GeneralV
GeneralV
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- GeneralV
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Thanks, friend!
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@Pulsar said:
Isn't that the bed where freddy...you know.
Probably not reportable, but damn is it ######### disgusting.
Actually, it isn't.
The room where Freddy abused Nancy and the other children was hidden, so that no one would find it. One of the reasons why Quentin thinks Freddy is innocent during the movie is because the parents of Springwood never found the room.
You can't actually go there in the game, but you can see it.
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A buff for DS is definitely not "unasked for".
There have been several requests for that to happen, ever since the perk was unnecessarily nerfed to 3 seconds. We want it back to 5 seconds, at the very least, so we can put an end to the sheer wave of tunneling we're currently seeing.
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@KateMain86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3647357#Comment_3647357
The only things I've ever really considered toxic in DBD is camping, tunneling and slugging. When I say moris are a form of BM because they are optional has to do with the means by which the killer chooses to eliminate the survivor. That is why I used the fatality in MK comparison as an example. You can end the match with a basic attack, or you can choose to rip their spine out and hold it up as a trophy. You see how the 2 different ways to end the match can be taken very differently. I know some people don't care. We just have different perspectives on this. If you're fine and never see any ill intent behind having your guts ripped out, especially after being tunneled down, then more power to you. I see it as BM. If moris were the only way killers could eliminate survivors then it would just be part of the basic mechanics of the game so you could never really consider any other intent. There are some occasions where I don't consider moris as BM. Its usually when it involves proxy camping and tunneling that I do, which unfortunately is what I see most common with them. If you're tunneling survivors, I just consider you toxic.
But here is the thing: they aren't BM. Choosing a cool animation instead of a third hook as a way to finish the game does not reflect someone's toxicity, or lack of, in any way.
The same reasoning can be applied to keys, as they are an optional way to finish a match. Instead of going through the gates, you jump inside the hatch. Sometimes an entire team did it, I myself had the achievement before they made it impossible to get. But it doesn't mean anyone was being toxic, it just means the match ended in a different manner.
Its usually when it involves proxy camping and tunneling that I do, which unfortunately is what I see most common with them. If you're tunneling survivors, I just consider you toxic.
Your complaint here has nothing to do with Moris themselves, but instead with playstyles. A toxic killer can tunnel someone out immediately without a Mori, just like a toxic survivor can tbag at every pallet without having a key. There is very little difference in the two.
But the offering itself doesn't have anything to do with toxicity. Like I said, if you assume the worst for everything that happens in a match, you'll see toxicity everywhere.
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How can I not choose the Mistress of the Dark?
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@Thusly_Boned said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3647098#Comment_3647098
Yeah, calling them toxic is an...interesting take, but everyone has their own perspective. Some of them are just fun (Ghostface's being the most notable) and can lead to some hilarious interactions. And even if the killer were being toxic, I'd rather watch a mori than watch them smack me on hook and/or nod at the camera like a dumb goober.
I mean, if you're being mori'd, you're pretty much dead anyway, so it might as well have some flair.
Once moris were limited to use only after the second hook, they lost most of their utility. Once DS was nerfed, they lost even more (occasionally survs would try to use their DS to offensively in the exit gates, and just mori-ing them instead of attempting the pickup was great, *chef's kiss* level stuff.).
At this point, the only actual use they have is against hook denial/flashlight bully squads, where just getting a downed surv to a hook can be a battle.
I agree with just making the cypress mori basekit if they want to force it to be part of the game. Or attach a BP bonus to successfully using a mori (like +100% Brutality or something).
Another idea I've had is making it so the killer can mori any survivor inside the exit gate, regardless of hook state. Or (and I know this would be problematic so I'm only half serious), allow tombstone style (i.e. regardless of hook or heath state) moris inside the gate. That would make for some crazy endgames, and really curtail exit gate teabagging.
As far as the Finisher Mori, I just thought it was too weird and disjointed from the flow of the game, and I didn't care for it.
Some of them are just fun (Ghostface's being the most notable) and can lead to some hilarious interactions.
