FriendlyGuy
FriendlyGuy
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@Aztreonam78 said:
https://forum.deadbydaylight.com/en/discussion/comment/651020#Comment_651020
If she is immune to stuns bcs she is in the Spirit World, so why I can stun Whaith when he is invisible?
It is just a bad design of Nurse.
You know you can time pallets on nurse?
You know you can stun nurse with "Head on" in the time where she is not in fatigue?
DS?
Seriously i don't see your point.
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i like the new Preschool Map. No Infinite anymore.
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I played legion pretty much in the last month and i can say: Vault Speed and the 50% of useless addons are his problems. I mean what about a purple addon to decrease the stun time? Sounds good for me.
Nearby, other killers got rhe addon problem too. Leatherface Chili LMAO.
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@ahandfulofrain said:
https://forum.deadbydaylight.com/en/discussion/comment/649279#Comment_649279
Been trying for adept nurse for 3 days in a row. Got one emblem point off multiple times... guess what category? Gatekeeper, of course.
Nurses and Hags Adept are the only trophies i got. I let my Rank decay to 20 and do the other one's someday.
And yes, survivor gameplay needs some refreshing change.
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@LegendCZ said:
https://forum.deadbydaylight.com/en/discussion/comment/649685#Comment_649685
I play both sides too.
I feel killer get rewarded much less for being good and successful compared to survivors.
And its not that hard to open the gates, its WAY harder to keep totem up.
Thats right. All killers except the two viable Ones can play insanely good and still depip.
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Pretty good endgame build!
You likely wont get much points in Gatekeeper, but if you 4k withthat you'll maybe 2pip.
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/646289#Comment_646289
- It was never said they are nerfing Nurse...just changing her add-ons
- When has it been stated that moris are getting changed?
I mean everyone knows that the only problem with nurse is Omega and Multi, but the devs just confirmed CHANGES to Nurse not which changes exactly. Moris are straightout trash for killer and survivor so...yes they'll get a change too.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/647148#Comment_647148
Unless you keep calm, then you can focus more, thats what I do sometimes
I mean you have to do more. You cant just hold M1 for 80 seconds.
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I only dc, when the killer got a bad connection. Easy way to put it.
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@Rydog said:
I, too, think it's weird that there is no wiggle scoring event. It would be any easy way to further narrow the gap between killer and survivor BP rewards.
Is this gap not intended? Playing killer is way more stressfull than playing survivor.
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I think it will depend on the nurse changes too. Survivor queue times will rise, especially in higher ranks when they mess up the nurse in some way.
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Im more exited for the Demogorgon, because he can build crazy map control with his Ports.
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@StupidButTru said:
https://forum.deadbydaylight.com/en/discussion/comment/647026#Comment_647026
With the 4 perksmen of the Apocalypse (Nurses, BBQ, Ruin, Noed) and if you're unlucky and run into the killer early game that 60 seconds seem like nothing, I know this because I use to run it.
Try to run distortion and small game. Worked quite nice for me. Against BBQ you can hide in lockers too.
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@StupidButTru said:
https://forum.deadbydaylight.com/en/discussion/comment/646962#Comment_646962
You underestimate killers all they have to do is run out the BT, DS, and DH. Most killer wait until you use it up, as for BT and DS, wait it out then boom down them. I used BT and DS all the time hoping it might be useful, occasionally it is but other than that it's a wasted perk slot.
Congrats, you wasted 60 seconds of their time without doing anything. I give in, DH is really skillfull, but when used correctly you can extend the looping time on certain killers drastically. Even with hardfocus on u you can make a killer throw their game with this perks equipped.
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@StupidButTru said:
https://forum.deadbydaylight.com/en/discussion/comment/646717#Comment_646717
BT by itself was strong, now it's iffy.
Imagine unhooking a survivor and giving them 15 seconds invincibility. Plus DS. Plus DH. Plus Instaheal.
Trust me BT is completely fine, if not a bit too strong.
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@Crazewtboy said:
https://forum.deadbydaylight.com/en/discussion/comment/646289#Comment_646289
I heard they were going to change Nurse's add-ons. No nerf her directly. But I didn't hear anything about the mori. When did they say that?
We don't know, what the devs will change. I honestly hope, that they'll only change nurse addons, because she is completely fine. Even three blink is fine, the only thing that really breaks her are the range addons.
