GoodBoyKaru
GoodBoyKaru
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- GoodBoyKaru
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I'd get David a wolf onesie.
...and a free Dwight too
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Dead Hard has also been scuffed since 2019 because they share the exact same issue- they're coded to work on P2P and currently there's a middle-man server chilling there that ######### it all up. They've confirmed to be working on both of these issues, re-coding them from the ground up- grabs and Dead Hard.
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Just to add to my previous post this was literally the match I just played (the clip name is not mine it's just from my stream)
https://clips.twitch.tv/SincereRespectfulHorseVoteYeaHit validation isn't functional and it hurts me inside
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It's not bannable but to reports console player just follow the same steps as if you were reporting a pc player, including filing a support ticket. Where you need to give their steam64 ID just put their gamer tag, simple as.
Damn Mandy got there slightly before me lol
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/1832673#Comment_1832673
Nurse is one of the few killers that make it a skill vs skill situation
My guy I play her a lot, I know. I'm just saying that due to her design of literally ignoring everything that she's incredibly hard to balance and so if they made a DBD 2, it'd be a wise move to leave her out of it. She's the only 96% killer, the only killer who ignores everything, and they would never- ever- make the Nurse today.
@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1832673#Comment_1832673
Don't touch my blinky girl :(
And at least she takes time to get to that really strong level unlike some other killers.
And I agree she takes time to get strong, and I'm not asking for a Nurse nerf- I play her an awful lot and have a load of fun with her! However her mechanics are so far left field than everyone else in the game that, if DBD 2 were to be made, imo she should be left out of it, or given a complete kit (and map) rework to better fit into the cast of killers.
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This may sound bad but honestly I'd agree with removing Nurse. She's far too unique to be balanced in any way- either she's overbearingly strong or she's stupidly weak. All of the newer killers they make aren't like her, and neither are the old ones; no killer can just ignore everything in their way like a Nurse can. She'd never be made currently.
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My experience has honestly only been negative. As killer (especially Nurse), a lot of my hits are being completely robbed from me whilst as survivor the experience has, somehow, gotten even worse. Players with bad connection still get hits they shouldn't do, players with good connection are punished moreso than usual and honestly it just feels bad to play.
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This thread stays winning.
wait no ive ruined it
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1832219#Comment_1832219
Oh come now, don't be like that, nothing can truly top how bad of a year 2020
Don't say that you'll jynx it
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1832102#Comment_1832102
So tell me. How we can enjoy holidays or the new year if we can't even go outside to have a good time and fun with our closest? We're treated as the cows in the cowshed.
You can't do it in person, no. You could call them, though, maybe use Discord for some video calling. You can deliver presents outside people's doors and talk to them from a safe distance in a mask. Sure, it'll be different, but it's still possible.
######### has been hard this year but, like I've said, just let people want the best for others.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1832089#Comment_1832089
It's not a happy holidays if everyone can't enjoy them
So it's not a happy holidays because people are dead? Dead people can't enjoy things so no holiday was ever happy.
Holidays for different traditions like Christmas aren't enjoyed by everyone (Muslims, Jews, Buddhists, Sikhs, etc all don't celebrate it) so they can't be happy. Thanksgiving isnt universally celebrated so can't be happy because it's not enjoyed by everyone.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1832078#Comment_1832078
At this point we can't have that negativity. I do agree 2020 was a shitshow but I believe 2021 will be better. 2020 did make me question my worth of life and sense of sanity I had left but its almost over plus its Christmas, which means the year will end soon and by that time everything can hopefully go back to normal. I do believe we should enjoy whats left of it.
######### precisely. Thank you.
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Underperformed would definitely be like an anti-resilience, where everything the survivor does is done slower. Everything meaning vaulting repairs sabo healing etc. Everything.
