GeneralV
GeneralV
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- GeneralV
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Next month, actually.
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Well, I consider "toxic" anything that is done with the intention of annoying the other side.
If the killer did this because it was the best play at the moment, it is alright.
If the killer did it because he could, because he wanted to, said killer is toxic.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2239879#Comment_2239879
My only real issue with old Freddy was his gen regressing add-ons being stacked and the fact that you couldn't hit someone for 7-9 seconds (can't remember the correct time) so you just had to stand there, while someone cleanses your hex in your face or finishes a gen in your face. It drove me up the wall lol.
Never had a problem with his add-ons, to be honest. Waking up was enough for them to disappear, and it was kinda rare for me to run them. I prefered things like the Block add-ons, Pill Bottle, Class Photo, and the list goes on.
As for the Dream Transition, 7 seconds was fine. People doing stuff in your face was a problem, and I actually have a solution. This is staright from my own idea for a Freddy rework:
-During the Dream Transition Survivors can see The Nightmare intermittently and they suffer from the Incapacitated status effect.
Problem solved. I actually have a full concept with the power and add-ons :) I really, really, really, REALLY miss my main, so this topic gets me excited.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2239855#Comment_2239855
I'm with you. Some of the balances were needed but we lost what made the game really enjoyable. This game has become killer/survivor instead of just a chill game. The first time I saw 4 Dwights in all red duck walking across Haddonfield was probably the most funniest ######### I have ever seen lol. Man, those were the days.
Glad to see that you agree. We truly lost what made DBD special, what made DBD fun. I still remember my first killer match: Old Freddy on Torment Creek. It was on that exact moment that I realised I had found my favourite game.
Now, if I don't watch a few old videos every time I want to play, it gets difficult for me to truly enjoy my trials. All I want is my game back. All we want is our game back.
Is that too much to ask?
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There is absolutely nothing wrong with solo queue...
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2239839#Comment_2239839
Completely agree. Man, I have so many fond memories of the old DBD. When people would play Dwight Locker Roulette, Duck duck goose and even would try to farm with players if everyone threw up cakes or BPS's. Those days are far gone. I remember playing as a Wraith and just clanging my bell to show I was friendly and farm because I had a bad day. Those are rare now. You do that ######### now and they just rush the ######### out of the gens or the killer will do their best to kill everyone quickly to try and piss everyone off who threw the cakes/BPS's. It's sad, really.
It truly is, my friend. It truly is. I've already lost my favourite killer and my favourite maps, and I don't even have words to express how much I miss them. I would do anything to return to version 2.4.0 or better yet, even further in the past.
This is not the game that I fell in love with back in 2018, and that is what disheartens me most. I want my game back.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2239766#Comment_2239766
Old Nurse was probably the most fun you could have if you knew how to face her and if she was really skilled. It was never a dull moment and you never truly felt safe but you also never like you was a punching bag with no counters either. She was a Beast but took a lot of time to actually do well with her.
I've played this game for years but even now, I'll disagree with someone and I'll get labeled a survivor main or a killer main even though I play both sides. Ive been on the side of asswhoopings from old Nurse and I took my lumps learning her as well. Just really fun times. I sometimes miss old DBD but my only anger is when the devs try to balance something that was already balanced because they don't know how to face a killer or play a killer.
Nurse was just an unfortunate mishap. I don't always reply to threads but just saying, I've been playing this game for about 5 years now and I've always had fun. I use to do crazy plays and got rewarded for it. Now it seems any type of fun gets ripped out over the sake of balance. You make a funny post, immediately get backlash.
We stopped enjoying the game somewhere and now its all about being competitive but people need to play both sides and see if something is just brutal. You might like a killer a certain way or have a map that can be looped safely forever but you got to realize that other's are human.
