GeneralV
GeneralV
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- GeneralV
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Old Freddy was, and still is, loved by many people, especially those who mained him, myself included. Several threads here are proof of that.
Nerfing him 1 week after his release was a mistake. Reworking him was an even bigger mistake.
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I absolutely despise the EGC, so I would like to be able to open doors right away, instead of having to 99% them because of a timer.
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Freddy is the best, by a long shot. A LONG shot.
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@Vyne456 said:
I love these menu music, because they can kick up a beat.
Yes, they can! Especially Stranger Things.
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@kassamell said:
https://forum.deadbydaylight.com/en/discussion/comment/2244232#Comment_2244232
Ooh campy hags are the worse I am truly sorry for that :(
No worries, mate :) This happens from time to time.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2250512#Comment_2250512
a kate player that does gens?
this isn't a minority this is a miracle.
Well, to be honest I am always the gen jockey, no matter the character I am playing. It just happens that I play Quentin and am currently trying to max out Kate.
And most Kate mains I've met actually do gens, other characters are worse.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2250423#Comment_2250423
Then you're in the severe minority.
Guess I am in the severe minority too. A true Quentin / Kate player does gens.
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It has been done before, and it was abused.
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@WexlerWendigo said:
How does Plague’s theme have so little votes? It’s incredible
Very underrated theme, I might add.
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If you had asked me back in 2018, I would say the lighting and brightness was good. Take 2016 / 2017 and it is perfect.
Take the maps how they currently are... and the situation is not good.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2250422#Comment_2250422
You have no context of what I'm referring to.
The power role is supposed to be at a slight disadvantage during the 4v1 section but become progressively stronger as the game goes on.
The numbers role is supposed to be at a slight advantage during the 4v1 but become weaker as the game continues.
Power, in this case, simply means the role which can compete with 4 others.
As for Tru3, he was saying this at a time when Survivors held a much larger advantage over Killers than they do today, making them both the power and numbers role. If he still maintains the same belief today, I think he's wrong.
Precisely. I think TydeTyme also mentioned this some time ago.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2250316#Comment_2250316
Whenever Haddonfield gets reworked I hope they don't put breakable walls there.
Sadly, we both know they will.
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"because it was ungodly powerful on a Spirit, a Freddy,"
Tell that to my Totems barely lasting a minute :(
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-Signed by GeneralV
The new logo looks extremely bad. Please revert it, devs.
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Same. Breakable walls are a very bad mechanic and, honestly, should be removed from the game.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2250292#Comment_2250292
In conclusion we can have it back when bhvr finally sorts solo queue out.
So we're never having it back.
Yeah, I guess its makes sense.
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This has turned into an...interesting discussion, and I think everyone here has valid points.
As @GoodBoyKaru said, the Ruin / Old Undying combo was incredibly severe to solo players, especially on those unlucky situations when there was not a single difference between a bot and your teammates. Also, SWF had a much easier time, as an example me and my friend managed to cleanse both Totems at the exact same time.
However...
@Tsulan is correct. When this combo was a thing, I noticed a sheer decrease of camping and tunneling on my trials, because killers had time to switch targets and get value out of their combo. For once, time was not against them. And that was a very good thing, even for those who didn't rely on it.
In conclusion...
I have no idea of we should revert its nerf or if we should not.
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@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/2249363#Comment_2249363
Well in particular I meant how the only tiers are "good" and "bad"
Oh, I see...
Well, I just decided to make it simple :)
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@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/2249310#Comment_2249310
This is an interesting list
Yes, it is. Despite a few exceptions, I am not really a fan of the newer cast.
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This is mine, probably the simplest Tier List I've ever done:
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@FreddysMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2215172#Comment_2215172
I feel you there! They hate us Freddy’s haha.
They sure do! But, considering what Spirit mains have to endure, I think we are quite lucky.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2249100#Comment_2249100
as they already have the Power maybe this could be a compromise for the ‚Health chapter‘ people are asking for?
i don’t know, I would be personally okay with it being a toggle option, just thinking it might be harder to implement it that way for various reasons..
