FriendlyGuy
FriendlyGuy
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@gamer123 said:
Ok fair enough and thanks for the responses. Let me rephrase a bit. I don't mind the red stain mind games around corners. What has bugged me recently is I love head on but it's becoming more useless. Spirit can come right to locker out of phase and open it before you can do anything. And yes killers are now baiting it out with regularity. It's a shame bc I was loving this perk.
Because it shouldn't just be a free stun like...literally all Stuns against Killers? Good Killers usually dont get DSd too. A Stun needs work.
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1) Nurse, because she rewards for skill
2) Spirit, because of Mindgamez
3) Hag, because of good map and gen pressure
4) Billy, because of Instadown+Mobility
5) Plague, because it's difficult to play correctly against her
R1-4 Killer, R5-8 Survivor
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@Supernaut said:
...or grind to 1m to splurge all over the new bloodwebs?
Thats my man!
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@ShyN3ko said:
Im just saying no.
I understand your opinion and I agree with it.
But killers have not many informations ingame.
And survivors just have:Make your Choice,Devour Hope, Ruin(twice),Dying Light, etc....................................................
I would agree with your discussion, if
- survivor get less informations about killer perks
- survivor get more informations about survivor perks
Basically what Shy said here. Survivors got actually too much information about killers, driven to absurd heights with OoO in a 4man. It would be very nice to be able to see the loadout of his teammates as a survivor and as a trade you can't see if you're affectioned by a killer perk in any way.
Survivors should get several information buffs, like bould-in bond, to bring swf and solo on the same level.
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I would put him in A-Tier, because his snares/pallets give him chase potential and his teleport got a freaking good synergy with BBQ+PGTW. He's in a good spot right now in my opinion!
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Should be lit, but only shown to survs at Token 3. I played Devour a few times on Nurse, but atm it's to gimmicky to get use of it.
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That pallet thing seems useful. Nice idea. :D
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Bond. Really Bond would be very nice for solo queue actually.
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I mean people can just derank so MM is pretty fine now.
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Getting those toxic Player not so often, but sometimes... Got an Ochido Fanboi in my last game. In his eyes, i'm a "Baby Doctorino" and the game was "ez loop" for him. He died on the third hook nearby that's why it's even more funny.
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Instaheals are fine in my eyes. :) Learning dbd in general can be very frustrating.
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@Danielgdp3 said:
https://forum.deadbydaylight.com/en/discussion/comment/658877#Comment_658877
What truth am I running away from? You just can't comprehend that some people are great with the killers that are deemed weak, just cause you can't get kills with them doesn't mean other players cant
I mean i'm not sure if you're trolling. You can be as great as you want with, let's say Trapper. If the survivors are decent, they will win no matter how good you are. That's the main problem.
I personally enjoy playing Legion. I'm a really good Legion and i played many good games with them on red ranks. But against good survivors i'm just not able to pip or even blackpip. And believe me that's not my lacking skill, it's just the performancecap legion got. And this performancecap is too low on many killers.
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Doc is not very well designed. He is incredible strong at lower ranks, because you can find people easily and usually low ranks are not that good at looping either at hitting skill checks.
But the higher in rank you get the better the players are and because of his inconsistent anti-loop he can't really be a threat in purple/red ranks.
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I love new Freddy, to play and to play against, i think he's fine.
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@Galklife said:
@Leonardo1ita well a lot of streamers speaks like that but sadly community of this game likes to find problems outside of themself "im not bad, survs are OP" "im not bad, SWF is OP" "im not bad, Flashlights are OP" and so on.
ofc no mather how good you would be, there are games you cant win, but thats the case in almost every game xd you just have to deal with it, dont expect games to be free wins
Well, you are kinda right with that. But you can't deny that some killers are weak.
LF is a perfect example. He got an instadown. His instadown needs charge and he is slower while charging. When sawing he benefits no movement bonus. He got a downtime after using his saw. His power is not existent when a survivor is good at looping.
Billy is basically LF in viable. He got an instadown. His instadown needs charge and he is slower while charging. When sawing he benefits a huge movement bonus with lack of control. He got a downtime after using his saw. His power can instadown even good survivors on most loops, if he's played well.
And i only showed why some killers are weak. Should i keep talking about Moris, OoO, Omegablink and Keys?
Seriously there are still many balancing issues in the game.
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/618375#Comment_618375
False. As a killer, I have beaten SWF team with Trapper, Wraith, Huntress, and Myers (my mains in order with how much I use them)
And as a survivor on a full SWF team, I have been beaten by killers other than Spirit, Billy, and Nurse.
People need to stop toting this false claim that there's only 3 viable killers. If you apply enough pressure and outplay your opponents, almost every killer is viable.
