GeneralV
GeneralV
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- GeneralV
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2243999#Comment_2243999
It is about the streamers. It is good that you don't know lol.
I see. I only watch 1 DBD Streamer, so if it is not related to him than I am oblivious to the problem.
Thanks for the help!
Edit: I just saw what happened. I was expecting drama, but not that.
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"Not a thing"
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@MeltingPenguins said:
Mate, I dunno what you are trying to say, if you are snarky or anything, but I and everyone I know who plays on low and medium can literally NOT play on those maps because you might as well turn off your screen
I am sorry, I expressed myself poorly. What I am trying to say is revert the damn Realm Beyond, something which destroyed everything we loved without addressing actual issues.
Am I correct in assuming that you never had a problem with the map's old version?
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To be honest, I don't even know what are you talking about.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2243964#Comment_2243964
Well, if rank is going to be based on the invisible MMR system, knowing someones rank is super irrelevant as it'll only tell you how much bp they're going to be rewarded on the 13th lol.
Yeah, can't argue with that.
But hey, it is nice to know how many BP they will get. What if they get more than me? 👀
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2243950#Comment_2243950
I thought more like changing the ranks where the perks show to be their portrait instead.
Oh, I see. I would rather "embrace tradition", to be honest, but it doesn't sound like a bad suggestion.
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/2243941#Comment_2243941
yep stealth freddy was entertaining
It sure was! Just like Peek-a-Boo Myers, but better. Not to mention that Dream Demon locked on through walls, so with this build you could easily surprise both awake and asleep survivors.
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Something like this?
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@humanbeing1704 said:
anyone remember going against red paintbrush monitor and abuse Freddy's? those were pretty intense games
Remember that on Old Lery's? Scariest thing you would come across.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2243881#Comment_2243881
I will say with add ons wraith was much better but without Freddy was slightly better imo
Yeah, Wraith with add-ons was better. Unless we consider Freddy on release with add-ons.
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I have a better idea. One that I like to call "embrace tradition"
Allow me to explain:
Done.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2243795#Comment_2243795
Yes, and Wraith was a bad Killer for it. Freddy was just worse.
I fail to see how. Everything Wraith could do, Freddy could do better. Especially hit and run.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2243856#Comment_2243856
I don't really remember my first match as Modern Freddy, but I do remember my final match as Old Freddy.
It was on Suffocation Pit, I pulled out all the stops (mori, really good perks), and I destroyed the survivors. I think I had more fun in that one match than all my games as Modern Freddy combined.
A fitting end, I would say. Unfortunately, I don't remember my final match as him. I hope it was a good one.
My first match as modern Freddy was on Old Lery's, my favourite map by the way. Got 3 kills and 1 DC. A victory, but it didn't feel like one.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2243690#Comment_2243690
Well, I know some people such as GeneralV knew the rework would be a bad idea.
Yeah, I was never supportive of the rework. I remember my first match with his new power, and everything felt wrong.
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@humanbeing1704 said:
Completely agree with this post Freddy is genuinely boring to play now and I miss old Freddy
https://us.v-cdn.net/6030815/uploads/16OT1AYPOIR9/6b4c6535-4465-417f-b2c4-a1c97abe8712.png
We all do, my friend. We all do.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2243825#Comment_2243825
Tbf at that time clown litter slowed himself down throwing bottles and didn’t have the antidote and had a 5 second reload so I’d say he was competing for worst.
Not to mention wraith and trapper
There was also Legion and Old Bubba.
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@DbD_Enjoyer said:
https://forum.deadbydaylight.com/en/discussion/254798/how-do-people-enjoy-this-game-anymore
I've played over 3000 hours of Killer ONLY. Profile comments and SALT on the end game chat is what keeps me playing this game, they are so satisfying!
Your name is so perfect for this discussion...
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2243808#Comment_2243808
I’ll definitely agree old Freddy was weak but what made him better than new Freddy imo is originality. New Freddy is just a bunch of toned down killer powers put together while old Freddy was a faithful recreation of the way 2010 Freddy was portrayed (whether you like that version of Freddy or not is a different discussion)
Precisely. And I don't think he was the weakest, to be honest. Even Otz said so.
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@TMCalypso said:
https://forum.deadbydaylight.com/en/discussion/comment/2243737#Comment_2243737
Pretty much this. Old Freddy was the weakest killer in the game. He couldn't even basic attack unless you were asleep. Playing as or against him was a joke at best. It was easier to win against him than a console nurse...to the point it was a guaranteed free victory. Just my personal opinion...but I feel as though the only ones who actually want old Freddy back are survivor mains as he was incapable of hook camping....or having much pressure at the end of the game.
