GeneralV
GeneralV
About
- Username
- GeneralV
- Joined
- Visits
- 10,623
- Last Active
Comments
-
@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2189191#Comment_2189191
LOL I'm not familiar but I can tell from your tone that it will be worth a watch.
Who would you guys say was the most warmly received killer?
Most warmly received killer? Now that is a tricky question. Honestly, I have no idea.
-
@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/2189178#Comment_2189178
Perhaps I've become a bit disillusioned with the game now, but as bad as a few things were back then, I'd honestly love to play it just a few more times. Old Billy, old Leatherface. Old Freddy of course.
Hell, even old Lery's. Before all the map visual reworks. I miss old, super blue Macmillan.
I can literally say the same, my friend, I can literally say the same.
And Old Freddy on Old Lery's is so.. perfect for me. My favourite killer and my favourite map ;)
Old Billy, Old Bubba, Blue MacMillian, Old Game which didn't have countless safe pallets.
Oh, how I want to see all of it in-game again.
-
@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2189166#Comment_2189166
So the main problem was that he was way too OP? Broken levels of OP?
https://forum.deadbydaylight.com/en/discussion/comment/2189175#Comment_2189175
Yeah it's weird how variety can spoil you in a game like this. There are something like 32 maps yet I get frustrated when I never see the indoor ones because they're such a different challenge (and I happen to like them all). And for the killers, for example, I think the Doctor is one of the coolest but after three straight games with him yesterday (one of which was incredibly tense - pressure personified) I just turned off the game for half the day. Similarly I love The Plague and only saw her probably four, five times in the first month of play. I've now seen her probably fifteen times in the last few days alone.
But Trickster, ugh. I didn't like anything about the guy in the first place - his design, theme and aesthetic made me shrug at best and annoyed me at worst - and my sweet lord, I was getting that bastard like seven out of every ten games for a while there. Just constantly hearing his chase music, constantly hearing his incessant giggling, constantly having to run from his stupid knives. Bleh. I couldn't stand it man. It was like initiation torture. But in five years I'll proudly be able to say "I came in with the Trickster. I can take anything".
I... am not sure if I have the proper words to describe that thing.
Do you like that Youtuber, Cows? He made a very good video about Legion and the Blade add-ons, if you would like to see it:
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2189179#Comment_2189179
Talk about poor design choices.
MoM was like, 4 months after Legion
I think Old MoM was much more than a mere poor design choice. That perk, that damn perk, was evil itself.
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2189163#Comment_2189163
Old instant heals. Old moris, old bnps. Old map offerings. Splinters. Old Ruin. No gen penalty when multiple Survivors worked on it. Ultra Rare perks. No Exhaustion. Exhaustion recovered while sprinting. Old old DS. Dribbling. Actual facecamping.
TRAPPER SETTING TRAPS UNDER HOOK
BASEMENT BODYBLOCKING
OLD METTLE OF MAN
"OLD METTLE OF MAN"
Why? Why did you do it?
WHY?
-
@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/2189161#Comment_2189161
I haven't really thought about it all too much, but I miss alot about 2018 DbD. If I could just take everything good from then and good from now and squish it all together, I'd be one happy man.
The nostalgia I'm experiencing right now. Damn.
Now that would be an excellent idea! And yes, nolstagia is hitting me like a truck!
I just can't believe how much I actually miss it.
-
@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2189134#Comment_2189134
I love the hamster meme.
I hear that Legion was hated to oblivion when he came out, what was the story there? And by the way did you ever have any better luck with your console? I know that the relatively poor performance had you frustrated.
Old Legion was hell on Earth, my friend. Especially with things such as Frank's Mix Tape or both Blade add-ons.
-
@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/2189131#Comment_2189131
You know, I never experienced Trickster too many times. I guess I should thank my luck for that.
But Legion... The pain I felt will never be erased.
"But Legion... The pain I felt will never be erased."
Same, my friend, same. However, as crazy as it may sound, I would deal with a hundred Old Legions in a row if it meant returning to 2018 DBD.
I miss it so much.
