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@Dweet_Unfairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/2178368#Comment_2178368
Besides you and Notherner lol.
But yeah. Constant brainless Spirits have started to make me hate her. I used to defend smurfette yo
Well, if his failure of a rework wasn't enough for me to drop him, then nothing is.
Edit: At least you haven't hated Spirit since her PTB. I've seen old Steam threads asking for nerfs, and it was really weird.
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"It also seems like every Freddy player just went to Spirit now."
I am not so sure about that...
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@Yords said:
Why is plague's profile picture bigger than everyone else's?
From what I've seen, 2018 members have bigger profile pictures. I could be wrong tho, it is just a guess.
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I think this is good enough:
EDIT: Ok, there is something wrong with this res, but you get the idea.
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You can play him without it, but is an extremely good perk for him.
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@Phasmamain said:
sorry stats say pig needs a nerf first. We’ll get to spirit in a year though
The stats have spoken!
And I ask: Nurse buff when?
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Matchmaking has been broken for a very long time, and I wouldn't expect a fix anytime soon if I were you.
That res tho...
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Give him his multi-stalk back. And that's it.
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Yes, it is about time we get our Old Killer back. Spread the word:
#GiveUsBackOldFreddy
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The last 3-gen Doctor I've seen was years ago, way before his rework.
And I don't think it is a problem, just a strategy.
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Well, I don't want a killer like Old Freddy. I want the legend himself!
I proudly say it:
#GiveUsBackOldFreddy
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I have one to share:
I don't think it is 100% accurate, but it was the best I could come up with.
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Sending myself to Dead Dawg Saloon by mistake.
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There wasn't one. Same with Freddy's first nerf 1 week after his release. Same with the Twins nerf from the last patch. Same with Rat Liver's nerf, which luckily never made it past the PTB.
Weird and stupid changes beyond our comprehension.
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Oh, how sad. I wasn't fast enough... :(
But it is alright, I honestly can't wait to see what our fellow Forum Members think about the game.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2176741#Comment_2176741
Fair point. Mind you at this point add ons a negligible on him regardless of rarity
Yeah, indeed they are. That is why I wouldn't mind having those offerings back. But then again, you know there is a sheer amount of things that I want back in the game.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2176623#Comment_2176623
All they really do was clog up the brown and yellow add on pools.
Let’s say I main trapper and I want bags. Good luck getting them with all of those offerings in your web
I play Freddy. Brown and yellow add-ons interests me none.
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Now that is rare! A long time ago I saw someone using a Shredded Plate.
I wish we still had those offerings.
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@Phasmamain said:
Hard to say. Having a stbfl unrelenting slinger sounds annoying as hell. Not to mention hag too
Oh well... we already plenty of annoying things in the game, what is one more?
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I may have one to share:
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Ghostface is just as frustrating as he always was.
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Overpowered? No, definitely not.
It sounds like a nice buff, to be honest. And people barely use this perk anyway.
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Very disgusting way to play, but it is not against the rules.
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Look, SWF is an unsolvable problem. DBD has the lack of information built into its core, and that is why we have perks which give the player select amounts of information, such as Bond and Alert. Using comms is a huge advantage, where it shouldn't be.
However, that doesn't mean that every single time the survivors defeat you, was because of SWF. Not every group is extremely coordinated and most of the time people are playing while talking about something else entirely, and I speak from experience.
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No, but it was possible to do that because of a glitch, some time ago.
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Honestly, if it was up to me I would just revert the entire "Real Beyond". I hate the new graphics, I don't like breakable walls and I don't like the fact that some of those map's actual issues were not addressed to begin with.
Wish I could just revert the entire thing and then adjust each map accordingly.
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Wait, you are right! It is the same scream. By the Entity, that is what I call a good Easter Egg!
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@deckyr said:
https://forum.deadbydaylight.com/en/discussion/comment/2173488#Comment_2173488
oh ######### i've never seen this before, this is so much more horror movie. they REMOVED this??? absolutely bonkers.
@DerpyPlayz said:
https://forum.deadbydaylight.com/en/discussion/comment/2173488#Comment_2173488
Wow, that looks great, I didn't know that was a thing... :(
It sure looks amazing, doesn't it? One of the treasures of the Dead by Daylight's past. Why did the devs decide that it was a good idea to remove them is beyond me.
I would love to see this in-game again.
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A perfect DBD for me? Well, it is way too long of a list to post here, but I will tell first thing I would do: I would bring back the old, slower killer animations and nerf gen speeds to compensate.
If you don't know what I am talking about:
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2173393#Comment_2173393
Imagine two or three dock tiles, or the flat area around the shack & door twice the size. Things like that
Yeah, I've seen it thanks to some old videos. It looks very interesting.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2173263#Comment_2173263
Same lol. I even fake teleported to a few of them. While walking to them to see which way they run. And seen nothing. Just to walk up to a yellow gen that had nothing there.