Freddy's is my favorite, of course. I like how it is taken directly from the movie.
Overall, I agree with everything you said here. The ability to mori survivors inside the Exit Gate regardless of hook states would probably be a bit broken, but hell it would hilarious sometimes.
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Survivor queues seem to be a bit longer.
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@KateMain86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3647211#Comment_3647211
But it does reflect the opinion of many players I have played with over the past 3 years. You were speaking exclusively from your own experience and opinion about them as if there was nothing intrinsically wrong with it. The mere fact that moris are optional and by no means required to win a match makes them a form of BM. Its fine if players are doing it for a challenge or think it'll give them a better chance to win, but don't pretend like there is never any ill intent behind players using them. I've dealt with enough toxic killers over the past 3 years to know otherwise. I can tell you the many leatherface killers I've went against using the red mori and face camping before the changes weren't doing it to be sportsmanlike and without any ill intent. Like I said, if moris were built into the game as normal gameplay from the very beginning we wouldn't be talking about this.
This change would make becoming the last survivor the most avoided thing ever. I think it would change almost entirely how survivors play the game and not for the better.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3647235#Comment_3647235
I've seen enough survivors tunneled into a mori to come to a pretty clear understanding of what their intent is. Either way, this all comes down to how we each see it personally. I absolutely reject the idea that moris are not used as a form of BM by many players. Besides that, the idea of a finisher mori to end the match seems too rewarding to the killer. It would also mean killers wouldn't have to 12 hook to 4k anymore. I think it would also encourage more slugging to the last 2 survivors since the killer knows that if they down 1 and refuse to hook them they only have to find the other one to win.
So does mine. Ever since I first started playing DBD, all the way back in 2018, I've met countless players who like the Mori animations. Especially as they became increasingly more elaborate throughout the years. Oni's mori, for instance, is vastly different from Wraith's.
The mere fact that moris are optional and by no means required to win a match makes them a form of BM.
I don't follow your line of thought here.
Doing Totems is optional, not required to win. Is that also BM? Using keys? Opening Chests?
Something being optional definitely does not make them a form of bad manners. Keys are known as the equivalent to Moris, but using them doesn't automatically makes a player toxic. The complaints about keys had to do with balance, and it is the same for Moris.
A player can be very respectful and still want to use a Mori or a Key during a specific trial. A toxic player is easily able to play a match without using them. I've seen both scenarios since I first started playing.
If you assume the worst for everything that happens in a match, you'll see toxicity everywhere.
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646869#Comment_3646869
Was wondering how it looked from a survivors view, thx
Glad to help, friends!
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It is amazing, I loved it.
It is unfortunate that I cannot play my main, but other than that I have no complaints.
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3647251#Comment_3647251
Yes please! Some form of old school maps!!
Ah, it would be beautiful, my friend!
I really miss those maps.
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Yes, it would be amazing.
But we could have that as a permanent feature, client side. DBD supports people playing on the same maps with different lighting, modders actually did that back when modding was possible.
So, why not extend that to the visuals themselves?
Maybe it would put you in a disadvantage, but I would willingly pay that price. I just want to play on the maps I loved.
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@WolfyWood said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3647216#Comment_3647216
This is a downside?
Yes, it is.
I know some survivors don't like playing against Knight, but it is not fair for me to have longer queues with him because someone else dislikes his power. I hate Ghostface, but people who play him have nothing to do with my opinions. It is not fair for them to have longer queues because of that.
Sometimes you play against a character you don't like. And that is perfectly fine.
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But then players who main killers that are generally disliked would have endless queues.
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@glitchboi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3647192#Comment_3647192
I wonder what he puts in his chili's seasoning.
@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3647197#Comment_3647197
It's a family recipe so we'll never know. 😕
Its the meat.
His brother got a real good eye for prime meat.
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You aren't meant to actually escape from the killer's grasp, the wiggle mechanic exists solely for the purpose of preventing the killer from always taking you to the basement or to a strategically powerful hook (such as that one hook in Dead Dawg Saloon that no longer exists).