It's possible to beat a swf with every killer, when the survivors are potatoes. The main problem is, that most killers can't mess with good survivors. I can 4k with literally every killer in red ranks against swf, if you give me five games, but that's not a proof that all killers are viable.
I give an example: You are playing Clown against a 4 man red rank tryhard swf team. You got good addons and you are able to mindgame many loops to down survivors in 30s to 60s chases. You will probably loose against that team, because clown is a good chaser, but he got no map/gen pressure. Same game with Spirit. If you are playing equally good with her, you got a real chance, depending on your skills with spirit, because she is an even better chaser than clown AND she got that map pressure with her ability.
Every killer, that unites good mobility and a threat in his/her ability is basically viable. And with that conclusion my brain can't see more viable killers than Nurse, Spirit and Billy.
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@Danielgdp3 said:
https://forum.deadbydaylight.com/en/discussion/comment/658646#Comment_658646
Your bad skills playing as Wraith yes.
Ok dude. Run away from the truth. xD
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/658643#Comment_658643
Everyone is drunk off the idea created by content creators that only nurse spirit and billy and hag are viable. This is false. Any killer can be great when mastered. Except for Legion who I truly believe to be the killer with No power.
Ok man. Got a task for you. How do i stop people abusing the infinites on Coldwind Farm as Wraith? or as Plague? or as Doc? or as Myers? or as LF? or as Pig? or as GF?
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@Danielgdp3 said:
https://forum.deadbydaylight.com/en/discussion/comment/655219#Comment_655219
Your whole idea is based on that the 20seconds isn't a issue for survivors because they can run toolkits with an ultra rare add on plus a perk to help speed up gens. You are complaining that you don't want to play a certain playstyle but instead want survivors to have too.
Also as a Ghostface main who doesn't use Ruin or PGTW all you have to do is get an early down to have the advantage, I've only had 2 matches get to the point where the survivors have done all generators. I'm sorry but part of what you are complaining about is your skill not the game, just keep working on it you'll get there.
Rank? I can consistenly 2pip 4k with nurse at red ranks too, but my wraith gets rekt. Only my bad skills as killer right?
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/654964#Comment_654964
Gen times are fine. I main LF, was in high ranks last reset but haven’t played killer as much lately. You don’t even need ruin, slug people when you know where someone else is, drop chase if it last too long, kick gens, too many killers forget this. These are some basic tips that I can give you.
And you consistenly win chases against a top tier survivor with LF? Are you cheating? No really with LF a chase can take three to four Minutes.
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Legion
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I know, thats a bit extreme, but when the boosting and trolling of lower rank killers stops like that i like that solution.
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Sprintburst, Dead Hard, Pallet Teleport, more for u?
For me, im a red ranks killer main and im never toxic.
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SWF is an issue. Totem Spots are automatically revealed for all survivors if one spots it. Generator work times can be optimized. Saves can be optimized. Looping can be optimized. I usually get a 4 man escape when i play with my friends in a three man swf.
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/654513#Comment_654513
https://forum.deadbydaylight.com/en/discussion/comment/654513#Comment_654513
Sorry to tell you but you kinda can't hear her footsteps over the chase music buddy :)
I can, thats why i said it. :D
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@Seltas0208 said:
https://forum.deadbydaylight.com/en/discussion/comment/655456#Comment_655456
He doesn't need a complete rework. Where'd you get that from?
My Gameplay. xD
Its not fun getting revealed through multiple walls and its not fun to not be able to lean on some objects.
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I think they'll rework his addons too with his complete rework.
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@StupidButTru said:
https://forum.deadbydaylight.com/en/discussion/comment/655400#Comment_655400
People still use it now. Despite those perks being nerfed. Ever wonder why?
Why it got nerfed? Because this combo is incredibly strong.
Why people still use it? Because this combo is STILL incredibly strong. Obviously. xD
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@StupidButTru said:
https://forum.deadbydaylight.com/en/discussion/comment/655386#Comment_655386
Nurse didn't recieve a huge nerf, and she's still considered top tier (Omega Nurse Oops), Freddy didn't even get nerfed all they did was flip his ability that made him see survivors outside his terror radius rather than inside which gave him natural bbq and chili. Then of course are we gonna ignore Moonwalking Legion? Are we really doing this?
Oh boi
Nurse received various HUGE nerfs in the past (less ports, less porting speed, less charging time). More nerfs incoming.
Freddy got straightout nerfed with time to put a survivor to sleep.
Moonwalk legion is an exploit, so report it.
