GeneralV
GeneralV
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@Mr_K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3960767#Comment_3960767
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3960844#Comment_3960844
How long should they be on the floor before the killer gets a botless DC? The moment they hit the floor or after two minutes bleeding out?
Seeing how some survivors purposely run into the killer just to get the abandon button to appear, I like to know where the threshold lies.
I agree with @Rulebreaker here, 1/4th of the bleed out bar gone and you can leave.
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Not sure if it needs to be reportable, but you should be able to abandon by this point. Ideally without leaving a bot behind, to give your teammate a chance to find hatch.
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3944387#Comment_3944387
Thats almost with all adepts exept like ghoul,nurse,blight. I struggled a lot too and many toxic survivors calling ez or other like with proxy or tunneling at the end of the game I wont get it and I will be noob. Difference is I did all adepts on all killers I have (every one exept pig) and some like skullmerchant all I did after many failed attempts is just go slug or tunnel, play dirty most times this will get solo q or weaker swf like some duos offguard and they make some mistakes more than you would play normaly with weaker killer with bad basekit perks.
I usually only go for adepts of characters that I want to play for a long time, but I did a couple ones just for the challenge.
Funnily enough, my favorites were Huntress and Skull Merchant. Huntress because it was before the changes to the "Merciless Killer" requirements, so I got the adept even though I didn't kill all four survivors, and Skull Merchant's was the only killer adept that I got on my very first try.
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Same as yours, really.
Focusing on one particular survivor, to a point where the killer would drop whatever they are doing just to chase them again, as soon as they get unhooked.
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@Aven_Fallen said:
In general Perks nowadays are too convoluted. Restrictions, conditions, etc.
But the Walking Dead-Perks are prime examples for that. I dont really see any of them being used outside of Adepts, since there is just too much which needs to be fulfilled to get value out of them.
Well said, my friend, I agree completely.
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No, I have played against every single killer at this point.
But I know which character I have played the least against: Skull Merchant's original design. I have only played against that iteration of the character one or two times. Way before the Tools of Torment Chapter released I thought the game was in a bad state, so I wasn't playing DBD that much. By the time I got back to the game, her rework was about to drop.
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954340#Comment_3954340
I wouldn't say perfectly fine... but it was definitely on the right track. There were many directions you could go with SM 2.0, and I've read some really good suggestions. The talking points had so much potential... IF you could actually get anyone to talk about it.
The biggest challenge I personally had with making Skull Merchant suggestions is you almost had to purposely undertune her, cause the backlash from daring suggest anything shy of kneecapping her was so intense, if you wanted any discussion at all, you had to massively low ball it...
Honestly, my friend, I would say perfectly fine. I think she could be left as she was and it would be fine, she was no longer causing any problems for the game.
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Personally, I am enjoying it!
Got my Mikaela to P100 and now I am leveling Skull Merchant up, the BP gains are really nice and the powers are fun to use.
The lack of a anniversary-themed lobby is disappointing, yes, but other than that I think the event is great!
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@PixelBush said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3956544#Comment_3956544
I'm working on a video "The State of Skull Merchant" right now to talk about the future for this Killer. For what it's worth I'm still playing her and loving her, even if I acknowledge that actually 4K-ing with her is FAR more difficult than it should have any right to be. And if you enjoy what she can do that almost no other Killer can, and can handle losing a few more matches than you'd like to, I would recommend you do so too. And if nothing else, the first two design previews getting thoroughly rejected by the community means she's gonna be the way she is for a little while, so I'd say… get used to her, I guess.
Playing her during the anniversary feels nice because the invite powers give her a lot of extra efficiency and options to offset your relatively crappy power.
Yeah, as much as I would love if her nerfs got reverted, I am also finding her really fun as she is. The extra difficulty is there, yes, but like you said I am enjoying what she can do, which is vastly different from everyone else.
And if nothing else, the first two design previews getting thoroughly rejected by the community means she's gonna be the way she is for a little while, so I'd say… get used to her, I guess.
Works for me, I would say. Not the best possible option, but way better than having a rework that deletes everything that makes the character fun.
Playing her during the anniversary feels nice because the invite powers give her a lot of extra efficiency and options to offset your relatively crappy power.
