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FrenziedRoach

FrenziedRoach

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FrenziedRoach
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  • You lost all credibility when you said they'd be buffing Sabo to the old sabo meta.

    You are so very wrong in that respect.

    • We have more hook spawns now
    • Hooks respawn now
    • We have Hangman's Trick now
    • We have more instant mori options now

    The only change they were suggesting was making it so the toolboxes lasted longer on Sabo, and maybe a change to the perk itself. That's it.

  • @Vankruze said:
    Francis and Bill absolutely hated each other so no that wouldn't work also this isn't Left 4 dead. We have Bill already enough is enough!

    Oh, you completely misread the relationship between those two...

  • @Troylus said:
    I don't recall clearly - but didn't they previously spawn the Hatch near the start of the match?

    Then the Dev's realized that revealing this too early was bad for encouraging people to do generators - so now it doesn't show up until after the threshold of having more generators completed than there are survivors left alive is met. (In other words, some generators have to be done at some point to make the Hatch even appear at all.)

    In contrast the 2 Exit gates are revealed right at the start of the game. If you know they're going to open eventually - irrespective of how many generators are done - I fear gameplay overall will suffer - especially for solo-players. Stealthy, non-contributing survivors will be rewarded for their non-play.

    Just an FYI - the exact formula for the hatch spawning in is (survivors dead/escaped + gens complete) = 5

  • I know this.....

    • He purposely deranks to get easy targets
    • He uses his audience to mass report killers who beat him fair and square (which is what got him banned)
    • When a better killer faces him, he will ragequit like the punk-ass ######### he is. (I watched him Ragequit against Lefty at least twice)

    Yes, I know this toxicity exists in the game. Yes I realize that it won't ever totally go away.

    BUT - does that mean we shouldn't make an example of him? He has a following that ENCOURAGES this behavior, why shouldn't we be fighting against it.

    We still have drunk drivers on the road - does that mean we shouldn't be pulling them off the road? No, because that's not the purpose of the law - the purpose of the law is to encourage people to act responsibly.

    That's is why Ochido needs to go - to be made an example of and to discourage others from engaging his his behavior, let alone making money off it. We might not be able to get rid of people like him entirely, but we can do what we can to discourage it from his childish following.

  • Flagging your posts for repeating threads.

  • You are obviously not really a fan of this game, just somebody pushing an agenda without knowing the full story.

    Otherwise, you'd know how diverse our roster of characters are.

    Get lost

  • I doubt you actually own this game otherwise you would understand how unbiased and diverse this game is

    Go away.

  • This has been asked before. They've stated at that time that the chances are very slim this will happen.

  • Also, keep in mind that this spitballing session they are having regarding that hit cone would come with a considerable increase to the lunge speed/distance to compensate for the shorter reach.

    This change they are pondering among other things is to help deal with the sketchy hits we sometimes see when survivors make it through windows.

  • oh FFS

    I'm going to tell you the same thing I tell my Console regulars who watch me stream.

    We may get the stuff first, we get to test the stuff first.

    But the stuff we get is always broken as hell - by the time it trickles down to console, it's mostly fixed.

    We might get it first, but you don't put up with the bugs we do.

    Fair trade as far as I'm concerned.

  • @βLAKE said:

    He can help Bill fight the killers.

    "I'm not going to let these goddamn vampires beat me"

  • @PigNRun said:
    Perks will always work better with certain killers, and always will.

    Truth.

    Like Myers/Hag with MnA
    Billy with Tinkerer's or BBQnChili
    Doctor with Distressing

    Synergy with aura reading vs Rancor will be a thing as well

  • The idea that it comes down to your ability to hold off the killer for a minute until the exits open is quite appealing to me.

    It's better than these goddamn hatch stand-off's. And finishing it with a blood-pumping chase at the end is really nice.

  • Don't forget, Rancor let's the Obsession see the killer's aura when a generator is popped. So you at least get warning he's coming if you're paying attention.

  • I like her look and theme (The phasing is a bit unsettling at first), but I find her power to be kinda... well, boring.

    I see nothing in her kit that justifies her 110% runspeed (which has been confirmed) myself. But, I guess time will tell.

  • @ZombieGenesis said:
    I guess I'm missing how the healing perk is garbage. Get full stacks on that and you're almost insta-healing people.

