Avatar

Freki

Freki

About

Username
Freki
Joined
Visits
700
Last Active

Comments

  • @Buckoben said:

    https://forum.deadbydaylight.com/en/discussion/comment/1948330#Comment_1948330

    This game has lost 25,000 players during peak hours in the span of a month and it is steadily bleeding players.

    if you go day by day and check the peak of each since the release of the patch there is about a drop of a 1,000 players per day.

    https://us.v-cdn.net/6030815/uploads/4W9OPL52BMPX/untitled-282-29.png

    This is not the sign of a game doing well.

    this litterally has the dip when most companies stopped allowing people to work from home or retail giving unpaid, unpenalized time off thus more and more people went back to school, work, holidays it fits but not the narrative you're trying to say.

  • @BahHumPUG said:

    Honestly, I don't get it. The new patch (4.5) comes out, and the only thing anyones concerned about is the UI and the hitboxes.

    Why does no one give a damn about the pipping system? In all seriousness, why does everyone only focus on something cosmetic and not the element of the game preventing people from earning not only bloodpoints but rank as well???

    Get your priorities straight, y'all.

    personally I don't care about pips.... if i did i'd be so stressed I play to have fun and if the hit boxes are screwed i can't have fun.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1947688#Comment_1947688

    Gotcha, then we may see patch 4.5.1 as early as sometime this week (depending on how set in stone their deployment dates are and how quickly they found/fixed various issue sources).

    tomorrow actually :)

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1947323#Comment_1947323

    Different teams. Also, part of the new UI system they implemented probably means UI changes like this are much easier to do now.

    https://forum.deadbydaylight.com/en/discussion/comment/1947311#Comment_1947311

    It may simply be increased transparency, but given that they have two hotfixes already planned out and announced, it's likely they're addressing quick fixes in 4.5.1 (note the verbiage for all 4.5.1 mentions is Fixed) with a much shorter turnaround, and addressing things that might take longer (or more testing) in 4.5.2

    after chapter dlc or mid chapter patch, they always have 2 hot fix patches which are of the X.Y.1 and X.Y.2. this is how it's been since i've been with the game in october 2018. it isn't something that happens within weeks but patch release tuesday (say 5/1) hotfix 1 release tuesday (5/8), then hotfix 2 release (5/15) (dates were examples so you'd understand the first two weeks after the content patches are these extra patches)

  • @REL1_C said:

    • Killers got there mori's destroyed, I'm glad cause getting mori after one hook was so unfair.
    • The idea that keys will get nerfed is making killers excited, I get it cause keys are OP.
    • What will destroy the last of this game is if the nerf is something like "Keys are the same but only 1 survivor escapes at a time".
    • I bet you this, more survivors will use keys with this nerf.

    It's difficult to explain why, if that is the nerf then we'll see if I'm right...

    the 1 person escapes with a key is to show there is a single variable change that would make keys more equal to the new moris. it was "oh just have to change one variable, so we get to put this out and say we are working on a key re-work that should be so much a better nerf than a brute force change like we are doing to moris" this is why the killers are up in arms about this, first mori change long ago a key change was promised but never done. moris once again changed and keys "PROMISED" to be changed yet have not been changed yet. that is the problem with all of this.

  • @carnage4u said:

    I love when 3 or more content creators put out a video with same topic. Every killer has to copy the build.

    95% of games now use Devour Hope. It is like all these killers didn't know what to do after losing Ruin/Undying and Youtube was like "what about Undying/Devour hope". haha. hilarious/predictable/pathetic

    i'm not every killer i don't copy anyone's build i play with and learn what's best for ME!

  • @Artick said:

    https://forum.deadbydaylight.com/en/discussion/comment/1946977#Comment_1946977

    4 gens is a higher requirement than hooking 1 person once then mori.

    ummm that's great for 3 people to escape.... i'm sure that one kill after one hook and thus allowing the other three to escape through the hatch because you can control where it spawns now.... and i never mentioned that the mori nerf was bad you just did I only talked about keys. but 4 gens to be completed for one person to escape sure! I'll agree to that, so the hatch open time should be 0, only the key holder can get out. then it's fair. keys are items and can leave the match, mori's are NOT and do not return. so yea.... my point though was that the keys have never been altered in 4 years they have not done so even when promising to do it when they nerfed mori's the first time. yea keys really aren't that bad, obviously they want the survivors to stop working for the out at 3 gens done. maybe i'll do that next time i'm survivor, go super stealth at 3rd gen, avoid the killer and see how those on the team like that!

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/1943693#Comment_1943693

    You do realize that pre-2018 only survivors had recieved nerfs? Prove Thyself+Leader didnt need alteration untill 2019 because Dying Light wasnt altered untill 2019. Same reason why Agitation+Iron Grasp didnt need alteration in 2017 because hooks never respawned.

    Noed NEEDED a change. It reduced attack cooldowns in combination with STBFL, and Dying Light+Mori already gave permanent decrease in gen speeds. Add Ruin to Dying Light, Mori, STBFL and Noed, then you have an impossible combination. Which is why the Saboteur meta existed for a reason, because it forced killers to drop at least 1 perk to be able to reach the basement.

    Undying needed changing. Having a hex totem persist up to 4 cleansings because of virtual RNG, which is essentially luck? Ruin is far too powerful for that. Yes, they may have nerfed it too big, but Undying only had synergy with Ruin. Right now, Undying Devour Hope is a thing, and no one wants to face that.

    Yes, Prove Thyself and Leader couldnt be altered untill Ruin was. Survivors back then already had near impossible odds of escaping. The average killrate was 3.5. The suspected average kill rate SHOULD be 2k's(Assymmetrical games dont mean assymmetrical results). Having the average kill rate being essentially a 4k basically means there is no real reason in playing survivor as escaping through a gate is essentially impossible if the killer has a brain.

    Freddy's rework made him too overpowered, and he is still overpowered with very little counterplay. Killers NEED counterplay, otherwise the basic response to killers would be a genrush. Not having any counterplay other than a genrush makes a killer really boring to play against, let alone that the only thing that killer has to do is build genregression. And Freddy being able to use something like Pop and Tinkerer makes him simply broken as a killer. Freddy's only weakness is the EGC, and guess what? 90% of Freddy games never reach the EGC. Yet you believe he is fine?

    DS is pretty fine as it is, as for new OoO? Its stronger for solo players, but if all survivors use it, then survivors dedicated 4 full perk slots to it. Which does counter a lot of aura reading perks on killers, but having 1/4th of all survivor perks to counter aura readings would fit perks like Third Seal taking up 1/4th of killer perks which also counter aura readings.

    first of all i only know of pre 2018 (october really) because i've HEARD and read things, not because I experienced it as I started in 2018 just as spirit came out. I admited that the nerfs were more survivor nerfs in my own post, you could have said you agreed to that! HOW EVER even as you admit, hooks did not respawn, so there were teams that came in to just sabo hooks and get a free pass! great..... oh yea instant survivor self healing and other things like that!

    undying was not a damn problem if you as a team CLEANSED farking totems as you saw them. if you cleans 2 or 3 dulls befoer going for that lit totem it wouldn't transfer... the ONLY reason undying was as strong as it was is because people like you decided that cleansing totems as a team wasn't worth it. so that was a survivor whine that caused undying to get nerfed and i don't consider it taking tokens a buff out of it.... devour is not run as much as one might think. So your undying argument is countered.

    freddy's rework made him powerful yes but not that powerful, i've escaped many freddys in the recent times... even a few forever freddy... yea it's hard but doable. I guess 90% of freddy games YOU PLAY don't reach egc? where is your data for even your experience?