Detention would need a bit of thought but honestly I could see it working like PH's cages. You can send them to a place of "Detention" which would be like a hook state etc etc. As for something else it'd do, I don't know.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1832078#Comment_1832078
Dude, my friends literally losed their jobs because of the overwhelmed positions of this pandemic. Their lost everything that they work hard on, including me. Just because some people think that it's fine to ruin someone's life like nothing. They didn't get any help and they were left alone by theirself. How they can to their family HAPPY HOLIDAYS if they can't even give any gifts to them, because of this pandemic.
Some people lost their jobs. Some lost their lives. Some lost the lives of their loved ones. Some lost friends, family, co-workers, bosses. Everyone has lost something this year, don't think yourself special and edgy because hurr durr me sad.
That's why people say happy holidays. Because for once in this ######### year, where everything that could've gone wrong wrong went wrong and everything is uncertain and doubtful we'll even make it through 2021, where suicide rates skyrocketed and the environment is still dying, where Australia and America were on fire and Ebola has re-appeared and everything is ######### awful, let people have some goddamn happiness in their life and let people wish it upon others.
Yes, this won't be as happy as other years. Yes, things have changed. Does this mean that you have to be, and forgive my French, such a massive ######### and try your hardest to ruin people attempting to be positive through this cataclysmic time? No. No it doesn't.
Sit down, and be quiet. If you can't be nice to people, and let them enjoy what they want to enjoy without having to ruin it for as many people as you can, then you're the worst type of person I know.
And that's saying something, because I know myself.
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@Ihatelife said:
It will be happy if the team are gonna update Legion and give them a fair treatment as for the new killers.
@Ihatelife said:
Also these holidays will not be any happy and normal, because of this boring pandemic COVID-19 when a lot of people lost their jobs, hobbies etc, because of some terrible mans in suits, that can't decide what is a good or bad to fight against this. Only people suffer from these and nothing else. And these ''vaccines''? Laughable. I feel bad for everyone here, because we're losing the meaning of ''people'' and we're going to be more wild for each other, which should never happen in any time. Happy Holidays everyone.
1) Do you have to ruin everything positive
2) My dead boyfriend's birthday would've been over these holidays but I'm still going to try and make them happy and enjoyable for as many people as possible because everyone's suffered this year. Shits been atrocious but have some ######### tact, okay?
Just for once can you do everyone a favour and heed the advice of, "If you can't say anything nice, don't say anything at all". I know your name is edgy but that doesn't mean you have to be.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1832021#Comment_1832021
My family are all in London so they are :/ up here in Schottland the system is kinda different but still confusing
I'm like 57 miles from London yet still in tier 4
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1832017#Comment_1832017
The name put him straight into madness tier 4
Just like we were put into lockdown tier 4 ππ
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@Aneurysm said:
I just had a game where the doc would hook someone, come back when unhooked, ignore anyone else in his way unless he had to hit them to get through, down the original survivor, get d-striked, and only then go for someone else. This happened three times with everyone except me, who had a chase daily and was completely ignored π
It's because your name is Sonic der Mettigel and he's scared of you
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@AbstractSaucing said:
https://forum.deadbydaylight.com/en/discussion/comment/1832006#Comment_1832006
I understand that too, heck as a Killer I've opened the door for my survivors.
But there's something about a Camping Hag ignoring the Claudette standing literally right on top of them that kind of urks me
Oh that's kinda pissy ill give you that; like if my plan is to give hatch I'll still hook them twice lol just I'll leave them slugged or not chase them when they're dead on hook. I think that might be working with the opposition but idk need a mod to clarify that one
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Idk if the survivor's been adorable and memey to me or nice to me in a previous match you can bet I'm gonna not kill them off and give them hatch :3
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1831745#Comment_1831745
They actually said in the recent livestream that it will be more sooner than later.
"Yes. There's an internal version in testing right now with a raised and pulled back camera. It's really good but not 100% ready yet and they can't announce an ETA yetΒ butΒ it will be sooner rather than later. It's almost there!"
I was gonna comment this one so thanks! :D
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@grim1 said:
im assuming it may be bannable because devs will see your holding the game "hostage" because your refusing to pick the player up... i just so happened to be right with my hunch on his perk. but what if the player is bluffing and i refuse to pick up then?
