GeneralV
GeneralV
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- GeneralV
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@GeneralV said:
That one proposal where the map would get darker with a lot of fog actually sounds extremely fun.
Called it.
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@HamsterEnjoyer said:
I am literally telling you all and have been saying this,
Skull Merchant hate is so forced its insane. People are just making up stories just to get upvotes or attention etc and it works every time because truly its just a trend to trash on her or complain about her and it has been since launch before her power was even discovered.
Like can we please move past the train of just making up stories and making up experiences against her just to complain about her?
Unfortunately, I think this dislike towards Skull Merchant will be around for a long time.
For some players Skull Merchant is the same as Legion is for others: a character whose problematic release taints them forever. Even if they are changed, and they both were, they are still associated with their original iterations and the problems they've caused.
It is different from, let's say, Myers and Freddy. They were both unnecessarily nerfed after their releases and called "overpowered", even though they weren't. But they didn't cause problems in the same way SM and Legion did.
I wasn't around for the original Skull Merchant, but I was around for Old Legion. I can understand why some people will never like the character. What I think has gone too far are the continuous requests for her to be removed from the game. That is never the solution.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3642672#Comment_3642672
Yeah, of course, both should not be bannable.
But IMO Killer Toxicity has more impact on gameplay than Survivor toxicity. A Survivor cannot really be toxic and deny the Killer points, make it unable for them to play or waste their time without any other option.
But Killer Toxicity can exactly do this.
Yeah, they are different types of toxicity. One makes your game infuriating, the other prevents you from playing.
They are both bad, of course. But sadly, some players just don't want others to have fun.
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Knight isn't that bad to go against, there are worse options.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3642367#Comment_3642367
Teabagging neither wastes the Killers time nor does it impact their gameplay at all. Those are not really compareable.
Not saying that slugging until Bleedout should be a bannable offense, since it is not holding the game hostage, it is a dickmove, but not bannable.
I think the comparison here is mostly because they are both considered toxic and frowned upon.
Comparable or not, both shouldn't be bannable. But they should be avoided.
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@Pulsar said:
Difficult to say without actually seeing the changes.
We pretty much have confirmation that Mangled will return to its original iteration of being tied to timers, rather than lasting until the survivor is fully healed.
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Thanks for the answers everyone. It is sad to see how often those scenarios happen, though I suppose they are unavoidable with Freddy being the way he currently is.
I don't think he is the worst killer in the game, but it is close. This is the weakest Freddy has ever been, and experiencing situations where you have nothing to use is just terrible. It is hard to believe this is what became of that amazing killer I first played in 2018.
Hopefully we will eventually get Old Freddy with his QoL improvements so we can finally move past this horrible chapter of his history in DBD.
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@Config said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3641836#Comment_3641836
Bbq isn’t the same, it does not reward in match, only afterwards
But in order to get the stacks, you have to hook everyone at least once. That is already a huge incentive for you to avoid tunneling the first survivor you found.
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Skull Merchant isn't that fun to go against, though not the worst in the game imho, and maybe she does need another change.
But she shouldn't take priority, other killers need it more than she does.
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Wait, how did that happen?
With the anti 3 gen mechanic in the game this shouldn't even be possible.
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@NerfDHalready said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3641912#Comment_3641912
i used sole survivor poised adrenaline and wake up. didn't even need to throw the match luckily it just happened, i think on my first try too. idc what anyone else says those very niche, weird and hard achievements and challenges are so much fun because they get you to get out of your way and play very differently.
I used Old Spine Chill + Wake Up.
And yes, these challenges can be very fun. This one in particular is interesting because it really changes the way you have to approach the end game and your strategy around it.
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I'm just happy to actually see Hillbilly again.
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@TheSingularity This is a question for you, my dear friend.
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@ChuckingWong said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3641418#Comment_3641418
Well I'm sorry you think this way of SoloQ players and want to dismiss them as incompetent. I just dont observe this in the majority of cases.
SoloQ is just getting worse and worse to play. It's kind of a delima.
You can load up killer and just stomp everyone thats not a competetive SWF, and there was little challenge. Feel pretty terrible afterwards and... yay horray I guess?