Oh, I agree completely! I would even say playing the event as killer in general feels good, as the invite powers really help on most tiles in the game.
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@PixelBush said:
Scrolling back, I can see you're familiar with my work. In terms of stuff that's happened since I made my last guide…
- Compass tech has been patched, but so has the bug that causes her drones not to rotate on deployment.
- Your best perk right now is Monitor and Abuse. Her Terror Radius went down to 24m in the Kaneki patch which means Monitor takes her to 16m: the same as a Tier 2 Myers. This, combined with your drone deployment Undetectable, means you have legitimately decent stealth now.
- Finesse doesn't count as a fast vault for the purposes of fast vault immunity, and Vigil doesn't reduce the Hinder duration from clawtraps. These are both major assets to you.
- More people are running Made for This since Ghoul dropped which sucks for you, but more players are also resetting more aggressively because they have a morbillion healing perks. This means scanning Survivors who are injured becomes more valuable: you can leave them at 2 stacks injured, take a new chase, they'll reset but resetting at 2 stacks is basically 99'ing yourself to get instantly re-injured again. Bear this in mind if you notice they're stacking reset perks: Survivors being injured and Locked On is still good, and if they bring reset perks and Exhaustions that means fewer perk slots for anti-tunnel. Do with this information what you will.
- The Penti build is still good. Nowhere near what it was, but still good.
Everything else I can say, I already said in my 2025 edition of the Grandmaster's Guide to Skull Merchant, and unless she gets more balance changes or the rework at some point soon I don't think much is liable to change.
Yep! Your guide was very helpful friend!
Thank you for your comment and the updated information, I appreciate it.
Honestly I had a suspicion that compass tech no longer worked after trying really hard to use it and failing, but before having confirmation I thought it was a skill issue on my part. I've experimented with M&A in a couple of games and, yes, it does seem like stealth is a good approach, if nothing else then only to give survivors less time to react to your presence.
and unless she gets more balance changes or the rework at some point soon I don't think much is liable to change.
I agree, and it is truly unfortunate because the design previews for the rework are bad and, in my opinion, not needed. I still think reverting her nerfs is the best option.
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@GlamourousLeviathan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3956320#Comment_3956320
I agree with that. It pisses me off that every killer nowadays has to have a dash or a projectile because otherwise they are going to be unpopular. Some characters are going to be niche and that's a good thing. There should be many characters for the majority, but there should be some that attend a specific demographic that enjoy other playstyles. Every game has that.
I hope they go back on those changes and keep Skull Merchant as a killer based on map control and passive effects which was what made her so unique.
Well said, my dear friend! I completely agree.
@UnicornMedal said:
nooooo rip freddy icon
Might go back to it at some point, friend, but I wanna go with SM for some time.
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@GlamourousLeviathan said:
Well, this is basically the worst time ever to play Skull Merchant as she has been basically kill switched and has no power. I liked her first iteration A LOT, but then they reworked her and she was still somewhat enjoyable to play, although kinda dull compared to the original design. Now she has basically no power until they release her second rework, which imo is such a deviation from the original design that feels like it will completely take her uniqueness. Regardless, anything is better than a M1 killer with no power, so we can at least hope they release her third iteration ASAP.
The problem, my old friend, is that the design preview for her next iteration looks awful.
I hate dash / mid range killers, I don't want to play those characters, and that is basically what the design preview showed us.
They shouldn't happen, but if they do then that means the time to play her is now.
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@pigslittlepet said:
As a merchant main i can recommend you not main her. She is without a doubt the weakest killer in the game. But if you do then I would use your drones as stealth on command to get close for the first hit. I stack chase perks and just go for downs as quick as I can. You gain a speed boost if a someone is hit by your drone if a: it is a freshly placed drone, or b: you changed the rotation direction in the last several seconds. She is a very weak m1 killer and if you want to win consistently with her you are going to have to stack slowdown, or play scummy as hell.
Thank you for your comment, friend!
And honestly, I don't really mind if I don't get consistent wins, I just wanna have fun.
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@MaTtRoSiTy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3956136#Comment_3956136
"Minor inconvenience" haha… true General, true XD
I still wish the turrets were more effective against him, seeing as they are the primary counterplay, but that's just my opinion.
