GeneralV
GeneralV
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@Kharbarg said:
If I could return to the past I wouldn't return to an older version of Day by Daylight. I would return to and older version of myself playing Day by Daylight. But it is impossible.
I really miss a lot the stress, tension and terror the game used to cause to me as a new survivor and the almighty sensation I used to felt as new killer.
I keep enjoying play Dbd today but the time changed terror and power into salt XD. Nothing is forever...
As killer I would return Billy at what he used to be before the 2020 nerf.
As survivor I would return hatch as it used to be in 2016.
Fair enough, I guess we all miss that tension we got from our first trials.
However, I suppose an older version of the game could help you with that, especially considering the creepy ambience we used to have back in the day.
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2193607#Comment_2193607
We need Freddy with sunglasses in DBD.
Agreed.
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Dead Hard is that one perk that you always see it, especially when you don't want to.
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@Lord_Tony said:
when DBD gets REAL competition the devs will get off their ass and fix this
Well, I am not so sure. Maps never required a graphical rework in the first place, yet they did it... And, unfortunately, I doubt they will revert such changes, or at least try to fix it.
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@miketheratguy said:
Lery's is another of my favorite maps. I seem to favor many of the maps that others hate for some reason: Haddonfield, Hawkins, Lery's, Gideon's, Red Forest, Midwich. Then again the only ones I don't really like are Dead Dawg and the swamp.
What made Lery's so much better in the day and why is Midwich considered a bad map for both sides?
Well, I have no idea why people hate Midwich, probably because they don't like holding W to navigate through the map, but who knows?
As for Lery's, this was just my opinion, but by the Entity I loved that map! It is hard to explain why, I just really liked that eerie feeling. And I would do anything to see this again:
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2191518#Comment_2191518
I'm glad I'm not the only person who loves Midwich. SO many complaints about my favorite maps, almost always boiling down to "please disable it, it's too survivor-sided". And before anyone accuses me of being a pallet abuser, I SUCK at Midwich, lol. I just love the style and atmosphere.
To me it feels like the mist and spooky ambiance has gone down even in just the couple of months that I played the game. Maps feel way too clear, just urban areas and not part of some ethereal realm. I would jack up the mist by at least 25 percent and darken the maps by at least 10-20. Then again I think a lot of people play with their brightness turned really high for tactical advantages, everyone says that Coldwind is now too blindingly bright and that is absolutely not the case for me (not that I don't wish that we still had some night maps on Coldwind).
If that is the case, my friend, then I am positive you would've loved how maps looked back in the day. The creepy ambience / atmosphere was actually a thing, even better than Midwich if I do say so myself.
For a very long time, Old Lery's was my favourite map. I loved it to death, both as survivor and killer... until the rework ruined it for me. Now Midwich, together with Mother's Dwelling, is one of the few maps which can provide a similar experience that Old Lery's provided, at least in my opinion.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2194718#Comment_2194718
https://forum.deadbydaylight.com/en/discussion/comment/2194738#Comment_2194738
that's... not the reason. it's got nothing to do with his strength. like, it's not a "swf bullied me" memory but a genuine awful memory associated with the character.
Yes, I believe you've mentioned this on another thread. And I am sorry you had to go through that experience, whatever it was.
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For some weird reason, pre-dropping pallets and holding w seems to be meta nowadays.
It is disappointing, to be honest.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2194675#Comment_2194675
Yeah, MoM is a very scary perk to buff/rework because of how oppressive it could become. I feel like I did a decent job though. And yes, Flip-Flop and Buckle Up really need some buffs.
Indeed, we all know just how broken this perk can be, but I really like your idea.
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2194026#Comment_2194026
I get that, i used to hate playing Ghostface. It was the worst, but after playing him for a while and going up against him some more I've gotten used to him
To be honest, I also hate Ghostface. He has been the bane of my existence ever since his PTB, and he was literally the worst killer back then.
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I am a little bit scared of touching MoM because of some bad memories...
However, those perks need some buffs. And I like your ideas.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2194124#Comment_2194124
If they can´t fix a bug, it becomes a feature.
Facts.
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Ok, maybe Ruin + Tinkerer needs some sort of change. This combo was okay with Old Ruin, but now it gets a little oppressive from time to time.
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This will sound weird, but DBD is my favourite game to destress with. Whenever I am having a bad day, I know this game will somehow find a way to help me. It always do.
