Gardenia
Gardenia
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- Gardenia
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Comments
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@Johnny_XMan said:
We need to keep this conversation going because this is probably the biggest bug, and yet I feel like no one is talking about it.
How can people complain about gen-rushing and camping when you can't even last in a match for more than 5 mins? xD
It's so frustrating.
Agreed, my first match has gone okay. I'm about to play a few more hopefully it's still does okay. And I hope the devs are looking into this issue
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@Johnny_XMan said:
So how of you has the game dc'd since the Double Blood Point started?
I think I've hit an all-time record.
I've lost about 10 escape cakes.
Playing my first game now, I just got home from work I will tell you how it goes
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@Visionmaker said:
My God, someone seriously convinced you that OoO is the "second most powerful perk for experienced players"?
Seriously, no one even complained about OoO hurting stealth killers before Ghostface dropped. I bet you couldn't even find ONE thread that complained about a stealth killer player having a balance complaint about OoO before GF's drop.
It's more so powerful for SWF, I'll edit the post.
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@Kiskashi said:
Not sure how serious this thread is...Because perks change as the state of the game changes? They're being looked at because they are old and outdated?
Sole survivor is completely useless though, always has been, probably will be for a long time to come, as it is with some perks. OoO is legitimately only used for toxicity anyway and should never have worked on stealth killers in the first place (all of the situations i.e. pig while crouched, ghost while night shroud and myers while tier 1, wraith is a wildcard there but he should technically be immune while cloaked too especially since he has a shimmer and decloak reduced speed without addons)
I personally didn't mind old DS (I know strange opinion) the only thing I hated was the surprise not the obsession mid carry DS generally while I was mid basement stairs. Anyway it's in a better place for the game now anyway. First edition MoM was worse to me but each to their own.
Also I like Laurie, how dare. (Don't like her alternate hair though, that we can agree on)
I may be biased but I feel like that chapter specifically is why the game is where it's at now. She was the first to give Survivors a way to use aura perks aggressively, and DS.
Idk, I feel that was where it ALL began lol
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@GuyNamedPubert said:
You joking right? None of her perks are that OP.
"Were" they were OP. DS certainly was, OoO while not OP promoted gameplay that is disgusting to me and with SS....well...it tried.
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@Rydog okay well I'll send you a request, my steam name is Lady Yunalesca (I'm a final fantasy fan)
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@Rydog do you have a steam account? I'd like to add you if you play on PC
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If they rework the bloodweb, there should be a new wave of legacy items available. New and improved textured ones and the like.
It's been some years, I think it's okay to do again.
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@OMagic_ManO said:
I feel like it would be cool to mix up some of their assets and make some new ones for their maps like they did with Plague's map, make a indoor and outdoor map, diversity and the works. It would have been cool to get the Factory Freddy died in rather than Badham, or get the store map for Ghostface.
@TheShape78 said:
Totally agree. It should also be darker. Not so dark that you can't see, but certainly a lot darker than it is now..it's just too bright and colorful , which doesn't exactly scream 'creepy atmosphere '.
Definitely agree 100%
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@Andreyu44 said:
Why would anyone even like Jane aside from trolling?
Surprisingly her brown outfit is effective at hiding, try it out lol, I had a trapper do a double take in shelter woods by hiding in a corner. Just be careful because they may still spot you. She's not blendette so it's not S tier hiding but it may buy you time lol
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Hahaha xD
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@Mochan said:
The first thing they need to do is fix the goddamn lighting.
Dead in the Daylight is nowhere near as atmospheric as Dead by Daylight.
Personally, I think the lighting on the Game map gets it right.
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@Johnny_XMan said:
I don't think the DC issue @Gardenia is talking about has anything to do with graphic settings... over half of the friends I've played with and a good portion of randoms I have played with have been getting disconnected mid-match out of thin air.
It's kind of baffling to me that not one dev has responded to any of the posts suggesting there is a DC bug when there are countless of streamers who have this on video.
This is what it exactly what it looks like on killer side: @ 0:21
(The video claims it was due to Nea flashing her flashlight, but its not, it happens for no reason)
Yes this is exactly it, I'll be playing normally and then poof it disconnects me.
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Yes! I just also posted about this, hopefully it gets fixed immediately this is not good it's so frustrating. I thought something was wrong with my hardware, but everything you described has been happening to me as well.
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@snowflake102 said:
we all have em and sadly for me im going away from the game for while;(
I'm sorry to see you go, but thank you for confirming that I'm not crazy because I checked all my driver's are up to date and my internet connection is solid. I thought something was wrong with my hardware, hopefully they fix this because this is gamebreaking really.