-
Perfect.
I still want my discount tho -
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2189133#Comment_2189133
I think you get compensation for experiencing that.
Hell yeah! I always hoped that enduring that nightmare without DCing would pay off eventually.
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2189118#Comment_2189118
I think anyone that played during the Dark Times is allowed to have a veteran's discount lol.
I first played justtttt before Clown came out, late spring of 2018.
Well, sadly I wasn't here for the Dark Times...
But I was here just in time for Old Legion and that Infinite Mending hell. Do I get a discount too?
-
Once in the store, always in the store.
-
@Soulpaw said:
https://forum.deadbydaylight.com/en/discussion/comment/2188884#Comment_2188884
A general all round build would be
-Whispears for tracking
-Endearing so you don't have to respect pallets, especially when dashing.
-Ruin for obvious reasons.
- last perk is up to you. I run devour because it's fun but for more consistency, surveillance, pop, or surge. I disagree with save the best for last because I like using charge attacks alot but otherwise, go for it.
Alright, I will make sure to try it out as soon as I can. Thank you, my friend. I appreciate the help.
-
@Soulpaw said:
https://forum.deadbydaylight.com/en/discussion/comment/2188783#Comment_2188783
Eh, decreasing her terror radius is OK but I personally don't see much difference in doing so. To be honest, the buff is more of a quality of life for whispers but it's not needed. It won't break her, won't make her strong or weak without it, its just a "oh sweet" kind of thing, other than that, it won't fix her issues.
I like the idea of her traps being active again during EGC, I'd love to bring back her end game builds again and it would probably be a more balanced buff compared to what I said.
I mostly just want tempered timer and the addon that increases time to search boxes changed just so behavior can be more confident in buffing her power and properly fix her kill stats. The usless debuff add-ons should be changed to affect her charge attack instead in my opinion, I'd love for that ability to be used more, especially in chases.
That's about it tho.
So what are you struggling with the pig at the moment?
Yeah, I actually had Whispers in my mind when I mentioned her TR, I think it would help with the ambush. And I am glad to see that we agree about her traps, I thought I was completely wrong about it but apparently that wasn't the case :)
Well, I was asking for help mostly with the discussion, because a Pig main has much more knowledge about her than a Freddy main. However, I would appreciate a build suggestion 👀
-
@OopsAllHexes said:
https://forum.deadbydaylight.com/en/discussion/comment/2188709#Comment_2188709
Of course, it's also completely possible that they don't agree with you, and possibly feel that this rework is good. You don't speak for everyone.
And no, you very clearly don't if you're doubling down on this and and thinking "uniqueness" is something that matters the most.
Actually, to play by these definitions, current Freddy is unique because of the gen teleporting, dream pallets and the snares. Slinger and those Killers with variations of Huntress powers are "unique" so... surely this is fine too, right?
And that wasn't even his biggest problem. Tied with that was the fact that he had no chase potential, which you're seemingly ignoring in favoring of doubling down on this. No way to secure hits and/or down, people run away and blow skill checks on gens and divide you around. And guess which is the best way to genrush? 3 Survivors on 3 different gens. Freddy had no teleport at the time so he couldn't divide pressure easily. Applying sleep and leaving was a worse equivalent of Deep Wound, you couldn't even run as fast as current Legion.
Freddy took a immense amount of time to even injure (or he'd just get looped for multiple gens) because of being a M1 Killer, which good Survivors love because they can run you around for a tremendous amount of time without worrying about your power while doing the tried and true tactics. I'm assuming you're also the type of person who thinks that it's the Killer's fault if they can't get hits, and the Survivor is "skilled" for always sitting in the perfect positions to prevent any kind of chance to """mindgame""" as a M1 Killer?
Also, if you weren't supposed to do that, the core thing to winning as Killer in this game, then that makes him a bad Killer, because of everything I've stated above.
"You had to keep juggling people between awake and asleep, applying pressure with you insane slowdown, committing to chases only when you were ready, take advantages of people missing Skill Checks (Overcharge was god-tier for that). You could literally make gens take forever, if you were good enough."