@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3956136#Comment_3956136
if you're lucky you can get the xeno to aim assist hit the turret. I saw the poor guys camera get yanked
I am afraid I do not have such luck, my friend.
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@MaTtRoSiTy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3955562#Comment_3955562
Lol yes I imagine you would enjoy seeing the Fredster, rarely see him either sadly and I agree with you on Xeno and Blight, not the biggest fan though I would prefer Blight over Xeno personally!
Honestly, I prefer Xeno over Blight. At least the turrets are there to be a minor inconvenience before you inevitably go down because of the tail attack.
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@jasonq500 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3955559#Comment_3955559
I'm truly hoping the two previews will never be seen the light of day
Same, my friend. Same.
@イエローミント said:
The preview version of SM...
Before doing a rework, for now, just revert the scan lines to two immediately.
Just now! Quickly!To be honest, my friend, I would prefer if the reworks never happen. Reverting her nerfs, including her scan lines of course, is the best way to fix her.
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@TragicSolitude said:
The decreased rates are very disappointing. The cakes were my favorite thing about the anniversary. I'm mostly skipping this event and playing other games instead.
Not sure why they decided to decrease the rates. It really doesn't make sense.
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@[Deleted User] said:
You are great at inspiring people. Even I wanted to play it for a bit. Something to think about.
The rest is just me thinking out loud. I will personally try playing with my 2 Obsession and Speed builds.
Nemesis, Friends 'til the End, Furtive Chase, Dark Devotion (Alien Instinct)
Batteries Included, Bamboozle, Unbound, Lightborn (Hex: No One Escapes Death)
The results can then be combined into something more hybrid if needed.
You are great at inspiring people. Even I wanted to play it for a bit
Thank you, my dear friend, I'm glad my post inspired you to play her!
Very interesting builds, my friend. Bamboozle in particular is a perk I was using with her, and it really did help. Same as Lightborn, but this one I always use, no matter what.
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@SkeletonDance said:
You're not the same without your Freddy avatar :(
Don't worry, friend. I'll probably use it again at some point.
Juts giving SM her chance on the spotlight here, since I am playing her a lot.
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I usually get RPD, the game loves sending me there.
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@MaTtRoSiTy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3955218#Comment_3955218
Yes General, I do too on most days but just after DLC release it is the same killer over and over for me for some time, it is why I stop playing when a new DLC releases.
It is more that sometimes you get the same killer back to back and I dunno about you but by the 3rd Legion in a row I start to lose motivation big time. Same thing happened with Wesker, a killer I know you are not a big fan of, after he came out I got him back to back on many days for months on end after his release.
But yes I do get Springtrap a LOT too
That is a fair point, my friend!
Honestly, I don't mind getting a smaller variety of killers if those killers are the ones I like most, though unfortunately that is rarely ever the case. I have been seeing Freddy more often, which I really enjoy, but other than him, there are many killers I don't really like but are very popular (Wesker, Blight, Xeno).
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954112#Comment_3954112
Given the things they have shown us that is exactly where they are going. You are going to "Shoot" the drones out and they will attack survivors.
And that, my friend, is very concerning.
That is why I sincerely hope the design preview has been scrapped entirely. It really should not happen.
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@MaTtRoSiTy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954927#Comment_3954927
I have to say, getting the same killer back to back is a big reason I end up just shutting the game and not playing again for days to weeks. New DLC is the worst for me, same killer over and over just gets so exhausting and unfun.
Unless it's Bubba, I will take Bubba all day every day
Surprisingly, my dear friend, I did get a reasonably good variety of killers today. Though obviously Springtrap appeared A LOT.
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Survivor: the hour immediately after midnight and the time between 3:00 am and 4:00 am.
Killer: Someone who certainly caused a lot of DCs.
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@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954340#Comment_3954340
I miss the "m1 killer on crack". of the 2 m1 killers in crack, I'd prefer SM over Clown.
I prefer SM over most killers in the game, my friend.
Even current Freddy.
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@Alice_pbg said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954340#Comment_3954340
yep. specially with the game as it is, literally impossible to hold a 3 gen till the end of the servers with a hard limit to gen kicks.
just gotta revert her back and go from there. I don't think any changes are needed beyond that, but they can just let her be for a while in that state to make sure it's ok if they want to.