Hopefully, if they decide to give our killer back to us a toggle option would be sweet!
It might be a little bit harder to implement, but I think they can do it... if it doesn't get hit by a massive random glitch with turns you into the Nurse in the middle of the trial, that is.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2249073#Comment_2249073
I mean.. sure… but, it could be messy to implement I assume. Addons etc. Also it would be very confusing for newer players I could imagine.
Maybe, but I think it would be better than a whole new killer, tbh.
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@Mooks said:
I don’t think New Freddy needs to be deleted. Maybe create a new original killer that uses the old Freddy power with QoL changes and some other buffs/changes. Give those that had Freddy before the rework a shard discount for the purchase as well.
How about a "toggle" option which let us choose between his old power and his new power?
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@Aven_Fallen said:
Killer is the easiest it has ever been. You cannot really make it even easier to attract more Killers in playing. Also, the rewards for playing Killer are much higher than playing Survivor.
Dont know which incentive people need to play Killer at this point.
I agree with you on that one. However, while playing killer is much easier, I think it is not nearly as fun as it once was.
And this goes beyond my dissatisfaction with the current state of the game. I just think that no killer genuinely wants to deal with survivors holding w and pre dropping every single pallet.
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/comment/2230675#Comment_2230675
yeah where the ######### did this go????
All I know is that I want it back. Because let me tell, a Dream Transition into a Hatch Grab was probably my best play ever.
Edit: Done in early 2019, not long before the Moonrise event.
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I literally have no idea if that was ever a thing. I pretty much never use Snares because I think they are boring.
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@Woodywool said:
it will be great if we have old Freddy with recent things for
Freddyhim like snares and fake pallets. Even he can still has teleport but only for gens that being touched by sleeping survivors.Old Freddy was really unique and was fun to play even that a lot of ppl think that he was the weakest.
I agree completely, my friend. Probably the most underrated killer in DBD's history, Old Freddy was extremely fun to play as and stronger than perceived to be.
I miss my main so much.
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@Nyx32 said:
https://forum.deadbydaylight.com/en/discussion/comment/2248781#Comment_2248781
Especially now that Freddy isn't top tier, it just feels like he's around the same power level, only a little bit stronger, but way more boring. I don't think I've even seen him in SOOO long now. It's sad. I keep on forgetting he even exists when I look through my killers or on YouTube.
Yeah, it has been quite a while since I've last seen him, unless I am the Freddy.
I just want my main back.
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@Shooby said:
I think a lot of people are confusing what good game balance is. DbD is a unique asymmetrical game, and doesn't have to follow the same rules as other competitive games with ranked modes; that's okay.
But like I said when I started this discussion, having a character be really mechanically intensive and very hard for new players that happens to have the highest skill ceiling in the game as compensation IS NOT good game balance. You can personally think Nurse deserves to be the only killer who can twist the game with enough skill, but for a game that tries to reach into the competitive side, that is not a good look.
SWFs? Strong survivor perks? Counterplays? Sure, I understand where you're coming from and you deserve to be heard, but that's not something I was trying to get into here. I'm not even asking for nerfs or reworks to ruin Nurse. Just genuinely curious why her issue with game balance is swept under the rug.
Well, but that is the answer. We excuse Nurse because high level SWF Teams exist. One monster made to fight against the other monster.
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@KITTMaceWindu said:
Visual overhaul would be a solution. Moonlight won't work on Coldwind, there is no moon anymore :D
And I understand the point of the devs disabling the effect on lighting through an offering. It's unpredictable or too complex on all the maps to be manipulated by the bouquets.
Then bring back the moon. Ez fix.
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2248237#Comment_2248237
Lol I like that you do it, yet you seem confused as to why you do it.
https://forum.deadbydaylight.com/en/discussion/comment/2248307#Comment_2248307
Hey guys, random question out of nowhere: Is it possible to share shards with other players? :)
I don't exactly know why I do it, but I do it.