Or you can load up SoloQ survivor and watch the usual tunnel/camp of your weakest teammate (and now grim embroke) strategy that killer mains seem to justify "because SWF destroys me otherwise". And then just laugh. ***
***This I think is the most interesting issue as you pointed out that you believe Solo's are just unwilling to learn, but then I see countless posts justifying tunneling out one survivor as quickly as possible.
Like which is it? Survivors are so bad at the game but then apparentely need to be tunneled/camped the entire match?
(Im not specifically saying you said you support tunneling one out ASAP I am just observing both these arguments being said, which contradict each other. You wouldnt need to tunnel one out ASAP if they were so unwilling to learn/bad)
Another contradiction I see is a buff like billy come into play. He is now the second strongest killer in the game, its just not where we should be placing killers in power currently. The community has been sick of blight for, as long as I have played this game honestly, and now here we are making a killer stronger than him? Why?
And just to restate for people that are posting "I dont like the overheat mechanic..."
oni probably doesnt like not having his power as well
Bubba doesnt like running out of chainsaw charges
Plague doesnt like running out of red puke
Meyers doesnt like running out of t3
Ghostface doesnt like running out of reveal
There was a reason he had overheat, and without it he just spams his one shot. Which with all of the current changes, in my opinion, is just unfair to play against.
Overheat was widely despised by the community, and for good reason.
That mechanic was as unnecessary as Freddy's rework in 2019. When it was first announced it was immediately met with disapproval by players on both sides, especially considering the developers said they were happy with how Hillbilly was performing.
No one ever asked for Hillbilly to be nerfed, there was never a reason to. The only problematic thing with Hillbilly was the Insta-Saw add-on combination, and even that was debatable once Tinkerer got removed from the equation.
As @supersonic853 said, Hillbilly just sucked to play after his nerf. A killer often praised as DBD's gold standard fell from grace due to a change that was never needed nor asked for.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3641404#Comment_3641404
I'm with you friend. Lunar is normally one of the better events too.
Moonrise and Gilded Stampede were so fun!
I am certain we could've had a good Lunar event this year.
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If there is one achievement that I would say was a whole experience... Left for Dead.
Now, I made the terrible mistake of not getting that achievement before the EGC was introduced, and back then it was already situational. But after EGC it became way more difficult to do.
It took me several tries with different builds, maps and strategies.
Until I played against a Huntress on Midwich and voilà:
Achievement unlocked.
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3641662#Comment_3641662
Maybe, but it's been BHVR's stance to systematically remove those BP bonuses tied to perks.
Since I can't change their minds on that, I'd rather have the bonus base kit than literally not at all. Especially for BBQ.
Since I can't change their minds on that
All we can do is offer feedback, but I'd say it is worth the shot. It is never too late to revert things.
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@DrDucky said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3641655#Comment_3641655
I feel for you, such a boring killer to play as and against, pathetically weak and close to if not the worst killer in the game and absolutely weak and boring addons. This killer desperately needs love.
It is indeed a terrible situation.
But I have hope, for the first time in over 4 years. I have hope he will change for the better.
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@mikewelk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3641825#Comment_3641825
I got absolutely obliterated by a SWF recently because MMR decided to match me against literal gods at the game. I had some decent killer games beforehand so I decided to hop on solo queue and got a Feng running past me (in chase) into the killer. Chase lasted sixteen seconds.
I know how that is. My MMR is in some weird limbo that ranges from survivors that are clearly better than I am to a Jill who I grabbed off a dull totem without her being asleep.
As for solo queue: rolling a dice every game while waiting for GE + DMS to expire.
It is a mystery why we even have a SBMM in the first place. Its testing sessions had an overwhelmingly negative feedback, iirc.
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Please don't.
He is already extremely oppressive in chases.
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DS and BBQ then.
A punishment for tunneling, and a reward for not doing so.
We had that before. Tunneling existed, but it was not the norm, as it is today.
I see no reason why they shouldn't be brought back to the game.
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MMR is the main problem. It makes the situation worse for every killer and every survivor out there.