A survivor dying on the floor has a specific timer to it- 4 minutes. The game will end regardless of either players actions and so it's not bannable for holding the game hostage.
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Hard agree. Nerf the ######### out of the main building, reduce the amount of platform gens that can spawn to literally 1, take some of those ######### bullshit loops around the houses and delete them, then take the really weak pallets and buff them till they're actually usable.
Edit: Oh, and fix the verticality changes so Pyramid Head has a ######### power there.
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@Mandy said:
I love the little crows with hats, I especially like what's written on Santa's list...
"Dear Santa,
We want shirtless Felix, shirtless Shape, 2v8..."
Yo Mandy I'm ######### S C R E A M I N G that's so good
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1830844#Comment_1830844
From my experience, this is still the case. Yesterday I played a game against a Rank 2 Killer with another 2 man SWF consisting of a Rank 1 and a Rank 20. And whenever I see a disturbance in Ranks, it is two low Ranks instead of one low Rank with a high Rank.
It's odd- from my experience as killer that's the case, as I'm out here getting 3 rank 2s and a rank 17, but as survivor it's the opposite. Idk if its just solo matchmaking being ######### and giving me 2 rank 19s and a rank 9 (rank 1) vs a rank 10 killer or what but something isn't quite right here. Should've specified, that was my bad.
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@Eleghost said:
I have no idea what they did to flashlights. They feel awful now and make a really odd noise when you're blinding the killer.
I honestly don't mind it, it takes a couple tries to get used to but it's tolerable now they've fixed a lot of the bugs and the accuracy issues, plus the noise isn't that bad and it kinda helps (especially as killer). I just wish they'd Re-introduce the beam expanding upon a successful blind (and the ######### confetti for the 4th year #########).
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Here's part of their EULA (find it here)
If you can't be asked to read that, it basically says that DBD has "Virtual Goods" (characters/cosmetics) able to be bought with virtual currencies (shards, cells, bloodpoints), all of which have no monetary value. Any purchases made are "non-refundable and non-returnable and are not redeemable for any sum of money or monetary value or virtual currency from BHVR at any time". In lay-mans terms, anything you buy in-store isn't refundable.
AKA no, you can't get a refund.
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@TheKnowlesFam said:
Why not make it so you have to be within at least 5 levels of each other for swf to work? I mean an 18 level difference??? That's ridiculous. There SHOULD be caps for it. Red ranks can pair with purples thats fine but red ranks with level 18s and 20s???? That's broken. if they give their friends time to actually accumulate some hours then they can survive with friends easily. Maybe a week, 2 tops and you can get to purple rank through trial and error.
That's seriously a problem not only for the killer who is more than likely to be a level 18-16 but also for the people who are new to the game. How are you, a red rank, going to show someone how to juke the killer, or show them "the ropes" when it takes hours of gameplay and mistakes for that to happen. I understand people wanting to play with their friends and there's nothing wrong with that, I SWF and we're within the same niche, but there is a major problem with Matchmaking that needs to be addressed and if this is how the game has "always been" then we're "putting up" with a broken system.
It's an unfortunate and inconvenient part of this game. Don't get me wrong, I love this game and the community for the most part is fantastic- this is just something that's been bothering me the past couple of weeks.
My friend used to be a red rank survivor- rank 1. He was how I learned to play the game. I could only do this because of the lack of cap and without him I probably wouldn't have kept playing. He's now rank 20 due to reset and not playing and I'm the rank 1. If he were to come back, he can just jump straight into a queue with me because we both know what we're doing and can have fun.
All they have to do is have matchmaking actually function. You shouldn't be punished for playing with friends and, furthermore, ranks are not an accurate depiction of skill.
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Bit of a hi to everyone,
This year's been a ######### shitshow, to put it lightly. But, despite my complaining (constant, complaining) about this community, there are some great people here, who've been really, really supportive. They've helped me make it through one of the darkest points in my life. You guys know who you are.