Yeah, see, I myself played Nightmare for quite a bit, getting his trophies/achievements on PSN on my way to getting all trophies... I did exactly this and it doesn't work against anything other than bad Survivors, because you get genrushed. This "YOU JUST HAVE TO BE GOOOOD" argument that everyone tries doesn't work because Freddy had no mobility and could not keep everyone asleep enough. Like I'm saying here, sleep was like Deep Wounds. It does nothing to stop genrush at all cuz the moment you leave, Survivors will blow the first check they see. And if you don't immediately come back and resleep them, they'll stay on the gen. And as a result, they're keeping you distracted while OTHER Survivors rush gens. Old Freddy, fundamentally, does not work. The concept behind him was terrible, this one is 100% better and can secure hits. And don't try "add-ons" and "perks", a Killer should not be reliant on either of those to not get bullied by anyone who doesn't respect his power.
Also, your playstyle is innately unhealthy for Survivors, because it encourages the 20 min Freddy games that people complain about, with Freddy not having to really outplay or think at all and just get looped for 20 mins until all the pallets are gone and the Survivors struggle to defend themselves... which is uninteractive for the Freddy, and annoying for the Survivor because their attempts to waste time would be futile no matter their skills, if your style worked against good Survivors (it doesn't).
"And no worries, my friend, you didn't insult me. Yet, we Old Freddy do deserve our killer back, as what happened was extremely unfair. And I will not lose hope, for one day I will see this again:"
Yeah, ok, so, if this doesn't convince you, I don't think I'm gonna be reading this any further. I'm frankly not interested in seeing a triple down on someone who thinks they "deserve" things, who will defend a unhealthy design no matter what anyone says and thinks it's "unfair" that it was changed... it's like I'm witnessing a cult mentality, almost. I don't want to continue this kind of argument if it's pointless.
Just in case, I'll show the video:
This video, closer to the beginning, shows the issues off, people saving and picking up Survivors in front of Freddy, and Freddy can't do anything. This only works because the team is bad at chases however. If they didn't make these big mistakes like a competent Survivor would, this wouldn't happen. And you don't need 1000 hours to loop a TRUE M1 Killer like old Freddy.
If you want videos from someone going against good Survivors with old Freddy, you can try Tru3's old videos to be reminded of the frustration, because you 100% have forgotten the pain and need to look at how Freddy was easily exploited. The devs themselves even admitted that the concept behind old Freddy was bad, BHVR said that during the showing of reworked Freddy's abilities in a stream, iirc.
I will understand if you don't wish to discuss the matter any further, but please allow me to answer one last time, then:
Yes, it is indeed possible and I don't speak for everyone. I am merely talking my own personal experience with my fellow Old Freddy mains.
No, Slinger and Trickster being so similar to Huntress is not something that I like, but that is not exactly the point here.
And no, I am not ignoring his lack of chase potential. While his first hit was extremely easy to get if the mindgames were done properly, downing a survivor was indeed a difficult task. That could have been one aspect of his power which required a buff, though I would favour mobility instead. And yes, the gen rush is a looming threat to every killer, and that is where his slowdown came into place. Thanatophobia or Old Dying Light helped a lot, as they were not tied to the Dream World. Not to mention that Ruin used to have a different effect back then. So, even if they instantly waked themselves up, there were other ways of preventing the gen rush.
I know what you've said about perks and add-ons, but it is rare to see a killer playing without them. They are a factor, and should be taken into account. And I agree that a killer should not be rely on them.
"I'm assuming you're also the type of person who thinks that it's the Killer's fault if they can't get hits, and the Survivor is "skilled" for always sitting in the perfect positions to prevent any kind of chance to """mindgame""" as a M1 Killer?"
No, I am not. You can read my comment history if you want to, but I've never said that.
As for an "unhealthy" that can be subjective. I absolutely despise fast-paced trials, so a 20 min game is often a blessing for me.