Exactly, my dear friend!
It is really, really bad that the design previews were trying to make her something she shouldn't be. We already have more than enough dash / mid range killers, far too many of them in fact. Skull Merchant shouldn't have her identity murdered and turned into another one of those.
I strongly support the idea of simply reverting her.
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@Marzipan210 said:
They need to just undo the stupid nerfs they gave her last year.
Yep, that is pretty much it, to be honest.
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Just a quick update: I would like to thank everyone who commented here so far and game me some advice and / or build suggestions!
I've played her a lot more since this post was written and, despite the lack of strength from time to time, she is really fun to play. As long as those design previews aren't actually implemented to her (she shouldn't become another dash / mid range killer) I will definitely continue to play her from here on out.
Again, thanks for the assistance, and if you have more to share please do so!
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954158#Comment_3954158
I didn't queue in the event queue, it was alright.
I got some decent competition right off the bat, but I was handicapping myself hard.
Told ya, friend :)
I would give the event queue a chance if I were you. Killer queues are a bit long, but I'd say it is worth it.
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Because, my friend, the Knight is not meant to work in close proximity with his guards.
And if he is supposed to work separately from the guards, they need to be a threat, otherwise the killer has no power.
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I sincerely hope so.
I stand by what I said that Skull Merchant 2.0 was perfectly fine. She no longer held games hostage, she no longer caused problems in the same way the first design or OG Legion did. The nerfs she received were unnecessary.
And if the nerfs were unnecessary, the design preview, both of them, are worse. Skull Merchant shouldn't be transformed into another dash/mid range killer, we already have enough of those and it would kill her identity completely.
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@Alice_pbg said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954076#Comment_3954076
if you know pixel bush, I got nothing to add.
haven't touched her yet since coming back. (mostly because killer has longer queue times and I want the extra bps)
gonna check out this skull merchant HQ channel.
Yep, I have noticed the long killer queue times, my friend. At this point I am not even sure if it still is the "Afton Effect" or we are just lacking survivor players.
Also, I hope you enjoy Skull Merchant HQ's videos, he is a P100 console Skull Merchant main and I cannot recommend his content enough, it is really good.
@Skillfulstone said:
Well, she's much more "active" than SM 2.0. Now you must keep in mind that every time a Survivor enters a loop/high-traffic area then you have to manually switch drone rotation to have any hope to get tags. You can't just drop a drone at loops and forget it anymore.
You can also simply play her like you would play Wraith but keep in mind you have no speed boost and the Undetectable is only a few seconds although there's basically no sound cue unless Survivors are right next to you. Many people, since she got nuked, essentially play her like that and simply don't even try to set up drones for tags in strategic positions.
Remember that SM, even Undetectable, has essentially no audio cue like Wraith or Ghostie so a well-timed drone can get you a gen grab if you manage to stay unseen.
She actually does decent in indoor ma- nevermind you probably won't get one even with an offering now. RIP Scratched Mirror Myers.
She does benefit from perks messing with her Terror Radius (Trail of Torment and Unforeseen have gotten me a few cheeky grabs, Dark Devotion can be decent) but you'll likely want to have at least 2 M1 chase perks. With STBFL being more common for camping/forcing trades than normal chasing after its ill-thought-out nerf, and Sloppy being essentially ignored by good Survivors since it's on a timer (which makes it worthless if you down & hook the Survivor you just hit since the timer will have run out) I would recommend Bam and either Brutal Strength (to brute-force loops) or Nowhere To Hide (NTH synergizes well with the on-demand Undetectable and is a great info perk overall even if it's held back a little by the regression limit) alongside one or two stealth perks.
Thank you for your comment, my friend, the help is appreciated!
As you've said, I have indeed noticed just how good the stealth aspect can be with her. Even the random temporary stealth from the anniversary event actually gave me a gen grab last night. But even if you do not get a grab, since she is naturally very silent you can get really close to a survivor before they realize you're there, it is very fun to do.