So, to everyone reading this, I hope that this period is relaxing and safe. The year began with Australia on fire, World War 3 being predicted, moved onto Coronavirus which- well. Murder hornets in America, Ebola re-appeared in the Democratic Republic of the Congo, everything that happened in America with BLM, etc. It's been awful. Let 2020 end with at least one good thing happening, and for ######### sake let 2021 not try to kill us all.
Happy holidays everyone.
And remember, no matter how ######### things get or how alone you may seem, you're never alone. Nobody's ever, truly alone. Find someone you love and let them now dammit because if 2020's taught me anything, it's that you never get enough time with the people you care about.
Stay safe.
Karu
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How about we fix matchmaking so it ranks based off of the highest person in the group (as it used to be but apparently isn't now if my experiences are anything to go by??) and allow people to continue playing with their friends?
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@Bullettimegod said:
https://forum.deadbydaylight.com/en/discussion/comment/1830706#Comment_1830706
Good to know. And here i am just thinking in clever for being able to time pallets to slamming on a phasewalking spirit. :(
No that's pretty cool to do, it's just if you want to counter Stridor Spirit that's what you have to do, according to the forums anyway. Every time someone complains about something to do with solo (and how atrocious it is), these are perks I've seen mentioned in the comments. Shame there's only 4 slots though, lmao.
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@Bullettimegod said:
https://forum.deadbydaylight.com/en/discussion/comment/1830683#Comment_1830683
Thats a lot of perks. Also valid. Personally i just stick to a simple rule of bones> gens. Since most bones are found near a gen or hook, usually when looking for a gen or going for unhook i make a mental note of where that said bone is to come back to it once heat dies down. This is excluding lerys and midwich cause ugh. Im sure youve been told this.
Side note: off the record? Youre the first i saw mention that.
Off the Record-> reduces grunts of pain by 100%
Iron Will-> reduces grunts of pain by 100%
Therefore it's 200% reduces sounds of pain.
Stridor increases it by 50%, so with Iron Will it's only 50% sound you make. WIth both of them, your sounds of pain are reduced by 150%, and Stridor does nothing for 80 seconds after you've been unhooked. Obviously it also works with No Mither but, that's No Mither.
A combination of those 3 perks is the only way to counter Stridor completely.
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@Bullettimegod said:
https://forum.deadbydaylight.com/en/discussion/comment/1830651#Comment_1830651
I have to ask you this.
If a killer runs noed. Tunneled no one. Got the 4k. But 2k came from noed (they were red rank swf good at spreading pressure.) And the last two were on death hook anyways. Does this mean the killer relied on noed or was it the surv fault for not doing bones? (Also said killer got perfect score)
There can be good people that use the perk. If a killer has a perfect 32k score then they had to have, at least, 3 hooked 3 people. ZubatLEL has also used the perk before iirc, and he's a great killer.
I never said everyone who uses the perk is #########, I said ######### players use the perk. Inductive conclusion that's probable, not a deductive one that's definite.
or was it the surv fault for not doing bones?
This, though. I have a problem with this. I have a substantial problem with this.
In a SWF I can coordinate how many totems have been cleansed. I can say where those totems were, when I did them, etc etc. In solo, I can't do that. I don't know how many of them are left, where they've been cleansed and when. When I've done three generators and four totems, then I'm the one that gets punished by going down to NOED in the endgame because my solo teammates couldn't do one singular totem, is it my fault for just being bad? Is it my fault that, in a team game with random players who throw shack pallet without a stun at 5 gens and go down 30 seconds later, who cannot hit skillchecks and urban evade at the corner of the map at red ranks, they couldn't do a single totem between them?
Just do bones is flawed. Just do bones is so incredibly flawed. It's like saying "just don't go down" when talking about old moris; oh I'd love to but my teammates used every possible resource known to mankind and ruined the economy.
"Oh, then use a totem perk!"