That being said....I say please everyone and get the license for Robert Englund's Freddy and instead of making him a cosmetic...make him another killer with old Freddy's power. Either that or make a new original killer with this power....and maybe a free one since all the work has already been done to make it. (Just rename the old add-ons.)
I would rather the opposite, to be honest. Robert Englund's Freddy can stay with the current power and Jackie's Freddy gets the old one. Not just because I like the remake, but because it actually makes more sense from a lore perspective.
In the original movies, it was not unusual for Freddy to do a few tricks with blood, not to mention that micro-sleep is a thing. While in the remake, it can be inferred that Freddy pulled Nancy and her mom into the Dream World.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2243792#Comment_2243792
Still doesn’t mean he had much gen pressure back then. Freddy didn’t need to patrol gens faster since he slowed down the repairing of them anyway through action speed and forcing failed skill checks
Indeed! Reasons why Thanatophobia and Overhcarge were very good on him!
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2243775#Comment_2243775
Wraith had the basekit ability of going from gen to gen faster.
Ah yes, mobility. That is why I've suggested an improved version with Old Freddy with Dream Projection. That would make him perfect.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2243771#Comment_2243771
What I’d do is make it so that if you spend more than 30 seconds in the dream world the action penalty goes up from 40% to 60%.
This encourages waking up early and not trying to power through heals or gens while asleep
Very well. I will change it.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2243756#Comment_2243756
Ghostface can potentially end a chase before it goes on for a while.
Also, I should clarify. That makes him a bad OLD Wraith.
Not so sure about this one. Old Wraith had nothing against gens, unlike Freddy. Old Wraith required an add-on for aura reading, unlike Freddy.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2243734#Comment_2243734
I like those add ons a lot! Swing chains might be a bit too strong though but otherwise they all seem great and worth running unlike his current set
Thank you, my friend! I am happy to see that you've liked it, I was trying to make them as useful as possible.
Swing Chains is a bit too strong, you say? Should its value be reduced?
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2243743#Comment_2243743
That kinda just makes him a bad Wraith/Ghostface from my POV.
To each their own, my friend. If that is your opinion, it is alright.
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@TAG said:
"Old Freddy used to be...very strong within it which gave him his identity that he has now lost"
I remember Old Freddy having zero power in a chase.
Not every killer has to have one. Also, you were not supposed to chase with him that often. You had to know when to commit to chase, and only do so when you were ready.
Hit and run tactics while juggling the survivor between awake and asleep was a better approach.
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Well said, my friend. Well said.
As @QwQw said, the only thing Freddy required were a few QoL improvements, never a full rework. I completely agree with you and @glitchboi when it comes to Dream Projection, for that is a very interesting mechanic. Not to mention one of the buffs which Old Freddy required.
It warms my heart to see this love for my old main. It is about time we get our killer back.
Also, thanks for the compliment about my concept! I am happy to see that you liked it. If you want to add it to your post, here it is:
Power: Dream Demon
Pull survivors into the Dream World
-Survivors who are awake do not see The Nightmare.
-Once targeted by The Nightmare’s power, survivors enter the Dream Transition for 7 seconds.
-The Nightmare’s Movement Speed Penalty for putting a survivor into the Dream Transition lasts for 1 second.
-During the Dream Transition Survivors can see The Nightmare intermittently and they suffer from the Incapacitated status effect.
-When the Dream Transition Lapse, the Survivor is pulled into the Dream World.
Once in the Dream World:
-Survivor’s auras are revealed to The Nightmare when they are outside of his terror radius.
-Survivors suffer an action speed penalty of 40%.
-To exit the Dream World, Survivors can find non-sleeping Survivors to perform a wake up action.
-Failed Generator Skill Checks can also wake up.
-Hooked Survivors wake up.
Special Ability: Dream Projection
-Teleport to a Generator in view. Releasing the button early will cancel the action.
-Survivors cannot interact with the targeted Generator.
-For each Survivor in the Dream World, the cool-down of using Dream Projection is reduced by stack-able 20%.
“You have nothing to worry about. This won’t hurt one… little… bit.” -Freddy Krueger
I also have add-ons, if you would like to see it:
Wool Shirt:
-Slightly decreases Skill Check chances in the Dream World.
Sheep Block:
Slightly reduces Dream Transition time.
-Time to fall asleep is reduced by 0.5 seconds.
Kid’s Drawing:
Slightly increases Dream Demon range.
Garden Rake:
Slightly increases Movement speed while casting Dream Demon.
Prototype Claws:
Moderately increases Movement speed after successfully putting a Survivor into the Dream Transition.