It needs to be scrapped.
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@humanbeing1704 said:
Honestly it’s not as bad as overwatch
as someone who was a doomfist main in the ow1 days holy crap the toxicity was insane
Laughs in Mei main, receiving toxicity from both teammates and enemies :)
Overwatch and other pvp games out there are way worse than DBD in regards to toxicity. It is not even close.
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Hopefully it is canned forever. A terrible thing that did nothing but erase the visual identity I loved.
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@The_Krapper said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3641655#Comment_3641655
That'll be the next one I start playing then bump that up a little
Well then, welcome to the club of Forum members who still play Freddy!
There is five of us, six if you join :)
Freddy is in a bad spot right now, it is the weakest he has ever been. Not to mention dull and uninteresting. Any love sent his way is appreciated.
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3640504#Comment_3640504
I don't disagree with BHVR's stance of removing BP bonuses from perks. But the WGLF and BBQ bonuses should have always just been made base kit and not tied to the perk(s) since that nerf.
I also think this is one of the few 'base kit' mechanics they really should add and doing so really shouldn't be controversial in any way.
But it is useful to have those bonuses tied to perks.
A killer using BBQ = One less gen regression / blocking perk.
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When DS gets its 5 seconds back, then I'll gladly equip it. I'm tired of getting tunneled out of a game.
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Meanwhile, my favorite killer:
If Nightlight is to be trusted, this is the third lowest pick rate in the game.
And I certainly don't blame people for not wanting to play him. Not while his reworked power exists in the game.
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@OnryosTapeRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3641637#Comment_3641637
I believe after Hillbilly’s most recent rework they share the Begrimed Chain again.
I think it might have different effects on both killers but it’s neat regardless :)
They do share the Begrimed Chains, yes!
It is a nice little nod to their original iterations.
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@Rogue11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3641470#Comment_3641470
Chases aren't engaging when 80% of the time all you can do is hold W and decide where to die.
Then you have the map reworks so on the occasion you get a killer that doesn't ignore the core chase mechanics, you can loop a LT wall or a pallet between a short park bench and a barrel. Where even if you get a pallet stun without being hit validated, you won't have enough distance to reach anything else.
Survivor skill expression is dead, mmr is awful, and gen progress crawls with the power creep in slowdown/tracking perks combined with empty dead zone maps.
Chases aren't engaging when 80% of the time all you can do is hold W and decide where to die.
This.
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That used to be a thing.
Huntress only had one Iri, Hillbilly and Bubba had none, and as a matter of the fact the two of them shared add-ons (which was actually pretty cool, chainsaw bros).
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Here is mine:
The "Never played" tier doesn't mean I refuse to play the characters in there, I either don't have them or never bothered to level them up.
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Not having a Lunar Event this year is extremely disappointing.
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@glitchboi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3641387#Comment_3641387
I really miss when BHVR was bolder in add-on design to the point where they actually felt meaningful to shuffle between them, and old Freddy was one with a ton of good add-ons. So many of Freddy's older add-ons were useful in their own ways, standing out from each other due to their unique effects that the killer is able to tell they're getting value out of them.
Freddy's newer add-ons, on the other hand... they're such a mess. I can hear generators from 8 meters further away now whenever they're in the dream world, no way! Blindness after stepping in my snare? I can totally tell that I'm getting value out of that!
It's just such a shame to see how much he's fallen from his prime. Power, add-ons... you name it.
There was just so much you could do! Using the old Red Paint Brush with Monitor & Abuse reduced your Terror Radius to 0. You could use the blocks to reduce your Dream Transition to either 5.5 or 6 seconds for mindgames. Seeing everyone's aura during the Transition and having less Skill Checks in the Dream World made your power even better for map control.
It was just so fun! And of course, vastly different then what we have now.
I always play with Prototype Claw and Nancy's Sketch due to lack of options. He doesn't have anything that is truly worth running, not anymore.
But I have hope he will change for the better. He has to.