As for maps I did indeed get Léry's earlier today, but that match was complicated. What really influenced that game's result was Steve constantly trying to body block rather than what I was doing as killer or what the other survivors were doing. But hey, we all got a lot of BPs that game, so I think it was nice.
@PetTheDoggo said:
So when I read this post I got into mood to play her again. It's so funny survivors still give up and hate to play against her. Even tho she basically has only stealth left :D
Devs really should have ignored those complaining, because clearly even nuclear nerf was not enough for them.https://us.v-cdn.net/6030815/uploads/3NZUBHEIR3FA/bez-n-c3-a1ddddzvu.png
I agree completely, my friend (also, nice cosmetic choices).
Surprisingly, I only got one survivor giving up so far. A TTV Feng Min on my very first game yesterday, who had quite unpleasant things to say in the post-game chat. But yes, I am still in favor of scrapping the proposed rework and reverting all of her nerfs, as complaints from people like this, who are not even interested in playing the game, will never cease, regardless of what is done to the killer.
But, on a positive note, I'm glad my little post here got you in the mood to play her!
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954064#Comment_3954064
If you vouch for it, perhaps I'll give it a shot.
Unlikely that I'll hit 100 games.
Thank you for the trust you place in me, my friend, I really appreciate it <3
Yes, I do vouch for the event. I cannot come here and pretend that the game has absolutely zero problems right now, of course. But, in my personal experience, playing the anniversary is fun for both survivor and killer.
If you do give it a shot, please let me know what you think. I hope you have as much fun as I am having.
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@PetTheDoggo said:
I sometimes get myself to suffer with her, because I simply love her skins (one of best imo)
Addons I would use always Adaptive lightning and expired batteries or geocraphical readout can work.
My build:
Whispers, STBFL, Surge, Sloppy/FranklinsHer skins are some of the best, I agree! My favorite is one of her rift skins, this one:
I love it <3
Thank you for the recommendations, my friend, I appreciate it!
I am usually playing with Bamboozle, Corrupt Intervention, Pain Res and Lightborn (which I never remove from my build). It isn't as chase-oriented mostly because of the event, as the tiles are easier to run as killer due to the pallet break / enduring powers.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/449646/any-tips-for-playing-skull-merchant
As someone who enjoyed her macro style gameplay before they gutted her, you just don't. She's really bad now unless you play hit and run. And at that point you may as well just play wraith, because her drones are only good to give her undetectable at this point.
Wait for the rework, and then be disappointed that they took away another interesting concept and turned it into another anti-loop "dash" killer.
Well, my friend, but if the rework turns her into another anti-loop "dash" killer, then I won't play her anymore because I hate those kinds of killers.
If I want to play SM, and I do, now is the time to do it.
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@BlackRabies said:
Finding good advice gonna be incredibly hard to come with a pick rate probably not even 0.5%. I used to rely enjoy her 2.0 version, but haven't touched her since she's been gutted so I can't help other than direct you.
Know "Pixel Bush"? search his YouTube channel he's got a lot of DBD content and turns out SM is his favorite. IDK the exact video, but he has a few good video guides on how to play her current version just have to look a bit. He's the only person I know of that has any legit content about her.
I also enjoyed her 2.0 version, my friend. I think she was perfect as she was and I still think it is ridiculous how people would still DC or hook suicide against her even though the killer was fine, and didn't cause any problems for the game.
Anyway, thank you for your comment, friend. Yes, I know who Pixel Bush is and I did watch his guide recently, it was very helpful, especially considering the fact that I hadn't played SM in a while. If you are interested in more SM content, I recommend "Skull Merchant HQ" on Youtube. His videos are really, really fun.
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Well, I am still waiting for my killer stats to update because they seem incredibly weird (like my recent games as SM not being there), but survivor seems alright, so here it is:
Lots of BPs though.
Edit: Forgot about perks!
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@I_Cant_Loop said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954004#Comment_3954004
Just post your stats. I’m extremely curious to see them since you are always complaining about how killer-sided the game is. Other people (including myself) don’t seem to be having the kinds of problems that you are seeing with your stats, so what seems more likely to me is that your stats probably don’t fit your preferred narrative.