You're right, they didnt said anything about Moris, but they know, that Moris are completely unfun, for survivors AND killers. Getting hooked and moried right after is no fun. Loosing points cause the survivor dies in another animation is no fun either.
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He can crouch, so he is sometimes very difficult to spot. I tested him for a long time after PTB and came to the conclusion, that the reveal mechanic is somehow broken. He has the potential to a top tier killer, but got the same problems as Doc.
Doc can't prevent looping consistently, because his power is unreliable. Ghostface can't instadown consistently, because his power is umreliable.
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As killer i nearly never get toxic survivors, but more often toxic killers as survivors.
Got a trapper yesterday, that slugged the whole game, then pretended to farm and killed two people while "farming". The last one got slugged too, he carried him to the hatch and moried him right in front of it.
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@StupidButTru said:
https://forum.deadbydaylight.com/en/discussion/comment/639568#Comment_639568
We did have a anti-camp perk but that got nerfed to dirt (Borrowed Time)
I dont get it. Even after the nerf BT is questionabel powerful in combination with other perks.
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I wish all of you a wonderful day.
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@justarandy said:
So, you play solo. Someone got caught early. Mori offering was used. Killer has noed aswell.
Unhooking -> tunnel and mori
Not unhooking and focusing gens to punish that -> get rofl stomped by noed
Not unhooking but also not focusing gens before all totems are destroyed to counter noed -> killer will catch and camp another one, maybe even 2 and he might find hatch first and its gg.
Seriously, sometimes I encounter those Killers and not a single strategy works. It's nearly fool safe for the killer to win.
But you know, pipping means winning. Either surviving, either killing means winning. You can just hide the whole game in a locker and run straight through the hatch when the last one died, you can facecamp every survivor you catch. Depip incoming.
It's quite simple: in games you know you cant win, just farm points for your pips.
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@Watery said:
https://forum.deadbydaylight.com/en/discussion/comment/646578#Comment_646578
While I can understand this, I’m just saying that you can’t really win ‘em all. That expectation is just unrealistic. Additionally, there’s no shame in leaving a survivor when they go to an infinite.
I’m going to be blatantly honest; I don’t have a lot of counter-evidence to go off of, since I play Spirit at purple ranks, rather than red. But, I do see your point.
Im playing Nurse at red ranks so i got your point too. I just love the diversity of DbD, playing the same killer every game is boring.
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@agutty1 said:
https://forum.deadbydaylight.com/en/discussion/comment/646570#Comment_646570
When a killer grabs you, it is considered the dying state.
@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/646570#Comment_646570
If you already hit him with DS, I would very much doubt that they would suddenly give up and stop chasing you. That guy's already committed to tunneling you, he ain't stopping now.
Im not saying BOTH perks will work after Deliverance, im saying, that you will either make the killer take your ds OR healing up after a certain time. After a DS you have a good amount of time to escape if he's really tunneling you.
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@Watery said:
https://forum.deadbydaylight.com/en/discussion/comment/646385#Comment_646385
I said BOTH sides need to learn to lose. It’s a two way street.
So tell me, when i play wraith and i go against red ranks, how should i learn to play against the infinites on Coldwind farm? There's nothing to learn, you just loose. In that case it wouldnt matter how good the killer plays, it just matters how good the survivor plays. Thats why i like to play survivor. :)
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/646441#Comment_646441
Actually you are incorrect
Second wind de-activates when entering the DYING STATE before activation, DS requires you to enter the DYING STATE
Meant it like: When the killer goes for u, just jump in a locker. He grabs you, DS. He walks away, free Healz. Needs three perk slots tho, so more likely i would go Lithe, Q&Q, Dance with me.
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@Glory said:
https://forum.deadbydaylight.com/en/discussion/comment/645920#Comment_645920
And information perks are supposed to give information, see how easy it is to say things like that?
So a permanent wallhack on a stealth killer is fine cuz its information...?
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I still think, that Wraith is clearly the worst killer in the game, but LF needs some tweaks too. Maybe give him no penalty on his movement speed while charging his chainsaw, but dont allow free movement while sawing, something like that.
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Yes. Paired with DS even stronger.
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I think they'll change ds for lockers. Easy way to fix it.
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Feels like the Killer is somewhat fine. Maybe they should buff the gen decay thing on 15%.
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I feel like this perk should be 15 Seconds additional Struggling Phase. No Downsides.
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@Watery said:
This isn’t fair to casual players at all. It’d leave a bad taste in their mouth, and make them not want to play it.