Outdoor Rope:
While Survivors are in the Dream World:
Applies a moderate (-6%) Action Speed penalty to Repair, Healing, and Sabotage actions.
Nancy’s Sketch:
Moderately increases Dream Demon range
Green Dress:
Considerably decreases Skill Check chances in the Dream World.
Slightly decreases Dream Projection cool-down for each sleeping Survivor.
Cat Block:
Moderately reduces Dream Transition time.
-Time to fall asleep is reduced by 1 second.
Unicorn Block:
Considerably reduces Dream Transition time.
-Time to fall asleep is reduced by 1.5 seconds.
Swing Chains:
Survivors suffer from an increased Action Speed penalty of 60% after 30 seconds in the Dream World
Survivors only see glimpses of The Nightmare during the Dream Transition.
Nancy’s Masterpiece:
Tremendously increases Dream Demon range.
Jump Rope:
Tremendously decreases Survivors' Action speed when in the Dream World.
Blue Dress:
Moderately decreases Skill Check chances in the Dream World.
Moderately decreases Dream Projection cool-down for each sleeping Survivor.
“I had to keep you awake long enough so when you finally slept… you would never wake up again” -Freddy Krueger
Pill Bottle:
Survivors do not see The Nightmare during the Dream Transition.
Paint Thinner:
Tremendously increases Movement speed after successfully pulling a Survivor into the Dream Transition.
Class Photo:
-When a Survivor is pulled into the Dream Transition, all other Survivors' Auras are revealed to The Nightmare for the duration of the Dream Transition.
-Tremendously increases Dream Transition time.
Time to fall asleep is increased by 2 seconds.
“Z” Block:
Tremendously reduces Dream Transition time.
-Time to fall asleep reduced by 2 seconds.
Red Paint Brush:
-Tremendously decreases The Nightmare's Terror Radius.
-Tremendously reduces Dream Transition time.
Time to fall asleep is reduced by 2 seconds.
-Survivors suffer from a Hindered penalty during the Dream Transition
“Don’t be afraid. I can make it the way it was... Just the way you liked it” -Freddy Krueger
Black Box:
-Broken pallets are replaced by Dream Pallets
-Non-sleeping survivors cannot see or interact with Dream Pallets
“I can sleep… I just don’t want to” -Dean Russell
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2243457#Comment_2243457
I do prefer the old lighting, I think it being darker makes more sense and in general looks better, but it's the entire game that is brighter, not just the swamp.
so I just don't wanna say the swamp is bad because it's brighter, when that's the entire game. you know?
and just to be clear, I like the old lighting more, but I don't think the current lighting is an issue. just less good.
Yeah, I get what you mean.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2243479#Comment_2243479
Cant share more details here, but if you want to know how message me on discord:
shro0mpy#2299
Aight.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2243469#Comment_2243469
You know its possible right?
Wait, what?
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@Mr_K said:
Not only that, sometimes a survivor breathing audio will play. I know it's not a survivor because Whispers is off.
Speaking of Whispers. Did you know Whispers was quieter before the Devs decided to "help" killers by adding a ding and making it louder? They removed the ding due to backlash but the volume remained.
Old Ironworks, Old UI, even a little bit of Fog... I want to play this game.
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I have no idea, my main breathes the quietest out of all the Killers.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2243434#Comment_2243434
I guess we'll have to agree to disagree... I don't see an issue with the current lighting. besides being a bit brighter than it used to be.
So much fog... this game was already silent hill before we even got the silent hill chapter. XD
I always pictured in my head the fog dissipating and the trial appears. which is why there's almost no fog unless you use an offering. but yeah, a bit more fog would be good
Well, I prefer the old lighting. But as they say, to each their own :)
That is why we should, somehow, be able to choose between old and new maps. That would be nice.
As for the Fog, I ma glad we agree that we need more.
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@Altarf said:
https://forum.deadbydaylight.com/en/discussion/comment/2243442#Comment_2243442
The problem with Billy wasn't the charge time add-ons, it was the charge time add-ons STACKED. Only then was it overpowered.
Precisely. As I've said, it can be debatable. However, we all agree that the overheat mechanic is nothing more than bad design.
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Billy's overheat mechanic has to go. Reduce it to atoms for all I care.
Nerfing the most balanced killer we had was one of the worst decisions I've ever seen. The only "OP" thing about Old Hillbilly was insta-saw, and even that can be debatable.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2243321#Comment_2243321
what's weird about the lighting?
I don't see the lack of fog as an issue
The lighting in the past was so much better than the one we currently have. Just look at some old videos, and you will see what I mean.
