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Remember that Nightlight isn't 100% reliable.
Because well...
A bit high for a killer that many are considering to be the weakest in the game, isn't it?
Many players still DC or give up immediately against Skull Merchant, and that has an impact on her kill rates. That doesn't make her too strong or overpowered.
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@xEa said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645212#Comment_3645212
How about a badge for very active forum members? 😁
Sounds interesting...
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You just need to touch the hooked survivor, that will despawn the guard.
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@vito180 said:
i want to believe. Bhvr bring old Freddy back with some changes.
Never lose hope, friend. We'll get our killer back.
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645836#Comment_3645836
I was just thinking the exact same thing. Great minds daydream alike 👍
My only request is that the Killers cannot be duplicates. Two of any Killer in the same trial would feel fake, unnatural and not scary.
Yeah, I agree completely. We would also need to avoid extremely small maps like Dead Dawg Saloon.
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I've always wanted 2v8, I think it will be awesome.
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@radiantHero23 said:
Another reason for me to not play this gamemode. Is it just me or is it also super frustrating for you others to just walk around and lose gens?
I like chases. Hide and seek isn't my thing.
Play as the Knight, my friend.
You don't need to reach a gen, just close enough. Send a guard, they will find someone for you.
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Probably survivors who don't know when to use that perk.
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No more waking up against Freddy, that is all this perk needs.
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The only problem I have with Lights Out is the fact that Freddy cannot be played.
Other than that, I loved it.
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@drsoontm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645668#Comment_3645668
That would have been fun 😂
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645674#Comment_3645674
I didn't chose this avatar for nothing 😉
Hahaha, nice!
They are in for a surprise. Can't use our own tricks against us.
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@ReikoMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645568#Comment_3645568
When I see "Old DBD" I equate that to pre-2019 DBD. Because to me the differences between 2019 DBD and current day DBD aren't all that big. Tunneling was extremely prevalent before then and much harder to actually deal with compared to now where to me it feels like I have a ton of options to address the situation the times I did play survivor.
Interesting.
As far as I know most players consider the Old DBD to have lasted from the game's initial release until the atrocious map reworks. So, 2016 - early 2020.
But this is subjective, of course. Either way, I think 2019 DBD is a good example of how to do properly address tunneling.
@mikewelk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645568#Comment_3645568
Thanks for explaining it better, I couldn't really put it into perspective like you did.
No problem, my friend! I'm always happy to talk about the golden days.
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I just had a game like that, on Family Residence.
They thought they would be able to hide from me, but what they didn't know was that they were playing against someone who mains Claudette.
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@pseudechis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645111#Comment_3645111
Well look at it this way, what do you expect from a game of DBD or at least what makes a great game of DBD for you?
I'm in it for the horror movie experience, which with each year is lacking more and more as I become better at the game and more desensitized as a result.
Injecting a real sense of just complete "Oh crap I'm screwed" right from game start has really jumpstarted that new player feeling I had when I first played DBD making lights out a great thing... for me and I hope many others.
If what you want from a game of DBD isn't captured by what I just described then sure I understand why you aren't enjoying lights out.
But remember this isn't about a balanced competitive PvP experience, its about being stuck in the dark in an "oh crap!" experience and its absolutely achieved that at least for those of use who want it.
I will play lot more survivor in this mode compared to the base game and I hope its eventually available on an ongoing basis.
I think Lights Out also enhances the killer experience.
It is nice to have that "oh crap!" experience that you've described, but it is even better to be the one who causes it. The killer is the danger, the monster lurking in the fog. It is a role which has to feel threatening, and I think it does feel threatening in Lights Out.
Unfortunately my main isn't available, but I've been having a lot of fun with the Knight. Spawning guards from the darkness, a survivor turns a corner and I'm suddenly there. It is perfect.
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@SMitchell8 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645618#Comment_3645618
Do his marked survivors aura still appear? If so then that makes him super useful in the dark.
Yep. Everyone's power is the same in this mode, except for Freddy who cannot be played.
I'm no expert with Knight, he only joined my killer rotation (which currently has no one but him and Freddy) recently, but I'd say he is pretty good in Lights Out. The Guards help a lot.
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Knight is working well, at least in my experience.
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@Nebula said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645085#Comment_3645085
Damn, are some people already experiencing that long of waits? I don’t think any of mine were longer than about 2 minutes last night.
Killer queue can be a bit long sometimes.
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@Atsuka_Anarchy said:
I saw a red crow banner one on a BHVR post about light's out and I know I gotta get that one when it's available. But yeah, hacking and putting using unreleased items is buns.
This one?
It is already available. It is the reward you get from completing the event tome for Lights Out.
And you don't even need to play Lights Out to get it.
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@ReikoMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/404662/im-glad-this-game-mode-exists
"Old" DBD had tunneling and arguably much worse tunneling as for a considerable amount of time there was nothing that could be done about it.
There is no version of DBD that can exist that won't at some point have tunneling and still be the same game you want to play. More playstyles should be encouraged, but it isn't as if that isn't already happening. As long as the incentive structures and gameplay stay largely the same for both sides you will always have some form of the things you don't like. To even really make substantive changes to tunneling, we all have to agree on what constitutes tunnelings because funnily enough while everyone seemingly hates they don't universally agree on what is and isn't tunneling until you get to the furthest extremes on either end of the spectrum.