It needs to stay.
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I'd put Freddy above Trapper, at least.
I think his mobility gives him a small advantage here. It is barely there, but it does exist.
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@KateMain86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3647187#Comment_3647187
You're assuming the intent behind every reason why the player does it is of no ill will. If you think every time a killer moris a survivor they're doing it to say GG then I don't know what to tell you. You're speaking from your own perspective on this. It most certainly does not reflect the experience of every player out there. I know from my own experience with my friends and that of the thousands of other players I've played with that moris have not been received well by everyone. Maybe it would be different if moris were a basekit feature for killers since the beginning players would see them differently but they've always been an optional way to eliminate a survivor. You don't have to do it, so when a killer does do it I hope you can see how players could take it as a form of BM.
It most certainly does not reflect the experience of every player out there
It doesn't, but neither does yours. We have to offer our own perspectives, and they might not be true for everyone else out there, but that is what makes a debate. Otherwise, this discussion becomes pointless.
I absolutely do not see Moris as a form of BM, they are simply a more elaborate manner of eliminating a survivor from the trial. The same goes for Pyramid Head and Onryo, who can execute such kills at base-kit. Or Myers, who has two add-ons for it. We can also mention Rancor or Devour Hope.
Are all of those toxic? I really do not think so.
Negative opinions towards Moris are often associated only with balance. Together with keys, they were considered overpowered. But that is no longer the case.
And even back then, not everyone disliked them. I've even played with several survivors who had usernames requesting Moris.
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I like Corrupt Intervention and Pain Res. They help a lot.
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@KateMain86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3647107#Comment_3647107
Thats fine. But this is also why they should be optional and not a basekit mechanic in the game.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3647104#Comment_3647104
They were and I remember criticizing the old mori system back in the day too. It was beyond unfair that all the killer had to do was hook you once and then tunnel you down off the hook to get the mori. This was also in a time where there were no basekit unhook protections.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3647098#Comment_3647098
They are also optional and bad mouthing. You're not saying GG to your opponent when you do a fatality on them. You're pretty much just throwing a middle finger in their face.
They are also optional and bad mouthing. You're not saying GG to your opponent when you do a fatality on them. You're pretty much just throwing a middle finger in their face.
Nope, you are just seeing an awesome animation. Same with the current Moris.
If I am playing Mortal Kombat and my opponent finishes me with Erron Black's Six-Shooter fatality or Freddy Krueger's Welcome To My Nightmare (those two are amazing) there is absolutely no way I'm taking it as some sort of BM. Again, same with Moris.
On both games your character's brutal death is a possibility, and it should be. We're talking about a horror game and a fighting game, after all.
They aren't toxic, never have been.
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@KateMain86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3647049#Comment_3647049
I've met killer mains before who said they don't use them because they consider it toxic. Its like fatalities in Mortal Kombat. You don't have to do them but a lot of people do them to bad mouth their opponent.
Toxic? Fatalities in Mortal Kombat are awesome, they are one of the reasons why people play that game.
Moris in DBD lack brutality, but they are cool. The downside of them being nerfed is that you barely see them anymore.
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@WishIcouldmain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646810#Comment_3646810
When people say they miss the old ranking system because they’d get paired with weak and new players they could beat easily.
Nah, I miss the old Ranking system because MMR is awful.
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@xEa said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645671#Comment_3645671
I played almost exclusivly killer and it was boring as hell. It did not felt like me beeing a scary monster, it felt like me beeing a cheater. Especially true on Bubba.
I did not loose a single game as killer nore where they able to finish more then 3 gens (unless i farmed with them when they got stomped at like 5 gens).
Maybe it is the killers wish to stomp survivors without much they can do, but i for myself cant get out that this scenario much. I rather prefere some challange experience instead of this slaughterhouse easy mode.
Well, this is unfortunate, my friend. But it happens. Nothing in this game will ever be universally liked.
I loved the killer experience in Lights Out. It would be better if Freddy wasn't unplayable, but I am happy with what we got.