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I suppose theoretically a counter to mettle of man would be to grab them during an interaction, like unhooking someone rather than striking them. I know it's a slim chance, but maybe the killer should have a small slight indicator if someone has MoM, or not it doesn't matter for me haha
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This is why I use controller lol
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Yes, it wastes my time to escape because I get stuck
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Yes multiple times
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@MasonMyers69 chill please. They have a point. Them fixing that doesn't mean he'll be weaker, its just something that should be. And defending or denying this will indicate you like things broken. It will be better for the health of the game if that were fixed. That's what the PTB is for, to fix these things. It's not a balance issue, it's a technical one it seems.
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Mortal Kombat would be well for this game
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May I have an answer from someone, so that I know if I'm the only one experiencing this please?
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@PigNRun said:
Jane is probably the one most likely to die. Since the purpose of having Poised is running after completing a generator, she will definitely trigger more traps.
If the Hag teleports back to the hook, then that means Laurie might get to use DS. But OoO might still be a downside for her considering Hag's lower TR and ability to pop out of nowhere.
@SunderMun said:
Meg; she walks everywhere and whenever she sets off a trap she just sprint bursts away, probably hides at the edge of the map and the hag won't bother chasing since it's inefficient.
I agree with this, Jane will most likely die haha
And yes Meg will just run forever
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/526061#Comment_526061
Then Head On is pretty much always useless. Even just sitting in a locker, you won't be able to gain distance properly after stunning the Killer.
And I meant if you get into the locker during his lunge, he will hit the locker and miss you, allowing you to then pop out and stun him for 3 seconds.
It's really only a situational perk that is only useful if there is a window or pallet right next to the locker, and if there is, you should just use one of those.
Head On only activates once in a locker for three whole seconds, it seems like everyone in this thread speaks of it as though the perk is instantaneous.
So in that scenario:
You Dodge the killers hit
He misses and there's a cooldown
You pop out of the locker.
Nothing happens he either grabs you or hits you.
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Any answers?
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@weirdkid5 said:
You need to get the perks you DON'T use so they will be removed from the drop table. The less perks, the higher chance of you getting what you need. Take that Small Game so it stops appearing.
Also consider that when you get more teachables, you add to the pool and make the grind steeper.
You should have seen the game when it first came out smh
I remember, I was here lol. But the thing is I don't take those perks but they'll give me another perk that isn't good as well. Oh well...
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When is the deadline? I've been trying to figure this out and noone has told me, and where do we submit it?
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@Peanits what system do you play dbd on? If it's steam, would you like to add me?
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With the addition of both the Archives and the Rift later this year, I was hoping to see that maybe the survivors could possibly receive emotes and that the killers could get more than just one mori animation?
As for different types of cosmetics, I would love if they allowed us to have markings on our characters bodies, similar to the the burns given to players back in the day with legacy skins but more expounded upon. They could be tattoos, entity markings, anything like that I would love.
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Here's to hoping this idea is seen. Hopefully, alot of people feel the same way I do...
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To further elaborate, many consequential actions and mistakes of Survivors also contribute to setting back progress from pipping in a match.
Including but not limited to:
Missed Skillchecks
Unsafe Unhooks
Kiting the Killer (with the exception of a carried Survivor)
And other small instances. I believe this will also helps induce more skill based and interesting Survivor gameplay as well.
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@[Deleted User] said:
I'd rather not have yet another reason for killer queues to take longer at red ranks.
Besides, survivors who distract the killer are scarcely rewarded for doing so anyways (could say they're even punished for it). Seems unfair for the people who do all the real work and then are unfortunate to die because everyone bails just outright depips when they deserved that pip more than anyone.
I don't think the emblem system should be abolished, the emblem system is very specific when it comes to chasing and objectives etc. However, the amount of points you get to progress rank is now finite and is essentially a pool.
If all you do is run around without doing gens, thats fine. You will get an iridiscent in the chaser emblem, however other Survivors will be unable to reach iridiscent chaser emblem.
Currently there are 4 emblems. There are also a corresponding 4 Survivors, meaning it's possible to still make significant progress in at LEAST 1 emblem. I'm suggesting this idea be merged with the emblem system for Survivors. The only difference is that now only so many Survivors can pip within a match. Anyone who still does alot can black pip, or if they perform even worse depip.
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@Victory said:
https://forum.deadbydaylight.com/en/discussion/68551/suggestion-to-spice-things-up
this is already a thing, if the killer does poorly ( which most killers tend to be bad ) then theres only so much survs can do to try and rank up.