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I think BT should be reverted back to its original version, which protected both survivors but could only be used once.
I know I shouldn't want this... but I do.
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@[Deleted User] said:
I would not go back a single day. In my opinion, the game has been only getting better. Better balance, more killers, gameplay and visual improvements.
Things like the original DS and anal beads Spirit are not remembered fondly by me.
@Gwinty said:
Honestly I like the current version of the game the most.
The Coldwind Rework was nice, as I like it that not all maps are dark. Bright places can have a scary feeling too and Tompson House had so many details that I just love it. The changes to Demogorgon made him a viable killer, the last changes to Clown make him interesting and not a joke anymore. Wraith is now a thread and the current Rift has some neet rewards.
And while I would love a chance to play the old Hillbilly with his dumb add-ones and I dislike the Auto Heaven rework overall the current version of the game is fine. Of course it can improve, as always: Change perk XYZ, give us more events, change Meyers and so on. But overall, I like it.
Oh and the Trickster intro has a pretty good beat.
@TripleSteal said:
Here since release.
Even though I don't agree with certain changes, for me the best overall state of DbD is the current one. I wouldn't want to have this game reverted to any of the previous versions.
That is surprising. With the way I feel about the current state of the game, I wasn't expecting anyone to actually like it. But hey, to each their own. And I suppose I understand your point here, if I look at it balance-wise and balance-wise only.
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@Phasmamain said:
I’d go back to around cursed legacy or stranger things. Both fun chapters and that was about the time I really got into the game.
Breakable walls weren’t a thing and the maps were fairly balanced.
There was always a new map to look forward too and the new perks were usually pretty decent.
We all have some fond memories from the time we started playing, don't we?
And I kinda like your choice here. It may not be old enough for me, but nevertheless it was a good time to play DBD.
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@Pukenplag said:
The patch that was active in December 2016 when I joined (neverthless, I know the game since May 2016). Reasons:
1. The game was truly scary. No, not because I was new. Even now, when I look at old footage, I get chills. The fog must return to all of the maps.
2. No Dead Hard. Periodt.
3. Christmas bug (Equiping survivor perks as the killer and vice versa, stacking perks, changing powers)
4. A far less toxic community. A far less devided community. This game taught me a lesson, never make any asymmetrical game in my life. If I do it, each side will have its mains, that will hate the other. Really wish we were less separated and viewed things objectively.
December of 2016 it is. The game truly felt different back then, and I would be lying if I said I wouldn't like to give it a shot.
No Freddy = sadness for me, tho.
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/2193616#Comment_2193616
I wish you would've been there, just by seeing how nice you are here I coule tell that you would've had a blast in that event.
But hey you were there during the winter event, that one was also a great event, I too miss the music.
Ah, that is really sweet, thank you my friend <3
And I am really grateful for being here during Winter Solstice. That menu music alone was so good that it gave me chills. I remember being greeted by that Winter theme together with Freddy's laugh.
Good memories, my friend. Good memories.
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@Ryan489x said:
One of the things I would like back is the ability to switch between survivor and killer without having to back all they way out to the main menu.
you used to be able to do that. I understand that at that point the killer was the game but it honestly felt better then having to back out of a selection screen just to go right back into the same one just for the other side.
Ah yes, I remember that. It made things a little bit easier, and I wouldn't mind having it back.
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@Shrek said:
Yes, because I miss the old maps.
Same, my friend. Same.
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2193863#Comment_2193863
I may actually just launch a crusade to become the famous "friendly killer" who doesn't actually kill anyone, lol.
This sounds like a very good idea. And if I see you in the Fog during your crusade, I will make sure to meme around and be as friendly as possible. You know, just have some fun :)
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2193847#Comment_2193847
I knew Freddy had a weakness! All along he just needed someone to be nice!
Indeed! After dealing with so much toxicity, we just want some wholesome moments. All of us need it from time to time.
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This thread is so wholesome that I don't even have words to describe it. If I keep on reading it, I think my Old Freddy main's heart will actually melt.
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@SirCracken said:
I'm going to hold off splurging all of my thoughts into an essay because this topic gets me really excited. I'll definitely write an extensive post about this at some point.
But anyway, I've actually had the chance to return to an earlier version of dbd via a cracked download. I chose version 1.3.1 and hopped into a KYF with a buddy. Let me tell you; it was an entirely different game:
- Different bloodweb UI
- Different attack animations and unique camera movement for killers
- Spooky map ambience is actually a thing!