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@Chaosrider said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646903#Comment_3646903
Ive never seen anyone say that. And its just the same as before, just some edge case is halfed.
You can find it on some threads about Eruption or the new GE + DMS combo.
But idk, I was having a break from DBD at the time. I didn't get to see that meta in action.
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@Xernoton said:
There will not be a DBD 2 in the foreseeable future. Which is honestly good because this could very well kill the game. I'd imagine most of us would not be happy having to pay for a DBD 2 and possibly start from scratch with no characters unlocked. If everything is carried over however, then they will not make the money back that was put into creating DBD 2.
Ranked and casual mode would not work. The players who really want to win would still play the casual mode, making this whole situation even worse because the expectations for a casual mode would be for the games to be more... Well, casual.
A 2v8 would be pretty fun (I imagine). Obviously there would need to be some adjustments to such a mode (otherwise it would be very one-sided which players would enjoy at first but loathe in the long run).
Well said, friend.
Nothing to add here, other than pointing out that one of the adjustments for 2v8 would have to be the maps. Because those small maps like Dead Dawg Saloon probably would not work with that modifier.
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@ChuckingWong said:
Probably because you are camping in the first place. The only reason for the person to use their endurance to combat your toxic playstyle.
Just a guess though
Or maybe they aren't.
Rushing a hook save is one of the worst decisions you can make as a survivor, yet it happens. If you get unhooked with the killer nearby, and you aren't going to be tunneled, then you need to leave. Bodyblocking with the base-kit endurance is essentially a request for another chase, and that can easily backfire.
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@Mr_K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645691#Comment_3645691
Back in my day we were thankful to be tunneled. You young wippersnappers don't know what you're missing out on. Pallets as far as the eyes could see. Windows decorating the walls like paintings. Back when paintings were painted using paint. Not like these sheet metal plate thingies you kids are into. My grandson got me one of those and I cut my hand trying to put up. Who thought having a guillotine as a wall ornament was a good idea?
👴
Hahaha.
Do not cite the Deep Magic to me, Mr_K.
I was there when it was written.
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Other than the fact that Freddy isn't available, Lights Out is perfect.
It is good to have DBD feel like horror again.
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Thank you.
A pity we didn't get a Lunar event this time. A dragon-themed Lunar event would have been awesome.
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There is a challenge to throw / break pallets in the tome, so that could be the reason.
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@skylerbound said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646772#Comment_3646772
This has been my experience as well. Very rarely do I get a good squad which actually catches me off guard now and I have to lock in. Killer has never been easier
Some say the gen-kicking meta was easier for killers than the current one.
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Sadako has just been changed, survivors are still getting used to the new specifics of her power.
Most of them will adapt eventually.
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646208#Comment_3646208
I wouldnt say he's the weakest, but even then a weak killer nowadays is MUCH better than a weak killer say 2-3 years ago. As time goes on, killer has gotten stronger and stronger
I agree that he isn't the weakest killer in the game, but he is close. This is the weakest he has ever been.
And yet, his kill rate is higher than Huntress. It is almost the same as Hillbilly's. It is not drastically altered by hook suicides like Skull Merchant's.
I legit have no explanation for that, and I main Freddy.
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Artist is boring to play as, and especially to play against, so thankfully she isn't everybody's cup of tea.
As for Dredge, I think it is mostly due to map reliance. He is fun, but you rely completely on locker spawns, and if those spawns are bad there is nothing you can do about it.
@[Deleted User] said:
We have a bird event coming which will likely bring about some Artist players.
Why play Dredge when we have auto-Nightfall in Lights Out mode 😒
Why play Dredge when we have auto-Nightfall in Lights Out mode 😒
Why not both?
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3 days ago, in Lights Out.
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RPD is a weird one.
I really, really disliked it when it first came out. RPD was, purely and simply, a map not made for DBD and it caused a lot of frustration for both sides:
@GeneralV said:
https://us.v-cdn.net/6030815/uploads/7JGQO5U9JRKW/20210728233938-1.jpg
Why?
Why do you do this to me?
I decided to push through my dissatisfaction because of the new Tome, but I am starting to regret my decision...