    DS is closer to fine with the changes going in. the new Object is very powerful I agree but I don't see that that's a problem. I don't see it as a counter but as a foil, as it does not block the aura reading but it does it's own aura reading and you can see where the killer is going.

  • @Fishydevili22 said:

    I removed the link but they should be named and shamed they ruined the game for other players, why can't we at least show the evidence of their twitch stream, hell they are streaming themselves doing it, why are they protected.

    though I understand what you are saying, there are possibilities that you need to worry about... think of this: something bugs out you had headon, but wanted to switch to DS. now something happens and the game bugs you with the headon and when you see their load out it was recorded with ds instead of headon. this isn't them cheating, but not realizing there was a discrepancy..... BUT this is something that rarely happens. I will say you never know so publicly "SHAMING" them for something they did not intend. this is why you use the ticket system and give those links to the devs in the ticket. :)

  • @REL1_C said:

    Instead of a blood web, how about a blood market....

    A blood market is simple, you play games and earn bloodpoints, you can buy items and addons in sets.

    EXAMPLE

    • 10k bloodpoints for a grey med kit / 50k for 5 and 1 million bloodpoints for 100 grey med kits (Yes, I'm serious)
    • 15k bloodpoints for a yellow med kit / 75k for 5 and 990k bloodpoints for 66 yellow med kits
    • 25k bloodpoints for a green med kit / 125k for 5 and 1 million bloodpoints for 40 green med kits
    • 35k bloodpoints for a purple med kit / 175k for 5 and 980k bloodpoints for 28 purple med kits

    (Probably done the math wrong some where)

    Keys and mori's will be really expensive because there so powerful

    • Key : 175k bloodpoints for 1 key/ 875,000 bloodpoints for 5 keys (Both keys cost the same)
    • Mori's 200k bloodpoints for 1 mori/ 1million bloodpoints for 5 mori (Mori's require less effort)

    Strong Add-ons for toolbox

    • Brand new part: 65k bloodpoints for 1 / 325k bloodpoints for 5 and 965k bloodpoints for 15

    Strong Add-ons for Med kits:

    • Styptic- Agent: 65k bloodpoints for 1 / 325k bloodpoints for 5 and 965k bloodpoints for 15
    • Insta-heal: 50k bloodpoints for 1 / 250k bloodpoints for 5 and 1 million bloodpoints for 20
    • Refined serum: 100k bloodpoints for 1 / 500k bloodpoints for 5 and 1 million bloodpoints for 10

    (Refined serum is expensive but it will always be available).

    Strong Add-ons for keys:

    • Weaved ring: 125k bloodpoints for 1 / 625k bloodpoints for 5 and 1 million bloodpoints for 8
    • Milky glass: 115k bloodpoints for 1 / 575k bloodpoints for 5 and 920k bloodpoints for 8 (Requires escape)
    • Blood Amber: 125k bloodpoints for/ 625k bloodpoints for 5 and 1 million bloodpoints for 8

    Strong Add-ons for Flash-lights:

    • High-End Sapphire Lens: 35k bloodpoints for 1/ 175k bloodpoints for 5 and 980k bloodpoints for 28
    • Odd-Bulb: 50k bloodpoints for 1 / 250k bloodpoints for 5 and 1 million bloodpoints for 20

    Strong Add-ons for Maps:

    • Red Twine: 50K bloodpoints for 1 / 250k bloodpoints for 5 and 1 million bloodpoints for 20
    • Black Silk Cord: 75k for 1 / 375k bloodpoints for 5 and 975k bloodpoints for 13

    This is just an idea, some items and addons might seem expensive and I might alter them, pay attention to the idea please not the prices.

    (Every add-on will be available, I just listed a few)

    revert keys? they didn't do a damn thing to the keys. they are just as bad... do 4 gens, get hatch spawned where you want it by a 3K blood point offering, and blamo don't need to finish the game you just leave with 3 people. even if the killer had you on a 3 gen lockdown.

  • @IWasLeft2Die said:

    This is long and drawn out but I had another player send me a lot of hate mail and I responded pretty neutral but was curious what others thought of it.

    Played a game on the silent hill map with a level 2 Ash (definetly a bad idea) with 3 swf players. We were against a huntress with iridescent heads. She hooked me very early on. I got off hook and my team didn't heal me and I lost them for the rest of the game until devour hope kicked in. I randomly found the hatch but she killed one teammate across the map and downed the other 2 across the map. I decided since I had garbage perks, team didn't help me heal, the hatch was right there, and I didn't have anything to deal with huntress to let the other 2 bleeding and used hatch.

    Thoughts?

    They can be salty sure but you did nothing wrong honestly. you aren't supposed to be able to know their mind if you aren't included in their comms. don't worry about it and if they really took it too far please make sure to report them to the platform they used to communicate with you.

  • @Mr_K said:

    https://forum.deadbydaylight.com/en/discussion/comment/1946959#Comment_1946959

    It's obvious. They apologized for crashing during a spree and got banned.

    don't even know what a spree is, and the post says save the apology so that is not the case. so still uh what?

  • @Xaeromus said:

    save the apology.

    uh what?

  • @Shirokinukatsukami said:

    I know right? I mean how hard is it to give survivors DS, Kindred, Bond, Borrowed Time and Unbreakable as Basekit. These are necessary to bridge the gap between SWF and prevent Tunneling, Camping and Slugging, but BHVR won't do it.

    Crazy right?

    so you want three second chance perks and kindred as basekit to survivors? you know I can survive without any of those perks, I think you may be playing badly if you NEED these.

    @ClownIsUnderrated said:

    For Trapper it's not to hard to give him Trapper Bag as basekit, which he should have had at the start since the game first came out. And Wraith could have at least Yellow Windstorm basekit, with the recent buffs they've given him adding that would undoubtedly put the icing on the cake of Wraith not being bad anymore. I know what you're probably thinking, they probably haven't done it yet because they want to see what their statistics will be like for about a year and then do it once they have enough data. Because according to the STATISTICS Billy was overperforming, so that's why he needed a massive rework even though his add ons were always the problem not the killer itself. We probably aren't gonna be getting anymore buffs for Trapper or Wraith anytime soon, since the devs basically have their roadmap planned out.

    Demogorgon needs a whole lot of his add ons touched upon for how incredibly bad they are, and hopefully Rat Liver and Rat Tail basekit. I'm expecting the Freddy nerf to make him balanced and no longer boring, hopefully they bring back the dream beam mechanic. A lot of people want him to be slowed down after placing snares, and I wouldn't be surprised if his slowdown add ons get permanently gutted for good. Huntress will hopefully not get nerfed in some way, because once again Iridescent Head is the most problematic add on for her and still hasn't been changed for a good three years. And with what they did to Clown, she definitely won't have exhaustion add ons anymore but killers don't need them in order to be good. As to what we can expect after killers reworks for Myers, Pig, and Legion are most definitely wanted by a large vocal part of the community, and can only be hopeful that Plague gets some quality of life improvements at some point or a potential rework if that's not enough. Trapper and Wraith being the first two original killers, will once again have to be sitting in the basement only wondering when they get their proper buffs.

    they said that they are more want to make something better by a more complex and probably better modification than the brain dead action of just shoving an add on into the basekit. people were suggesting add-ons that would benefit freddy but they made freddy much better and not because of adding an add on in.

  • @FastestVirginia said:

    Does anybody know if claws move if obsession is being chased still ? I didnt get a chance to check it

    yes they do.

