FireHazard
FireHazard
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That bug happens from time to time where the Survivor is still given the option to go through the hatch despite it already been closes/is being closed in-front of them... But it's very rare.
I'm 100% sure when I say this that it could be because of the Dedicated Servers test causing delays throughout the game. So for example, I personally had issues where when I progressed to Tier lll with Myers, it would roll back to Tier ll and remove the stalk progress I did...
The same happens when some Survivors vault, or they'll even get a delay for the vault animation to even happen...
Since this comment should be when the Dedicated Servers test was happening... It's safe to say this could be the issue. But what you described does happen in the regular Pre-Dedicated Servers but its VERY RARE and only really happens because of latency/delay from the host...
But since you didn't have that from what you say, i'm very confident its because of the Dedicated Servers causing the delay... And yes, when I had my issue I also had a green ping... the delays and roll backs still happen regardless from time to time. It just so happens that it started to delay/roll back again when you closed the hatch...
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Go back to the settings and turn them off than save, and turn them on again and save after that also. If nothing changes than it sometimes does glitch out where it forgets to notify the user that they've been mentioned somewhere or someone has talked in their post they've created...
That can happen, and its even happened to me before. But if this still persists for a long period of time, you can try @ing one of the mods or Peanits to see if they can assist you.
If nothing changes, @ them here and if they're not busy they can help you out.
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Not that anyone is aware of no, the closest thing to something like that is a "Most kills on a map" chart they've released in the past.
As for this specific thing you're talking about, no I don't think that exists for the current meta/game now. And if it does, its never been shown anywhere for anyone to find (Unless the devs may have it, and even then if they don't... than the list doesn't exist anymore)
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Can you explain what you mean by "congratulate players."
Do you mean when you tell them "GG" in the post-game chat-box or just telling them they did a good job? Cause they'd see it yeah...
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@thedevalex said:
https://forum.deadbydaylight.com/en/discussion/comment/749335#Comment_749335
OoO never worked against tier 1 myers... so it's not a valid trade. OoO will still work on him in tier 2.
My memory isn't the greatest, but regardless if Tier l Myers was seen by OoO or not, he isn't in Tier l during an average game for long anyways...
So as a Killer with 16 TR base, and 8 TR with M&A active... that really does ruin the game stealth wise, and it can even hinder him in most chases... especially with M&A active.
It also ruins using Night Shroud if the OoO user is in a SWFs with coms... they'll just tell the other team where GhostFace is all the time, so using it at all is pointless and just makes him an M1 Killer...
It's a fair trade from the looks of it, a perk that can only be used when the Killer is looking right at you, over a perk that can literally see your aura outside of the Killers TR... so if its Tier ll M&A Myers, Cloaked Wraith, Crouching Pig, or Nightshroud active GhostFace... than stealth doesn't exist at that point.
I also heard Freddy could be seen all the time with OoO active as well...
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/753092#Comment_753092
I have to agree, I remember a conversation me, @FireHazard, and @MandyTalk had about why they test Dedicated Servers so much:
Quote From: @MandyTalk
...However many people test internally, there's nothing like having the full player base test the game as issues will be spotted quicker etc. That's why I love the PTB so much and always spend a few hours playing on it - regular matches & KYF to try to help as much as possible...
Pretty much yeah, why have a set team of several people test something that a whole community is willing to participate in... and find more issues due to the sheer size of how many people are playing in say test...
It's a win, win honestly. The community gets a sneak peak of whats to come, and the devs get to test and see if anything breaks or doesn't before the final release to the LIVE servers.
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@Boosted_Dwight said:
https://forum.deadbydaylight.com/en/discussion/comment/752436#Comment_752436
Actually Ormond isn't that bad. I'd say Red Forest is the worst for me. Playing Huntress there was impossible for me 😅
I'm guessing cause of the rain...
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@Boosted_Dwight said:
https://forum.deadbydaylight.com/en/discussion/comment/752426#Comment_752426
No I'm just joking about the poor frame drops 😆
I think my average frame rate would be around 40-45 frames per second
That's not so bad. I bet Ormond is just death isn't it on console?