Splitting it up made it a bit more tolerable, but it still isn't a map I would call fun. I don't think it needs to be deleted, but I prefer to play on other maps.
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@Deathstroke said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646236#Comment_3646236
In my matches no-one gives up but skull merchant is oppressive that she wins anyway. I don't remember ever escaping agains't her after rework she has whole map covered with drones and she can now camp every gen instead just 3.
I don't think SM is that oppressive, to be honest. She is powerful in chases, but that alone doesn't guarantee her victory.
You can escape from her but it may not be fun.
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646448#Comment_3646448
Glad you got it, I was about to DM it to you. Buy some Dream Pallets, my dear friend!
https://us.v-cdn.net/6030815/uploads/UH1AXNFK8GMR/elmstreet-1674803907998.jpg
Of course, my friend. Gotta get those add-ons for the Dream Demon:
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That was a good amount of BPs, it will help a lot.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646401#Comment_3646401
Poetic. I like it.
Thank you, my friend.
That was the magic of playing Freddy.
@HerInfernalMajesty said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646401#Comment_3646401
Utterly terrifying. 20/10
It is, isn't it?
Back when his power was unique, I'd say he was one of the scariest killers in the game. Together with Myers and Doctor.
The survivor perspective was also great: you see the grass moving, but there is no one there. All you hear is his lullaby, echoing through the killing grounds.
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"This is my world. And you can't ever leave." — Freddy Krueger
My favorite thing as killer is control. I love the idea of pulling survivors into a dangerous world where Freddy is the one who holds all the cards. I like to spread the pressure, control the map, keep people asleep as much as possible.
And when they think they escaped from the Dream...
The nightmare begins again.
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Hello, fellow 2018 player.
I think the hatch is fine as it is, no reason to remove it.
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Ah, so that is where that red crow banner is from.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646223#Comment_3646223
It will happen my friend. Your time is near! It’s happening this year! Freddy is gonna get the love and help he deserves and you deserve
@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646240#Comment_3646240
For one of them the struggle is over. Now it has to end for the other.
It will, friend. We will make it happen. From what I've seen most of the community is onboard anyway. It's only a matter of time before the weak will fear the glove again!
Thank you, my friends <3
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@xEa said:
My most wanted:
Random perks, random map, random power - all from a specfiic random version of the game. Maybe you get 2023 DBD, maybe you get 2017, you never know until it starts. That would be awesome.
This would be awesome! Excellent idea, my friend.
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I think killer is better to play in Lights Out, but I've had a lot of fun as survivor. It feels good to have this game be scary again.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646223#Comment_3646223
Don't worry, we're not leaving Freddy behind. Billy and Sadako will lend him a hand and he will emerge greater than ever, possibly with a pair of sunglasses and a one liner.
#justiceforFreddy
Maybe I'll skip the sunglasses and the one liner, because I prefer the remake. But I cannot wait for him to emerge from the depths of that nerf abyss.
I've always said Freddy and Hillbilly mains had the same struggle:
For one of them the struggle is over. Now it has to end for the other.
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@Shuma said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646208#Comment_3646208
Freddy has a 55.56% win-rate
Skull Merchant has a 65.82% win-rate
Big difference, about 10%
Yes, but keep in mind the disconnects and suicides on hook.
Survivors don't do that against Freddy. Certainly not as often as they do it with Skull Merchant.
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@I_CAME said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646208#Comment_3646208
This was basically identical to his official kill rate from Behavior's own stats. Even at top 5% MMR he was at around 60%. I doubt his kill rate is lower than this in reality.
Its me and the other five Freddy mains on the Forums absolutely carrying this killer, obviously :)
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645647#Comment_3645647
He knows what it's like down there, so the addons were a small price to pay.
Amazing art once again, @C3Tooth. You always know how to make us smile.
There will be a moment where Sadako and Hillbilly will look back at that abyss, contemplating how far they could have fallen, when suddenly a clawed glove emerges from it, and someone else escapes.
It will be glorious.