    @Chrisko said:

    My UI doesn't change for the survivor when they are being carried to the hook from when they were downed.

    Am I missing something? Is this a bug?

    you can only know if you're watching them be picked up as you'll see the pickup and then they disappear. it's not a bug but not part of the new ui.

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/1945525#Comment_1945525

    There could be an advantage to any glitch there's a reason why the developers have to ensure this advantage Isn't happening there's a reason why they likely came out quickly allowing this is because they tested it and saw nothing as of yet that gives anyone an advantage. This argument is just falling short cool congrats man you "speak with your wallet" well while you're doing that im gonna continue to verbally speak and show behavior Mix and Matching is what people want. I mean you did more then speculate you were quick on the draw calling this an exploit. "You just don't like that they made a rule for you" What in the absolute Moon back to Earth are you talking about what "Rule" LMFAO

    My guy you do realize this claim that they didn't expect people to bug cosmetics is false it happens in every game and until you can provide proof of a game openly banning people for cosmetic glitches which has never happened in the history of gaming unless it was clear violation of a competitive advantage which is almost never because every development team realizes how minor it is. If they actually enforced the first part of Exploting 99% of the community would be banned already for half of the things that happen in this game. Again it seems you don't realize a cosmetic glitch isn't effecting the game that much unless the asset is just completely messed up then it's not gonna cause crashes again the art team and coding team seem somewhat decent in this situation the Assets are coded decent.

    Why take the chance? Because Behavior openly said they're allowing it just like Space Billy so im not worried about being banned simple if it causes issues in the future which i highly doubt it will then ill remove it until then im gonna continue doing it because they've said its OKAY. We can continue to go back and forth on this but it all comes down to the fact if they just listen to the feedback they've been given since the first Legendary set came out we wouldn't be seeing people do this as much.

    and how is that "wait" for them to listen to feedback? twins about to be released and blamo! they release the twins and say they'll work on the bugs, how ever did they get all the bugs out? not yet. they get told during ptb that the ui idea is crap, yet they released it. they know of the bugs in the maps on release of this midchapter patch, do they listen and act? nope they release it and one of their fog whisperers get it within 14 seconds of loading into the map on clown. yea i guess i'll wait for them to listen to the feedback of the users.... when they never do untill people stop playing then it's a scramble to get things done. this is why I won't buy the twin's chapter dlc, nor will i buy anything with auric cells I already have or iri shards. I will use the 1000 cells they gave me to buy the rift premium IF I even finish the rift. that way I get stuff and get the 1000 cells back. I hope this glitch doesn't make something else happen, I don't care if people glitch their outfits, I don't really look at them that much meh. Yes you are right we can keep talking and apparently never convince each other of anything because you feel yourself entitled to something and I believer you are not entitled to it. If they ban you so be it, I won't say I told you so, if not good on you. I don't buy the linked outfits, for one they are too expensive for what you get in my honest opinion and why would I buy it? I'd rather go out to dinner for 15 bucks.

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/1945124#Comment_1945124

    If you look at the term exploiting even outside Dead by Daylight its something that gives you a competitive advantage now ill wait while you explain what advantage im being given doing it also the developers have accepted it as they've said multiple times calling this "Cheating" is just plain out false look at other games that this happens in to them it is the most minor thing a player can do.

    Since when has this game ever been reliable i doubt a cosmetic glitch is really effecting the game at all. It doesn't cause game crashes anyone who's coded more then 5 seconds can tell you this with all do respect the only way this would cause consistent game crashes would be if the asset is bugged beyond repair which so far hasn't happened the art team actually seems somewhat good at this. Lastly people wouldn't be doing it in the first place if behavior just simply took out linked sets its clear mix and matching is what people want with all that being said I think you need to reread the rules posted here on the forums regarding ingame because it's very clear you don't fully understand what Exploiting is in reference too.

    https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system#latest

    first of all there could be some sort of advantage to this glitch, I do not know as I do not use it. just because they have linked outfits is not a reason to try and BREAK the game just to get what you want. I don't like the linked outfits as much as anyone else, what do I do? I DONT BUY THE OUTFITS. I speak with my wallet! I speculated what could happen, I did not say it would break the game, however I did say if it's found out the cosmetic glitch CAUSED a game to crash then I would have no sympathy for anyone like that. you just don't like that they made a rule for you (this outfit is going to be linked) and you took the bait and now you want a way to get around it. They did not think that someone would try to get around that so it is not in the rules specifcially but here is the rule that the COULD enforce a ban under: "Exploit bugs, errors in design, or undocumented features to gain access to what otherwise would not be available or to obtain a competitive advantage" the first part Exploit bugs, errors in design or undocumented features.. sure it's not really a competitive advantage but they can decide to apply that here.

    People are always complaining on how badly the game is written, this means they feel the game will crash at any minute yet here we are discussing how to GLITCH the game for a damn cosmetic, how idiotic is that? personally the game doesn't crash on me all that often. at most once in the last 9 months, maybe more than 9 months. Makes me wonder what is really happening. again here we are DISCUSSING a glitch that when triggered could have unforeseen effects on the game/program. Why take the chance?

  • @Chilli_man2400 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1945281#Comment_1945281

    That’s the point they got lots of complaints and they changed it yes they should have changed it from PTB but they needed more feedback yes I get it they forced it but there actually fixing it and helping out players with medical issues this is the same issue like what happened with the red screen stun

    if the point is to take feedback that is universally bad and then change it, it SHOULD have been done from the PTB to AVOID the I'm done, and people leaving. They didn't care when people weren't going to stop spending money on their products but now they care? they care to make the change IRREVERSABLE, make it sound like they would if the console players aren't happy as well and then to find out they can't and wont revert it. in "NOT QUEEN's" words "Why would we throw away months of hard work?" that means they think they have the RIGHT thing and we are wrong. they are not listening, they are reacting because they see a loss of revenue and probably seen a loss of players in their stats. I know four fog whisperers maybe three that don't play dbd like they used to. and one i haven't seen play dbd since before the midchapter patch. but i've seen them play other games like phasmaphobia and others. so no they are not listening.

    for them to have listend "Oh we hear you that you don't like this UI, it's new and we ask you to give it a chance but know that if it goes live it will not be able to be reverted because the backbone ui engine won't work with the old. What needs to be changed about the UI? " and that would be listening, not "UI change on PTB, you don't like it? sure we'll see what console players think" elsewhere "the UI engine will not accept the old engine, there is no going back." major outcry from pc and console users including probably a large drop of players "Here, what about this?" all that was changed is the survivors are placed at the bottom left! no other changes! the gens are still in the upper center, no it's still wrong. Status effects are small and easily missable. you think this is good enough to say they listened? I don't.

  • @Chilli_man2400 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1945241#Comment_1945241

    My wording was wrong cause people said they would never listen to us and yet they changed the UI and looks so much better it’s less scattered and they got rid of stupid texts it’s not perfect but it’s 100 times better than the UI we have now

    they listened only because so many were complaining about physical discomfort bordering on causing medical conditions, they did not want to be responsible for this. this is what seems their modus operendi, throw something together and if they get a huge backlash they quickly try to fix it. happened the last time they changed the aura system. this does not mean they listened to us.... they just got tired of the screaming, because when there was a chance to avert this issue they did not take it. they did not have to push the ptb build live like they did.

    instead what they did was say "we want to see what the console players think since they don't have the ptb" and what was said elsewhere so that it would not be connected is that once the change was put live there was no way to revert it because the whole backbone ui engine had been changed. so by "WAITING" for the console players they made sure the change THEY wanted and the players did not want and said was horrendous was FORCED upon us, thus this is work in progress is a band-aid in order to hopefully keep their player base playing and buying skins and the dlc's.