    That's actually the best survivor perk in the bunch. I'm actually a little worried it might be slightly OP

  • When it comes to camping, my thought process is simply "Who cares"

    If a killer does it to me, I'm more upset the other drones on the team aren't doing gens.

    If a survivor gets mad at me because I choose to do it for various reason, I yawn in boredom.

    Scrubs are gonna scrub, haters are gonna hate.

    No sense getting my blood pressure up about it.

  • I played Wraith last night about 3 times. First game I got destroyed... but in the last game, I actually had somebody ragequit the moment they realized it was Wraith.

    He actually has some teeth now, although he's still kinda meh with no add-ins.

  • @Utna said:

    @ShrimpTwiggs said:
    If you don't like it, you can leave but don't try to impose your way of playing on anybody else.

    What ways ? I didn't complain about anything related to the game here. I just reacted to Sirlins' quotes which are in my opinion filled with perillous ideas. Look closely at what Roach is writting ... he already sounds like an extremist of some kind. But again, I'm not telling him what he must do ... just letting him know my concern that's all.

    I'm an extremist... because I want to give myself the best chance of winning and test myself against people I'm worthy of facing.

    Okay man....

    Frankly, I'd be more disturbed you see some Nazi boogeyman behind every corner, but then I remembered the guy we currently have in the White House: so I'll give you a pass this time.

  • @Utna said:

    @FrenziedRoach said:
    First off, let's not invoke Nazi Germany as we're not talking about war - we're talking about a video game. That is a false equivalency that has no business even being brought up in the discussion. Not only is bringing up such a bad example speak badly of you, it cheapens the lives that were lost fighting that evil empire. Frankly, you should be ashamed of yourself.

    Dude you didn't quite understand what I did. What I said wasn't about war or its victims at all. This was all about the totalitarian way of thinking which is not something we might encounter only in geopolitics situation ; in fact there are some kind of ideas (like yours actually) which eventually, leads to totalitarism. I do not believe you are a war criminal, however, I believe you have a fascist way to see the DBD environment. Read Hannah Arendt for more information.

    All I can see by your words, and the horrible quotes you keep sending here, is you are prone to divide the gamers in two categories :

    • Those who play to win : seems like you believe they are an elite wich are above any kind of social rules when it come to play a game. For example, the game of go have many social rules to follow, and one are not obliged to follow them. Playing according to those rules is the honorable way of playing.

    • The scrubs : who hide their weakness behind arbitrary social rules. Those might be losers, and their poor results might be because of their beliefs, but for some obscure reason YOU can't just take your win against them, instead ; you also want to believe they deserved to lose. As if there were an universal order, where elite players was naturally and moraly better than the "scrubs" of the gaming society ... does that ring a bell to you now ?

    @FrenziedRoach said:
    If you want to play be certain gentleman agreements - that's your choice. Go gather like-minded people like yourself and load up a KYF game - I wish you well. But you can't reasonably expect a bunch of random strangers on the internet to follow all these stupid rules that make no sense to anybody who's seeking to test themselves to their limits.

    Here's the final blow. Since you cannot stand the scrub's mediocrity (again, why can't you ?), you are willing to segregate them and cast them out of your society of elite players.

    DO I REALLY NEED TO GO ON ?

    And you scrubs don't do the same to those of us who play the game Pure? Seriously?! But, you don't like being belittled by us so-called elites? I just spotted another reason why you won't play to win - you have no self-awareness of your own hypocrisy.

    Excuse me, but I'm just trying to play the game AS IT'S INTENDED without the Scrubs imposing their belief system ON ME.

    If they want to play be their own self-imposed limits - so be it. But here we go, we have this thread here where the scrubs are trying to exert social pressure and their own self-imposed limits on the rest of us. I wouldn't be here discussing these truths if this thread didn't exist.

    Listen, you play your way - you do you. That's your right. But you don't have a right to belittle us for choosing to play the game as intended.

    You seem to have gotten salty as me segregating Elites and Scrubs. Ponder that next time you try to impose your own belief system on us!

  • LOL, if Leatherface is BE's version of "Pay To Win", they're doing it wrong.

    Two of the strongest killers in the game were free DLC's :p

  • Another quote, different chapter


    "Losing is part of the game. If you never lose, you are never truly tested, and never forced to grow. A loss is an opportunity to learn. But losing can be upsetting, and can cause emotions to take the place of logical thinking. Below are some common “losing attitudes.” If you find yourself saying these things, consider it a red flag.

