tree or toward another gen when she finds me, same with PH. I have a hard time with clown and doctor, just because they have a good range and you can't really do much when under their attacks at a close range.
Hi so I'm in red ranks, not brown/green. Spirits can't track blood but they have scratches and, this is the killer one here, sound. A spirit with a good headset and surround sound will dominate, particularly if they use stridor. Iron Will can only do so much, and you're limited to 4 perks meaning that in solo-q you're gonna have to make a lot of compromises, and you can bet as soon as you take off one perk the exact scenario you had it on for will happen 4 games in a row.
-
@SunaIIanu said:
https://forum.deadbydaylight.com/en/discussion/comment/1652783#Comment_1652783
Good to know, thanks :)
I say stuns, I mean saves. But no worries :)
-
@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1652727#Comment_1652727
tell that to the survivors that cry bloody murder when they apparently collectively forget how to repair gens and instead swarm the hook the moment DeS/spirit/ph hook the first person
Oh with Spirit and PH the complaints are completely valid, PH slightly less because of his lack of movement but he makes up for it by being 115. Spirit just nyooms around the map, when using M/D ring at the speed of Billy just she's invisible, meaning good luck hiding against her or rushing through gens. Deathslingers I can consistently escape against because I can hold M1 (provided I'm not being tunneled, which many slingers seem to like to do to me) and PHs I can usually read successfully since I main him, but Spirit can perish in several pits.
-
I apologise for the thread bump, and I don't really have anything substatial to add, but I really wanted my 4000th comment to be about, or on something to do with, Cheers. So, here it is lol.
Still missing him every second.
And I'm sorry if it's getting annoying, me going on about him every second post.
-
@SunaIIanu said:
https://forum.deadbydaylight.com/en/discussion/comment/1652715#Comment_1652715
I just want to add, saving someone from a beartrap also gives you a token (unless they changed that).
But those things are so situational.
Also so did Head On stuns
-
Thank you for sharing this, I had no idea it was out today
Just because I might as well, my personal two choices were Wraith (not effective enough) and Spirit (too oppressive). I've got experience playing as and against both at length, Wraith significantly more than Spirit, and that's my opinion on it all.
-
I'd suggest reporting this as a technical issue or a bug report
-
I think the ironic part is that the best counter to deathslinger is to just genrush since his 1v1 is so oppressive but his 1v4 is so bad, so it actually encourages it more than it dissuades it.
-
@TWiXT said:
The core concept of the perk is to reward you for saving your teammate from being sacrificed, not finishing gens, and there are 4 ways to do this: safely rescue the survivor from the hook, blind the killer while they are carrying a survivor or pallet stun them, and body blocking the killer so they can't hook a carried survivor or down an injured one.
WGLF never rewarded you any tokens for Pallet stun and Flashlight saves, it only awarded tokens for safe unhooks and protection hits. Essentially they've given survivors 2 more ways to earn tokens so that if the survivors miss a chance to unhook a teammate or don't want to be the resident meat shield for their team, they have alternatives. On top of that, they've made healing a survivor in the dying state take a maximum of 8 seconds instead of 16 while you have WGLF equipped, and if the downed survivor even recovered half of the progress bar on their own before you get to them, it'll take even less time, which makes it great for anti-slugging.
Giving tokens for healing a survivor from the dying state is flawed, because at what point would you earn the token? Completely recovering a survivor for a total of 1 dying state? if that were so, then it would take healing a maximum of 20 downed teammates to earn a token, because the majority of the time you run in to heal a downed survivor, they've already recovered 95% of their progress bar. Likewise if it simply rewarded you a token for bringing them from the dying state to injured regardless of their progress, that would create competition wherein everyone runs to the recently downed survivor and swarms the killer, which as you know, is a really stupid tactic that typically ends up with more than one of you downed.
However, now we're going to have more survivors competing to get those sweet flashlight and pallet saves as well as unhooks and protection hits, but since there are 2 more ways to get tokens, gaining them will be easier and more likely overall. This is a good buff to WGLF, tokens are more easily earned than before, and it discourages killers from slugging, so while it will likely increase competition between survivors going after tokens, I don't see why this is such a disappointment.
WGLF never rewarded you any tokens for Pallet stun and Flashlight saves, it only awarded tokens for safe unhooks and protection hits
Ngl chief I stopped reading here just because you're wrong. Pallet and beamer saves do give stacks on live right now, and have for about 3 years.
