FriendlyGuy
FriendlyGuy
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/791321#Comment_791321
Nurse is a good killer with some decent perks (Nurse's calling in particular). Although, I'm not a fan since she's not fun on Xbox, imo.
Are you on PC? Or are you on console?
On PC. I understand the console problems with the sensivity tho.
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I remeber nothing! Flashlights are okay.
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My favourite is nurse. Got it after one game actively trying.
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It's an annoying addon and is the core of the strongest build in the game. I don't mind if they change it tho.
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I just say if you don't like versing her quit the game. I quitted OW for that reason. Mei was incredibly annoying for me as a main tank, the devs didn't changed her for a long time, i quitted the game.
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I hope so. Maybe i can play nurse without the need to disconnect because my ability gets bugged because of a grab bug.
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I mean it will never find it's way into the game, but i would't mind. The survivors i go against usually power through ruin. I just hope they got one or two potatoes and don't spawn on ruin.
EDIT: I started to use ruin only on weaker killers now.
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When you load up your blink as nurse fully, blink and land on a survivor.
When you drop a pallet randomly against a phasing spirit and get the stun.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/791174#Comment_791174
That is like saying pig's dash should do that
Hey good idea m8, i'm gonna open a new thread for that one.
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@matt6996 said:
https://forum.deadbydaylight.com/en/discussion/comment/791174#Comment_791174
I don't think they'll add that lol
Me too. Just a suggestion. xD
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Why can't legion break palletd with his frenzy as basekit?
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@alienschmalien said:
https://forum.deadbydaylight.com/en/discussion/comment/791123#Comment_791123
Billy is far from weak. You're just going against ######### Hillbillys. The guy is still top 3 for a reason.
I played recently against an optimal billy, meta perks, speed addons, perfect curving. He got one and blackpipped. Top 3 for sure lol.
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@alienschmalien said:
https://forum.deadbydaylight.com/en/discussion/comment/791087#Comment_791087
God no. Every killer should be as challenging as a good Hillbilly. He's the perfect balance for a strong killer. He's challenging, he has counters, but he can also really really destroy you if he anticipates you trying to counter him too.
Hillbilly at his base? That's the perfect strong DbD killer.
I'd say Huntress too, but poor girl gets gutted by like 80 percent of the maps these days.
If you know the counterplay to billy as survivor he's weak. If i hear a chainsaw at the beginning of my games, i know i'm gonna escape for sure.
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@alienschmalien said:
Sure. Having no information against a killer when they are using their power is SOOO fun. It's so balanced. Especially balanced when she has prayer beads.
As she is? She's 80/20 you are going to lose that chase, because there's literally no real mind game potential against her. And the only counterplay shouldn't be perks like Spine Chill and Iron Will. You shouldn't have to take up two perk slots just in anticipation of ONE killer.
You who only want Spirit left the way she is because she is nothing more than easy wins and chases and therefore easy wins at the match all together.
But you know that the survivor is supposed to loose the chase at some point?
I mean survivors shouldn't be able to run a killer for five gens. Every killer should be as challenging as spirit.
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@wannabeuk said:
Hey all, thanks for the advice some really useful stuff here.
I only have the default killers (trapper, wraith, billy, nurse and killer) i've played all of them for a couple of matches mainly for the daily stuff and I find huntress is the only one i truely enjoy. I know i'm not fantastic with the hatchets but I'm getting better the only real stuggle i have is people hiding behind the half walls such as on autohaven.
I see a lot of abuse thrown around by people about certain perk such as noed so I've been avoiding using them (I've also been advised not to get used to relying on it as higher rank survivors will usually kill all the totems)
I think one of the major points here is knowing when to count a chase as a loss and break off and also just accepting that some matches are likely a loss from the start.
I'll certainly look into the other perks people have mentioned and try and get some of them to try out.
For huntress, a specific perk build. Mine is: "Barbeque and Chili", "Hex: Ruin", "Iron Maiden" and "A Nurse's Calling". For more gen pressure you can use "Pop goes the Weasel" instead of "Iron Maiden".
I would go with exhaustion+fast hatchets or instadown+more hatchets.
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Yeah dedicated servers are bad. I feel it on both sides.
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@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/790769#Comment_790769
What DudeDelicious is suggesting is that you run, throw the pallet, and continue running without looping whatsoever. Sure, you might can extend the chase if you know where all the pallets in the map are, but a killer can run around an entire map in less than a minute. If you're throwing them without any regard you're just killing your team. A killer will just walk around them, down you, slug you, break the pallets, go back and hook you, and there are no defenses left. It shouldn't take long if you're just running and throwing pallets.
Didn't noticed the comment from Delicious. Yeah just running and throwing pallets leads to a loose.
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@senki527 said:
So if I get chased by the killer for 3 mins and he downs me and not one single gen is done by then, I will dc. My team is then either trolling or is so bad, they wouldn't belong into my rank, so matchmaking was broken for that game. I think it's a legitimate dc in this situation.
What do you think about this?
The only legit dc was against a killer from simbabwe with mc donalds wifi. Every dc hurts both sides massively. So no i can't understand you a bit.
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Got all the adepts too. Incredible hard tho.