If you don't want to get curbstomped every match as survivor/killer then you also should play the the other side and see if its fun to go against it. If its not, speak up even if it makes the game a little harder. Everyone deserves fun but balance should be #1 but don't make it unbearable to play at the same time. (Speaking in a general way)
I know what you are talking about. I have my fair share of dissatisfaction with the current state of the game, yet not for the same reasons.
Sometimes we would do anything to return the our good ole' days, wouldn't we? Back when the game was different, the community, everything was different, really.
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The only maps I would truly like to see are the old maps we had, prior to The Realm Beyond. I ask for no more.
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Well, I've had so many intense moments that it is hard to choose one.
But I think the moment which takes the crown was a particularly difficult chase against a Myers during the Moonrise event, when I was trying to escape with my Lunar Vessel.
That chase didn't end well for me, but it is a moment to remember.
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@AVoiceOfReason said:
@GeneralV Here's a prime example of why Old Nurse was more balanced than new Nurse with counterplay in mind. Old Nurse had to blink on top of someone for a hit, right? There was an old counter you could do at a pallet after they blink. You stand on one side of the pallet and they had to choose to either fatigue because they could get stunned by the pallet since their lunge was too short but if they used that second blink, a survivor could run and slap the pallet down when she blinked to the other side if you was quick enough.
If she blinked at the ground, she would either he slapped still or let the survivor runaround the loop again and try to use your 2 blinks again to catch them. New Nurse can swing through the pallet so now you have to decide if she's gonna swing on you or throw the pallet and she blinks through and hits you/grabs due to the animation lock, making Nurse even easier just due to the lunge alone. That one counter is now forever gone.
No more mindgames at pallets. They're all unsafe and if you stand near a wall to see where the Nurse might blink, you might get unlucky and she just walks up, causing you to lose distance because the new Nurse can juat lunge normally so she doesn't have to fully rely on just accurate blinks. Hope that explains why the new lunge actually makes her skill gap even shorter.
It sure did, my friend. It sure did.
Wish I was here to actually see that in-game. Must have been a much better time to face Nurse.
Well, I can add that to the extremely long list of good things I've missed due to the unfortunate fact that I didn't know about Dead by Daylight's existence until late 2018.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2239713#Comment_2239713
Thank you. The reason the Nurse was loved and hated was due to you having to memorize her blink distances plus try to accurately blink a second time to actually land on the survivor for a hit. That quick thinking is why people love Blight and hate Blight. Giving her a normal lunge took that out because if you get "close enough", you can hit them. It just took a lot of the skill out.
I know it sounds like I'm ragging on her but I was one of the few people who enjoyed going against her and just wanted her blink add-ons changed and thats it but giving her a normal lunge destroyed her skill gap. You could run a bad Nurse years ago but even bad ones can get a hit even if their blinks are cheeks now.
Well, I believe that explains the certain respect people have, or at least used to have, for good Nurse mains. Thanks for the small "history lesson", by the way. This change was made on Patch 1.9.0, if I am not mistaken, and I wouldn't join until 2.4.0 So most of the things I know come from old videos and wiki information. I have done A LOT of "research", if I may put it that way, about Dead by Daylight's past but it is always nice to talk to someone who was actually there.
And don't worry, I understand your point and agree completely.
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@Heartbound said:
https://forum.deadbydaylight.com/en/discussion/comment/2239612#Comment_2239612
Long, long ago there used to be chainsaw Myers. His torso was missing so you'd just see a white mask chainsaw across the map really fast with next to no terror radius. Some say he still exist in the trial and works on the Hillbilly Space Program to better our world.
I've seen plenty of videos about it. Only wish I was here for that.
You guys got nice glitches. I got Infinite Mending Legion :(
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2239500#Comment_2239500
Imagine a bug where Spirit can chainsaw survivors while phasing. That would be the perfect buff and nerf for her. The chainsaw sound will give away her position while at the same time, compensate for it by allowing her to attack.
*Before anyone gets their panties in a wad, I'm not really serious here.