    “At least I have my Code of Honor,” a.k.a. “You are cheap!”

    This is by far the most common call of the scrub, and I’ve already described it in detail. The loser usually takes the imagined moral high ground by sticking to his Code of Honor, a made-up set of personal rules that tells him which moves he can and cannot do. Of course, the rules of the game itself dictate which moves a player can and cannot make, so the Code of Honor is superfluous and counterproductive toward winning. This can also take the form of the loser complaining that you have broken his Code of Honor. He will almost always assume the entire world agrees on his Code and that only the most vile social outcasts would ever break his rules. It can be difficult to even reason with the kind of religious fervor some players have toward their Code. This type of player is trying desperately to remain a “winner” any way possible. If you catch him amidst a sea of losses, you’ll notice that his Code will undergo strange contortions so that he may still define himself, somehow, as a “winner.”


    http://www.sirlin.net/ptw-book/more-on-losing

    Ladies and gentlemen - upon seeing my argument previously compared to Nazi Germany, we saw this losing attitude in action. Remember, the article said "He will almost always assume the entire world agrees on his Code and that only the most vile social outcasts would ever break his rules"

  • You've just discovered in the ways this game is unbalanced, congratulations

  • Keep in mind I say this as a Doc Main....

    This map was a great idea.... but it seems to heavily favor the killer....

    And the Doctor is absolutely overwhelming on this map given how the terror radius and static field hits both floors.

    This map effectively doubles the area that any abilities based terror radius covers. And it may need to be looked at.

  • @Utna said:

    @FrenziedRoach said:
    "A common call of the scrub is to cry that the kind of play in which one tries to win at all costs is “boring” or “not fun.” Who knows what objective the scrub has, but we know his objective is not truly to win. Yours is. Your objective is good and right and true, and let no one tell you otherwise. You have the power to dispatch those who would tell you otherwise, anyway. Simply beat them."

    http://www.sirlin.net/ptw-book/introducingthe-scrub

    Now I wished I could writte a proper english answer because your post and the article litteraly made me want to throw up and I really want you to understand why.

    Heard about "end justifies the means" ? In real life, every single war has started with this tiny little idea in someone's head ; this happens when that person thinks he/she is entitled to win something at any cost, even putting someone else's life at risk. Nazis for instance thought that the german was the strongest people of the world, and because of that belief, they couldn't even imagine their possible faillure. So, like you said, they "played to win" and in the end they pissed so many nations off that they packed together to put the german down ... just like Isis, and so many more example in history. This specific belief : playing to win = the end justifies the means IS WRONG BY NATURE ; let me explain why.

    In real life, there are the "rules" of physics, which prevent us to fly without any kind of help or equipment. In video games, you might compare them to the game code. These nature "rules" are concrete, and one cannot break them even if they whished to. Anyways, on top of what nature gived us, human beings have their own social rules. Those are very important, to prevent people from murdering each other whenever they want to (that was just an example). Every once in a while a person or a group, decide to challenge those social rules, because why not ? They're right about something : Nature let them kill whenever they want. So why not doing it ? Because the human species would probably die, if there were no social rule to prevent mass murdering. So as a concequence, there are social rules to prevent this behavior, and thus come justice : a force aimed to prevent such things to happen. In the end : a murderer CAN kill people but he shouldn't anyway, because sooner or later he/her might face the justice of men.

    In video games, there is a game code, and social rules as well. Of course we could discuss at length about what is fair play and what is not ; this is decided here in the community debates. Anyways, when someone says I "play to win" and uses tactics wich are frowned upon ... people doesn't die of course, but surely people quit the game. After a while players with some ethic sense are tired to constantly incarnate the justice they they need, to punish toxic behavior and in the end the game's player base become thiner and thiner.

    So yes Mr Roach, you might believe social rules are for losers. You might even believe that breaking social rules, even in a simple video game has no concequences, but anything you do ever, trigger some kind of reaction. Letting people believe that they may break social rules without any kind of backfire, is downright criminal, because in one side or another there is always pain down this road. In DBD's case the risk is the game's lifespan itself. Now what is the point of winning, if you can't play the game anymore ?

    First off, let's not invoke Nazi Germany as we're not talking about war - we're talking about a video game. That is a false equivalency that has no business even being brought up in the discussion. Not only is bringing up such a bad example speak badly of you, it cheapens the lives that were lost fighting that evil empire. Frankly, you should be ashamed of yourself.