- Absolutely busted add-on and perk combos for both sides
- Michael's POV didn't have his knife in this weird position above his head when in Evil Tier 3 (IMPORTANT!)
- Old hook and pickup times
I could go on for hours comparing everything that has changed. But to finally answer your question I want to go back to the date that I first started playing dbd. Around 2017. Returning to ignorance as well, as if I had never played the game. It was so much more fun back then. Back when everyone was still learning how the game worked and was playing for the thrills and scares more than anything.
I'm going to stop now so I can begin writing my essay.
Ah, my friend. This topic gets me excited as well, and if you want to write your essay here I would be more than happy to read it.
As for your answer, I understand your point and I agree with it. From the spooky maps to the old hook and pickup times; all of them good things which current DBD does not have.
And I also would like to return to 2017, specifically for Freddy's release. That was when he was in his best state, and I would like nothing more than to see my favourite killer shine.
Glad to see that you've liked my post, and thank you for your answer :)
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2193825#Comment_2193825
Ah yes, the nerf that only really fixed one angle and completely forgot about the other. And then the wall came in to add salt to the wound.
That one. You see, I most certainly wouldn't mind having to deal with those god-tier windows again. If that is the price to get a better experience and my old main back than so be it.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2193640#Comment_2193640
Before the nerf that weakened the god windows. I think it was early 2020? That's when people gave up on trying to play well because they didn't have gigantic safety nets to fal back on.
Ah yes, I know which Patch you are talking about. I remember being excited at the time because I wouldn't have to deal with THAT one window on Ironworks of Misery.
If only I knew...
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2193607#Comment_2193607
The one true answer to this thread. He and Quentin have their own little sadness corner, where even Myers and his wardrobe of two gazes pitifully upon them. (Or maybe he's just stalking them.)
They really need to try and negotiate something. Freddy is Freddy. He deserves more than this.
Precisely. I have been waiting for over 2 years for Freddy to get a cosmetic, they can't ignore my babe like that!
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@MadLordJack said:
I would rather return to a previous state of player mentality. Killer used to be easier because survivors didn't hold W and genrush, even though they had far more resources to use. The game was balanced around removing those resources and, when you go agaisnt teams that are playing like in the old days, it actually is a contest of skill.
A different state of player mentality? That is complicated, although I do understand your point. Holding w was somewhat of a rare sight back in the day, and the gen rush was not as sinister as it currently is.
I know it is hard to answer that, but does any specific version comes to mind? 2018, perhaps?
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/2193601#Comment_2193601
Yeah that event, everything was great in that event just like you mentioned, from good player experience, really nice players from both sides, good event, everything anyone could ask for.
But yeah, that is what I would revert dbd if I had the option.
Indeed! Sadly, I wasn't here for this event, as I've started playing during Winter Solstice, but I have seen plenty of videos about it!
I am sure you had a lot of fun at the time. If only it was possible to return, I would've loved to embark on a journey through the Scorching Summer BBQ with you.
P.S: That menu music tho, so damn good!
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Freddy.
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@[Deleted User] said:
back to silent hill
great chapter addition
hillbilly wasn't changed yet, that was the mid chapter incoming. dbd should have stayed in 4.0.0 patch forever with a few changes like struggle change.
Well, that is not old enough in my opinion, but I understand why you've chosen this version. Silent Hill was indeed a great chapter, and things were a little bit better than they currently are.
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@OldHunterLight said:
I would go back to the bbq event, that is when the game was extremely fun for me, what update it was..... I'm not even sure tbh.
Scorching Summer BBQ, right? That would be Patch 2.1.1, if I am not mistaken.
An excellent choice, if I do say so myself. You get a good player experience in general and a nice event... it doesn't get much better than this.
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@Kate_Main_01 said:
I'm going to be the outlier here and say that I actually wouldn't go back! I started playing in late 2018 and was active up until a recent hiatus for about 7 months (unrelated to the game). I'm back now and I have honestly never had as much fun with the game as I am having now as a solo player.
Now I'm very rusty and I lose more matches than I win (though statistically that is usually the case for Survivors, especially in 2020 where for red ranks it was shockingly low to have any escapes) but I just feel like there is an uptick in balance to the game. Killers feel oppressive and challenging but not impossible to counter (save for a few, and again I'm rusty), Survivors feel disadvantaged without wits and cooperation, it honestly feels so differently from how it was right before I left.