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@ChuckingWong said:
They have just moved on from one broken killer to another. Its sad that ... a majority of killer players enjoy doing this. I tend to be pretty forgiving in this game when I play killer but some people are.... taking their frustrations out in a video game and will do anything to win, including using horrible tactics (camping, tunneling, broken add-ons) to using broken killers ie: Nurse, Billy, Blight.
Sadako was never in need of buffs and certainly did NOT need what she had last patch. Maybe an update to her addons and the manifest no pallet stun. But the rest was a complete joke, I suspect defenders of this 100% only play killer side in this game. There is no way anyone who plays both roles thought this playstyle was fair or intended to face.
No data ever released by the company ever suggested she needed a significant buff. This is purely on the players that were struggling with her that had issues. Many wished for her to be brought back to what she was before the update. She is now back to what she was with little bonuses here and there. Which is fine.
However,
Billy is now in this unfair and broken category. He was buffed so much that its put him above blight (without broken blight tag of course) in power. His turn radius, his collision reduction, 0 overheat, 0 cooldown, movement speed, map traversal... ALL rewarded with overdrive which empowers all of these... All with a one hit down mechanic and can cancel/fake his power at any time. This is not where we should be putting killers in terms of their power, its too much. I dont blame survivors from inting themselves against him.
Similarly no data suggested he was struggling to such a low degree. I am guessing most of these changes are on the heels of people getting, a minority of their matches I might add, competitive SWF opponents that make the killer feel powerless. SWF is a complete broken version of playing this game we shouldnt be balancing anything killer side to match that level of play. Every killer out there already can stomp solo pubs just fine currently(this is excluding broken grim embrace and its combos).
To the developers:
Stop making changes to killers because people are upset in competitive SWF matches. Solo's are stomped, in the majority of matches, no matter what killer you use. I would also guess most SWF's (party friends, joking around) are stomped as well. The high end of grouped survivors are not what we should balance killer power around.
Thank you!
I disagree with this take on Hillbilly, and I've been getting him a lot.
He is fine. After so much time with that awful Overheat, it is good to see Billy fun again.
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After the introduction of MMR and countless other unnecessary things, Solo Queue is worse than rolling a dice each game.
Or perhaps you still roll that dice every game, while waiting for GE + DMS to expire.
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@Xyvielia said:
Yes, and I’ve never used MfT, so plz reinstate the OG version, but only on my DBD account, so I can enjoy what I payed for… since I never used it
thank you🙏🏼🙃
Are we each getting exclusives now?
I have several demands.
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@glitchboi said:
BHVR has been playing it far too safe with add-ons for the past few years, making add-ons very niche compared to what add-ons were like in the past. A good example of this is Billy's Overheat rework where his add-ons were butchered and replaced with far more gimmicky add-ons for his secondary effect. Like come on, who's gonna use these effects during overheat, a literal detriment to his power?
Some of the older killers tend to have more interesting add-ons, such as Huntress as you mentioned. I like what the Wraith has to offer in particular. Add-ons that focus on his uncloak speed, cloaked movement speed, the gimmicky add-ons being brown rather than green or purple... And The Clown, with his add-ons focusing to make his bottles more effective, faster reloading, etc. (though his rework did get rid of some of his nicer add-ons such as Ether 5 and 10 Vol%) Imagine if Clown had an add-on that makes it so that survivors' auras are shown for like 6 seconds after you hit them with the bottle... too gimmicky and rarely valuable. Or what if he had an add-on that gives all injured survivors Hemorrhage after he reloads? Those two are add-ons that Clown would easily receive if he were released today.
This is why killers like Pyramid Head and Nemesis have such god-awful add-ons that are so forgettable you don't realize the small value you get out of them. For PH his only good add-ons are the ones that literally affect his main power, the Punishment of the Damned (range add-ons and duration add-ons) and his Cages of Atonement (only Iri Seal of Metatron). What if Pyramid Head could have a faster cooldown add-on after performing his punishment of the damned? Or a slightly faster wind-up (but not too fast)? These types of add-ons are add-ons that you know you're getting value out of them.