    As for your point regarding Social Rules. The only place the social rules have any place in a video game among strangers is in the chat and how we interact with each other outside the game. These are the ones that tell us to not install hax, to give our opponent a GG at the end, and to not stream snipe. Those are the appropriate place for such rules to exist which everybody can agree on.

    But these arbitrary constraints that everybody wants to put on the game? People need to let them go - especially when most of them have viable counters and go against the natural instinct of most well-adjusted gamers with excellent game sense.

    You cannot expect random strangers to follow all these unimportant made-up rules all you scrubs want us to follow. Especially when we ourselves don't mind it when said "Cheap" tactics are used on us.

    If you want to play be certain gentleman agreements - that's your choice. Go gather like-minded people like yourself and load up a KYF game - I wish you well. But you can't reasonably expect a bunch of random strangers on the internet to follow all these stupid rules that make no sense to anybody who's seeking to test themselves to their limits.

  • Nope - basement is one of the few places in the game where the killer has the the clear upper hand.

    It should stay as is.

  • Maybe she was actually a Killvivor and was trying to punish you for being useless to the team?

  • "A common call of the scrub is to cry that the kind of play in which one tries to win at all costs is “boring” or “not fun.” Who knows what objective the scrub has, but we know his objective is not truly to win. Yours is. Your objective is good and right and true, and let no one tell you otherwise. You have the power to dispatch those who would tell you otherwise, anyway. Simply beat them."

    http://www.sirlin.net/ptw-book/introducingthe-scrub

  • Well played sir... well played indeed.

  • Actually, what if the Illusions gave out shocks instead? They usually appear in front of the survivor so the shot is already lined up.

  • I'll let them have the hatch mostly to save time. On rare occasions where I really liked the survivor's spirit and spunk, I'll even carry them to the hatch as a final GG.

  • I couldn't watch it - the Frame drops were making me crazy.

  • @feffrey said:
    FrenziedRoach said:

    Imagine for a moment that somebody you desire just said "yes". You're getting ready to release all that passion you've built up and you're ready to go. Clothes are coming off and it's time for that moment

    Then suddenly, a SWAT team shows up and ruins the mood before you can complete the deed.

    That's akin to how it feels to be DS'd.

    The game's chases are long, and often very frustrating. Then, as you finally get a payoff, it's yanked away from you.

    That's why it's so hated. That dopamine release your expecting from getting the hook is suddenly denied - and it's enraging.

    It isn't a pay off until you hook them. you can't expect to be paid for a half job

    imagine this you put in hard work fixing Gens and unhooking teammates to finally come down to be chased.

    the Exit gates are powered and you tell the ones on last hook to leave.

    you finally go down all of your hard work for nothing  DS gives you that 2nd chance 

    I've been that guy, and I accept it as part of the game. That's why there is 4 survivors and why you don't have to survive to rank up. I don't use DS as I prefer to use perks that keep me from being found in the first place. If I got found, then I failed and don't deserve to get away free anyway.

    Doing 3 gens worth of work and dying at the end is 10X less frustrating than getting DS'd, I'll tell you that right now. I play both sides.

    Abusive Strike is getting nerfed, it's only a matter of time.

  • You use the word "Fun", but fun is subjective.

    To me, fun is being tested with every tool available in the game available to me. Do I get testy from time to time when the game mechanics are frustrating? Yes! But do I blame the player for using these mechanics? No!

    I seek to better myself as I play the game, and I can only do this when my fellow players within the game are using every trick in the book to defeat each other.

    Never forget, this game is always ranked - this game is always judging your performance. There is no "Casual" mode in this game like others. And some of us play with a plan to give it our all in the game. We don't pull punches, we don't expect them to be pulled in return.

    You cannot get mad at people who play using every tool the game gives them. If anything, they are the ones who are playing the game as it's meant to be played. They understand it and play it pure - without a bunch of rules made up by scrubs who can't compete.

    Plain and simple.

    http://www.sirlin.net/ptw-book/introducingthe-scrub
    _
    "A common call of the scrub is to cry that the kind of play in which one tries to win at all costs is “boring” or “not fun.” Who knows what objective the scrub has, but we know his objective is not truly to win. Yours is. Your objective is good and right and true, and let no one tell you otherwise. You have the power to dispatch those who would tell you otherwise, anyway. Simply beat them."_

  • Imagine for a moment that somebody you desire just said "yes". You're getting ready to release all that passion you've built up and you're ready to go. Clothes are coming off and it's time for that moment

    Then suddenly, a SWAT team shows up and ruins the mood before you can complete the deed.

    That's akin to how it feels to be DS'd.

    The game's chases are long, and often very frustrating. Then, as you finally get a payoff, it's yanked away from you.

    That's why it's so hated. That dopamine release your expecting from getting the hook is suddenly denied - and it's enraging.

  • Never take anything Mr Cote says about balance seriously. I say that as somebody who likes him.

    Mr Cote is a killer main, but he struck me as the kind of guy that doesn't mind ridiculous amounts of challenge. His idea of fun doesn't jive with most casuals.

    As for the Korean event - I know it's the community meme that it's what caused the flashlight changes. But what many people overlook is these changes were already being being actively worked on when this event occurred. But the timing was so perfect nobody actually believes it.

    To be expected I suppose, since many people seem to have it in their head that artists fix bugs too. ><

  • I've been kicking around an idea where removing a Hex puts it on cooldown for an extended period of time. Then, after that time is up and if there is a Dull totem available, it will occupy said totem and come back into play. And kinda like Exhaustion perks, the cooldown can be adjusted from Hex to hex.

    That way if a totem is taken out of play in the first minute of the game, it can come back later to see some play.

  • I'll say the same thing I said to the guy I left bleeding on the floor of the Gideon Meat Plant a few nights back even at 5 gens.

    ######### your Abusive Strike.

  • Reporting disconnects does nothing, they ignore those because they are automatically tracked.

    If they do it enough, they will get soft-banned.

    If anybody tells you they don't ban people, ignore them. I rode out a 24 hour ban myself so I know it happens. And most of us who watch streamers can point people who have been perma-banned or even hardware banned.

  • Her stealth is beaten by a perk known as Premonition - you can try that.

    Or you can use the ol' Mark 1 Eyeball.

    Her traps take 2 and a half minutes to trigger once triggered. I know from experience that's enough time to check EVERY box on even the Pale Rose or the Asylum. You just have to not miss a bunch of skill checks which just comes with practice.

    Her lunge is not longer than any other killer. She's just short and has a short weapon, so it creates an illusion of an insane lunge.

    Keep in mind that if you are being chased or are on the ground, your timer also pauses.

    She's actually Mid-Tier at best.

  • Except half of what you list there is fair play.

    Body Blocking, Camping, Tunneling, and Looping - all part of the game.

  • He's referring to the dumbasses to run in the open from the hook without taking using their camera to see which direction their coming from. I see this ######### all the time - little scared wounded rabbits bolting into the open then expecting the wolf that spotted them to go after the unwounded prey instead of them.

    It's stupid really.

  • Biggest sign of respect you can show is just leave - don't hang around and keep him/her/it waiting when the game is over.

  • It's more or less why I stopped showing up regularly - this place has become a cesspool of negativity that just brings any enjoyment I have left left in the game down.

    I really miss the old Cavedog Forums. We used to have such lively but civil discussions of game balance within Total Annihilation - but that was decades ago now.

    Goddamn kids - GET OFF MY LAWN!

  • @JammyJewels said:

    @FrenziedRoach said:
    I would prefer the devs just go forward with what they already proposed - Self Care reverts if you stop healing at any time.

    Only reason they haven't gone forward with it is it also reverts heals from medkits or teammates - which I agree is too powerful.

    I'd rather it was a regression, rather than an outright reversion of all of the progress you made. Any changes akin to these would be a huge buff to Freddy. There are a few cases where someone who has woken up from a missed skill check and then been able to complete the heal due to no real harm to their progress. Now if you use a missed healing skill check it'd damage your chances of surviving that chase due to your lost progress.

    And a big buff to Freddy is bad because.... why? He's literally the worst killer in the game right now.

  • Amanda is my secondary - and I never really felt she needed a rework. Maybe some minor tuning, but not a rework.

  • I would prefer the devs just go forward with what they already proposed - Self Care reverts if you stop healing at any time.

    Only reason they haven't gone forward with it is it also reverts heals from medkits or teammates - which I agree is too powerful.

  • They changed it because their data showed how much of an impact stacking BNP's into one game had on the survival rate.

    So anotherwords, this was a way to target SWF.

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