Other people (including myself) don’t seem to be having the kinds of problems that you are seeing with your stats
To be fair, friend, I'm having problems with the stats. I played many games as Skull Merchant yesterday, and yet the stats show as if I had played just one match.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954000#Comment_3954000
Probably too many for me to commit to, but we'll see.
Playing 100 matches in a month would be very close to just being back into DBD, so idk if I want to do that.
As of this moment, day, hour, minute that I am writing this comment, my friend, I do believe DBD is worth playing. Personally, I am enjoying the event on both sides.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3953790#Comment_3953790
BHVR said they will. They have also emailed out new that the community can get feedback on her before she hits PTB. :)
https://forums.bhvr.com/dead-by-daylight/discussion/449646/any-tips-for-playing-skull-merchant
When I play her I have a lot of success with this style of build. I call it the convenience build.
Sloppy, Surge, Bam, Brutal. Addons Purple Addon - that makes you do actions faster. Really good for vaulting, the speed catches your opponents off guard. The other addon is your choice. I use the iri where they start with claw traps. It’s my own personal Lethal. :)Hopes this helps!
Thanks friend, I appreciate the assistance!
Please, friend, I just said in the post that I don't want to wait for the rework because the design previews are awful.
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Lights Out crow and void banner, I think it looks nice.
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@Dark_Vorahk1 said:
Skull Merchant is unique in her dual identity as both a trap setting as well as stealth killer. Deploy drones to enter stealth or to lay a trap, recalling your drones immediately if only for stealth. Drones scan through windows (Saloon, Haddonfield homes etc) so placing them in high traffic areas is recommended. They also have a generous detection area that is not properly conveyed in game, so drones on stairs/tables will scan above and below itself. Dissolution is a uniquely strong perk, if you enter stealth and get a hit early, a survivor may drop a pallet and vault before they can see the debuff. Claw Traps also charge dissolution.
Interesting points, my friend, thank you!
I've also found that placing drones in high traffic areas seems to be the play. Thanks to the event most tiles are very easy to run as killer, so you don't really have to worry if one tile in particular happens to have no drone on it, at least in my experience so far.
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@TheGoone said:
All I've seen from the people who can still stomach her is they change drone direction when survivors enter to ensure they get a tag
Yep, I do need to remember to do this more often.
@TimberGoingDown said:
Don't play Skull Merchant until they rework her. That's my advice.
As I've said in my post, I won't wait for the rework because from what we've seen the rework looks awful. If I want to play Skull Merchant, and I do, now is the time to do it.
@thrawn3054 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3953788#Comment_3953788
Is there a plan to do so or you're assuming it will happen?
Well, they've released two slightly different design previews already, but both look extremely unfun.
@PetTheDoggo said:
Don't expect your drones to do anything.
She is pure M1 killer with stealth on command, trying to get drones to work will only waste your time.
Whispers is good now, because it tells you when to deploy drone before survivors hear your TR (she has 24 meters TR now).
STBFL is must have for her now, because most of your hits will be M1.Interesting perk suggestions, my friend, thank you. I'll see if I can experiment a little bit with then, though I'll have to decide which perks to remove from my build carefully, as I only have three slots to work with (never play without our lord and savior Lightborn).
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Is there a source? This seems to go against the very point behind the nerf to map offerings.
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I think this is very, very unlikely, to be honest.
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3953406#Comment_3953406
When you against this build few killers can catch you up so you are forced to tunnel more, but someone who played gainst this at least two times would know that right?
Regardless, I feel sorry for Taurie.
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3953320#Comment_3953320
Welp if you happen across a Piggly Wiggly perched on a hill, give that snoot a boop! 🐽🐷
I'll keep that in mind, my friend!
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@Daniel_Silva04 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3953383#Comment_3953383
Okay, you guys talk about the difficulty of revealing him, but what I see happening most when other people play with him is you being revealed even though you're behind a wall or object.This happens quite often and it's also quite frustrating for the player. Are you going to complain about this too?
Sure, if they can fix it for the killer side as well they should.
I'm saying it from a survivor perspective because I don't play Ghostface, at all. I basically don't play any killer other than Freddy.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3953426#Comment_3953426
She had 7K points!
Did you VAPORIZE her when you downed her?
OG mori on her first down.
Got her once and she was gone.



