GannTM
GannTM
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- GannTM
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Comments
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@FrostySeal said:
You know, I've never heard anyone propose what I'm about to propose, but what if the Spirit got her own chase music and whenever she phased certain instruments would play or something that would change the music slightly to warn the survivor that she's phasing? I think it would be pretty cool, having to carefully listen to the chase music in order to predict where she might be.
I also want her to have her own chase music, but I haven't thought of that. Honestly sounds very cool.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1948551#Comment_1948551
It was a joke. You asked people to stop saying nerf Spirit. So I rephrased it.
Oh wow, I'm an idiot sorry man 🤣
@RaginRendon said:
https://forum.deadbydaylight.com/en/discussion/227849/stop-saying-nerf-spirit
It’s a public forum, everyone has the right to speak their mind. With that being said, I believe that the spirit should give feedback for when she enters her phase mode.
I mean that's fair, but what I'm trying to say is that Spirit doesn't need to be weaker to become more balanced.
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@GrimReaperJr1232 said:
https://forum.deadbydaylight.com/en/discussion/227849/stop-saying-nerf-spirit
I like Spirit. I like her a lot.
I do believe her breathing bug should be back, however. Spirit's main complaint is how non-transparent she is, which is reasonable. I don't think that alone warrants a compensation nerf.
Fatigue, however, is unnecessary. It wouldn't accomplish anything except make her less pleasant to play. I do believe her add-ons should be looked at, as some are just... absurd (i.e MDr-Amulet)
Also, "for the love of Jane Romero's thickness..." I love you for this line. Lmao
Pretty much anything that gives survivors something to work with would be good, like the breathing bug. I feel like it should be a little more inconsistent but enough for the survivors to play around without having to make guesses. Also, yeah, her add ons need to be looked at. I recently played with the Ring Amulet combo and 4k'ed easily with no perks. If that doesn't prove how broken that combination is, let me just say it was at Red Forest, the biggest map in the game.
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@rhys17 said:
I feel like if they made her a 115% movement speed and maybe just add an animation to let the survivors know that she is phasing like stretching her arms out like she does when you do phase just to let survivors who are close to her know that she is phasing it would be a good change for her but obviously there will still be people out there who would just complain at this idea and be like "no that's too much" as is the way with entitled survivor mains. I do enjoy spirit and playing against her is also fun because it provides a challenge but I wouldn't want them to make her obsolete to the point where you don't see many people play her .
Pretty much this.
@thrawn3054 said:
Very well. Please reevaluate and adjust Spirit to be closer to the performance level of the average killer. Better?
What?
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@Fantasy said:
Would making Ironwill counter Stridor be a good enough nerf? Then the players who hate her so much can always have an advantage.
Stridor does negate Iron Will but the thing is, I don't think that the answer to countering a killer should be a perk. Iron Will is very strong against a Spirit without Stridor, but you can't change your perks after you know who the killer is. Spirit needs audio or visual cues that give the survivors more information like the other 21 killers do (well, there's Deathslinger...yeah I'll say 20 killers).
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@Zozzy said:
They want her dead and buried like hillbilly.
Then they complain about lack of variety at red ranks lol!
I don't think Hillbilly got nerfed to the ground but he's certainly less appealing than before. You are right about the fact that survivors do want Spirit gutted though.
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Well unlucky that you had to go through that. However, that doesn't mean all Spirit players are toxic. I main Spirit and 99.9% of the time don't use Stridor. I'm never toxic unless survivors are toxic to me first. Win or lose, I say ggwp and move on.
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No don’t nerf my honey :(
In all seriousness though, she can use a change that’ll give survivors more feedback but I’ll always love my waifu.
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I would probably move Huntress up to A and Ghost Face up to B but other than that, this list is pretty good.
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Spirit: waifu
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@PGJSF said:
Pretty simple: remove Spirit. All she has done is headache.
Take that back 😡
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It's not dying but the devs really need to stop getting too comfortable. They need to fix their mess.