  • @Chilli_man2400 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1945164#Comment_1945164

    would you rather have the work in progress UI or the ######### one we have now. Less stress on your eyes and you look one direction and back to game

    neither. (edit) sorry closed this out. you posted that they had made a new ui that was about to be released, you how ever posted the work in progress which means it is not "fixed back to normal" or even being used or about to be. it is a proposal and i won't hold my breath till they actually change it either! your wording either was wrong or sarcastic... which was it?

  • @DjangoTheGhostface said:

    https://forum.deadbydaylight.com/en/discussion/comment/1945114#Comment_1945114

    You didnt have a question you responded "how did they scam people?" Rhetorically then felt some type of way when i put what you said into perspective.

    If it wasn't rhetorically you were just really offended that i would even suggests such a thing which is why i gave you an alternative word, finessed.

    But FYI BHVR have actually scammed people multiple times now by releasing content and then changing it within months after people already bought said content. That's a scam. We didnt have to talk about it but since you want to act goofy. Matter fact 10 dollars for 1 skin on a paid game with paid dlc and a battlepass is a scam too. 15 is just insulting

    I'm sorry your play experience has been affected by an online game that tells you when you sign up and start playing that things MAY change. this is normal and not a scam. mmo's do this, moba's do this, even fortnite, csgo, apex, all games that are online and constantly being developed change, sometimes within WEEKS of something being released. this is not a scam.

    buying skins is at your discression, you do not have to do this and they can set the value they want. doesn't matter if you buy the game or if you get it free skins cost you money. if it's not worth your money don't complain, just don't buy them simple as that, and this is not a scam either, there are lots of games that you buy that come with visual dlc/skins as well look to mmo's for this plus many other single player games too!

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/1938657#Comment_1938657

    Where talking about a game that has a procedural generator before each match.

    Bugs are going to slip through. Chill out. There’s no such thing as a flawless, bug free update in any video game ever.

    procedural map generation does not stop the bus with the bug from being used, as it's there the procedural generator only decides which bus to put and where to put it.

    @Chilli_man2400 said:

    guys they fixed the UI it’s back to normal

    https://us.v-cdn.net/6030815/uploads/K6VSWQ9DXWEU/5a032929-d945-402e-9d80-0501304d7717.png

    They not only disabled the exploitable maps they changed the UI back

    1) that's not even back to the way it was (I guess you were trying to use sarcasm)

    2) still it's bad....

  • @stikyard said:

    "realism" like getting hit from 5m away while the killer is facing the wrong direction...

    that is not an intended aspect of play. and is more of a desynchronous event right now and they are working on it. I was speaking directly to the changes not what has been introduced where they need to fix that aspect.

  • @MonsterInMyMind said:

    So as of yesterday i can't do it anymore leading me to believe they shadow fixed this it seems rip.

    if it's a glitch I'd expect them to fix it an maybe say something who cares, it's a glitch, you are exploiting to get around a limitation they put into effect. this is CALLED EXPLOITING! and is in the realm of Cheating... personally i don't give a ######### if you do it, but what are you doing to the game when you make it intentionally "GLITCH" you are the one causing software instability. if you make a glitch of any kind and your game crashes you're lucky it's only a 5 minute escalating penalty for a match dc. I also have no sympathy for those that do this and their game crashes because it's not behavior's programming error that causes game instability but your own actions. Sure the first time when the gitch is found it is on behavior, afterwords when people do it again and again they take their chances!

  • @CashelP14 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1944927#Comment_1944927

    Nah your grand lad lol thanks for the suggestion

    https://forum.deadbydaylight.com/en/discussion/comment/1944967#Comment_1944967

    Well that took a turn I wasn't expecting lol I thought you were actually going to be nice. Instead I get attacked for absolutely no reason. Sorry for texting on the same forums as you I guess?

    First off trying to sayim using a pandemic as an excuse is quite disgusting. I would've went to see James Bond and Black Widow for starts if I could've. Secondly last year I had plans to go away on 3 different holidays with mates but all got cancelled. Thirdly I drive a hour nearly every Saturday to have a few drinks but again that was ruined.

    Apparently I can't be honest at all when people like you exist. Gg's lad hope you have a fun day I guess 👍

    lol you can't be honest? sure you can be honest, but you weren't. your first post I replied to talked about having drinks with your mates (during the pandemic) then you replied to me with this "If there wasn't a lockdown I would see a movie or have drinks lol I meant play dbd while drinking with real life mates for point 1." So who is not being honest? and I never attacked you what so ever I just told you that 1) I was not going to plan how you should have fun as I can not, nor will not do so, 2) you seem to WANT to play a game you are upset at even when your own statement showed you have other things you COULD do, 3) I only suggested that you really want to play for what ever reason but are using the pandemic as an excuse thinking you would not do anything that was suggested (like got to a movie) yet your first post talk about having drinks with your mates.... how is that different than going to a movie? Hell if you know your mates better perhaps you know hey don't have COVID and could have drinks with them, EVEN in this pandemic!


    You however jump down my throat for even trying to suggest a few ideas to help you figure it out then when I am honest about that I am attacking you, looks like I am the one not able to be honest around people like you, Quaiff? oh sorry my battletech world came into DBD! OOPS sorry.. let me rephrase so you know what I said "Looks like I am the one not able to be honest around people like you yes?" There we go... much better

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1944289#Comment_1944289

    Being "invincible" is a fictitious thing killers fabricated to persuade the devs to nerf it. IF killers are afraid of the stun they could have downed the person with their weapon. A slug is powerful because hell killers did it with or without DS. You can't tell me they are invincible. Is Sprint Burst nerfed next? They are working on a gen with a perk ready to sprint them away from it.

    Killer didn't practice what they are preaching. They picked people up after unhooking people, getting hit with DS, and then cried to the devs. Apparently if a survivor perk requires a little forethought it is too much. But killer perks on the hand, we must stop doing the objective and look for secondary objectives simply because a killer decides to use a perk. And bettter yet, be punished for doing the objective (NOED, Tinkerer).

    Double standards are real.

    and the fact that you can be tunneled while you are progressing the game is a fallacy that survivors use to convince the devs to nerf the killers. oh I can't get on a gen right after being unhooked because the killer will come tunnel me! NERF THEM! make them pay for playing their part in the game! and it happens. Do you wish to even talk about undying/ruin? sure lets bring that up here "OH NO! there is ruin in play! I can't do gens because the killer is keeping us off of the gens so gens are regressing! We can't play the game because we can't win!" when if the team took the 12-15 seconds each to take down one totem and someone to get a second you got all 5 totems, including ruin and undying. but NOOO can't do that... can't be arsed to take a dull totem down (which btw if you take 3 dulls down and they have undying and ruin you get ruin back then it did not do anything but now you have to find both lit totems!

    Killers did not argue about DS till DS got to be opressive. first survivors said it told the killer who had DS, so then the devs made it the only obsession perk that would more than likely lie about who was the obsession. Then it got changed again because if you weren't the obsession it would take toooooo long to be useful. (ok i might have these two reversed) so at this point DS was useful if you were or were not the obsession. then because of it's interaction with that of enduring you couldn't get away so the timer was extended to 5 seconds, and then shortly after that enduring did not affect it at all.... at this point it was a guaranteed escape at EGC! AND people used it as a weapon. this is where DS/UB came into being. This is the start of the issue of the invincibility, where if a killer did come back and tunnel you they downed you but with an obsession then they left you on the ground and you used UB to get up and keep going, if they picked you up you used DS. and if they didn't get back in seconds you hopped on that gen right next to it and when the killer came around instead of letting go and running you let them get the grab and blamo DS used. Another thing that happened was the killer never came back, moved around the map chasing others, and runs across the injured one and well there is no timer on screen so they picked you up and blamo DS! even though they didn't tunnel you.