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@Boosted_Dwight said:
https://forum.deadbydaylight.com/en/discussion/comment/752403#Comment_752403
Cries in less than 20 frames per second*
The Ps4 version of DBD is terribly optimized. Demogorgon's pounce and other actions can cause frames to drop. The devs are working on console optimization. :P
What's your maximum FPS? Is it actually 20 frames...?
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Tunneling is just frowned on by the community, it's not anything that could get you in trouble.
Whether you want to tunnel Survivors is up to you, its considered a "strategy" so more power to you. It's your Killer... so you can do whatever you want honestly. (Within the rules obviously)
I personally don't tunnel or camp, because I want the game to be fun for the Survivors and personally myself... Cause tunneling to me is really boring and un-eventful... I don't really enjoy chasing the same Survivor 3 times until they're dead... especially when they're injured.
It really just boils down to if you want to do it or not.
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Could just be console pulling a console (Bu dum tiss!) right @GrootDude and @Boosted_Dwight ... right?
Anyways, it could just have something to do with the game itself, I don't know why a specific Killer would cause the game to lag all of a sudden... while others don't. (I assume the others don't for you)
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@Theoretical_Heart said:
https://forum.deadbydaylight.com/en/discussion/comment/752330#Comment_752330
The serum is in the rift this year. You don't get it by doing gens/hooks anymore. You get it for advancing on the free track of the rift.
That's 1000% better than sucking out pustula nectar from some weird spider plant... than dying on a hook right after...
Seriously... I still remember how fast matches ended cause of that.
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And if Peanits statement isn't enough proof, is this?
https://www.youtube.com/watch?v=Ag7X0-MplrA -
@Raptorrotas said:
From what i gathered , this discussion is satire, the spirit one is held dead serious.
(Afterall its kinda pro-
survivor-balance guys discussing a rather hefty killer nerf)Yeah but to meme about a post that nobody is going to identify with except maybe Groot... isn't really a meme... cause nobody knows what you're referencing lmao.
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I hope the way this new one is structured a bit differently...
Because suiciding on hooks because your vial was complete as a Survivor wasn't the most... fun experience to play with, and against...
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@Raptorrotas said:
I believe he is referencing that thread
The way that thread is made, seems to be word for word in this one lol... (The way each one talks about their point being a buff to "good Spirits" or "good Survivors")
So this post is just poking fun of that thread than @Sn0wJob or am I missing something...? Cause that's a call back to something nobody's going to associate with... except maybe @GrootDude himself.
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@justarandy said:
It's a lose lose honestly. As killer you can't Really payback to a toxic teabaggers and as survivor u can't bait hits anymore on a camping killer to unhook because the cooldown is shorter which allows to grab.
@Peanits rethink this design choice, it should be reverted.
Fueling toxicity with toxicity is kind of a moot point isn't it?
Besides, its more fun to just be nice and act un-phased to it. Cause than it doesn't generate a reaction which is exactly what they're looking for...
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@Sn0wJob said:
https://forum.deadbydaylight.com/en/discussion/comment/752152#Comment_752152
are you sure about that? I just read a thread made by a "trusted" that proposed taking something away and called it a buff....
Man, everything I know is a lie.
Now you made me curious to what you're referencing...
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Maybe one day...
Maybe one day...
Had to do that on Ms Paint, ignore the bad cropping... -
Only non-aura reading detection perks work on Killers with the undetectable status effect... So perks like Premonition and Spine Chill only work... while OoO, Alert, etc don't.
So Killers like Myers Tier l, Ghost Face when Night Shroud is active, Wraith when cloaked, and Pig when crouching will not be seen with aura reading perks, but they'll still be seen with other detection perks like Premonition or Spine Chill.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/752049#Comment_752049
It's being filmed along N. Front St. and at the corner of Walnut St. and Water St.
Around the areas below 😉.
Wish I was there :(
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/752028#Comment_752028
Won't let me access it. Says request was blocked by security rules?
It let me use it.
Nothing on Jamie or Myers though, it looks more so about just the re-creation of haddonfield, and the hospital.
Where exactly is this being filmed btw? you mentioned downtown Wilmington being where you are, and that its a 20 minute drive from there, but where exactly is it being filmed?
@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/752017#Comment_752017
According to James from the deadmeat channel (go watch his halloween killcounts btw) the guy playing michael is super nice(assuming it's the same guy from the 2018 movie), he might take a picture or sign something if you ask.