-
@ZCerebrate said:
https://forum.deadbydaylight.com/en/discussion/comment/1652207#Comment_1652207
Thank you for taking the time to do this - think that basically confirms that there is still no synergy between Surge and the other 2 perks... I think it already works with Hex: Ruin at the moment (the explosion working on already regressing gens in the area around where you down someone) but would like to see some PTB KYF testing done to be sure... maybe bug some friends about it (grumble grumble)
If you're EU I might stand a chance at hopping on to help but we'd have to work around college being a ######### and me spending about 4 hours each day on a train.
-
wait why did you feel the need to make this thrice?
asides from that i agree. completely.
-
@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1652207#Comment_1652207
Thank you very much.
TBH, the new wording on Pop seems more vague than the old wording. Surge is marginally clearer but doesn't seem consistent with the new terminology, and Overcharge appears to be identical.
No worries, and yeah I agree the wording doesn't seem that much better lol
-
@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/1652260#Comment_1652260
That's much clearer, thank you! 😁
Happy to help <3
-
@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/1652243#Comment_1652243
Can you circle it a 4th time? It's not clear enough.
Here's a fourth ring, this time in Fuschia.
Let me know if I need one more
-
@Science_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/1652233#Comment_1652233
Well, to be fair, the David head was always going to be ugly.
It has David's face.
1) David's face is hot
2) Especially with his beard
-
I circled it three times. Let me know if I can make it any clearer for you.
-
@Science_Guy said:
...And now David too.. Why do you hate Meg, BHVR?
Also, and I don't even need to see it to say this: the Legion one doesn't make the least bit of sense.
Not een a hot David skin though... What did they do his hair?! And that moustache too-
(answer: yeeted it)
-
So my internet worked today. That's a first.
Pop Goes The Weasel:
Surge:
Overcharge:
EDIT OF THE EDIT: Here's the original descriptions taken from live servers:
-
Okay op please tag me in about 2 hours if you still need screencaps I'm mid-ptb-install but my Internet is #########.
-
I've been here since June 2018. Please, everyone take notes. I beg.
-
@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1651414#Comment_1651414
If you truly think I'm bad I upload on youtube. His lose/lose are at windows and pallets those are your only defenses there is no "avoiding" that. I also am uploading a chase montage and I'm including 2 PH chases.
@GoodBoyKaru since you are a Pyramid Head main I want to ask you is a lose/lose fair?
Oh yikes I've been summoned-
In my honest opinion, no they're not. Situations should always be that survivors and killers have an equal chance to succeed or fail a play. It's why L-T walls are regarded as the most balanced tile, and why short (in height), long loops are seen as bullshit. Pyramid Head forces a lose-lose unless you're playing for fun (which I do, 80% of the time) which isn't fair. It's all well and good saying that killers should be the power role but first and foremost it's a game, and games should be fun where everyone can win.
Edit: clarified what I meant because "short, long loops" made no sense
-
This one time I was playing with Cheers for like, 6 hours straight. It was the most fun I've ever had in dbd and all because of him.
-
@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1651711#Comment_1651711
Probably when cross progress comes out.
Except that'll only be for switch and Stadia because Windows Store, Xbox, and ps4 aren't getting cross-progression at launch and may not ever.
-
@Xbob42 said:
https://forum.deadbydaylight.com/en/discussion/comment/1651477#Comment_1651477
No, but it was kind of nice being put against people of my own rank. Rank might mean almost nothing, but me going against people with like 50 hours is even worse.
Afaik it's been bonked since the Stranger Things hotfix and just kinda... Never got fixed.
-
They fixed matchmaking?
-
@Orion said:
I'm no good with words, so I'll just say I'm sorry for everyone's loss, particularly @GoodBoyKaru, and ######### cancer.
I think "######### cancer" is more than enough said. Thank you <3
-
@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/1650584#Comment_1650584
Yeah, he always seemed like a pretty chill dude in the forums. I made a just for fun thread once where I asked community members to decide my Killer. He asked me to do a Spirit I remember.
https://us.v-cdn.net/6030815/uploads/Z1WB1XVOFC8T/image.png
https://us.v-cdn.net/6030815/uploads/ULIQXLC7W5UD/image.png
https://us.v-cdn.net/6030815/uploads/PCZAJ2J5JD6U/image.png
I am glad now that I did him a favour.
I'll never understand how he could find Spirit fun but I'm glad you did that for him. I'm sure it make him smile.
-
@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1650414#Comment_1650414
I don't think they will ever fix that bug, it's been in the game since release sadly :(.
I can dream, Harold
-
@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1650405#Comment_1650405
https://forum.deadbydaylight.com/en/discussion/comment/1650385#Comment_1650385
Spirit is in a whole different ballpark, of course she's going to need some changes before this happens.