    So NO they do not make this up what so ever, it can be seen in many streamers' streams. Survivors have caused more killer nerfs than killers caused survivor nerfs over the last 2-3 years of this game. I do not include changes in the first year of the game because it still needed to be worked on.

  • most ideas center around 2 killers and 8 or 10 survivors... would be interesting.

  • no it does not give you anything beyond what the game offers already. no special skins and what not.

  • my take on the animations, well there is a group of game players that want more realistic animations for characters to run, walk etc. however lets look at things from a critical stand point shall we, instead of an emotional one?

    User Interface/Heads Up Display: This is supposed to allow the user no matter if they are in a fighter jet or on a computer to access the information. lets look at a car: usually all the instrumentation (HUD) is just below your normal eyesight level that does not require you to look too far in one direction and you can at a glance get major information of the status of you car at that moment. This is how the old UI/HUD was. now it's all over the place, this was a BAD change unless you have a SMALL screen say 7 to 10 inches diagonal (ie the switch?) Now on that screen the UI/HUD would not be hard to take in at a glance without much work. HOW EVER the majority of the gamers are using 20-23 inch diagonal on up to 80 inches! This puts the UI/HUD at awkward places with the change. This indicates a bad change.

    Character animation:

    1) characters standing up 100% as if a stick was shoved up their spine, This would be great but if realism was wanted, in any combat/fight situation you do not stand straight up unless you are trained to fight from that position. you would slightly crouch to lower your profile in general.

    2) over all the animation change isn't bad, but pushes it from the unrealistic with a slightly realistic feel to a completely unrealistic expectation. Sure they might start out walking tall, but once they realize that they are in a fight for their life they would start crouching slightly instead of walking tall.

    3) Crawling animation this is probably one of the best parts of this change and does make them look less "powerful" than before where they all seemed to be combat trained when they were on the ground.

    Now lets look at the skill check, it is smoother, and better I think there is no problems here and this change should stay.


    My over all impression here is that they want to make it look nice for us but unlike most companies they are making the decision for us, they decided to force the changes and hoped that we'd just accept them and move on and it's biting them in the butt now. They need to work with the community since it is no longer 2010's or earlier in game design where the public just accepted things easily, now they have an idea of what they want. My recomendations:

    1) do not have the PTB up for 1 week or less, make the time to have it up for multiple weeks

    2) give incentives to bring people to the PTB.

    3) listen to the feedback and ask questions of how things could be done differently.

    4) stop forcing major changes and delay DLC when they are not ready (TWINS) pushing buggy updates you know are buggy is sloppy work. The Bean counters have to realize this is a bad thing, money does not = respect. Pushing buggy updates out shows a disrespect for the customer/user base and many will balk and stop paying for things. I haven't bought anything since the twins came out what so ever!

  • @Babawizwiz said:

    3-4 hrs in playing new dbd and i already got used to both ui and animation, sure the status effect timers are way too small and survivors standing up straight seems kinda off, but its not something thats worth bitching and making countless videos on.

    Yes hitboxes/ vsync got way worse with this patch, the game is now god pallet simulator, but everything else is good

    I am glad you got used to the UI, but how long did it take you to get used to it? how many games? and did it cause you physical discomfort or out right pain at any point? I am not saying you are wrong as everyone's mileage will vary that is true, but for me when it causes such a head ache that i can only play 2 or 3 matches as killer before I can't play anymore there is a problem. Also that problem was not there before the match as I could play 6+ hours straight on either side if I wanted without a problem. lastnight was my third time playing killer and i had to lean in so close so as to make my HEAD move to look at the UI and even then I lost survivors because of that. For some it is rough. with the UI spread out and no way to alter it ourselves and the fact they will not revert back to a previous state for it while FIXING it so that their whole player base would not have an issue, makes me wonder.


    I truly AM glad you have no issues anymore but where the UI is concerned, you will find that most games with a UI that is fixed will centralize ALL the UI information rather than put it ALL over the screen unless they make it movable so you can put things right where you want them.

  • @CashelP14 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1943335#Comment_1943335

    Does it have crossplay though?

    https://forum.deadbydaylight.com/en/discussion/comment/1943459#Comment_1943459

    If there wasn't a lockdown I would see a movie or have drinks lol I meant play dbd while drinking with real life mates for point 1.

    look i'm not your pleasure planner, I gave a few suggestions, if you don't want to take them then admit that you can NOT stop playing at all. I'd wager that you'd be playing even if you didn't have COVID to deal with so that's only an excuse. if you can't be honest with yourself what does that say about how you treat your mates and what not? I've found other games to play but I still OCCASIONALLY play this one. Since the new UI has come out i've played probably a total of 5 killer matches (eye strain and tension headaches because of it is a #########) and about 10 survivor matches.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1943758#Comment_1943758

    If you are following the scratch marks to where they are trying to heal, then you are tunneling. You just aren't making it obvious but you know what you are doing. If you aren't tunneling, you would be chasing one of the other 3.

    if i'm following scratch marks I don't know who left them. they don't say hey MEG #1 left me! they are scratch marks. I have litterally been patrolling gens during and after a hook rescue and I come across scratch marks, not even CLOSE to the hook, and i see movement, I swing and there is the one that was just down off the hook did I tunnel? NO I did not because I did not INTENTIONALLY look for that person I'm using my environment to find survivors. usually if I realize it's someone that was just on the hook I'll leave them slugged or pick them up to get them moving and move on. but that's situational. if there are two left and doors are powered? all bets are off i'm rehooking, why? it's my job as killer to kill not be nice.

  • @LastShoe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1943580#Comment_1943580

    https://forum.deadbydaylight.com/en/discussion/comment/1943448#Comment_1943448

    If they find a way to do so, it should be fixed as soon as possible and people abusing this crash should be heavily banned because it will be an exploit.

    Right now, the things stands that developers punish players for their mistake in the code. Do you know for how long game would crash if you get an infection score event as plague at the end of the game?

    right now as it stands it's rare for the game to crash. I have had one crash in 9 months. i have however had 10 internet outages in the last 3 months. sure it SUCKS that i get a 5 minute penalty when something like this happens. but want to know a secret? the crash i had two months ago was because of my display driver making an incorrect call, NOT because of the game code what so ever. Yes I would Love an automated system that knows the difference between an intentional crash of a program using windows based tools and programs (note, OUTSIDE of dbd's code). the only way to make that happen is to engage a much stricter Anti-cheat and other programs that can cause an issue with windows causing a program crash of what you are trying to protect.

    as to the came crashing if i get an inflection point as plague I'd say it won't as I have never had that happen to me. 9 out of 10 program crashes are windows related, not game related and I've seen some doozies.

    @WiiFitTrainer said:

    They need to remove the penalty altogether. The only thing it does is ban legit players due to crashes they can't control. The DCers will either still DC or will die on 1st hook both of which screws the entire game anyway.

    well if they still dc they get penalized just like anyone else, therefore it is working properly and should stay. "suicide on hook" well i'm sorry you feel that it is bad to allow players to try and get off the hook and continue to play, i mean how can you punish someone for using functions provided within the match???