Man, if I was there i'd ask. But sadly I'm not :(
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/752014#Comment_752014
It's dumb luck on my part. First year here and they are filming this movie!
I will definately try for some pics if they let us close enough and I can use the secret camera 😉.
Sounds good! Hope it works out for ya, and you'll maybe be able to see some of the best parts or something.
Or at least see Myers or Jamie Lee.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/751947#Comment_751947
Yeah you could see a huge difference and I always wanted them to fix it as it just didn't look like Myers should to me.
I am glad they decided to do the last one and take if from the original story and expand on that.
On a side note they are filming the new movie around 20 mins drive from me in downtown Wilmington. Jamie Lee Curtis is down there and one of my wife's friends we sitting on there porch watching as Myers walked down the street past them😁. They are using area and building for hospital scenes apparently.
We are going to try and see some of it tomorrow!
That's cool, i'm honestly jealous and wish that was my hometown being filmed as the next spot for the next Halloween...
Take some pictures for me please, i'd love to see them 😉
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With the 4 new choices we can have now on the Blood-Web (depends on the level) as well as The Rift coming to DBD soon with its new BPs challenges...
I think that'll do...
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@Mr_K said:
I'm tell you there was a team like that and they did 100 games with that setup against rank 1 killers bring the best they had.
It's just how the mechanics are that really defines how fast a game can go. A coordinated SWFs, or a coordinated team in-general with commodious toolboxes + the best add-ons can clean any Killer unless it's Billy, Spirit, or Nurse. Because the best Killer mains with those three Killers mastered can really come close to beating a team like that with the best spatial awareness and coordination at loops...
It also has to do with the map design as well and the loop design as well... So it really just boils down to Killer design vs Survivor mechanics + whatever map that can benefit either side.
Put that team on Meat Plant with a pro Nurse and i'm sure they'd 100% lose. Put that team with all Balanced Landing on lampkin lane vs a Hill Billy and i'm sure the Hill Billy would lose...
If it was Spirit or Nurse on Lampkin Lane they'd have a chance because of how their powers work.
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@twistedmonkey said:
The only one I would like is the new movies design as it could go well with an old man Myers skin and it's so close to the original just weathered.
The iconic mask for me has always been the original and most of the others feel kinda cheap and don't have real Myers look about them.
It's like going online and buying a replica from the original compared to buying a cheap one at Walmart.
Every mask he's had after the first two movies has been a cheap replica... Not sure why they messed that up but that's how it was...
The Rob Zombie version was the best take on a aged and decrepit mask (Until the 2018 version came out, taking over that throne)
But as for masks that were supposed to be the same as the original... they did a poor job with that for a lot of the films. For what reason I don't know, maybe because of licensing issues with the original mask, maybe because the art director couldn't produce anything better and time was scarce... who knows.
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@Clockso said:
https://forum.deadbydaylight.com/en/discussion/comment/751888#Comment_751888
ok i worded that poorly, he does have different masks, but they're all barely any different, it wouldn't be worth 400 auric cells just to buy the same mask just slightly different, maybe a grisly withered mask would work tho
Skins are only worth as much as the buyer perceives them to be worth...
By that I mean everyone sees the worth in something differently, that's why others would argue that if those masks came out that buying them is worth every auric cell... while say... someone else would argue that its a waste of money.
I mean... if the 2018 mask came out i'd buy it in a heart beat, cause that masks looks cool to me, and its personally worth it to me. To others, it may be different.
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@Mr_K said:
The argument will never really end until Moris are removed, so I don't see the point in even suggesting a change tbh.
We are in agreement.
Purple boxes? No my friend, Commodious.
Speaking of general mechanics. If a team of 4 perkless survivors can repair 5 gens through ruin in under 6 minutes. How would a killer with an ebony counter it?
Depends on the Killer, the skill set of the Survivors he chases, his perks, the map, and their skill set as a whole.
If it's a Pro-Nurse with the best build in Red Ranks, she'll have no issue, if its a Leather Face in Red Ranks with Ruin but the Survivors can use all loops to the fullest while they're coordinated with or without coms, than its just going to end in a loss no matter what.
It really does boil down to how the game works against M1 Killers or just Killers with weaker powers that can't gain map pressure.