What a great idea! Let me slot it into my build alongside Iron Will, Off The Record, Spine Chill (because that's how you counter Stridor Spirit according to these forums), Windows Of Opportunity, Kindred, Bond (knowing what my teamamtes are doing), Decisive Strike, Borrowed Time (to help my team vs campers + tunnelers, and to help me vs a camper and tunneler), Resilience (alongside Spine Chill to help with the atrocious "hit validation" that's done nothing but make the survivor experience worse), and-
Oh, oh wait. that's 10 perks.
Last I checked there were only 4 slots available.
Just need to get better, I guess.
NOED is atrocious in solo and managable in a SWF- you know, when NOED is actually needed to have.
If you want my full thoughts on the perk, here's a thread I made about it a while back:
@GoodBoyKaru said:
A few things before I begin:
For the duration of this post, I will be referring to Hex: No One Escapes Death as "NED". This is to save me typing out "Hex: No One Escapes Death" and to keep in line with my earlier post. Seriously, can we just call it NED?
Secondly, this post will be pretty lengthy (as you should expect from me by now). If you're here to say "NOED is OP" or "Just do bones" Save it, please. That isn't what this thread is about and I'll know if you didn't even bother to read it from that alone.
Thirdly, there will be a TL;DR at the bottom to summarise everything I say. If you don't want to read everything, then that should suffice, but to understand my whole point I suggest reading all of it.
So, as we all know, this perk is rather controversial. We have some people saying the perk is fine, and that survivors just need to cleasne totems (or as I've seen it more commonly mentioned, "do bones"). This seems to be the attitude of an awful lot of members of this forum. Others say that NED isn't fine, particularly if the killer camps/tunnels, and provides free kills when the killer didn't deserve them. For clarification, I stand on the latter side of the argument, but let's try and put all biases aside for now. This thread is to come up with a way to appease both sides; please refrain from commenting until you've read all of it (or at the least, the TL;DR).
NED is a perk that a lot of people are complaining about, and has caused a massive split between survivors and killers. So I'll try and propose a suitable solution.
What are my aims for this discussion? Well, I want to find a form of NED that satsfies both sides as best as I can (even though I'm aware that I can't please everyone no matter what I do, and that's just how the internet works). I want to find a fair, balanced perk, still worthy of being a hex and providing ample risk for suibtable reward.
So what's the current issues with NED?
Some people say the perk is unfair, since a killer can play awfully all game and still get kills. This is probably shown best in one of Otzdava's more recent streams (found here), where he camps survivors and still ends in a 4k most matches. It takes a swf team, where their entire gimmick is escaping the hook by themselves and rushing generators as fast as possible, for him to not get a 4k. Obviously this seems kinda absurd. But then again, Otz is one of the best killers playing the game right now, so it could just be that he outplayed all of the survivors. Regardless of your views, this was done mostly in part due to NED. Feel free to check out the stream (almost 2 hours of gameplay at red ranks).
Therefore, the current issue is that NED provides a very high reward (able to turn the tides of the game into a 4k easily) despite the fact that people are able to play badly all game (by facecamping, not pressuring generators, etc).
Some will say that NED is needed because of adrenaline, and they cancel each other out, but really? For a start, adrenaline needs the survivors to play relatively smart to get all 5 gens completed, whilst NED activates regardless. Plus, would you rather have several busted things in a game, or none? I'd rather both just be nerfed at this point.
Additionally, people say that NED activating is completely the fault of the survivors. This is partially true; if it's a 3 or 4 man swf squad on comms rushing gens and not doing totems, then yeah it's all their fault and they deserve it. But like I've mentioned in several previous threads, it's more often that not teams of solo survivors that get ruined by NED, having cleansed 3-4 obvious totems leaving that one obscure totem still standing and waiting. Furthermore, a lack of totem counter requires solo players to guess at how many totems are left, or limits their build space using perks such as Small Game or Detective's Hunch, or a map with an add-on. Not only does this do the opposite of what the developers want to do- encourage build variety- but it also forces solo players to spend time searching and cleansing instead of repairing generators. This is stress that solo survivor- the hell that it is- doesn't need.