Change spirit and I'd be down. Also fix the Iron Will bug so survivors actually breathe.
-
I'd be down for this if it wasn't for the fact that it'd make spirit even more of a nightmare to go against.
"Oh YoU jUsT cAnT uSe YoUr CrUtCh DeAd HaRd"
No. Head On at most. But if they ever add in good Exhaustion perks for killer, or the Mindbreaker buff is actually substantial, of there's a sloppy/mindbreaker/blood echo spirit with Father's Glassess, it'll be atrocious to face, worse than it is currently.
-
@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1650243#Comment_1650243
I'm not going to call the perk we're going to live forever anymore, I think it's cheers' perk. I'm only going to call it cheers now.
That's a really nice idea. Imma start too.
-
@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1650196#Comment_1650196
Thanks, that's amazing, holy ######### he would love this.
He really really would. I hope he gets to see it one day
-
@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1649952#Comment_1649952
Where did you find this karu? I checked both of their profiles.
On Cheers' profile. It's his pfp now.
-
@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1649803#Comment_1649803
If you hit them in the open with nothing stopping them from pressing a or d yes. That or your ping is massive.
42 ping so good to know I've faced nothing but potatoes despite me being rank 1. Good to know.
-
This just happened
Thank you to @Peanits and @MandyTalk and the entire BHVR team. Thank you so much. I'm sure he appreciates this, wherever he is.
-
can i just say to everyone, thank you for the kind words and support. losing him's been really rough but seeing everyone here means so much. sometimes i love this community. <3
-
@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1649043#Comment_1649043
you hit them out in the open?
So the copious ref ranks I've faced over about 200 hours have all been boosted? Every single one? Not one of them was good and its had nothing to do with my skill, they've all been bad?
Sure.
-
@Snapshot said:
https://forum.deadbydaylight.com/en/discussion/comment/1649692#Comment_1649692
But you should be able to grab someone with key
I agree. Alternatively they should just delete them. However that doesn't change the fact you can't, and never could, grab someone with a key.
-
@Snapshot said:
https://forum.deadbydaylight.com/en/discussion/comment/1649345#Comment_1649345
Lol you do realize that hatch grabs are still very much NECESSARY to counter a Key? Else it's a lose-lose situation for killer, and the devs have showed they want to alter the game in a way that NO lose-lose situations can ever occur.
You know that my edit was to show that you couldn't grab when someone used a key so your point is invalid right? You couldn't grab a key then and you can't now.
-
Server-sided hit validation actually fixed this for the most part, however it was disabled because of a few kinks in the system. When they re-enable this, it should fix the issues you're having.
-
Because you can do this magical thing called closing the hatch. If you try and tell me that's survivor handholding I'll have to ask you to re-evaluate your world view because it really, really isn't.
edit: Also if I remember correctly you couldn't grab a survivor who's using a key before EGC anyway so there never used to be a way to deal with keys either. Can't wait for them to get changed but that's besides the point. Considering how the killer closing hatch actually seems to get priority from the servers (from my experience as both killer and survivor), I fail to see how this is holding the hands of survivors.
-
Honestly yeah I agree 100%, but at the same time we'll have to wait and see. If they make it very spammable now it'll just change it from being zoned at every loop to having to dodge POTD spam every 2 seconds which doesn't exactly sound thrilling.
-
For clarification this is the cj in question:
https://clips.twitch.tv/CrunchyFrailCarrotOpieOPThis was probably one of the best streams I've ever had.
-
@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1649045#Comment_1649045
It's ok karu, there are other worlds than these, and he is probably happy where he is right now, if cheers was watching over you right now (he might be) he would want you to be happy. This entire forum is here for you, and cheers.
God I hope he isn't watching over me; seeing me crying on the bathroom floor for literally an hour isn't exactly how you want the first time you see your bf irl to be lol.
Hopefully he'll start in a couple months. Or a couple days. Just that he didn't have to see that one lmao.
-
@MusicNerd_TC said:
I just keep checking cheers' profile to see "last online now", I just want him back here so bad, he was such a positive and nice guy, and I wanted to get to know him better.
@GoodBoyKaru remember that OoO midwich game we did with Nancy and cheers? Also, we played with Laura or wizard when nancy or I weren't able to play.
That was so much fun, when we did the head on saves, and CJ techs. Still to this day the most fun I've had in dbd.
I do remember those games. I keep checking his discord to see him back online but then I realise he never will be. I hope he's happy wherever he is because I can't wait to see him soon.
He made the game fun and I love him so much. Also that was the first time I've ever gotten a CJ.