Sounds very balanced :)
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@Dodgingbears said:
https://forum.deadbydaylight.com/en/discussion/comment/2239536#Comment_2239536
I disagree, especially since ranks do not relate to player skill and you can grind red ranks by gens/hiding and dive bombing hooks, fairly easily. MMR may help, but it will encourage de-ranking if it is a full mmr system due to wait times, making an even larger problem of afking and toxic gameplay. the game is supposed t obe casual. ranks dont matter. anyone that has played the game for any extended period of time knows the disparity in skill level amongst red ranks.
The real issue is that you just need time in. I have thousands of escapes and thousands of 4ks.... sometimes I get rank 10s. This is more of an issue with perception. someone like me that has thousands of hours, probably shouldnt be with players that have a couple hundred.
Just remember it is casual. the ranks dont actually mean anything and the pip system itself is aimed at discouraging camping and what not.
Have fun and do your best, also, get some perks before you play killer if you are new. Even experienced killers can struggle wihtout perks.
Also depending on what time you play, there may be a ton of survivors on and not a ton of killers so you get matched with ranbow ranks. as you play more you will learn to tell. They are also taking steps to help diversify this.
Indeed, it should fix it but we know it probably won't. That is why I've said to not keep hopes up.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2237768#Comment_2237768
I do say that Nurse needs her short range lunge back since she can literally blink through stuff. Nurse was respected because you had to literally blink on top of a survivor. Now you can blink 3 steps away and still hit a survivor. That drives me up the wall more than it should but it does.
That doesn't sound like a bad suggestion, to be honest.
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Unfortunately, this is pretty common. The upcoming MMR system should fix it, but don't get your hopes up.
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@Karao_Ke said:
https://forum.deadbydaylight.com/en/discussion/comment/2239470#Comment_2239470
https://forum.deadbydaylight.com/en/discussion/comment/2239482#Comment_2239482
Plus the name of the literal game is 'Dead By Daylight'.. inferring you're supposed to survive through the night and be dead by daylight lol.
I honestly think the map is pretty cool but without a night variant it shouldn't have been added. Stealth killers get f*cked over hard.
I love how I remembered the Full Moon Bouquet but literally forgot the most obvious example :)
A daytime map was just... You know what? I have no words to express it. I can't.
I hate this Realm Beyond so much.
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@[Deleted User] said:
I played as Ghostface today on Rotten Fields and it's sad. Almost like not having a power. The map doesn't even look like a horror movie setting. I have the same problem with new Autohaven.
Welcome to the club, I suppose.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2239493#Comment_2239493
Nah its a new buff. Spirit now pulls out a chainsaw while phasing.
I grant you your wish:
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@Sleem said:
https://forum.deadbydaylight.com/en/discussion/comment/2239482#Comment_2239482
I'm glad i'm not the only one who thinks this rework was the worst rework
No, my friend, you are not the only one. I despise The Realm Beyond, and that most certainly includes the new Coldwind.
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@SilentPill said:
I don’t know why there is a daytime map in the first place. Pretty much all the lore is along the lines of “the dark realm of the entity”
“The night assists me and it’s endless here”
"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."
"Shining in the darkest dark, his eyes pierce the night and sting your soul."
"As the moon rises, the wolves howl, marking the beginning of the hunt."
"Kick back and relax in the moonlight with an ice cold drink and some barbecued meat. The Entity has invited you to enjoy yourself this fine evening."
A daytime map was a very, VERY, bad idea.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2239435#Comment_2239435
I think its an outdated thing left off from the past. I remember seeing a lot of fog before but now I hardly notice it
There is a very easy fix for that: bring the Fog back.
Something so important to the game can't just disappear.
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I just want its original version back. I ask for no more. And no less.
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Rarest achievement I have is Adept Twins. I got it after a very difficult trial on Ormond. That was the last time I've played Twins.
Hardest I have is Left for Dead. Manage to get it against a Huntress on Midwich. If this achievement was situational in the past, today it is borderline impossible. I only got it because the Huntress decided to close the Hatch before going for the gates.