So how can we change this to make it appealing to both sides?
Well, one way to do this is to leave NED as it is. Instead, add in some extra information to solo survivor, one of which being a totem counter. This will enable solos to stay on top of totems, whilst not buffing swf in any meaningful way. Whilst it won't be a perfect equaliser, it will allow people to do generators after knowing for sure all 5 totems have been cleansed, or search for the final one before the fateful NED strikes.
However, some people have expressed distaste in this idea (I don't know why, it's one of the best ways to ensure this game can become as balanced as possible), so I'll throw some more ideas out there.
The first idea is to remove NED from being a hex perk and place it on a timer. This places importance on immersion- if the killer can't find someone in that time limit then the killer doesn't get the reward of the perk, whereas if they do find someone then they have a good chance of reaping the benefits and snowballing easily. This was the form of the perk, back in the day (read in an old man's voice, obviously), in version 1.0.5 (so very early on). This was active for a flat 120 seconds. I suggest making the speed boost flat across all tiers (3% so as to not be too obnoxiously strong but not too small it isn't noticable), and have the timer scale. It could be similar to Haunted Grounds (40/50/60 seconds), but I believe this is too small a time window to get any meaningful value. Therefore, I'd suggest something a whole lot closer to 80/90/100 seconds. Not too annoying that it's 2 minutes long (twice the time of an EW3 Myers and 2.67 times longer than a ghostface exposed), but also not too oppresive that nothing can get done within 2 minutes.
Another idea that could come to pass is removing the speed boost from NED and keeping the instant down effect, although this has large issues with scalability, so instead removing the instant down and buffing the movement speed could also be a viable solution. The movement speed would have to be buffed, obviously, perhaps to something like 8/9/10%. That's 2 stacks of Play WIth Your Food at tier 3, for reference. This could be very strong, and cuts down on loop times quite a bit whilst increasing pressure due to a large boost to movement speed, but also not as annoying as instantly downing a survivor whilst also moving faster. Though, this is 125% speed (or 5m/s, 5% slower than The Legion using their power), so perhaps neither of these are the best.
An idea I've heard a couple times is to make NED a token-based perk, similar to Devour Hope. For every survivor you hook, gain a token. Once the exit gates are powered, NED will activate. Each token provides a small boost to speed (say, 0.5%) and each hit consumes 2 tokens to enable the insta-down. This seems like the second best option (next to giving solos a totem counter), as it retains the strength of current NED whilst removing a lot of the animosity. If the killer can stack up to 8 tokens with all four survivors alive, meaning they played pretty fair and allowed everyone to have fun, then the perk wouldn't feel as cheap as it currently does (where you can just facecamp and still get a 4k, again Otzdava). I personally love this idea, and feel like it could be a welcome change that both sides would like. To scale it, it could be similar to Save The Best For Last, where it consumes 4/3/2 tokens on the hit to perform an instant down. This gives benefit to tier one (if youre on 7 stacks then you get an insant down and then keep 1.5% bonus speed for the rest of the endgame), and also to tier 3 because it allows you to instantly down a survivor several more times.
One final method I've seen to rework NED whilst keeping the insta-down is to change NED to only become active when the Endgame Collapse is triggered instead. This just seems like a flat-out nerf, and isn't something I'm particularly fond of.
A final way to completely rework NED whilst not having it instantly down a surivor is to remove that condition entirely (obviously), and instead have NED activate when it comes to the unlocking of the exit gates. Whilst slowing the unlocking wouldn't be preferred since we already have Remember Me, I feel like something similar to Hex:Ruin would be pretty creative and new. Furthermore, it'd remove the issue some people have with 99% exit gates. My proposal:
NED activates when all generators have been completed. When not unlocking an exit gate, they will regress at 1/2/3 charges per second (depending on how you want written it could also be 100/200/300%). Not the best, but it's new and it could work.