As for Nemesis? Absolutely no tentacle-related add-ons. A faster wind-up add-on for the tentacle would be nice with a side effect that also increases the speed of cancelling the tentacle. Maybe an add-on that decreases your terror radius by 4 metres for each survivor that is contaminated? There's a lot of potential that can be done for add-ons that killers can absolutely tell they're getting value out of them, but instead Nemesis gets add-ons related to... killer instinct after a vaccine? How much more do you need for tracking a vaccinated survivor?
You can actually see that difference in add-on design with Freddy.
Old Freddy's add-ons were great! Reduced Dream Transition, increased power range, decreased Terror Radius, invisibility during the Dream Transition, being able to see everyone's aura during the Transition, less skill checks in the Dream World, and even more. There were no gimmicky nor useless add-ons, everything had value.
And we all know how Freddy's add-ons currently are. Like, Blindness after stepping on a Dream Snare? Really? Or how about making footsteps louder? I am not even going to talk about current Pill Bottle.
Whenever I am spending my bloodpoints on him I always think to myself: "If Old Freddy was still around, which add-ons would be a priority?". That is how I choose what to get.
It is heartbreaking to think just how far my favorite killer has fallen.
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@[Deleted User] said:
https://us.v-cdn.net/6030815/uploads/CEM31D3ST850/nurse5gen.png
https://us.v-cdn.net/6030815/uploads/66JXN1XA30ZE/billy5gen.png
This is just from today. There are two possibilities regarding solo queue right now:
Something with the matchmaker is completely bugged and needs to be fixed.
Matchmaking is working as intended and these are the results for my killer games. It needs to be reworked/fixed in that case.
Either way, this can't go on. This matchmaking is atrocious.
MMR needs to be scrapped. It has caused far, far more harm than good.
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Either that or they have never learned it in the first place.
It is something that can easily happen with a killer as rare as Twins.
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Lightborn is fine as it is.
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@Krazzik said:
It should. Most people don't play DBD to go against bots and if survivors decide they just wanna leave, it's not fair for the killer to end up having to finish a boring game.
This.
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@Thusly_Boned said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3640879#Comment_3640879
You may be right, and it's funny because when I started playing he was probably the surv whose perks you wanted to unlock first.
But really it's probably Ace. Which is fitting because I hate him and his dumb face.
But it's all debatable since like half the perks in the game are total trash, and I can think of like a dozen survs whose perks I never use. Same with killers.
You may be right, and it's funny because when I started playing he was probably the surv whose perks you wanted to unlock first.
I'd say Meg was better, but David used to be a really good choice to level up first. An extremely powerful perk for chases and extra BPs? Perfect.
And in the end he got a hell of a fall from grace.
@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3640879#Comment_3640879
WGLF is actually very strong but was 100% power crept by Buckle Up which makes it seem dog in comparison.
That may be, but even if Buckle Up gets nerfed someday I don't think we will see many players using WGLF.
Not without the bloodpoints.
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@MegMain98 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3640845#Comment_3640845
Thank you for the fix. I appreciate that.
I still dislike that map even when I’m someone like Wraith 😭
Yeah, same.
And when you get that map as Survivor it is even worse.
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Chases against Skull Merchant should double the points.
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@Alice_pbg said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3640892#Comment_3640892
honestly, love how it feels like he weights a thousand tons with each step. must be shaking more water than a t-rex.
Same! Feels like a monster of iron, which is perfect for a sadistic knight.
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A three second stun doesn't really do anything.
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@Caiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3640892#Comment_3640892
I do find him very fun to play as. When he works. He's buggy, glitchy, janky, awkward, unreliable, and his add-ons suck. He'd be one of my mains if BHVR took some time to fix him up.
Yeah, luckily I have yet to run into any of his bugs. Or perhaps I already have, just didn't realize it.
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He may not be that powerful, but he is extremely fun to play as.
I bought him two days ago and I'm having a blast! Me and my guard working together to down an Ace was hilarious.
I think he will take the spot of "second main" for me.
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I'd say David.
Dead Hard can still be decent, but it is nowhere near as powerful as it was (which is a good thing). No Mither is an optional hard mode, so it was always meant to be a bad perk. And WGLF is useless without its bloodpoint gains.