Take for example The Clown, yes his perk is that you can close chases with his tonic, but if a Survivor knows how to manipulate the loop to its fullest... they'll still use the loop up... maybe faster than usually but they'll still get use out of it.
That's kind of why nobody plays him anymore, because they don't want to rely on a power that doesn't really assist with the primary one. That's why people use Nurse or "git gud" with her, because her power DOES assist with the primary attack, and it also assists with other things like traveling around the map and map pressure as a whole... She can effectively chase down a Survivor in under 30 seconds if its a Pro Nurse with no room for error...
It all really comes down to this though... no team is that perfect to do what you described, and the only way for them to pull that off against a seriously "good" Killer, is if the Killer was making too many mistakes... Every team will always have a weaker link, that weaker link will always drag the rest of the team down because they need to be rescued more often.
Of course that's not insulting people that are just worse than others, everyone can improve, no matter how bad you're. The same goes for Killer, and especially when you're learning to play every Killer in the roster...
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@Clockso said:
because he doesn't have any other mask
He has many different mask designs actually... Rob Zombies take on him gives an entirely new design to his mask, while the 2018 Halloween movie gives a more gritty and aged mask.
Technically, they're the same mask with a different look yeah. So you're technically right in that regard.
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@Mr_K said:
Woah there buddy. I didn't say anything about DCs. Survivors that want to end the match quickly can hold M1 on a gen instead of doing other things. Gens before friends you could say. Unless against top tier killers a survivor can waste a lot of time running pallet to pallet while teammates pound gens. I've been in plenty of low rank games against ebony moris where the killer might manage to mori one after the gates are powered.
You could start with removing Ebony moris but the attention will just move to the ivory. 3v1 is much easier for the killer than 4v1. Survivors will just make the same arguments saying the killer steamrolls after removing a survivor quickly. Tunneling will be the term most used.
The way you said it could only really mean two things, either its gen rushing or DCing.
Anyways, what you're talking about is just general mechanics, what i'm talking about is a option in the game to actively shorten the game at a greater pace than anything else you could normally do... You could say the same for Purple toolboxes with the best add-ons is also similar, but that's an item that depletes while mori's don't...
Removing Ebony's is a start, and its the primary reason people hate mori's in the first place... It's true the attention will shift, but the outcome is better than having no chance against a pro Killer or even an average Killer...
The argument will never really end until Moris are removed, so I don't see the point in even suggesting a change tbh.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/751726#Comment_751726
What about when survivors choose to end the game as fast as possible becouse a hidden offering popped up? I can take some time to down a decent survivor or are we saying only Nurse and Spirits run moris? I suppose the argument is based on cassual players. In which case they may get steamrolled regardless of the mori.
I personally don't use moris and will trash dailies that call for it. I'm not defending them because I love using them. They are a selling point of the killer roll.
A Survivor DCing because of a broken offering isn't similar or the same as a Killer ending the game as fast as possible with a broken game mechanic.
One is in the game and can be used, the other is abusing a system that will be better monitored when Dedicated Servers come out...
And no, I've seen plenty of Killers use moris outside of Spirit and Nurse, Spirit and Nurse just make it easier to pull that off, but It doesn't really matter if the Killer can effectively down everyone anyways...
But that wasn't the point of "The killer wants to end the game as fast as possible" the point I was trying to get across is some Killers like ruining the game for others because they're bored and or they personally find it fun. Or some Killers use that mechanic because it's personally just fun to them and they want to see the custom Killer animations... To each their own, I don't name shame anyone who wants to use mori's its in the game for a reason.
And also, the argument is based on any tier of Survivor. The point was that the mori itself is basically to Kill a Survivor without any chance of living from said... being killed. If they changed it to have them only be Killed with a mori when a Survivor is hooked twice instead of once, than the point of the mori would be meaningless.. why bring a offering to Kill a Survivor when you can just do it yourself by hooking them one more time?
The only real way to work around the offering so people don't keep asking for the nerf... is to remove the Ebony mori and just keep Ivory's. Than the Killer can only Kill one Survivor instead of all 4, and people won't have a reason to say it should be nerfed... since its a one time use offering that only kills one Survivor... and its random who it is...
People hate moris mostly because Ebony moris exist... Killing 1 Survivor is better to them than having all of the team die on the first hook.