"I'm frankly not interested in seeing a triple down on someone who thinks they "deserve" things, who will defend a unhealthy design no matter what anyone says and thinks it's "unfair" that it was changed... it's like I'm witnessing a cult mentality, almost. I don't want to continue this kind of argument if it's pointless."
It is unfair that we lost something that we paid for and spent hours trying to master, at least in my opinion. You are not witnessing a cult mentality, merely an opinion of someone who really loved his old killer.
Las but not least, I have not forgotten the frustration. It is as I've said, he needed buffs, but not a full rework.
Also, here is our proof:
Old Freddy had the Christmas spirit :)
-
@Soulpaw said:
https://forum.deadbydaylight.com/en/discussion/comment/2188730#Comment_2188730
I'd be down to help!
Ah, I was hoping someone would! Thank you, my friend :)
Alright, so we agree that Combat Straps need to be base-kit, but I must admit I wasn't thinking about a full add-on pass. Thanks to Billy, I am kinda scared of those, but you are probably right about it.
And I like your suggestion of traps losing the gen requirement, but I think it should be restricted to EGC.
What do you think of her TR? Should it be reverted back to 28 metres?
-
Yeah, this community is known for its toxicity, but we do have wholesome and friendly players out there.
-
Congratulations, my friend, you deserve it :)
-
-Revert her TR back to 28 metres, as it used to be.
-Increased movement speed while crouched.
-Combat Straps base-kit
-Traps are instantly activated during the EGC
Just a few ideas, but I am certainly not the best person to comment on Pig's balance. If a Pig main out there is willing to give me a hand, I would appreciate it ;)
-
Killer: Freddy
Freddy has been my main ever since I first started playing DBD, back in 2018. There countless reasons for that, but I believe the one thing that made fall in love with him was how unique he was back then when compared to the rest of the killer roaster.
Survivor: Claudette
Claudette has a tactical advantage (the art of blending), she has an interesting backstory, and she is really pretty... A perfect survivor.
Her model update might change this, but we shall see how that goes.
-
@OopsAllHexes said:
https://forum.deadbydaylight.com/en/discussion/comment/2188132#Comment_2188132
"We"? So, you speak for every single Freddy player out there?
And yes, he was the worst killer, you definitely weren't there at the time or completely forgot how Survivors abused the 7 second sleep by fishing for skill checks AND saving right in front of him during the 7 second period... and how Freddy had absolutely no chase power. SWFs also abused him too. "Uniqueness" is the only "argument" people who want old Freddy back have, because absolutely nothing makes logical sense otherwise. This forums frequently dunked on Freddy, was excited for the rework iirc, and considered him the worst for good reason.
And now, for some reason, now we have people clamoring for old Freddy... I don't know if this is a love for pain or a love for not getting anything done. I assume it's both.
If you'd like, I can pull up Noob3 videos on old Freddy, just to show you how nobody respected his power in the slightest, how chases went with him, and how not even boosted Survivors didn't fear him.
"solid mid-tier" Implying Old Freddy is as good as current Doctor, current Legion or any mid-tier Killer? ... Why?
Freddy was frustrating for Killer because of the 7 second sleep time and how this game is focused on chasing and downing, plus how he was a M1 Killer mid-chase and how Self-Care destroyed him completely. Freddy was boring for Survivor because it was easy to loop him, how his sleep state was unhealthy because of the forced slowdown iirc...
I'm not trying to insult you, but it was completely fair, the DLC is worth spending money on now, and you don't "deserve" anything. Again, not trying to insult you, but you're coming off as extremely entitled and this post screams "blinded by nostalgia".
"We"? So, you speak for every single Freddy player out there?
Not for every single Freddy player, but I believe most Old Freddy mains would agree with me on this one.
And yes, he was the worst killer, you definitely weren't there at the time or completely forgot how Survivors abused the 7 second sleep by fishing for skill checks AND saving right in front of him during the 7 second period... and how Freddy had absolutely no chase power.
Yes, I remember that all too well. As I've said, and I can prove it if you want, I started playing DBD in 2018.
The abuse during the transition most certainly was one of his weaknesses and perhaps his biggest problem.