Maybe this is just from personal optimism but I can't wait to see what the future for DbD holds and where we are in another few chapters! 😄I think that some features will be even further polished and that we could have some exciting new Killers/Survivors, maps, improvements, etc.
Thanks for the fun post, GeneralV!
"I started playing in late 2018"
It is always nice to meet a fellow 2018 gamer!
And honestly, I am quite surprised. I am also a solo player, most of the time at least, and would do anything to go back to the past. But I suppose I understand your point here, especially when it comes to balance.
I have not forgotten the infinite loops and Old DS from back in the day, and how broken those things were. However, playing against such things again is a sacrifice I am more than willing to make. Still, it is good to meet someone who is enjoying the current state of the game.
Thanks for answering my question, Kate_Main_01, I appreciate it.
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"Her claws are just Freddy's gloves, making him a little less unique."
Well, I don't mind that at all ;)
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@ItzZane_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2193419#Comment_2193419
The bloodweb currently is kind of grindy tbh It shouldn't need a FULL rework I have an idea which is: When you prestige a character the perk is ALWAYS available to all the survivors for example Let's say I have plague P1 Corrupt will be available to all of the killers and when you get her to P2 infectious is also available to all killers same with P3
Well... I guess I wouldn't mind such change.
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@ItzZane_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2193397#Comment_2193397
Things I want back/to come into DBD:
How the old maps looked
Old events
Old billy
Old Freddy (He could teleport out of ANYTHING like gens pallets hooks etc.)
Spirit rework
Myers addon pass
Hag addon pass
Old sabo (I miss that tbh Sure it took a while but it was fun for me at least)
Legion addon pass (With a rework)
Key nerf (I know that's coming but we don't know when)
Haddofield rework
Bloodweb rework
NOED rework (Throw in the token system there)
Dead Hard nerf (Make it so you can only avoid basic attacks and not the special ones)
That's pretty much what I want in DBD If they do all of the stuff I mentioned Everyone would be happy :D
A very reasonable list, especially Old Freddy of course. I think I agree with pretty much everything, except 1 thing, which is the Bloodweb rework. It might be an unpopular opinion here, but I think the Bloodweb is fine as it is.
But other than that, great list.
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@Pepsidot said:
To be honest so much stuff has changed throughout DBD's life I can't pinpoint an exact patch I'd want to return to in terms of the games balance, besides for nostalgic reasons.
But I do kind of wish the game could be reverted back to pre-crossplatform. I always used to see the same faces... people who have been playing like me for years. I used to recognize people's steam usernames and have a silly chat before the game started.
But now I hardly ever see the same players and it's even rarer to see the older players I used to see a lot. I also used to play against streamers a lot before crossplatform - it was a lot of fun seeing their perspective of the game afterwards. Nowadays half the players I play with I can't even interact with in post or after game chat. No one is familiar. Makes me sad.
Oh, I see. Well, if you would like to return to pre-crossplatform there are countless options of versions and patches, but I understand your point.
Back when I started it was not unusual for me to run into some familiar faces from time to time. And funny fact: a few days ago I played against a killer who I met back in the day, and we recognised each other. It was a very fun experience.
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@ItzZane_ said:
https://forum.deadbydaylight.com/en/discussion/250253/a-question-about-the-games-past-and-present
I'd go back when curtain call was the latest chapter, Because after that we had 4 events that were ACTUAL events and not a cash-grab
And the look of the game back then, The maps were dark but you could actually see the survivors and killer and they were not just invisible like autohaven the game and macmillan now are really dark i cannot see anything while playing both killer and survivor
And the events god the blight one was beautiful same with all of them obviously but the blight one was the best, Hopefully they come back
They can bring the fog back in the game and make them a bit brighter and make the blue tint come back into macmillan and reduce the amount of pallets in the game too
The events can come back too If BHVR wasn't so greedy..
I can go on and say what i want the devs to do But i feel like this is too much lol
-Your local feng main (That isn't toxic :D)
A very good choice indeed, and I agree with what you've said, especially regarding maps.
You are also correct about events, but I believe Moonrise (early 2019) was also a very good one.
EDIT: A Feng main who isn't toxic? Now that is rare!