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Here's another story I like to call... The Tale of the Stubborn Nea and the Stubborn Meg...
(This image was also before Freddy's rework, but this one actually does have their names blacked out because its a image I already edited beforehand way back.)
Basically it was a regular match, nothing weird happened. But all of a sudden i'm getting visual and noise notifications that the crows give off so I went towards it...
Turns out, it was a Nea and a Meg body blocking each other because they both didn't want to move out of the way for the other Survivor to pass... So they were in a stalemate like that long after the Survivor on the hook died, and just stood there until I decided who would live or die.
I messaged them and had this whole conversation happen right when I found them the first time... so I was literally talking to them both while they explained why they wouldn't move for the other person.
In the end, I told them both i'd flip a coin to see who would life and who would die. If it lands on your side, you die. So Nea took heads, and Meg took tails... it came up Heads, and I hooked Nea and she died soon after.
Than Meg escaped and that was that. Obviously Nea wasn't happy about that (They were obviously faking the anger, it wasn't genuine anger) and they said they wanted tails instead of heads and it was forced on them.
In the end, I told them The Entity picked for you and thus ended the tale of the Stubborn Nea and the Stubborn Meg...
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I came across a cult of basement worshipers, all with their own unique names.
(Name's not blurred because it's not name shaming, plus they're obviously throw away names.)
Basically, what they did was protect the basement while the "basement protector" tried to keep me from going into the basement and harming the "Worshipers of the Basement Hook" or the "Worshipers of the Basement"
They all had their own little objectives with their name, and the protector kept the intruder out, while one of them was designated to "not be in the basement" while one of them was always supposed to be in the basement.
This was Pre-Rework Freddy, so I could easily walk past the protector lol... In the end I just let them go because I thought it was more funny than weird.
It was still weird though, but it was that funny kind of weird.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/751631#Comment_751631
Technically they have to hook you first. Not as instant as it once was.
Unpopular opinion, I don't think keys or mori's should change and I don't thing medkits should of been touched.
I'm talking about current mori's, not mori's from when the game was considered to be in a much more unstable and ridiculous state when you're focusing on that meta back in the day.
Mori's now require one person to get hooked yes, but that's still a very fast loss if the Killer if just focusing on ending the game in the fastest time ever... That's why they're not fun to use (Depends who uses it) nor are they fun to face.
The best nerf I can say with mori's is do that condition I mentioned where you need a Survivor to be hooked twice, but than that kind of just makes them pointless to bring anyways since the 3rd hook is a death...
a more practical thing to do is just remove ebonys and keep ivorys.
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How would you be able to Nerf a offering that instantly kills you? If they made it so it only works on a Survivors last hook than nobody would ever use moris again because it would be counter productive to what the offerings for in the first place...
Not that I support moris, they're pretty broken. I just find it odd how you'd even nerf something that... literally kills you without a chance of living...
Maybe if they removed Ebony Moris and just kept Ivorys? That could possible work...
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@1saltypug said:
https://forum.deadbydaylight.com/en/discussion/comment/749335#Comment_749335
I run it not for the jump scare protection but when you combine it with urban evasion you get a nice headstart to crouch away. Honestly 9/10 times it works and im not found just to go back on my gen when they peace out lol
Depends on the rank you're in I suppose, that could work in Red Ranks but Killers at the rank (Not all but most) are so spatially aware that they'll still probably find you because they're aware of how fast crouching with Urban Evasion is...
Either way, it's still better than OoO where it was impossible to be found if you literally watch them 95% of the trial... and it can give you the ability to not be seen ever if you know how to abuse the aura readings specific rules...
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Legions Priorities
You play like you're focusing on damage rather than hooking. What you should always focus on as Legion is keeping the team in a constant state of healing to prevent any further progress being done on generators.
Once all or most of the team is mending after a FF chain stab, than you start downing people regularly to get hooks. Doing so will keep the other teammates constantly healing while you can focus on your main objective which is downing and hooking.
Decent to best add-on combos
The best add-ons to use when you're just using Uncommons or Rares, is the Feral Frenzy duration add-ons, (Stolen Sketch Book + Mural Sketch.) these add-ons will help increase your chances of chain stabbing the entire team for a maximum time loss for the Survivors.