And the most common achievement that I don't have is Adept Dwight. I still have a Winter Gift on his Bloodweb, it is a relic from when I first started playing and I don't want to lose it. I will only level Dwight up if we get another Winter Solstice event.
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@CriticalWeasel said:
https://forum.deadbydaylight.com/en/discussion/comment/2238887#Comment_2238887
Ewwww Old Deja Vu
Your kind of pulling from super old data, that's from literally version 1.0.
The meta changed super hard, remember when everyone used to use self care in every match?
Deja Vu changed from that to the perk we know today. I am showing that it always was one of the worst perks in the game, if not THE worst.
"remember when everyone used to use self care in every match?"
An Old Freddy main can't forget that.
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Deja Vu is so bad that it hurts...but it always was.
Edit: Straight from the DBD Wiki:
"Déjà Vu was generally mocked as being the weakest/least useful Perk in the Game for Survivors, not seeing any use with experienced Players and very little with newer Players."
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Trickster is like... a poor excuse of a Huntress that failed his Old Legion classes.
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Your friend should just give it a try, regardless of the grind. I mean, the grind might be insane, but it never stopped any of us.
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Just git gud bro.
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You would've liked Old Freddy, if he was around. Since he isn't, Wraith or Ghostface are the best picks for you.
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Might as well revert its rework. Just as bad as the others.
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No problem :)
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@SMitchell8 said:
https://forum.deadbydaylight.com/en/discussion/comment/2238272#Comment_2238272
Was my favourite realm, now its one of my least favourites. Crotus and Ormond are better though. Farm is too light and I miss the yellow lol
I miss everything! I just want my old maps back. From Lery's to Badham and Chapel. I want all of them back
Am I asking for too much?
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2238319#Comment_2238319
To be honest it scares me. They tinker with this game so much - and in general I think that's a good thing, it shows care on the developer's part to keep supporting their game long after its release and trying to make improvements where they think it's necessary. But I really wish they would at least take a poll on some of these things. I hesitate to really like a character's appearance or the way a map plays or certain perks or whatnot because I'm worried that they'll just be taken away at some point.
I record all my matches and I've been kind of afraid to compare what my first month of gameplay looks like compared to how it looks now. It was startling passing by a match on old Coldwind the other day. I like the new Coldwind maps fine but yeah, I'd really like the old ones back please. And that's just one set of maps, more to come.
It scares you? Well, it should.
I lost my favourite killer, and I lost my favourite maps. And it doesn't feel good when you want to play your favourite game but remember that what you loved is now gone.
Yes, the devs make some good changes from time to time, but most of them are not. Most of them are changes which the community doesn't want or doesn't approve of. And if the voice of community is not enough, then what is?
On the other hand, it is good that you've recorded your matches, as we all need a little taste of the good ole' days from time to time. That is why I watch some old videos every time I want to play DBD. Otherwise it gets difficult for me to enjoy my trials.
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2238266#Comment_2238266
I've been hearing that they've been reworking the maps so that they're all relatively similar on the PC and the new consoles. I couldn't care less about the new consoles so if that's true, it bugs me. I've only been playing the game for a few months but in those few months I got a bit of experience with the thick fog and I loved it. This game is way too sharp and clean and visible now. As far as I'm concerned the maps didn't need reworking, all the whiny complaints that the game looked like "a PS2 title" were just 4K ultra HD 90 inch monitor perfectionists. The game looked fine. The game looked better. These new maps with their open areas and the ability to see clear across them...meh.
Well said, my friend, very well said.
I am glad to know that you did manage to enjoy some of the maps before it was too late. I've been playing since late 2018, maps back then were not as perfect as their 2016 / 2017 counterparts, but they looked so much better than the ones we currently have.
You are 100% correct, the game looked good. The maps were one of the countless reasons why I fell in love with this game back in 2018.
And now...I lost my favourite maps and I don't even have words to express how much I miss them.