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Well, you can post something on Feedback & Suggestions if you want to, but the chances of something actually becoming part of the game are basically zero.
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@Nyx32 said:
Honestly I agree, I'd much rather have unique and weak freddy then slightly stronger but way more boring freddy, I think he is quite possibly the killer I've seen the least since the pha
seafter his rework where he wasn't top tier anymore.I agree. Despite not being the strongest killer out there, Old Freddy was extremely fun to play as and against. I don't even have words to express how much I miss my main.
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That looks good!
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I think Old Ruin was better, to be honest. It made skill checks actually demand skill, it looked cool, encouraged survivors to hunt the totem (secondary objective), affected every single generator at the same and had synergy with Pop.
New Ruin is powerful, but it is not the same.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2246930#Comment_2246930
Please don't apologise! You're only advocating for your opinion, which is completely valid. Nothing you've said is aggressive or over the top, you've actually been very polite (which is few and far between on these forums). I think this is very much just a matter of personal preference and I can see that we won't agree on it (which is perfectly ok), but I am genuinly sorry you don't enjoy new Freddy the same way you did old Freddy.
Glad to hear it. I just tend to apologise a lot.
And thank you for your empathy, losing your favourite character on your favourite game is not exactly easy. Freddy still is my main, of course, but it is just not the same. Never will be.
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But you can also make it darker, and that is what is interesting.
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And when it is finally time for the "good" events, they recycle it from last year....
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@Rothlon said:
All Hallows' Eve, I love that version, it's in my playlist for music I have playing in the house in October, along with some other DbD songs thrown into the playlist
All Hallows' Eve is just perfect, isn't it? Wish I was here at the time to hear it in-game.
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Is there a way to vote "Yes" more than one time?
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If my main was still around, I would run it just for the memes. Imagine starting the trial with 3 gens blocked and aura reading, then pulling people into the Dream World, which leads to even more aura reading.
Not the strongest combo in the Fog, but I think it would be fun :)
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@FrndlyChnswSalzmn said:
https://forum.deadbydaylight.com/en/discussion/comment/2248326#Comment_2248326
Unfortunately not. I actually came to this question because consistently since the game's release I have seen countless discussions about Killer nerfs that were mindbogglingly nonsensical and just today i said 'Maybe this is another way that BHVR just isn't listening'.
So I'm asking: Do people actually want games to be braindead easy as Survivor and for Killers to just be punching bags?
No, they don't. Some people are just salty, or angry because of a recent defeat. They ask for nerfs, but in reality they don't really want them.
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Well, if I can pull people into the Dream World BEFORE turning into a M1 killer then yes, I would be happy with it.
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Agreed.
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When it comes to killers, I love my babe Freddy an mommy Huntress. Kinda neutral towards most of the others, but despise Ghostface and Trickster.
For survivors, I don't really like most of the newer ones, such as Felix and Élodie. My love goes towards everyone that released between 2016 and 2018, especially Claudette, Quentin and Kate.
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Not a lot. 10,000 if I am not mistaken.
I keep wasting them to get Bloodpoints for some reason.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2247426#Comment_2247426
How many gens got done in that first chase?
The reason that first chase is so frustrating, is because if it doesn't end in 30 seconds or less with a hook, then you probably are losing 3 gens. Between gen speeds, SWF having 18 perks thanks to discord, spawns being so #########, and matchmaking. It is extremely frustrating sometimes.
Only one.
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Lightweight... To be honest I haven't used this perk since I first started playing DBD back in 2018.
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@GeneralV said:
Freddy has been my main ever since I first started playing DBD and there are plenty of reasons for that. But I think what really made me main him was how unique he was when compared to the rest of the killer roaster (prior to his rework).
Hello, my past self. Wish I could tell you that the future has a good thing in store for you... but it does not.