If you're interested in the rarer add-ons to combine, either try (Cold Dirt + Joey's Mixtape) to have an edge on a injured or even healthy Survivor once you FF stab them. It reduced the fatigue state drastically, and can give you enough time to easily down that Survivor when you're right on top of them while fatigued...
But the best combo for Post-Patch Legion is (Filthy Blade + Iridescent Button) Filthy blade increases the mend time at a moderate pace while Iridescent Button confuses the Survivors about your location for easy sneak ups, and it can be used to break pallets that're downed when you vault when Feral Frenzy is active.
perk builds
This is what I use when I play Legion at Red Ranks, I use Thanatophobia, Pop Goes the Weasel, BBQ & Chili, and Nurse's Calling.
Each perk in my build has its own role. For once, Thanatophobia reduced the action speed of all Survivors by 4% for each Survivor injured, giving them 16% reduction to Healing, Repairs, and sabotage speeds. While this is somewhat minor, the psychological effect of the perk is what benefits me. Survivors sometimes believe the perk is severely reducing their action speed greatly... so they tend to heal to reduce the penalty's...
By doing so, my Nurse's Calling lets me see them within a 24 meter radius if they're healing nearby, so I capitalize on that mistake...
BBQ & Chili is self explanitory... Legion is a point farming machine, so that's why I use it. Also, he still has the ability to do what I like to call "Force farming" similar to how Doctor farms Survivors, his FF racks up a lot of Brutality points and Deviousness points... So Feral Frenzy hitting Survivors more often will yield a lot more rewards post-game... Also, that goes with what you're supposed to do anyways (Which is damage the team more than actually hooking them. Than once all or most of the team is damaged, than you start hooking.)
And Pop Goes the Weasel is just to canalize on hooks and regressing any generators the Survivor team may have worked on... It's also good to use this when you're chain-stabbing again, it keeps them off the generator and sometimes they forget to go tap the generator to stop the regression.
I don't use Ruin because on Legion it's not really needed because of this perk combo... and how it works against the Survivors.
BUT!, if you want more action speed reduction, you can use this same build but swap BBQ out for Dying Light if you don't care much for points, or instead keep BBQ and swap out Nurse's Calling if you want to rely more on sounds to find healing Survivors.
You can even swap out BBQ for Ruin, and than swap out Nurse's Calling for Dying Light for a huge action speed reduction build... which ever you may think is best.
tl;dr...ish
Focus more on damaging the team than actually hooking them first. You need to chain-stab the team constantly to keep up pressure and time loss... As well as giving them a different objective (Which is Healing) while you go chase an injured Survivor and down them...
This causes more pressure on the team as a whole, and keeps generators from being completed. The less generators that're left, the easier it is to prioritize where to go and how many people you can chain-stab more often... You can even chain-stab the entire team at the start if you know where to go and anticipate where they'll go to avoid you.
Also, use time duration add-ons like Stolen Sketch Book and Mural Sketch to have a better chance at chain-stabbing the team.
If you want to try some perks out, I suggest this build. Dying Light, Ruin, Thanatophobia, and Pop Goes the Weasel. This build is best for beginners with Legion and can reduce the teams progress greatly, especially when they're injured and Ruin helps you have a better chance at popping off Dying Light and Thanatophobia to their fullest while its active.
If you want a more advanced build, use BBQ, Thanatophobia, Pop Goes the Weasel, and Nurse's Calling. This build centers more around capitalizing on the Survivors error in judgement... It'll let you find anyone healing nearby to stop the repair/healing/sabo speed reduction, and it keeps them off generators to do said healing and avoid being one hit with a regular M1...
Also, BBQ is for points because Legion is a points machine, and Pop Goes the Weasel is when you finally down someone and reduce progression on generators that may have been worked on... Ruin isn't really needed on Legion because of builds like these, or even with the build above... So once you get better with Legion you'll know what I mean by that in the future...
Yes Ruin makes it easier, but Ruin isn't really needed.
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Could be bugged, so here's what I suggest you do. You can shadow play record it (If you have Geforce Experience) and file it as a Bug Report in the bug report sub-form with the video proof uploaded to youtube.
Or, you can just file it as a bug report without the video. But here's a second option if you desire more... direct results... you can file a support ticket with this issue and optional you can give it video proof of the issue happening to help with the case.