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Right 🤣
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@glitchboi said:
Thanks lads, I didn't think people would like my idea so I was hesitant on posting this
https://forum.deadbydaylight.com/en/discussion/comment/1941070#Comment_1941070
That is unfortunately true, I do hope the devs see this though :P
Your idea was way better than other people’s for sure. I’ve see many people just asking for Spirit to get nerfed without anything in return. At least you have asked for a buff to compensate, which is her being 115.
Being a Spirit main, she can definitely use this. I love her to death and she’s a lot of fun to play but standing still getting free hits is the only thing I don’t find fun about her. If that was removed from her kit, she’d be perfect in my eyes.
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So, basically the only way to start a phase is to stand still in phasing mode. That would definitely remove the stand still “mind game.” This change sounds pretty good. Although, it’s proven the devs are too incompetent and this idea might be too complicated for them to handle. We can only hope though.
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Pretty much, since they like the changes, it doesn’t matter to them whether we like it or not. I can’t speak for everyone, but the devs have a long route to take if they want to earn my trust back.
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/1935887#Comment_1935887
No worries, She'll just requre skill to win
She already does...
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@Breque said:
https://forum.deadbydaylight.com/en/discussion/comment/1935887#Comment_1935887
Insane of happines*
Too bad there isn’t a vote down option
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1939073#Comment_1939073
Won't ever happen,even if it's really needed
@MrBuffalo said:
https://forum.deadbydaylight.com/en/discussion/comment/1939073#Comment_1939073
Pfft haha like they'd ever do that. The devs dont want to fix it. They. Do. Not. Care. if they did bug fixes at the same rate of pumping out cosmetics game might actually be playable.
Very true. It’s honestly such a shame because I care about the game a lot. I’m losing all my faith in the devs.
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I think the devs should just not come out with another killer for at least a while. They need to invest time in fixing the game.
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Not even a Bucs fan but I’m glad they beat the ######### out of Mahomes and the Chiefs. Also find it awesome to find a football post on a forum about DBD.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1938645#Comment_1938645
I do like Spirit though, if you want we can spend 8 hours discussing who is the true waifu
I like Nurse too. I like all the characters in DBD (maybe except for Hag lol) but Spirit holds a special place in my heart. I probably won’t play DBD for my whole life but I’ll never leave my girl Rin.
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I have to respectfully disagree
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@[Deleted User] said:
Basekit Spirit is almost fine excluding the standing still "mindgame". Her addons are what needs to be gutted. It's absurd that a killer as strong as her has such bullshit addons. She is a killer that made into 2021 with the addons Nurse had in 2017.
However, I don't think Spirit is getting changes anytime soon unfortunately. If you look at the store she is the 2nd killer with the most number of skins (below Legion, another unfun killer they won't ever touch), so she brings a lot of money. For some reason she has a weird fanbase that thinks she's a waifu or something like that and I doubt BHVR will be willing to do anything about her.
NOED should have been changed since forever. Make it so the hex lits up after the 4th gen is completed or give the exposed status to all like Rancor does so survivors can expect it. Another way is simply giving a totem counter.
Freddy needs a complete overhaul so he actually takes skill to play. Playing new Freddy is borderline braindead because you can just spam snares at any loop, teleport with almost no cooldown between gens and have semi stealth potential with the stupid lullaby.
Spirit is a waifu. She’s my waifu. I’ve dedicated everything towards her.
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The red glyphs are weird because I played Blight yesterday and one appeared in the middle of a chase. It was in the killer shack with the pallet already down so the survivor already made a lot of distance and basically escaped me because I had to get the red glyph lol.
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I won’t be satisfied until they stop saying and start doing.
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@Toblerone007 said:
https://forum.deadbydaylight.com/en/discussion/comment/1935887#Comment_1935887
I don't think spirit should get any nerfs. Collision was enough. Only thing would be the stand still trick being nerfed which is only fair imo
As someone who is a dedicated Spirit main, the stand still mind game is the only thing I don’t enjoy about her.
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Stop the cap. Pig can use buffs.
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No this is not a good idea. Players like me who like playing Spirit will have ridiculous long queue times because 90% of the community hates facing Spirit. Same applies to people who like playing Freddy and Deathslinger. That’s just not fair imo.