Alternative Solution:
Both sides need to learn how to play around eachothers mechanics, and not be afraid to know that they’re going to lose.
So you basically just said that killers should learn to loose, because survivors got the advantage? Claps on u.
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They gonna nerf Nurse. They gonna change Moris. Yes that idea is definitly worth a look.
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If this Idea applies on killers only its a great idea to balance the game. Then it would be a 5:16 instead of a 4:16. But a 5:20 is clearly not good.
On Survivor everyone would just go Meg, Bill, Laurie or David for obvious reasons.
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If this is a Troll-Post, you're actually talented.
If not, you're cool.
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@Th3Entity said:
https://forum.deadbydaylight.com/en/discussion/comment/641200#Comment_641200
How is noed fine when it rewards failure?
How is MYC fine when it rewards failure? Got it?
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@GrootDude said:
Some people still call it an exploit because they refuse to accept facts.
As a killer main i only call (nearly) Infinites on some Maps "Exploit", because it takes not even a little bit of skill to pass these infinites and only Nurse or Bamboozle can shut em down.
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2 bODyiSOnEcHaRacTErTOosHorT
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I think they should buff "Small Game" with a totem counter OR Rework "NOED" like "When the gates are powered, all dull totems get lighted and the gates can be opened, when all totems are cleansed.".
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Nurse and mayyybe Doc, but he'll get more of a rework than a nerf.
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@Chickenchaser said:
The solution is giving all killers overcharge as part of their base power instead of it being a perk.
I dont think "Overcharge", i think a normal skillcheck. Overcharge should be on 10% regression and a very difficult skillcheck tho.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/637535#Comment_637535
That is because she SHOULD be stunned by like all things in DBD this mechanic is buggy as hell and does not work most of the time.
K lets make her 115% speed then to balance out, that shes loopable now.
#basenurseisfine
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Me as Ghostface. Im a friendly Guy. :)
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BAMBOOZLE ftw.
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I feel you. The trapper is my most feared killer, even after nurse, cause i have a talent to search for traps with my feet.
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@Chocolate_Cosmos said:
Totems allows you to have perks that without being able to be removed, they would be OP as hell.
You allready have few options how to defend and camp totems.
ONLY thing totems needs buffs is better placement. That's it. I don't think there should be aby more RISK for Survivors.
Thats what i think too. Letting a survivor spawn IN the totem feels a bit weird. Youre playing "rusty chains hag" and youre totem(s) are cleansed before you even get to them.
The only Buffs i can imagine is showing "Devour Hope" at three tokens and dont show "Thrill of the Hunt" at all.
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@Meme said:
Whenever I outplay them, I get face camped. Whenever I 360 then, they face camp. Whenever I loop them, they face camp. Killers get so mad and frustrated about everything. Basically you get punished for playing good. Sorry I don't stand still and let you down me In less than 10 seconds.
@Boosted_Dwight said:
Yeah killer rage can be a bit much. I looped this Wraith for 3 gens and ended up getting face camped while he nodded. Not my fault you didn't got for someone else XD
@TR_stonez said:
https://forum.deadbydaylight.com/en/discussion/81817/im-so-done-with-killers
Thats why i say the only way to survive is being a toxic survivor with swf
The main problem here are not killers, not survivors. Its still horrific map design in some places, bad matchmaking (at least SWF MM, R18 Killer against R8 Survivor lmao) and the lacking abilities of some killers. I dont see how a wraith would be able to catch a decent survivor in under a minute.
Playing as killer in red ranks an as survivor mainly in purple.
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For me the huge amount of infinites, pallet teleport and moris. It was and partly is just dumb.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/633323#Comment_633323
That's not what pressure is. Pressure is more along the lines of, 'I have one guy hooked, one guy slugged, and I'm chasing a third so the last guy needs to go for the save or else everyone dies.' i.e. Forcing them to do stuff that isn't a generator.
That's another type of pressure in my eyes. Gen pressure is the ability to keep survivors off gens and/or decrease the gen progression as a killer. For sure, enough hook pressure can cause gen pressure too, but only chasing generates no gen pressure. Even hooking a survivor only gets one survivor off a gen.
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Nurse:
Hex: Devour Hope, Nurse's Calling, PGTW, BBQ/Discordance
No Addons for da fun. Its a funny build, but Devour only works out 1/3 of the games sadly.