A very sad situation :(
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2173229#Comment_2173229
Miss that huge ass map, even as killer
Wish I had the chance of playing it myself... When I first started playing DBD (late 2018) the map had already been changed.
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Yeah, it is bugged. I saw it happen earlier today.
Wasted my Dream Projection for a gen which wasn't even being repaired ;-;
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Sluzzy is a very experienced player, and can easily beat any Rank 1 Wraiths if so desired.
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@eleventbh said:
The swamp maps are big?
Random fact: The Pale Rose used to be the biggest map of DBD. But that was a very long time ago.
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"I have yet to see a team beat an abusing Rank 1 Wraith with Tinkerer and Ruin."
I bet every single forum member can do it.
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2173134#Comment_2173134
Ohh midwich I bet you could hear gens and injured people from literally anywhere on the map lol
EDIT: BTW were the IW at full volume?
Yeah, it sure was very easy to hear injured survivors on the map. Gens? Not so much, but that is because they were not getting done to begin with.
I am not even joking, not a single gen got done.
"BTW were the IW at full volume?"
I guess so. Not that it really mattered.
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2172789#Comment_2172789
Didnt go too well xD
for the build I want someone else to do
Killer: Freddy
Addons: Jump rope and outdoor rope.
Perks: Oppresion Stridor Surveilance and 1 of your choice
Challenge done, my friend.
I decided to use a Midwich offering because it is my favourite map, hope you don't mind.
I managed to get 2 kills and 1 DC (technically 3 kills). Last guy found the hatch.
Here is the screenshot:
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2172842#Comment_2172842
I almost never use it because there's no guarantee that the gens get done.
Oh well, gens usually get done anyway.
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Ok, this is interesting, I think Nea would be joining killers and Wraith would be joining survivors.
Nea being a killer is already a fact, we are just blind to see it because she keeps blinding us with flashlights... All she need is a brutal backstory and that is it.
As for Wraith, he suffered a lot and was later transformed into a "executioner" and then tortured by the Entity. It seems to me that he never really wanted to kill, and probably hates to serve the Entity, thus fitting to be a survivor.
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Well, tunneling is a legit strategy, just regarded as "scummy" by most players. It is part of the game, always was, and always will be.
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@Kebek said:
Sprint burst is always great no matter what if you're using it properly.
Adrenaline on the other hand is extremely risky perk to use is solo que. In SWF it's extremely powerful because they can coordinate it and time gens around it.
I'd say if you were to pick only one, it's always sprint burst unless you're playing in SWF. Adrenaline is more of a meme perk in solo que as most of the time it won't do anything useful for you, it has it's moments where it's really good but those are rare.
Oh, I use Adrenaline all the time, and I play mostly solo. This perk has saved my life so many times that I cannot remove it from my build.
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Because she is perfect.
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Ok, this is actually adorable.
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An easy victory for Freddy. His P3 is the best.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2170724#Comment_2170724
I hope you weren't serious when you said his new power set doesn't fit him at all 🤣.. Sure some aspects of old freddy were true to him. But his main thing was PULLING YOU IN TO A DREAM. What movie did freddy have that ability again..?
Sure hitting you asleep now isn't perfect. But freddy would be able to teleport and slow you down with blood snares 100 %. And passive(micro sleep) is a real thing. His rendition now is truer then old freddy
I think it can be inferred that he pulled Nancy and her mother in a dream following his defeat in the remake, as neither of them were asleep at the time and he still manages to kill her.
The teleport is true to him, but he should've had this ability since his release, when mobility was just as important as it is today. As for snares, he never used them, but he does create a "river" of blood at some point during the remake.
However, it makes much more sense for him to be a mysterious demon lurking in the Dream World instead of someone who hits you asleep.
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@Canas said:
https://forum.deadbydaylight.com/en/discussion/comment/2170684#Comment_2170684
The 2nd one for sure but I was talking about his first one which turned him from the worst into one the best killers. Now that's what I call a GOOD rework.
We are talking about the same rework. His first rework was the most disappointing rework DBD has ever seen, and should be reverted.
First of all, Old Freddy was not as bad as most people say he is, I dare say a solid mid-tier if you knew how to play him. Not to mention that he was extremely fun to play as, and unique when compared to the rest of the killer roaster.
His rework completely removed the fun aspect, giving him an extremely generic power which doesn't fit Freddy at all and has caused nothing but problems and complaints.
Last but not least, lots of players mained Old Freddy and BHVR doesn't even give them a chance to use the killer they've spent time learning and mastering, which is extremely unfair.
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Freddy's rework is literally the most disappointing of them all...
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I have a very long list of changes that I would revert, starting with Freddy's rework. I miss Old Freddy, my sweet and precious Old Freddy.