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@TheMidnightRidr said:
If a survivor is running forwards towards another loop and has some distance on you, toss a yellow bottle at them, switch to purple, and walk through the yellow and throw the pink at the survivor. You will catch up to them significantly in a short time.
That could work, but wouldn't it be better to just throw the purple bottle when they have distance? I guess if they have too much distance to where it's impossible to throw that far, then the yellow bottle could come in handy there.
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@Kellie said:
https://forum.deadbydaylight.com/en/discussion/comment/1935887#Comment_1935887
Shes already unfun and unplayable for survivors. Yet we've been putting up with it for 2 years.
I want her changed to make her fair. I just want her to still be fun on the killer's end as well.
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@siren_sorceress said:
https://forum.deadbydaylight.com/en/discussion/comment/1935887#Comment_1935887
Who cares. Shes unplayable when going against her. I cant wait until they nerf her, she'll actually be fair and a challenge to play.
I don't mind her being fair. I've been asking for a balance change for a while now. I just want her to still be fun and viable.
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I swear if they nerf my girl Spirit to the point where she's unfun or unplayable, I will go insane.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1935751#Comment_1935751
It didn’t even make him that much worse people just don’t have fun with him anymore. It’s sad because he was so fun to face as survivor
Yeah, I love facing Billy. It's a shame because I barely see anyone playing him anymore. Devs need to get rid of that overheat mechanic.
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The difference is that Billy's chainsaw is a one-shot down while Demo's shred is not. I do agree the overheat mechanic was BS and shouldn't have been added to his kit. His add ons needed nerfs but base Billy was perfectly fine.
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This sounds more like a Spirit buff so I’ll take it
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Even without the yellow bottles, the faster reload speed alone makes him way more viable.
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I live for playing against my waifu
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My main survivor is Meg. She’s my homie and I love her lore so much. Her perks are amazing too and are super fun to use. Who doesn’t love Meg?
My main killer is Spirit. Survivor mains hate me for this but my goodness I can never get bored of playing Spirit. Going invisible and being able to track survivors without seeing them feels so rewarding. She’s my waifu and I just really love her.
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Unfortunately, there isn't a killer in the game that you can play as without having to worry about some kind of toxicity. Survivors will get salty and call you a tunneler and/or camper even if you play your fairest game ever. Obviously, you would have more of a chance to get toxicity when you play Spirit, Freddy, or Deathslinger, but chances are many of those people that get toxic against them are just toxic all the time. Play whoever you want and don't let other people ruin your experience.
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Yeah, I would think getting impaled on meat hooks and getting slashed by a variety of weapons constantly would be enough for the survivors to want to escape.
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No u
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@blue4zion said:
How is it difficult? Maybe if you've got poor vision the survivor hud area sucks, but other than that I don't understand the getting tired looking all over the screen. I'm on a 60in screen with the hud as small as possible, and I'm not having this issue.
I'd go for some adjustments but overall most complaints are just too much.
Well I’m glad to hear it’s not an issue for you. However, not everyone is gonna feel the same way because they’re screens are much smaller and/or their TV is to far away from where they sit. People shouldn’t have to get so close to their TV to make playing the game feel comfortable.
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It's a little hard to give you advice on which killer to main so I would advise just looking at gameplay of all killers on YouTube and see which one looks the most interesting. I'm a Spirit main so I guess I would suggest her. She's a blast to play with a very underrated skill ceiling in my opinion. Otz recently made a video that'll help with determining your main. I'll post a link to it. This was before Blight and Twins came out by the way. Hope this helps.
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I’m fine with indoor maps. I just feel like The Game, Hawkins, and Midwich all have issues that aren’t related to them being indoor. There are a lot of other maps like Haddonfield and Red Forest that are just as big of issues and need a rework. Whether or not a map is indoor or outdoor doesn’t really matter imo.
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So, you just gonna act like survivors don’t do the same thing...
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Demo because of how excited he gets when he hits someone
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My main is Spirit.
Secondary mains are Pig and Blight.
I sometimes like to throw in Billy, Wraith, Clown, Ghost Face, and Myers.