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@StupidButTru said:
https://forum.deadbydaylight.com/en/discussion/comment/655390#Comment_655390
Looping is a legit method too but Killer wants loops to get cut off easily so they can end chases easily and what happened it got done but somehow looping exist, which shows survivors just simply adapt. Vaulting did get nerfed ----> https://forum.deadbydaylight.com/en/discussion/66546/fast-vault-nerf
Thats why BT was the way it was, if you wanted to camp you got punished for it but Killers hated the perk because they couldn't just sit there and get another kill easily, well now they can.
It got nerfed, because it got too strong in combination with DH, DS and Adrenaline. Imagine that exact four perks still being meta lmao.
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@StupidButTru said:
Why is it with each update is there a new thing to complain about? Originally it was vaulting, that got nerfed into the ground. Then it was Exhaustion perks that got nerfed. Then it was DS that got nerfed after a while. Then it was Borrowed Time, that perk has been through the wringer. Throughout all that time only a few people has once complained about Generator time, then now it's all the rage. Why does it seem like every time survivors has to adapt a new playstyle just to be able to survive this happens?
Even they complain about SWF but nobody really wants to play with a group of people who just UE their way around the map or get down after 10 seconds of a chase, or farm their own teammate because they want to get their alturism points. Hence why people get a group together, it's inevitable. Killers aren't to suppose to always get 4ks and survivors aren't suppose to always survive. For some reason that pisses off a lot of players but that's how the game is suppose to be.
I'm not talking about all Killers of course but quite a few.
Its maybe because the game was completely survivor favorered at the beginning of the game. Now its in a pretty balanced state, but there are still a few problems with it like repedetively survivor gameplay and some maps. You can't just say "fixing actual game problems" is just "nerfing survivors due to whining killer mains". Thats just a lie. Remember various Nurse nerfs. Remember (me) Freddy nerfs. Remember Legion destruction.
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(Small Game exists)
Yes, you can spot Dream Pallets with Small Game.
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@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/comment/652875#Comment_652875
Another person thinking standing still and using your ears takes skill. Awesome.
Other than "normal" killers she got the red glow mindgame, the standing still mindgame and the phasing mindgame. And even without Spine Chill or Iron Will you can just HEAR her footsteps while phasing. I know thats an effort but thats how it is. She takes much to be played good and to be played good against.
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Nurse 4 Blink Range, Meta Perks and an Ebony Mori.
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/653071#Comment_653071
Might be just a new spirit player, no clue what this should proof.
Even if you count freaking one minute per chase its longer. You can easily win even against good spirits, because you can mindgame her too.
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For killers worth a test, for survivors definitly not xD
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/652875#Comment_652875
She is quite easy to play honestly. U just need to "train" your ears and once you got used to some tricks survivors do you can pretty much destroy them no matter what.
I juked a red rank spirit for two minutes today. 4 survivors x 120s x 3 hooks > 600s
Easy nah? Not counting save and carry times.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/652881#Comment_652881
I run Quick and Quiet with Iron Will on survivor
https://forum.deadbydaylight.com/en/discussion/comment/652875#Comment_652875
Oddly Iron Will isn't as powerful if your efficient at tracking, but most people dont take advantage of the environment when in phase as well . Still sucks though.
Ye you must move in weird ways as a survivor when she's phasing.
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People that flame spirit are usually survivor mains. She takes a lot of skill and, different than nurse, she got a hardcounter: Iron Will.
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If you want the game to go forever, sire.
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Ruin (of course)
Thanatophobia
Pop goes the Weasel/MaA
Distortion/BBQ
Pop or MaA is a decision if you play wallhack plague or not. Theres an ultra rare addon that gives you wallhack on every fully injured survivor. Distortion or BBQ is fully your preference.
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I think nurse without addons is fine, but play her with 3 Blink Range often enough.
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As i found myself in the same situation i began to main nurse and destroyed every rank. Got matched at Rank 11 with Rank 2,3 SWF = 4k, 2pip. Nurse needs much skillz without addons, but its so damn satisfying to got a chance.
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Pipping.
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DS can be used twice/needs no skillcheck anymore and Deactivates after another hook? Fine.
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Hag is ok, but just A-Tier cause of Flashlights. Rusty Chains exists. She's as balanced as billy atm.
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@OGlilSPOOK20 said:
Inner Strength = Noed Counter/Nerf
If all survivors start running this perk, all I can say is Rip Noed users.
Thats good, as a killer main i can say NOED kills youre Gatekeeper.
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Claudie gets invisible tho
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No dick move at all. Also no genrush from their side. But EGC gives you less points for the kill for some reason so i prefer letting one survivor die on the hook and three escape.
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Haddonfield OF COURSE. No seriously Ironworks and Coal Tower just need one or two small changes.
I remember all of you to give youre vote to the petition to burn the corn.