    @PanicSquid said:

    If you open up the task manager and force quit the game, the game would see that as a crash. Because to the game something unexpected happened and it terminated incorrectly.

    You could do the same by pulling the plug on your machine or by killing the internet. Anything that ends the game without actually hitting the quit button looks like an error.

    The game only starts handing out bans after several DC's to deal with crashes...

    I agree with everything you say, but the last, it is not handing them out till multiple crashes happen something else may happen, the crash may not be seen as a dc for some reason or the time it takes is more than the current penalty time you get for it to restart and what not. say you get a 10 minute time out because of a crash and you have to reboot your computer, it takes 7 minutes for you to get this to be done, reconnect to the internet and then reconnect to the game takes more than 3 minutes at that point you never see the penalty.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1943420#Comment_1943420

    My definition is chasing the same person again whether you pretend you are or not through proxy camping, leaving the hook and returning is still tunneling. You can't play much survivor if you don't see it because killers literally do this all the time, especially high mobility killers. Killers wanted this nerf so they can tunnel easier and tunneling will be running rampant. Being paralyzed from doing anything productive is not a perk.

    i see so once you are chased and hooked the killer can never chase you again. that is a great way for a killer to not gain any traction in ranking. great definition. the accepted definition is when a killer intentionally tunnels you after you are rescued from the hook. If the killer returns to the hook (hey another survivor is there) then that other survivor shouldn't disappear on you and take the chase, if there is no one but you to chase ??? why aren't you hiding? also if you leave a huge trail of scratch marks to you how is the killer supposed to know who they belong to? also if you are off the hook and they are hooking one or more others and you RUN into the killer, it's NOT tunneling for them to go after you. get over it and play or don't.

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/1942740#Comment_1942740

    Survivors have the power role? seriously? Survivors cannot rush gens unless they are being ignored. Killers can rush kills regardless of the game.

    Killers literally can do whatever the ######### they want in this game and the dev's will support them. Rush kills and purposely depip a survivor? Thats fine. Run the most overpowered ######### on the most overpowered killers? Thats fine.

    Survivors purposely depip a killer? Banned. Survivors running the most overpowered ######### ever? Gets nerfed within a year(and I am talking truly overpowered, DS is nothing compared to historical things)

    Want more proof? Dying Light was a thing for 3 years without even getting touched. The only counter to Dying Light was Brand New Part, and after they nerfed BNP, Prove Thyself and Leader were the only counters. Let alone that Dying Light was not a hex totem, you could literally proxy camp the obsession and mori them. The only play was to literally never unhook the obsession and rush gens. 3 years. Not a single survivor perk or mechanic has lasted that long without alteration.

    You can say whatever you want, but Killer is the power role, Killers have had extremely unfair advantages that could not be countered with any perk or vanilla mechanic. Killers have everything they need to counter anything survivors throw at you. If you think killers are not the power role because survivors simply body you, you are, crudely said, simply not as good as those survivors are. Killers deserve kills in the same way that survivors deserve escapes. If you cant get any kills, you simply have been outplayed by people who are simply much more skilled at survivor than you are at killer.

    when working as a group survivors are the power role. even after one is dead, if 2-3 gens have already been done they will still pretty easily get out with 3, either by hatch or door. without working as a group (btw you can work as a group solo, it is rare but it can happen) then they are not the power role. lets talk about post 2018, when killers were getting nerf hammers and their perks being altered and what not. before 2018 sure there was a great deal of killer sided things, you can see there was a change in view point. actually survivor perk not lasted that long without alteration? I guess prove thyself didn't get altered in 2019 finally? and leader at the same time where their synergy was FINALLY removed? NOED changed before 2018 and weakened the perk. legion was nerfed from it's release state (it was needed yes) within a month maybe two of release? undying within 3 months of release in 2021, ruin was changed in 2019 to weaken it. and it wasn't till then that prove thy self and leader's combination nerf happened. so yea killers have been hit hard recently and survivors benefited from it.. how about freddy finally getting reworked and about amonth later maybe two they nerfed him and he's being nerfed again? DS is barely being touched and it's re-work just puts it right in with how everyone uses it. OOO is possibly more powerful than before so BLAMO there ya go...

  • @CluelessWanderer said:

    Hi there

    I'm actually a bit nervous to post this, but I'll try anyways.

    I just bought this game for PS4. A friend showed it to me and it seemed like something I'd really like so I thought I'd give it a go. I'm trying to play Spirit, but of course I'm not that good at it yet. Some maps are easier for me than others. Sometimes I struggle a bit with the first person view, but I was having fun trying.

    I find the matchmaking system very confusing. When I'm matched with people at my low rank, I fare ok because we're all new and figuring things out. But for some reason, every second game when I look at the post-match ranks, I've been playing with people in green or purple ranks which are far above me (lvl 19). Thing is, I don't really care if I don't get kills at this point b/c I'm just derping around trying to learn.

    But whenever I face these higher ranks, I've started getting really unpleasant messages afterwards. Basically making fun of how bad I am at the game. It's shocking to me, because you'd think they could see from my rank that I'm new. As well, it's a pain in the ass to type out messages on the PS4. Why would anyone even go to such trouble to do this? The first message or two I just blocked them. A third one I actually asked this person what possesses them to send nasty messages to new players, and he replied; "lmao I only send them to people on PS4" (what? Why? Am I missing something?).

    I've had a difficult year, and I just wanted a game I could immerse myself in to distract me from real life crap. The messages are starting to turn me off the game entirely and I've only tried playing this Killer for 2 days. I find I'm hesitating even trying today because I don't want to deal it.

    I guess I wanted some advice from DBD veterans. Is it the culture of this game to bully new players or something? Or else, is there a reason I'm being matched with people in much higher ranks? Maybe most importantly, is there anyway I can learn faster, maybe watching streams or something? I don't have enough friends playing the game to practice in a chill environment either.

    I think I just want to decide whether it's worth it to continue or if it's just going to cause me a headache or put me in a bad mood lol.

    Thanks for any help in advance. I'm halfway wondering if I'll get toxic messages here too though lol.Guess I'll find out :D

    honestly anyone sending unwanted messages and even harassing you in the messaging system are guilty of harassment and cyberbullying. report the messages to sony and let them take the action appropriate. I'm sorry it happens and it shouldn't but we live in a world where people don't give a damn. good luck and keep trying to get better :)

  • @FlamingkittyUmad said:

    https://forum.deadbydaylight.com/en/discussion/comment/1943448#Comment_1943448

    "what if what if"

    What if we stop making stupid excuses for inexcusable mechanics. "hurr wat if hax0rs lern to disabl match mak ban?? this is y wen game crash they shold be ban FORTEVER"

    the people that abused the good will of Behavior are the ones to talk about here. they are the ones that made it necessary for the DC penalties to be put in! as it is they put in the thing that would discourage any kind of disconnection. it is on you to maintain your computer, games and connection to the ISP. out side of that you have no control over it if the network interupts but how is the system supposed to know any of this when there are people that spoof anything on the internet is well known, and it is well known that people use programs already to disconnect from multiplayer games to gain advantage. these are not what if's but more when it happens. So think of it this way, if people did not take advantage of out of match functionality which is at minimum an exploit or hacking to get advantage or just punish others or to do what ever, then it would not have been necessary.