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This sounds nice, I shall join.
I bet the survivors are going to be Leon and Claire, with Nemesis as the killer.
If I am wrong I will play the killer I hate most, Ghostface, twice.
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Ah, this thread brings me some sweet sweet memories from when I first started playing DBD.
Back then I only had Freddy's DLC, so it was just his Teachables and the perks which are available to everyone. The NOED + Blood Warden combo saved me countless of times.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2193348#Comment_2193348
Good one. What’s spirit’s favourite perk?
https://us.v-cdn.net/6030815/uploads/M902FPNLTR7O/ac16eec0-bdd9-429d-a26d-c43bd55ddebd.jpeg
Oh, nice one! What about Wraith's favourite perk?
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@Weederick said:
https://forum.deadbydaylight.com/en/discussion/comment/2193300#Comment_2193300
Some bugs were pretty funny and there were so many of them, that you couldn't tell whats a bug and whats dbd. I had the scariest moment during buggy games, where you loaded in as a survivor into a completely dark world. No lighting, you could barely see anything and then you see the red light from the killer coming closer. You dont know where you are, you couldnt see pallets or windows, you could just run in the dark while a red light was coming closer. From the killers POV, there were survivors joining your ongoing match. A 5th, 6th, 7th survivor would load in, sometimes you find them and kill them, but the game would always crash.
In retrospect those bugs were funny, when you forget about the wasted time. When you got stuck in the hill...again.
But my favorite version was 1.0.4 when they removed some infinites. That was the first time survivors played with pallets and other windows. Seeing how palletlooping slowly developed and spread through the small playerbase until it became common knowledge.
So, 1.0.4 it is. Damn, this sounds really old, but I think I can imagine how things were back then.
And yes, I've seen some interesting bugs, such as a trial with 5 survivors and no killer.
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@gibblywibblywoo said:
DBD hit its absolute peak in 2019, most balanced/fun time in its history imo. All downhill since then. I'd return to that version if I could.
Agreed. With the exception of Freddy's failure of a rework, 2019 DBD provided a good player experience.
Do you have any specific versions in mind or just 2019 in general?
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@Phasmamain said:
What’s bill’s favourite film?
https://us.v-cdn.net/6030815/uploads/TUDZGQOPDS13/f8fd08f4-307e-48b3-852f-b92fb609295a.jpeg
Interesting, but what is Freddy's favourite movie, other than his own?
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2191418#Comment_2191418
A new spoopy map could help with that. You better have a map resident evil.
Indeed it could, but I don't think it will be enough.
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@VexTheHex said:
As someone who likely played this character before any of you even played DBD, Hag has become an abomination. She has only been buffed for years now whether direct or indirect. Seeing so many Hags still play like she is some F tier killer that needs to proxy camp and tunnel makes me cringe hard as hell.
I actually limit myself when I play her (and don't use Rusty or MYC typically) cause she is easy wins in 95% of the matches. And the thing is, she isn't even that difficult to play or use. People just have to play differently (don't chase like some guard dog) and soon enough you'll snowball.
December of 2016, I presume.
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Well, people called Trickster on release OP. People called Freddy on release OP. People called Hillbilly OP.
Honestly, people calling current Doctor Op does not surprise me.
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@Weederick said:
There were some hilarious bugs in the past. Balance wise i would never return, this game is going upwards overall.
I'd like to return to the christmas bug, where myers mask was floating around without a body. Nurses held chainsaws and went invisible during the sprint. Everyone borrowed billys chainsaw and did ridiculous stuff, even survivors. We had killers using bond and survivors 4 sprint bursts in a row. That was a crazy time.
The other thing i would love to play again, is old billy. Flickbilly. Spacebilly. Arrowkeybilly. Shooting into space from the harvester and other ramps. Then flicking onto survivors at the end of the sprint like oni. That was peak fun in all of dbd for me till this day
So, you would like to go back to the past in order to see bugs? That is a surprise to be sure, but a welcome one. What version exactly would that be?
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/2193013#Comment_2193013
If i'd consider what's overall the best, i might reconsider.
But my choice there was completely personal.
As it should be, my friend.
For example, the version I would like to return to has Old Legion, and I sure you remember how that... thing was. It is far from being the overall best version of DBD. But nolstagia, my friend... Ah, nostalgia is way too strong.
Of course I have some other options, but 2.4.0 is special to me.