Overall, NED is a badly designed perk (in my opinion) which I believe needs a change. Above I've highlighted the ways I'd do it, but if you have a different way of changing the perk (remember, we're trying to be consctructive, keep the perk in a relatively strong state whilst removing many gripes about the perk, and ensure it isn't seen as a cheap win). Please do let me know, just keep it civil.
TL;DR for those who wanted it.
NED is a pretty weird perk. I don't like it, but here we are. Here are my suggestions to fix it and make it healthy for both sides:
-Add a totem counter (good)
-Buff speed boost but remove insta down (bad)
-Stop it being a hex and just make it on a timer like in 1.0.5 (meh)
-Buff perk in a different way but remove speed boost (bad)
-Have it affect gates by regressing them when not being unlocked. (meh)
-Have it trigger during EGC (bad)
-Have it as a totem based system like devour hope. (good)
Everything I wrote about here still stands because the survivor experience since then, particularly solo, has only gotten worse.
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The NOED meta never left lol. I've faced so many people today with NOED that it's not even funny anymore.
Common factor between them all? They'll tunnel one person out the game, apply no pressure, and then crutch kills with NOED because you need the gens done ASAP when someone's getting tunneled as a hope they'll be able to escape lol.
NOED went nowhere, unfortunately. Bad players will always use it.
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@oxygen said:
https://forum.deadbydaylight.com/en/discussion/comment/1830439#Comment_1830439
For a moment I thought I somehow accidentally quoted you or something.
But yeah same, I've had enough times where I think running it might be fun and it immediately summons Shelter Woods just to make me regret my decision π
oh ######### i quoted the wrong person my bad!! im so sorry
@Bullettimegod said:
https://forum.deadbydaylight.com/en/discussion/comment/1830381#Comment_1830381
Did you bully this man? :(
I meant to quote this one ^^
And yeah, I never use balanced ever, so no it wasn't me
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@oxygen said:
Based on the things you refer to as destroying you and how you seem opposed to the use of voice chat in a modern multiplayer game for any reason (opinion harshly incompatible with the standards of the modern gaming industry no matter the genre or game in question), I doubt the game will ever be "fixed" in a way you're happy with.
So I hope you find some other game that you can enjoy more in that case.
I literally never use balanced ever
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Okay! See you in a week!
By the way, what's my prize? Not truly a winner without a prize
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@Warcrafter4 said:
Turns out when you give a killer WAY TOO MUCH counter play in chases/Lack of an ability to reliably hook then they rely on camping/slugging to win.
GEE I WOUNDER WHY!
Yeah because its the survivors' fault you decided to play Twins and it's the survivors' fault that BHVR designed them that way so it's the survivors we should camp!
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/1829276#Comment_1829276
You forgot about Felix and that terrible section from his story. That part about his GF being pregnant.
---Mini-rant about Felix's story incoming. Please ignore it.---
Its insane. I have a ton of issues with Felix's story (mainly it is poorly written, Felix makes no sense as a character and there are a lot of pointless side bits to make it longer.)
One way it would make sense is if they tied it into him "playing" at being this other person when he's actually gay, or something. This would explain why he "feels like a phony" and why he "play-acts" for people. Instead, they are saying he is actually anti-social and hates it all. Another way would be to lean more into him being a functioning alcoholic, but his drinking is mentioned once and as a way for him to further his persona while also trying to deal mentally and emotionally with this persona.
As written, imo, he isn't "playing" at his life. He isn't "pretending" to be this cool, straight architect who is sociable and friendly. That's who he is. He wants to be a father, he wants this life, but they write in that he actually doesn't and is an alcoholic who wants nothing to do with anyone but has a ton of parties. Someone who has social anxiety and is antisocial would not throw a ton of parties to deal with their anxiety about being this false parting cool dude. This would make it worse. They would avoid it all because they would be drained and unable to do it until they recharge. The pregnant GF thing just further cements my confusion of who Felix is.