And, to be honest, the lack of Fog is a massive issue. The Fog is extremely important to the game, in terms of lore and ambience. Especially ambience.
Here is an example:
https://www.youtube.com/watch?v=KJ1x79eDIWsMaps in the past looked much better. Everything looked creepy. Everything looked good.
That is what DBD truly is.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2243280#Comment_2243280
I think the issue is that the borders of the map are quite... boring. There's nothing there.
At least on the salloom there's at least a few pallets.
If they cut down on the edges, the maps would improve a bunch
I don't think that is the issue. The main problem, in my opinion, is the weird lighting and lack of Fog.
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@Alice_pbg said:
I like the swamp. The maps are quite unique and the aesthetic is probably the creepiest we currently have in the game.
https://forum.deadbydaylight.com/en/discussion/comment/2242009#Comment_2242009
I can. Swamp levels are not universely bad, and suggesting this is just silly.
the swamps is MGS 3 for instance are pretty great.
I can relate to that, if we talk about the past. Nowadays, Swamp seems to have lost the feeling it once had.
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Survivors, by a long shot.
Edit:
I may have expressed myself poorly. Of course both sides act like children from time to time. But, in my experience, most complaints I've seen come from Survivors, especially on Twitter and Steam threads.
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@PureDoctorMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2243133#Comment_2243133
It's fine if i'm being honest I'm happy you forgot that.
But do not fret might I see you in the fog once more you'll see a shall we say Shocking Improvement Muahahaha.
But really I do hope i get the change to show you what I'm made of next time :)
I am sure you will :)
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@kassamell said:
https://forum.deadbydaylight.com/en/discussion/comment/2242366#Comment_2242366
I recognize your name, my name on the game would either be aelia_ or MortalKing4596 i think for the numbers, I usually main survivor so i probably played against you or with you
Oh wow... Apologies, but once again I do not recall.
How was the trial?
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Well, I've been playing since Darkness Among Us, so it is possible that we've seen each other in the Fog. But I do not recall any particular trials.
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@PureDoctorMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2243114#Comment_2243114
My name is different and I play on xbox so I don't think we discussed it or anything so I don't really expect you to remember it.
It was a fine game a real back and forth for the first few seconds then how little I played Pig began to show and I got ran for an eternity.
Good match though you guys were very good and relatively nice in the end of it all.
Oh, I see. Well, I am glad it was a good match!
It is a pity that I do not recall it, but I am sure we both did our best. Well played, my friend. Hope we see each other in the Fog again!
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@PureDoctorMain said:
I know I played one person I just cant remember who it was.
Edit: I REMEMBER
It was @GeneralV
Wait, we've played together? I am sorry, but I do not recall.
How was the trial?
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@RoboMojo said:
https://forum.deadbydaylight.com/en/discussion/comment/2242960#Comment_2242960
Ah, can't confirm it was you then. Well, hope to see you in a game someday! My Steam name can fluctuate but I'm most often just rObO, RoboMojo, or some variety of them.
https://forum.deadbydaylight.com/en/discussion/comment/2242981#Comment_2242981
Oh, it was about a week or two ago now. I just remember seeing a Quinten with the name Hex: GeneralV. I assume that's you? Not to worry, I'm sure we'll match up again someday.
Yes, that would be me. Hopefully we see each other in the Fog soon!
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A Nightmare on Elm Street right on release was by far the best chapter.
It had a very good killer, an interesting survivor, and a very unique map at the time. The fact that it released during the All Hallow's Eve event just makes it even better.
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The reason why I still enjoy DBD is because I lie to myself.
The game doesn't even look like that game which I fell in love with back in 2018, but I keep maintaining the illusion that I will have the same experience that I had back then. I almost never succeed, but my love for what DBD once was is strong enough for me to keep trying.
I've already lost my favourite killer and my favourite maps. Who knows what else am I going to lose next. At this point I just want to go back. Back to what 2018 Dead by Daylight had to offer, or even further in the past.
I want my game back.
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/2242477#Comment_2242477
The thing is, BHVR DON'T want to do it.
Well, they did it once. I see no reason not to go for a round 2.
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@RoboMojo said:
https://forum.deadbydaylight.com/en/discussion/comment/2242407#Comment_2242407
The PFG David thing seems vaguely familiar. I may have played against you but I'm not sure. Are you on European servers? If not then it was probably someone else. I think I once had @GeneralV in my lobby when I was Killer but he left the lobby for whatever reason, lol.
Wait, really? Damn, if I knew it was you I would've stayed in the lobby! When was it?
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I won't count on it. Pretty much every single recent change has been a disappointment for me.