You're never forced to run anti-tunnel perks especially now when the best anti-tunnel perk, borrowed time, has been basekit for a couple of years now. You also aren't really punished for spreading hooks unless your overall gameplay has a lot of other inefficiencies or your preferred killer is severely limited in how they can approach the game. The ultimate counter to tunneling though has never been perks even when DS was turbo broken for years. It's always been teamplay that counters a hard tunneling killer unless you're in the top 5% of players who've actually mastered how to run every tile optimally and have the reflexes to dodge hits.
"Old" DBD had tunneling and arguably much worse tunneling as for a considerable amount of time there was nothing that could be done about it.
Depends on how far you go and what version is being taken into consideration.
Because you can reach a point where survivors had the DS + UB combination to stop tunneling, and more resources to use in case they were being tunneled. Meanwhile killers had BBQ as an incentive to not tunnel, plus the possibility of rendering half of a survivor's build useless.
Essentially, 2019 DBD after Plague's release. Considered by many as the most fun the game has ever been. This is taken directly from here, by the way, you can search for those threads if you would like to.
Was that enough to stop tunneling completely? No, and I think nothing will ever be. But tunneling wasn't the norm as it currently is, and I think that was something we should return to.
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645430#Comment_3645430
Oh yeah, hands down the best one.
still waiting for blighted meg btw
Meg is the only one of the original four who doesn't have a blighted cosmetic, isn't she? They should give her one.
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Apparently his Dream World effect conflicted with the modifier. But it is really sad we don't get to play our main, because this event is really fun.
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@Shroompy said:
Pustula Petals were used in 3 Events, Hallowed Blight, Withering Blight, and Eternal Blight
The Hallowed Blight was the 2018 Halloween Event and it was the very first time we had event currency being Putrid Serum. This serum was obtained in game by going to Visceral Cankers as a Survivor and harvesting nectar from them to fill your Vial, which was at the top right of your screen. This Vial had 3 sections and they acted as "checkpoints", so if you died you wouldnt all of it. Killers simply needed to hook Survivors on Blighted Hooks, which gave them half of a checkpoint. Once you obtained 10 Putrid Serum, you could buy 1 piece of any of the Hallowed Blight cosmetics, up to a maximum of 6. It also had lore tied to it outside of base lore from killers/survivors. It followed this mysterious figure who experimented with the serum and we got a new log from him every day of the Event on his progress, as well as a few cutscenes (This was the precursor to the Archives). The community named him 'The Alchemist', and this character would eventually become The Blight. This in my opinion was the best event in DbD's history, and so far the only thing that has come close is the recent Haunted by Daylight Event.
The Withering Blight (2019) was probably the worst Event in DbD history as it didnt introduce anything. Pustula Petals made a return, only to give bonus BP when repairing specific gens or hooking a Survivor on specific hooks. The reason why it didnt receive as much backlash was because The Archives and Rift were introduced in the same patch which gave us more lore and Putrid Serum to give us another chance to buy cosmetics from the Hallowed Blight collection, as well as the newly introduced Withering Blight collection.
The Eternal Blight (2020) was the most poorly received Event in DbD's history and understandably so. It did introduce the Event add ons (Broken Bulb, Refined Serum, Blight Serum) which to me is what seperates it from the Withering Blight, but at the end of the day it was still just a glorified bloodpoint event. At the time we were getting VERY lackluster events and everyone was hoping that the Halloween Event (one of the most important events of the year) was going to change that. Worst of all? There was 0 way to obtain the new/old Blighted cosmetics. This caused the devs to do immediate damage control by making each piece 3k Iri Shards, and give out codes for Iri Shards as the Event went on.
The Midnight Grove introduced the Cursed Seed and it is currently the only event to use it. This was the event that introduced kicking pumpkins, as well as event tomes. It wasnt much, but it was a well appreciated event.
There was one good thing about the Withering Blight, and that was the collection's poster:
It looks awesome.
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@ThanksForDaily said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645366#Comment_3645366
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645367#Comment_3645367
It was very much especially in certain killers. Now you can learn again to play those killers correctly without the crutch.
Anything that really helps a character can be dismissed as a "crutch". STBFL is a good chasing perk, especially on low tier killers.
There was no need to change it.
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@ThanksForDaily said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645310#Comment_3645310
Never needed a nerf??? The perk was simply busted for a long time.
STBFL was never overpowered, the nerf was not needed.
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@C3Tooth said:
Would you prefer to go back to pre 6.1.0 patch? Because its seem that currently the game is alot harder for most killers after 6.1.0.
Perhaps it was alot easier for killers to play against
- 5sec DS that activate in end game
- DH for distance
- Circle of healing to heal in 12sec
- minus 50sec extra of Gen
- 16sec of self healing
- 3 health stage Medkits
- old BNP
- survivors get more distance on hit
- killers get no progression lost on Gen kick
- Gen tap
- slower weapon cool down
- no Shadowborne basekit...