  • @CashelP14 said:

    For me I wish I could take a proper break from the game but I can't. I can stop playing during the week but I'm forced to play at the weekend because of:

    • Drinking night with real life mates
    • Drinking night with main squad
    • No other online multiplayer game that me and my mates all have
    • Event and new Rift. My inner hoarder makes me want to collect everything

    I wish I could stop playing the game completely and not care but unfortunately I can't.

    perhaps you should look into another game that you and your mates can play. but this does not mean you can not stop playing, it means you do not want to stop. something else you could do instead of playing: 1) go see a movie or two, 2) read a good book or listen to it, 3) find another game to play, 4) just about anything, your first option doesn't involve dbd why not do that?

  • @FlamingkittyUmad said:

    -Game crashes doing something stupid

    -Game recognizes it has crashed on it's own terms and you did not DC, kill the internet, or manually close the game.

    -Create an error report, relaunch game

    -you have been temporarily BANNED from matchmaking for DISCONNECTING

    I would like to suggest a minor code update to address this issue:

    If: GameCrashed=true then BanPlayerForOurError=How'BoutNo

    how long before people figured a way to crash their game on purpose? Game crashes do not happen all that often, and if it's happening a great deal I would recomend you submit a ticket to have the information looked at and see what can be done as game crashes usually are windows or other programs on your pc causing issues, and even submitting the information can be augmented by a ticket. but also submitting a ticket under the guise of having them look at things and perhaps do something about that crash because of the penalty is possible I won't say they will but it's in the ticket options. but if you only crash once in a blue moon you won't have a problem getting back into the game after 5 minutes.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1943063#Comment_1943063

    Imagine the feeling when losing the perk when you heal and the killer returns to tunnel. Killers knows that so why would he not chase the same person? This is why decisive strike should not be exclusively anti-tunnel. It's a second chance perk molded into something killers want so they can abuse it. Killer will be tunneling easily and survivors will lose for trying to heal or help their team.

    it's molded into a perk that killers want and they will abuse it? 1) the killer can only chase you for a minute under it's protection before the change, 2) after the change the killer can only chase you for a minute under it's protection. hmmmm nothing has changed? can a killer cheese you onto a gen? nope, you and you alone make the decision when to get on a gen. there is NOTHING a killer can abuse about this perk. once you start progressing the game you are fair game, there is no tunneling to someone who is actively progressing the game.

    since you want the killer to let you do anything you want for 1 minute, how about this, the moment a killer comes within terror radius of you then you STOP repairing a gen, opening a chest, healing another, taking down a totem for 1 minute. then that would be fair!!!! oh and during the time DS is active, IF the killer comes back within Terror radius of you, the DS timer is suspended (but not deactivated so it could be used). I'd even accept that if you the survivor gets off what ever objective you are on for 1 minute. I'd LOVE that as killer and I'd hate it as survivor. it's a made up thing just like the made up rules of no tunneling or camping rules survivors want the killers to follow.

    This game does not punish the killers for doing something that is allowed within the rules of the game, however there are rules to try to DETER them from this (regression of emblem progress) but they can ignore this as it is not against the rules but the emblem progress is regressed if they do. so anything else? oh yea.... If you heal up you have 2 hits before being downed, and could still have DS (as the healing aspect is if you heal others if memory serves) active so that's 3 hits before your next hook or minimum 2. again the current DS perk is exactly the same as the one coming up in this aspect.

  • @HuDawg said:

    Had 7 matches where the killer tunneled and face camped me to oblivion now that ds will be nerfed to the ground tunnelers will become much more annoying wasting my entire match. I'm done i quit i'm not playing this game anymore i don't care what happens to this game you won't be seeing me in a lobby anymore

    Alright lets look at your post critically. ok you had 7 matches out of how many? in one day? in a week? in a month? ok so this is ambiguous as to your experience. You are deliberately vague to gain sympathy, so I shall not fall for that bait, i'm sorry you had this experience but the last 7 survivor matches I escaped. I wonder why my experience is different than yours?

    Now lets talk about the DS modification/nerf. what about it makes it that "ds will be nerfed into the ground?" please explain how this is happening when the core of DS the 1 minute of protection (at tier 3) if the killer downs you and picks you up has not changed? OH you would rather go ahead and get on a gen and have the killer stand there and watch you do the gen? that is the abuse that caused the perk to be modified and in your estimation I think nerfed into the ground. You caused this to happen, along with many, many others.

    You are quitting? why didn't you just delete the game and stop playing? why did you even come here to the GENERAL forum and say you are quitting? this is so passe' it's not even funny as so many have said this and come back! when will you b back? enjoy your break from the game. and if you really don't come back good on you, because that means your words were not hollow AND the DEVS will see a decrease of play, if only more did the same.

    @NomiNomad said:

    https://forum.deadbydaylight.com/en/discussion/comment/1942734#Comment_1942734

    Deranking is bannable?

    Since when? Maybe deranking on purpose and smurfing, but deranking because you were camped is not bannable.

    Who even told you that? If that was bannable we'd all be banned at one point or another.

    you can not be banned because you loose a match, now if you are on record and SAY you are intentionally de-ranking to take advantage of the matching system, they can do so but they have to have proof and you can fight that as well so your words are incorrect.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/1937977#Comment_1937977

    It's probably best we agree to disagree, but I do appreciate the friendly discussion — wait a second, hold the phone... "I've played the game for 10 hours straight (with minor breaks), 6 hours on stream (recorded) and 2 killer matches bout 30 minutes to an hour caused me more pain than I've ever had in any game what so ever"

    One of your previous comments:

    https://us.v-cdn.net/6030815/uploads/OUKJZLCGA3AW/screenshot-20210211-182344-chrome.jpg

    You just contradicted yourself again because you implied in a previous comment that you didn't play DBD that much. 😅

    That might be why you're having eye strain, you're playing DBD for half a day with minor breaks. I'm just saying, it might not be the HUD at all, but hey, everyone is different. All in all, I have my opinion and you have yours, I'm glad we could debate this in a civilized manner.

    I do agree it's convenient to have everything in a corner, that's one of my complaints, but I love the redesign and hook counters for both sides! 😁

    hmmm let me see at one point I was playing a lot, and Lately i've had no REASON to play a lot. in 2.5 or so years you'd expect that people will play more at times and less at times.... wow do you only play 1 or 2 matches a day? with that how do you know what is good or not? lol.... you keep trying to poke holes in what I said. and i'd love to hear from you how many hours per day you play, and how many days a week you play.... just because at one time I played a lot, or I streamed for 6 hours playing a game is a lot then i'm curious what you have . you are the one on the limb here. agree to disagree? that would imply I even respect you, and with your attacks and continued attacks on me I can not respect you. You yourself have cherry picked things and are trying to make things look worse because you feel it makes you look better, but you honestly need to move on. What I have said is TRUE, and what I have said has happened. what you imply is not true and what you imply has not happened. you want to agree to disagree? lol gain someone's respect first then as equals you can agree to disagree with out that I would never have a reason to step back from your base accusations.

  • @chadbeastofprey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1938804#Comment_1938804

    why are you comparing breaking traffic laws and burglary to a video game lmao. you’re wrong sowwy.

    because you were saying that another company chooses to do something different due to their interpertaions on the LAW, and the speed limit is a LAW as well. so the analogy works. if the law says you can not reveal specific information about a person one company could see letting you know that action has been taken as revealing specific information about a person to someone that has no legal right to know. another company may choose to take a different stance. Both are correct under the law, depends on the company, just like my example of the speed limit, one person could decide they'd rather drive 50 in the 55 where as another decides that they will drive 55 in the 55. Both are correct and within the bounds of the law yet it's their specific decisions on how to act within the law.