However, that is far from making him the worst killer at the time. As I've said, he required a lot of time and practice, but he had potential. And was much more fun to play then the current generic Freddy that we have.
You've mentioned the game's focus on chasing and downing, but you were not supposed to do that with him. You had to keep juggling people between awake and asleep, applying pressure with you insane slowdown, committing to chases only when you were ready, take advantages of people missing Skill Checks (Overcharge was god-tier for that). You could literally make gens take forever, if you were good enough.
I am not saying that he was perfect, because he wasn't. But all he required were a few buffs and QoL improvements, never a full rework.
And no worries, my friend, you didn't insult me. Yet, we Old Freddy do deserve our killer back, as what happened was extremely unfair. And I will not lose hope, for one day I will see this again:
"Pull in Dream"
-
@OopsAllHexes said:
https://forum.deadbydaylight.com/en/discussion/comment/2187949#Comment_2187949
You certainly weren't around for old Freddy AKA previously the worst Killer in the game then, same as the others who want old Freddy back.
Move on from the past, Freddy is infinitely more better this way.
Oh, we most certainly were. For example, Freddy has been my main ever since I first started playing DBD (2018), and his rework only went live in 2019.
Second, he was not the worst killer. Despite the memes, he was extremely underrated and a solid mid-tier if you knew how to play him, which is something that demanded time and practice.
What happened to us Old Freddy is extremely unfair, and we deserve to get our killer back. We don't want to be stuck with a generic and unfun version of him. He is not better this way.
-
Not the best thing DBD has ever done, but I kinda liked it.
-
Not in a good state, in my opinion. For the moment we are stuck with a watered down version of his new and generic power, together with some useless add-ons. Yes, he still is an A Tier killer, but at what cost?
The best thing to do with Freddy is to revert his rework. It is the right thing to do. Always has been.
-
Freddy x Pig is my favourite ship.
-
Same thing seems to be happening with PC.
-
@Progamer888 said:
https://forum.deadbydaylight.com/en/discussion/comment/2187112#Comment_2187112
Please no, it will create even more loose loose situation for the killer (which it's the reason ds got nerfed btw) and if you want to save someone while your injured, you deserve to be punished.
I know I shouldn't want it, but I do.
-
Yeah, I don't like it either. What I would truly like to see is its original version, which protected both survivors but could be only used once.
-
Yeah, it is a whole different world down there. And unfortunately, it is way beyond my reach, as I got sent back to Purple Ranks.
-
@ItzZane_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2185122#Comment_2185122
June 2019 til august of 2019 then i took a break and returned in december
Ah, I see. You're right, the game was better back then in terms of fun and the player experience.
I started back in late 2018, and let me tell, I would return to that version of the game if I could.
-
@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2185124#Comment_2185124
It seems in the community’s anger they killed him
They? They couldn't have. He was alive, I felt it! Noooo!
-
Yes, Black Box needs a change, but I don't think this is a very good idea. His mobility is what makes him truly strong, not to mention the buff that Old Freddy required, and replacing it with an aura-reading is not enough, especially considering how easy it is to wake up.
I love the idea of bringing Old Freddy back, or at least some of his kit, but I am not sure if an ultra rare add-on is the right way to do it. Honestly, I would do the opposite: revert his rework and turn an aspect of his current power into an add-on.
-
Rank 6 survivor and Rank 8 killer, which is actually surprising. I was expecting to be sent back to green ranks.
-
@Moundshroud said:
What I find interesting (and somewhat hopeful) is that there hasn't been an explosion of responses. That tells me I was wrong, and more people do have a sense of shame. For what it is worth, I reviewed the posts of DecisiveDwight, HaunterofShadows, and Dabihwow and found them to have LOTS of what I would consider normal, sane posts which actually discuss the hobby in the way a genuine enthusiast would. There were interesting posts about Lore, other subjects, insightful comments on playstyle and even some technique. I'm sorry to say DapperTrapper but your posts did not include much other than complaints.