TL;DR imo its a mess and nonsensical. He isn't play-acting anything.
Oh #########, so I did! Edited my comment, thanks for that!
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@Skittlesthehusky said:
i love how this thread went from "david sounds like a gremlin" to our personal bdsm kinklist in just a few posts.
It's not my fault David sounds so good :pensive: :karutcdarn2:
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@EvanSnowWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1829265#Comment_1829265
If they CHOOSE to? Go for it. Do we need to LOBBY for it? No.
We don't need anyone's sexuality represented, straight, queer, or otherwise because those traits are not relevant to a game of this type. If they wanna throw an archive page in a rift talking about Kate's girlfriend, that's fine. But ultimately "ROBBLE ROBBLE WHERE'S MY LGBT CHARACTER?!" is not important in this sort of genre.
The reason people are asking for it is because of the Twitter post from June.
https://twitter.com/DeadByBHVR/status/1271526607828779009?s=20Before that, hardly anyone was asking for representation. Now though, people want to make sure they stick true to their promise, particularly because looking at all the original characters
3 are confirmed to have been in het relationships and 0 in confirmed homo relationships. Those three being Nurse & her husband, Frank & Julie, and David & his ex. Again, 0 confirmed homo relationships.I stand corrected, the ratio is actually 4:0. Nurse + hubby, Frank + Julie, David + ex, and Felix + his preganent gf. Thanks to @GodDamn_Angela for this.BHVR said themselves they wanted to add in LGBT relationships and characters, going so far as to respond to a question in the most recent dev stream on it.
We don't need anyone's sexuality represented, straight, queer, or otherwise because those traits are not relevant to a game of this type.
We didn't need to have straight people represented, yet we do. All we're asking for is something equal.
If it's not important to it, if you don't care about it, then don't be opposed to it's implentation. And, as a gay man, having some gay representation feels ######### incredible. You've probably seen how Frisk responded to the reveal of Elodie? That but for TheGays:tm:.
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@EvanSnowWolf said:
Sexuality is not important in a game like this. Mass Effect, maybe. Not a game where Killers murder each and every Survivor.
Unless you are eager for the woke headline of "HORROR MOVIE GAME NOW ALLOWS YOU TO FREELY MURDER LGBT CHARACTERS" that would surely arise from it.
If sexuality isn't important in the game then it doesn't matter if they add it or not. Let the lore team do what they like, if it isn't important then it won't matter what they do, right?
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@lagosta said:
I think her phasing sound used to work inside her terror radius in the ptb but killers cried and they removed it making the stand still a thing. Also, her vaulting had no animation and ppl would stand still for that too.
On the ptb she was incredibly weak, though I think this was more due to the fact that phasing took too long to recharge, was slower, and the noise was directional, not just because you knew when she was using her power. After having buff after buff after buff (then a very slight """"nerf"""") she's at the spot she's in today and she needs more changes imho to make her a lot less overbearing.
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Most fun way: Use Victor to help spread pressure and get people off gens, specially with incapacitated, play around with them before finishing the kill with Charlotte
Best way: Use Sloppy to stop them healing instantly, M1 with Charlotte whilst using RuinDying, finish them off with Victor, camp their bodies on the floor for a 4man slug, and hook.
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No she shouldn't β€οΈ
There are many things in this game that the Spirit shouldn't have and this is indeed one of them.
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@kaeru said:
https://forum.deadbydaylight.com/en/discussion/comment/1828582#Comment_1828582
I didn't know you such a sadist
More like incredibly thirsty ππ
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@Zani22 said:
https://forum.deadbydaylight.com/en/discussion/comment/1828582#Comment_1828582
The no mither user has been spotted
How could you tell
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@C3Tooth said:
Thing is, Headon only cause exhaustion if successfully stun Killer. While if you stay in a locker for 3sec, pretty much you immune to Killer, either he has to give up and he able to save his exhaustion, or get stunned.
1) this post is a joke
2) bait the head on. Hit them. Problem solved.