Would you prefer to go back to pre 6.1.0 patch?
Where is this time machine?
I need it.
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Finally, Blight is balanced.
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645314#Comment_3645314
Tell that to Freddy, lol
A slap to the face after being hyped for this modifier.
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645251#Comment_3645251
Ohhh. What was the event with plants called? Did the plants affect gameplay or were they just decorations?
The Hallowed Blight.
It lasted from 19 October to 2 November 2018 and many say it was the best event we've ever had. The plants were called Visceral Cankers, and the survivors would harvest them to obtain Putrid Serum, which was used to buy the cosmetic rewards.
Killers had special hooks (Cankerous Hooks) that they used to get their Serum:
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3644969#Comment_3644969
I'm surprised someone picked Spirit since scratch marks are gone.
Same.
She got one lucky kill during the end game, and that was it.
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I haven't played much survivor, to be honest. I think Lights Out is way more fun as killer.
But on the few trials where I did play survivor I've faced Doctor, Nemesis, Alien, Spirit, Leatherface, Trapper and Skull Merchant.
Thankfully, I've yet to see Legion.
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@[Deleted User] said:
Idk the idea of this gamemode doesn't interest me. Tonight I just played regular matches, didn't bother with L.O.
I'd give it a try, friend. It is pretty fun.
Especially as killer.
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@Huge_Bush said:
They probably should have made a custom map and only allow one or two killers for this mode.
I’m just happy that they are now willing to do other modes.
Well, there is one killer you can't play :(
As for the topic, I like this mode as survivor because of the horror vibes. But playing killer is a thousand times better.
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@Gamedozer7 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3644865#Comment_3644865
I'm bringing back blendette as well its been pretty fun
Feels good to be able to use this old art again, with no Ultimate Weapon to worry about.
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The only problem I have with Lights Out is the fact that I cannot play my favorite killer.
Other than that, I'm having a lot of fun.
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My Blendette tactics are finally working again.
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@SMitchell8 said:
Could imagine Trapper being fun given its dark. I main Knight and Oni, both I think will be tricky, especially Knight with no gens as patrol targets. Think Artist will have a tricky time likewise. Just played against a Wesker who didn't use his power at all, just M1'd.
I am having a lot of fun with Knight, to be honest.
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If they extend it, then Freddy needs to be made available.
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@GentlemanFridge said:
If the killer doesn't to play 'optimally,' then it's an absolute blast.
I agree completely.
It hasn't been a day and I've already seen camping, tunneling and some survivors being toxic. But the trials where everyone plays normally are absolutely amazing.
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Yeah, it is awful that we don't get to play our main in this modifier.
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@Dwight_Fairfield said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3644554#Comment_3644554
First couple of games were kind of hard because I was having difficulty stalking in the darkness. But I've adapted. I got the hang of it. Now Michael's eating well in this mode. Especially when you have your tier 3 at 99. Its a guaranteed down.
That sounds really nice, my friend. Horror icons are a perfect pick for this mode.
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@Dwight_Fairfield said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3644449#Comment_3644449
I never even thought of this. Freddy's dream world completely clashes with it. That sucks.
I was caught completely off-guard. Freddy would've been one of the best killers for this mode, especially considering he is a horror icon.
How has it been with Myers?
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@Tsulan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3644449#Comment_3644449
They could have just used the original Freddy version for this mode.
I remember it pitch black on certain maps. So really not much of a difference.
Sadly, I don't think it would work. The engine changes are what altered the Dream World vfx in the first place, iirc, so they would run into the same problem.
It feels awful to have my main unavailable, because this mode is pretty fun. I wanted to experience it with Freddy.
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Give the Knight a try, if you can. The survivor is chilling on the gen and there is suddenly a guard there, it is awesome ;)
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3644458#Comment_3644458
I’m sorry :/ but I am glad you’re having fun 🤩
I’m sure it was not there intent to make you feel that way. I think they just had limited time to do so.
Thankfully Knight exists, so I do have a killer to play here. I really liked this mode.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3644369#Comment_3644369
TBF if that's your main I can totally understand the upset over him not being available to play.
Thank you.
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Freddy being unavailable felt like a slap to the face, but other than that this modifier is very fun.
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@Peanits said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3644356#Comment_3644356
Unfortunately it would be out of the scope for a modifier. I think we'd all love to have him be playable in Lights Out, but with modifiers only being available for a limited time, we need to be mindful of the time we spend on them since those resources could be put into updates elsewhere in the game which would be available year-round.
Well, I understand.
What makes it worse is that I liked this modifier, it is pretty fun. Not having my main available feels like I'm missing out on the best possible experience.
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If Freddy is eventually made available to play in this mode, then sure. It is actually pretty fun.
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@BlackRabies said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3644318#Comment_3644318
Freddy makes sense being disabled having the dream world affect, but I'm seeing Wesker and Pinhead are also kill switched? What's wrong with those 2?
They aren't. I just don't have their DLCs.
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3644351#Comment_3644351
Freddy is not playable in this mode?
do we know why? Technical issue/bug or licensing issue??
Nope, he isn't.
There is already a merged thread about it:
@Chocolate_Cosmos said:
Odd.