I don't expect everyone to agree with me (it would be weird if they did) but I do expect people who share a hobby to have some way to connect that is more than rants, bile, and/or propaganda of one sort or another. I merely submit that we should be seeing a lot more discussions about playing the game, rather than just complaining about it.
Yeah, that truly is interesting. After reading it I expected the comments to be angry responses or something similar.
-
@RoboMojo said:
https://forum.deadbydaylight.com/en/discussion/comment/2185124#Comment_2185124
Did you just reference the prequel trilogy? Mad respect, even if you are a Freddy main. Jk, no disrespect to the ol' fredster.
I knew someone would get the reference :)
-
@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2185124#Comment_2185124
I can hear darth vadar's voice reading this. 😂
Oh, glad to see that someone got it :)
-
@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2185128#Comment_2185128
I just think it's dumb that a survivor can open a hatch in my face and I can't do (BAD WORD) to stop them.
Same, my friend, same.
-
An unique and interesting killer, healthy for the game. Except those who place 10 traps near the hook, but that is not the point here.
-
@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2184675#Comment_2184675
why was that even taken away in the first place??
I don't have even the slightest idea, but I would love to see it reintroduced.
-
Where is Old Freddy? Is he safe? Is he alright?
-
@ItzZane_ said:
When I was new the game was fun Now it's more annoying the fun For both sides ngl (Btw im not talking abt survivors tbagging & tunneling/camping)
Yeah, I am also of the opinion that the game was more fun in the past. When did you start?
-
@Sabraiz said:
https://forum.deadbydaylight.com/en/discussion/comment/2184998#Comment_2184998
It's quite obvious that he meant that if you don't deal with breakable walls, you have three more infinites existing on other maps, not just Haddonfield.
Thank you! Glad to see that someone understood what I meant.
-
@konochivu said:
https://forum.deadbydaylight.com/en/discussion/comment/2184876#Comment_2184876
Invalid argument. Perk is a perk, an old game mechanic (such as bloodlust) was used in order to counter infinite and bad game design okay. However, we don't have infinities anymore and any mediocre killer can get a hit with tier bloodlust. 1, 2. But rewarding killer for bad gameplay just because survivor looped killer perfectly is just stupid game design such as old exhaustion hatchets on huntress.
That is a terrible way of replying to someone, but I will go along with it.
We still have 1 actual infinite loop, which is obviously located on Haddonfield, and if you don't go for Breakable Walls we have 3 more. But that is not the point here.
The point is, a killer can get a hit with Bloodlust 1 or 2. Therefore there is no reason for Bloodlust 3, and therefore there is no reason to remove it because no one uses it. I doubt you have used or seen a killer using it recently.
-
One of the best matches I've ever had was on a Coldwind Map (don't remember which one), a very long ago.
I was playing as Old Freddy, and managed to kill everyone right as the last gen was about to get fully repaired. Those survivors were really good, either a SWF Team or very coordinated solos, and knew what they were doing.
Let me tell you, it felt good to turn the tide and win that one. And the best part? The survivors were good sports about it!
Such games are rare these days...
-
@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2184899#Comment_2184899
Why do we need bloodlust tier 3 in the current state of the game?
Those perks while mediocre can have synergy and are fun to use
We don't, but I don't see a reason to remove it either.
But then again, the current state of the game is not right to begin with.
-
@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2184876#Comment_2184876
Yes because that’s an optional perk. This is a game mechanic that’s always on.
As of right now all bloodlust 3 does is reward bad killers with hits they don’t deserve
An useless hit after an excessively long chase, which is never a good thing. It kinda has the same effect as one of those optional and useless perks.
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2184837#Comment_2184837
I've considered the old aura ability it could work. Another idea I've considered to do with madness but it'd be tricky to implement.
Old aura ability is a must, to be honest. It was what made him a very good tracker. As for madness, I think it should be exclusive to the Doctor.
I like your idea of keeping the pallets, but I think it should be an add-on instead of base kit.
-
@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2184668#Comment_2184668
If it’s never used then why should it be there at all?
Well, no one uses No One Left Behind, but it is there.
-
Fast-paced trials are the worst.