This isn't for the current ranking system, if I recall correctly on the anniversary live stream the Killers may no longer pip the way they do now. How they rank up is set by standards for each individual killer. With that change in mind this is ancillary, an addition or suggestion for the future ranking update.
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Any feedback is welcomed from anyone :3
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@Peanits @not_Queen @Patricia may I have your opinions on this pls :)
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@Paladin_Goo said:
Let's add another level of potential toxicity to an already toxic community. No offense, but the community at large is not even close to mature enough to handle something like that gracefully.
I think it would just need to be implemented well.
To elaborate, I think all emblem points or anything that goes towards process of ranking up, should be limited and finite. A pool if you will. As Survivors complete tasks and save each other SAFELY, then you gain progress. However, any Survivor that is hooked or downed is set back in progress from pipping.
There are only a maximum of 2 pips that Survivors can earn cumulatively, meaning only 2 out of 4 Survivors can pip and earn progress to rank. The rest will black pip or lose a pip.
I think this would add a new dynamic to Survivor gameplay and further reinforces group teamwork but also individuality and selfishness healthily. Self preservation.
And with the proposed change to how killers rank up, I think this would be a fine addition.
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Favorite Survivors: Jane & Adam
Favorite Killer: Vommy Mommy
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I used to, but why waste my toolbox on a trap I can avoid when I can use it on my precious gens? Lol at least that's my thought process
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@TragicSolitude said:
"The Ghost Face" is a terrible name, and it breaks the game's naming convention. "Ghost Face" is better but still breaks the game's naming convention.
"The Ghost" sounds better and fits the game's naming convention. "The Phantom" and "The Mask" sound good, too. (I'd like to think that if they use the name "The Reaper" it'll go to a much better killer. If they have the proper robe and scythe, all the better.) Really, anything other than "The ----- Face."
Thank you I'm glad you think The Phantom is cool too. I'm happy we're brainstorming names. And lol at "The --- Face"
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I'm positive they will change it.
If they do change it I would love if they called him
"The Phantom"
wink wink *nudge nudge*
Just a suggestion hehe :3
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@Kebek said:
- Yes but only while Night shroud is active.
- That would be nice but it probably won't happen. As long as survivors can't also reveal him by just randomly looking into corn it's ok I guess.
- Tottaly. I was so suprised they named him The Ghost face. The Ghost fits much better.
The Devs are looking at our impressions I'm sure. Maybe they'll change it soon.
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@MasonMyers69 said:
I've already spoke about this on my thread, pls
I didn't know that's what you meant until you replied you edited the title.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/68294/new-the-ghost-face-changes
Object of Obsession should work on him, but not when he's using Night Shroud.
I agree, maybe they can look into detection perks not working only when he's in night shroud. That would be nice, and it's temporary.
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/522248#Comment_522248
Uh, Premonition is meant to tell you which direction they come from lol it only activates when you LOOK in the direction of the Killer
I still think it's fine. One shows if you're looking in his direction and the other shows if he's looking in your direction :3
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I agree with OoO not working but I believe Spine Chill and premonition should still function, these don't pinpoint his location.
It just gives a general direction of where he might be.
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@miaasma said:
https://forum.deadbydaylight.com/en/discussion/comment/521930#Comment_521930
i completely agree, it's the reason why billy gets punished disproportionately hard
this is why i've always thought killer emblems should be more nuanced, since their playstyles are so diverse
In the anniversary stream they revealed they're working on a ranking system which is specific for the killer your playing.
For example, playing trapper has specific trapper goals to meet. While playing Spirit has their specific goals to meet to rank up.
I'm positive this will all be changed eventually. I have faith.
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If I remember correctly in the anniversary stream they said they're not sure if the powers will be separate via add-ons or if they'll include it in his base kit.
So they're still working on it, it's not final.
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@Hoodied said:
The observer?
The Observer is a being that sorts through the memories of everywhere the Entity has been if I remember correctly. This is how we get the backstory for the characters in the archives. It's very interesting :)
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I think he will be stronger overall with his new rework, of course this is all based from speculation.
I saw you forgot to mention a new mechanic to wake Survivors up: The Alarm Clocks.
Recall that in the anniversary stream they showed footage of Survivors going to clocks across the map to wake them up temporarily. I think this is a nice touch and also maybe gives a bit of an edge to predict where Survivors may go when they are completely asleep.
One other thing, Isn't it a good thing that all Survivors eventually fall asleep instead of having to put them to sleep yourself?
I'm excited to see how he works and how strong he will be.