  • @chadbeastofprey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1938366#Comment_1938366

    That first part isn’t true. Overwatch’s report system tells you when they take action against someone you’ve reported via pop up when you log into the game. It doesn’t tell you who specifically or how they punished them of course. But it’s a nice feature to know your reports are actually doing something.

    Does Overwatch tell you what they do? well no they don't. some companies take the stance that even telling you they took action is more than the law allows. so no what I said is NOT incorrect at all. Just because one company does it one way does not mean all companies will do it that way, and many smaller companies (and Blizzard is a huge company) opt to do things that is even more safe than they have to so YES I am correct. Let me ask you this: If you are driving 55 in a 55 zone, is it legal for another to drive 50 in the 55 zone?? the answer is YES it is legal to drive SLOWER than the speed limit and thus taking a stricter stance than the law allows does not mean that not telling you what is going on is for legal reasons. Ask any Lawyer you know and they will tell you, if a company takes a stricter stance they are still acting in accordance to the law.

  • @txcrnr said:

    https://forum.deadbydaylight.com/en/discussion/comment/1938380#Comment_1938380

    This is not what I am talking about. The new event offering gives you 3,000 FLAT bloodpoints. Previously, in the Halloween event, the 3,000 bonus BP for doing an event gen WOULD be multiplied by Cakes and Streamers. However, during this event, this no longer happens.

    no it was not. people may have thought that way, but it was NOT multiplied it was just there. you might have thought it was multiplied but it was not like that. It might have been for 2018 events I only started in october 2018 but not recently

  • @DisplacedCone said:

    So three times today survivors have disconnected before the match has even loaded because I brought a mori that they see is secret before the game starts and I de-pip because of it. Is this a bug or is it another one up survivors have on killers?

    it is not a bug, nor is it 100% a disconnect that is intentional. for the intentional DC they would have to disconnect their either net or force close dbd. either way it's a great deal of work, usually someone disconnects when they are on high latency connections and the network just looses the connection i'd say that is 75% of the dc before match even starts in. when you load in it is much more likely that someone just leaves the match using the functionality immediately. but if it ends up in the "someone disconnected during matchmaking, error 500" it probably is a network issue.

  • @DarkWoof said:

    Just played a game and ran into at least one if not two blatant cheaters. I need help getting him/her banned. I have the screenshot of name and recorded proof if needed. If anyone knows a way to speed up the process or if an admin or someone can help it would be greatly appreciated. This type of stuff is so irritating for honest players trying to enjoy the game.

    though as was said before with @PanicSquid and @MandyTalk said even if you did not report in game still submit the ticket, it's worth a shot. :) Good luck friend! and thank you for not trying to "OUT" these people on the forums and asking for help to get it done!

  • @txcrnr said:

    Killer brought a BP offering, and I got 24,000 BP from normal events, with a bonus 12,000 from doing the new generators. However, post game I only got 60,000 BP instead of 72,000 BP. It would seem that BP offerings don't affect the BP from these new gens- why is this? Just to ######### us out of more BP so it takes longer to grind?

    no they are side by side. so if you have a BPS, an ESCAPE CAKE, and the event 100% bonus on a match you get 20K, since you played the escape cake you get a total of 20K + 3*20K. that is how it has always worked even before I started playing myself. So anything that does not actually put the points into the categories BEFORE tally will look at the tally and do it.


    to be more specific, lets say the killer played a BPS, that is 100% of all categories for everyone in the match, and you play an escape cake which is the same as a BPS but only for you is another 100% and the event is 100% your total would be match talley = 20K, then the bonuses add in AFTER so that's a total of 3 extra 20K added to the 20K

  • @VIle said:

    The In game report system is a joke. Team wont do ######### unless YOU bust your ass, record it, upload it you youtube and smear it all over the forums twitter and other social media. Even when you DO send things in 'the right way' nothing gets done. Waste of time.

    first of all you do not know this, and they can not tell you what they did to another for LEGAL reasons. This is the case with ALL games. Also if you do not use the ticket system in conjunction with the report system in game AND actual evidence what can they do to act? NOTHING, if you accuse someone of breaking into your house you have to have evidence of their break in for it to stand up in court.

    @Dragonshensi said:

    Just got held hostage for 15 mins by a Doctor Killer in a match. One survivor DCd due to being held hostage and he killed another. Finally it was just me and another. He wouod down us and leave us. We would heal then try our best to do gens. Finally we had enough and stood there for five minutes while he just continually shocked us. This went on forever. I’m on console and all we have is just a silly report button. We can’t show the video clip from the match and give it through console. The reporting system is a joke. After 15 mins or more of this the doctor finally killed me and of course sent a message saying “EZ”. I told him I reported him for holding the game hostage and he just laughed. These kind of people, hackers, trolls, and greifers, know the devs won’t punish and can’t do to their report system.

    you need to report them on the scoreboard screen then you need to go to the customer support and fill out a ticket with additional player information. This is where you can present your evidence of what happened.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/1936513#Comment_1936513

    The problem is that the previous HUD STILL required you to move your eyes around the screen, so I don't see the difference in either HUDs. I'm no doctor, but common sense tells me that this whole eye health situation is a bit exaggerated, that's what I'm getting at. If you want to make the HUD rework a bigger problem than it already is, go for it, but it's not exactly accurate and doesn't point to the cause of the problem.

    You even contradicted yourself by saying, "It's not the HUD itself that's the issue but the amount of movement you make with your eyes". All in all, it's not the HUD, the game just requires you to be active and aware with your eyes, killer especially. I just don't like how people are acting like this HUD rework is literally killing them and giving them health problems, it's so ridiculous.

    To be clear, I have my fair share of complaints with the HUD system as well and I hope they do get addressed, BUT my complaints doesn't come with eye health problems, you're literally the first I've seen say this HUD gives you eye health problems. Please, be realistic here. I know you want the game to be in a better state, but exaggerating the situation doesn't help the developers at all.

    However, hey, I guess people will say anything to make a problem from bad to worse and worse to terrible. 🤷‍♂️

    you obviously don't understand how things work. the old ui had all the information at the lower left hand corner and perks at the lower right. so I could easily GLANCE down to the bottom left which is within FOV of the floor of the map AND the walls that you are moving around. instead now it's upper left, upper center, upper right (lots of extra movement with more than three scoring events). I guess you play this on a 10 inch screen? I mean that's the only place this UI WORKS well for. when I play an MMO I have everything I need at the bottom of the screen instead of all aorund it. I move the UI components around to make it eaiser on my eyes to take in the whole of the screen.

    as a killer I am looking more center screen than anything else, yet i'm being dragged upper left, upper center and upper right and then have to come back down to see where I am going. so before you tell me what I contradicted myself on, ASK ME WHY. ASK ME TO CLARIFY WHAT I MEAN. you can stuff your arrogant crap and stop attacking me or at least say, "hey it seems like you contradicted yourself here..." but no it's you're wrong, you contradicted yourself.... just go brown nose even more... I did not have eye strain before playing this game and I've played the game for 10 hours straight (with minor breaks), 6 hours on stream (recorded) and 2 killer matches bout 30 minutes to an hour caused me more pain than I've ever had in any game what so ever.

    so here is a screen shot of my FF14 UI, you will notice the majority of it is in the bottom of the screen the parts that are not are not as important to look at unless i need to.

    ffxiv_12292020_204726_515.png

    Now the old DBD UI was in the bottom left where all the information I needed was, and maybe if i use a perk like whsipers would i need to look to the lower right. so please tell me how the new UI/HUD does not require you to continually look ALL AROUND your screen!!!!! yea right.

1 2 3 4 5 6 … 33