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@ArrowTheGreat11 said:
Undoubtedly the most annoying killer to face as a survivor. Why does anyone even still use him in red ranks?
Don't heal, loop 4head.
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Maybe like in "Friday the 13th". New survivor item: The Walkie-Talkie.
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@GrootDude said:
I like her hair
How dare you!
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I play Legion and Nurse most times. I know the pain and the joy.
EDIT: More like pain and pain with the desicated laggers.
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I mean Nurse's Matchbox is trash. But you're right, more interesting addons would be appreciated.
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@Auron471 said:
https://forum.deadbydaylight.com/en/discussion/comment/790637#Comment_790637
but ebony moris never will >_>
I hope they will.
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Most survs don't even know how dae signal looks like.
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@Mochan said:
Might be broken. That would make doing sabo hook saves a lot easier. Killer could down a teammate nearby, and you could start saboing just then and if you guess right break the hook right in front of the killer.
It'd might better if Sabo took 2x longer but hooks stayed broken 2x longer as well. Might still be too strong though, I don't know.
All I know is Sabo right now is really bad and is only really good for memeing. It needs a little love but not sure if your suggestion or mine will be any good.
Double speed and doube recovery is an idea to make sabo viable again.
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All fine, but "Flip Flop" should't ignore exhaustion.
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Thought it would be online tomorrow lol.
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@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/790646#Comment_790646
With the way the game is right now, just throwing pallets and running is not going to do anything except make your game unwinnable. Using pallets purely as an obstruction is going to ensure that by the time 2 or 3 gens are done, you have no pallets left and whoever is getting chased isn't going to last very long. In a game like that the killer should get a 3-4k easily.
It's funny. If you play pallets safely, maybe take a hit or use your exhaustion perk, you can chase a M1 killer for the whole game. Multiple people proved that so i don't really know what you're talking about.
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I think they will come up with some updates tomorrow. Hopefully. I mean i get grab bugs every second game with nurse. I don't mean the bug takes away the grab, it takes away my ability to teleport and lunge randomly.
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Preschool, a few macmillan maps.
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@marvelmovie said:
https://forum.deadbydaylight.com/en/discussion/comment/790733#Comment_790733
Aaaaaaaah that's not what this post is about I'm saying what made me enjoy the gameplay which was the animations
I don't get it. But i appreciate your love for the game. <3
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@tonycuup7 said:
Okay so I'm just gonna try to make this short...
I feel like a lot of us feel the same way, but haven't addressed it.
The new Freddy is made to be more toxic and excruciating than ever before. His lunge feels the same, some addons are now OP, dream snares are annoying, dream PALLETS really make it impossible to trust a stun. And of course there's the new ability to (fake) teleport to gens, making him a lot more portable.
I miss the old Freddy now, anyone else?
(This is my opinion, looking to know what everyone else thinks.)
Seems like you want even more easy wins as survivor. The Freddy rework is great and makes him A+/S - tier in my opinion.
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Rainbow Six, LoL, even Overwatch is worse than DbD.
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Wraith is bad. He can be average with a specific build. At max.
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You are still saying they are forced. So you didn't understood my point at all.
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Rank 1.
All killers.
The core balance of the game is pretty good, sure, some killers need "slight" buffs to become viable. Viable means able to win even against the highest tier of survivors. And that with skill. And Moris. And keys. All other things are pretty okay.
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@SleepyWillo said:
Its a good strat but you could do more. I start the gate but stop just before the first light turns on (around the letter "E"). Then I wait for the killer to check the gate. Once they leave finish the gate. That should help you a lot.
With that strat it's essentially a free escape. Stick with it if the killer is not snart enough to slug the third.
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They need to change the emblem system according to the survival rate.
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Yes. Two or three people tho.
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I'm a chiller. That perk is in my base survivor perk kit for a reason.
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Play Ace or Tapp. They're quiet. At least not as loud as Bill or Jeff.
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For me it's like instant.I'm red ranks tho.
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@lynelmane said:
As we all know, PGTW is one of the strongest killer perks in the game. It can literally be the difference between entity displeased and merciless killer. The only issue I have with this perk is the following:
The timer for PGTW goes down after hooking a survivor. In order for it's affect to be applied to a generator, you must damage a generator within the time that the perk is active.
*if you begin the damage animation on a generator, and the timer goes down as you damage the generator and is not technically active when the animation is complete, the affect is not applied to the generator.
This is BS! I was going as quickly as I could (as Pig, so not crouched) to the nearest generator with progress, and since I only had the perk at level 2, I made it to the generator when there was about ~3 seconds left on the perk. I started the damage animation, and right before it completed, the perk deactivated and PGTW was not applied to that generator. It was at like 90%, so that was AWFUL for me. I got a 4k anyway but it was after the gates were powered.
This perk should be changed so that if you start the damage animation on a generator while the perk is active, it should apply even if it deactivated while you were in animation. I felt so ripped off.
Got that problem sometimes too. Would be a nice QoL change to PGTW.
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ghouwust face
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SWF is the main problem, they not gonna fix this.
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My proposed change is one color for all perks.
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Toolboxes and Medkits are useless. Sure m8 lol.
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Flashlights are still good. Not incredible nobrain anymore, but good.