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@SMitchell8 said:
Always preferred the old Macmillan maps. The blue tint is better than the current grey one imo.
Same, my friend. Same. And that goes to every single reworked map, in my opinion.
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2238213#Comment_2238213
When did they dramatically reduce the fog so much? And why? I just realized that I never even notice the existence of fog anymore. Isn't "the fog" a whole theme in this game? "See you in the fog" and all that? More like "see you because there isn't any fog".
I will tell you, my friend, maps used to look so MUCH better. The creepy ambience was actually a thing, and that obviously includes the Fog. Something so important to the game, which is lacking nowadays.
I will never understand why did they remove it. I will never understand why they decided to rework our maps, which never required a rework to begin with.
All I know, is that I want it back.
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@DwightFairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/2238165#Comment_2238165
I've heard you talk about the realm beyond, but other than the breakable walls I don't really see a problem with it?
Do you mind telling me what your problem with the realm beyond is so I can understand your side?
It is hard to explain, but I will try.
The Realm Beyond is nothing more than a failure, a total mess. First of all, no one asked for it. No one wanted updated maps because the maps were very good already. And this... monster came, destroying everything we loved.
It will be better if I give you some examples. Take Disturbed Ward:
Its original version looks gorgeous, "a beautiful place to get murdered at". Nowadays, this map looks like an empty wasteland? It disheartens me.
Another example, Autohaven Wreckers:
Just look at it. The green tint paired with the old lighting makes it a perfect map! Now it is just an awful map where you can't see anything. Those maps were classics, we were used to them, we loved them. The Realm Beyond ruined everything.
I would do anything to return to the game I once knew.
Anything.
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@fogdonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/2238071#Comment_2238071
I like the fog on these screenshots.
It is not so foggy anymore, right?
Not, not anymore. Now it looks bad. It doesn't look right.
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2237808#Comment_2237808
WHAT THE HELL GAME IS THIS??? I WANT TO PLAY IT!!!
Ah, my friend, I want to play it too. I want to return. I would do anything to return.
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@DwightFairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/2237808#Comment_2237808
maybe if the new shelter woods was darker it would better.
sure you can't see anything but you also can't loop anywhere other than three tiles so it balances out
Perhaps, but I would prefer to have its OG version back. Same goes to every single reworked map.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2238139#Comment_2238139
Freddy has just lost all that made him Freddy really. You could probably give his power to any other killer and it wouldn’t feel out of place.
Precisely! One of the countless reasons why his rework must be reverted.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2238071#Comment_2238071
I actually don’t normally agree with your views on the graphics but that last Freddy shot actually looks really good
Yeah, we all have our own opinions when it comes to the graphics, but I am glad to see you agree with me on that Freddy one. The old Dream World had a lot of Fog, and was much better than the version we have today.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2237808#Comment_2237808
Was it always that dark?
It was never bright, I suppose. But not always like that. Here, lets take a look at some random screenshots:
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2237808#Comment_2237808
Old Hillbilly the memories of when there were more of us. And we were on top of the world.
The good ole' days when you would actually see Billy on higher ranks. Nowadays he is as rare as a unicorn.
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1-) If it is the best play and will guarantee a victory, yes.
2-) Get annoyed, but there isn't much I can do about it.
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@TheClownIsKing said:
Killer is easier than its ever been.
And much more boring too.
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No problem :)
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The easiest killer is Wraith, in my opinion. He is just...uncloak and hit. An there is nothing wrong with that, after all there is beauty in simplicity.
And the killer I win the most consistently with Freddy, because I play him 95% of the time I play killer.
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To be honest, I liked the old Shelter Woods. It might has nothing other than generic tiles and pallets, but the "creepy forest" aesthetic combined with the old Fog was so damn good that, in my opinion, one thing compensated the other.
Now, it just looks bad. That is all.
By the way, if anyone wants to refresh their memory:










