Q&A 41: Letting Freddy see people who are awake is not a good idea because of Rancor
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Note for everyone who hasn't watched the Q&A video: This is NOT a confirmed change. This is just an idea that is floating around. This might not ever happen. Nothing is confirmed.
The idea is interesting but letting him see people who are awake is not a good idea because of Rancor. Once the last generator is completed you can just go for the obsession based on the silhouette and mori them. Even if there are multiples of the same character you can still tell them apart by their hair or the shape of their clothes.
Remember Me has the same problem but to a lesser extent.
Comments
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Rancor can do that all on it's own... what's the deal with Freddy in this?
As far as I understood it shows the aura, because a gen -the last one- was done and the aura should be visible.
Don't forget, Rancor let's the Obsession see the killer's aura when a generator is popped. So you at least get warning he's coming if you're paying attention.
The point here is that if you suspect Freddy has Rancor (you have PLENTY of notices beforehand), you act accordingly. For example, dont leave Dream World. There you go, perfect counter and the same scenario you will find with this perk on any other killer. If you get caught, it would be 100% your doing anyway, not a "deadly combination". Perks will always work better with certain killers, and always will.
Truth.
Like Myers/Hag with MnA
Billy with Tinkerer's or BBQnChili
Doctor with Distressing
Synergy with aura reading vs Rancor will be a thing as well
So like Class Photo? I play Freddy and I honestly wouldn't like this. I don't think it's necessary, the aura reading point of his power is one of the few things that is just fine the way it is.
The problems he has come from the fact people can just do stuff right in front of you and you can't stop it. This is why I keep saying that when Freddy hits you with sleep it should knock you out of actions for a very short time, like 1-2 seconds, so that survivors treat the transition as a chase and not last 7 seconds of god mode. It'd mean you can stop someone on a gen, on your totem, on the gate, on a heal, on a hook, etc. That alone would immediately make him more of a threat, because he can actually protect stuff now. Of all of it, the most annoying thing to deal with is healing someone in dying. You can down someone and if the team rushes to help the guy up and they aren't already asleep then the guy will get up and you can't stop it. If I could hit them with sleep and force them out of the heal I could pick the guy up and hook him.
As for Rancor I feel like it would be a really good perk for Freddy with Remember Me. Again, this change isn't a good idea, and this combo being OP is one of the reasons why, but from what the game is NOW I'm looking forward to trying Rancor on Freddy.
Rancor would hard counter Adrenaline for Freddy, which is IMO the most powerful perk to use against him (SC would be a close second). If you were asleep you wake up, but now you won't see his aura and he might still know where you are. I will love this perk to stop Adren plays.
I can see a few ways to beat it if you are prepared and come up with a plan. Just staying with other players near the end of the game would be a simple counter. If you are all awake, then it's harder to tell which aura to go for and if he follows scratches it could be not you. If you are asleep and they are awake, then just let them wake you up right after the last gen pops so you can see the aura.
If you never leave the Dream World you will most likely still have restrictions of some kind (currently -50% progress) unless they remove or change that too. If you stay in it for a long time (most likely the whole game) then that's even better for Freddy than being able to instadown and mori. If you keep waking up and plan to only stay in it near the end of the game so he doesn't get the aura reading on you then Freddy can just not put you back to sleep until the last gen pops at which point he can instadown and mori you and there is nothing you can do.
Freddy can also just never put the obsession to sleep ever. Start of the game, press Escape and check which character your obsession is playing, then never put them to sleep. If they remove that to counter that you can still just remember who is playing who by looking at the survivors in the lobby.
I play a lot of Freddy and can tell that this change will guarantee a mori on the obsession in the vast majority of games where the obsession doesn't disconnect or ends up being the last survivor and finds the hatch. The only way I see that doesn't with a mori'd obsession is a 4 man SWF squad that lures the Freddy to one corner of the map while the obsession is in the opposite corner of the map for maximum distance and a third survivor opens the exit so the obsession can run out before Freddy is able to reach them. That or they change a lot of other things in big ways: There would have to be a way to fall asleep without Freddy putting you to sleep and preferably no more penalty for being asleep to justify not waking yourself up to counterplay Rancor in which case, what is even the point of the Dream World if there is no penalty for the survivors for being in it?
I currently run Save The Best For Last and it's really easy to just never put your obsession to sleep at all. Or do it once to find out which character they are playing (alternatives: press Escape and check or remember who is who in the lobby).
Freddy can still know where you are unless it's two groups of two: If you are alone he knows where you are, if you are with someone else and the other two are split up he knows you must be in the group of two, if you are with two others he knows you are in the group of three, if everyone is together you must be there. If it's two groups of two he can still move around to see the silhouettes from another angle and tell where you are that way.
If you are asleep and someone else wakes you he knows where you are before you wake up, you just go to the survivor doing the wake up animation.
Other survivors can't stop Freddy from instadowning you if he plays it correctly (don't put anyone to sleep before the last gen pops) unless there is a change and you can bodyblock him if you are awake and tank hits for the sleeping obsession.
That's a lot of coordination required that will be extremely difficult to pull off unless it's SWF.
The thing is there are perks that are better/worse on different killers. IMO Dying Light is great on Freddy, because if it procs early enough he can completely lock down the game by just sleeping the last 3 over and over until they mess up enough for him to get a hook. Nurse's Calling is also WAY better on Freddy than most other killers because his lullaby/TR is 24m while NC is 28m, and people ALWAYS try to heal against Freddy. Clouro is also a great perk for him, but awful for Huntress. Sloppy Butcher though is EXCELLENT on Huntress because it procs on hatchets.
You don't need coordination, you just need to play smart. If you are an obsession against Freddy with Rancor then just stay with other survivors and go out of your way to hide when you need to. I've done many things with 3 other solo survivors that look like we were SWF but in reality we were all just good survivors that know what to do.
Also, not allowing Freddy to see survivors who are awake will be a MAJOR and unfair nerf to him because that would be like using the spirits power, but for the entire match and not being able to get out of it. He'd have to constantly have his power active and looking around like a mad man hoping, just hoping an invisible survivor will walk in front of him. Also why do you have problems with Freddy having Rancor when it is literally the same thing for every other killer?