Here's the link if you decide the second option: https://support.deadbydaylight.com/hc/en-us
Hoped this help.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/749041#Comment_749041
That's true. I admittedly would have liked Myers tier 1 to still be immune even to Spine Chill and Premonition.
Better it be that than OoO...
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I mean, I still have like 6.5k Auric cells rotting from that Moonrise screenshot contest I won almost a year ago...
So yeah... i'll get the premium pass with 1k of those.
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Will Nurse's base-kit be changed back to its original form?
Or will you guys be updating it to reflect a more... "noob friendly" approach? Perhaps changing the charge times from 6 seconds total for both blinks to 5 seconds total? Or is something else being considered all together to lessen the punishment of nurse's fatigue time and her new extra blink charges?
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That looks cool, but I probably won't ever get a tattoo period. If I do it'd be of my main man Michael Myers! (Maybe)
And sounds good @MandyTalk can't wait for the results.
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@Nikkiwhat said:
Gruesome Gateau should jus be the gruesome celebration event offering for each new year this game continued going on for.....
But what if having too many events centered around a BP offering inflates BPs as a whole? Since they can be used with BP events...
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@Mookywolf said:
i certainly hope so, i want the gruesome gateau to come back each year, but with the percent increased depending on the year. so, you know, 4th year anniversary will be 104% instead of 103%.
I kind of like it being a unique limited time offering/item anyways, since the concept was interesting to have.
And having blood point offerings be an abundant source could hyper-inflate BPs when used in tandem with a BP event... So that's another reason why it really shouldn't come back tbh.
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I saw someone in lore has one of David Kings ross.
Do I personally have one though? No.
Will I ever get one/Will I ever get a Tattoo in-general? Eh... No.
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@Theoretical_Heart said:
It's most likely a bug. They recently nerfed Object of Obsession to make it not a hard counter to stealth.
So this is likely just a bug. Like gens not being audible through walls.
I mean, like Peanits said its not. And it makes sense why its not, why would you want a Killer to have no counter to their passive ability? Plus Spine Chill and Premonition is pretty niche outside of people who don't want to get jump scared... that's the only Survivors I see using it.
Spine Chill and Premonition don't really stop a Killer from sneaking up on a Survivor anyways, it just makes it a bit harder. It's better this way, i'd trade Spine Chill and Premonition over OoO any day, one can be worked around while the other was impossible to play against as Myers and even Ghost Face when Night Shroud was active...
Literally... having the Survivor see you behind a 6 inch wall on a loop isn't fun, and makes it almost impossible to even mind-game them. You either brute force it through all the loops which is hard enough as a M1 Killer, or you give up and let them do gens solo which will cost you a lot in the long run...
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@Yung_Slug said:
The "Tech" they might have been referring to is when you use the insta-heal right when you get downed. If you time it right, you'll be fully healed from the dying state. This will no longer be possible in the next patch, however.
I've never seen anyone pull that off, sounds impossible. Anyone I faced with a insta heal never tried this, and if they did it never worked.
Probably because its more risk than it is reward.
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What @TheHoodedOne said. It's more tactical now than it is mindless... You have to know when exactly to pop it off and the right times to do so.
Right now, it's just instant so you usually just use it when you're at a safe point behind a loop or past a loop.
When the full nerf comes out, you'll need to be aware of the time it takes to pop off when in a chase or just doing other things... So for example, in a chase with the syringe you'll want to do it at a loop the same way, but you'll also need to know how safe the loop is before you do it, or you can do it at a generator when you're aware the Killer is around to be fully healed when they come up to you...
If you're just using the rare one, you'll need to wait like... 20 seconds I believe for it to heal you? So that one takes a lot more for-sight and confidence if its going to carry you in a chase when you're healed... The best I can say to use that one is when you just got hit than continue the chase (If you're confident you'll be able to last 20 seconds) or use it before the chase begins when you hear the TR, and you know you have a decent loop route to last for 20 seconds or more.
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Yes, it can sometimes happen where the Killer is no more than 4 or 5 tiles away from where you spawned. I don't think this is a bug when it comes to regular maps, I think it just has something to do with how the map is set up with the spawns.
It actually happens more often if you're on specific maps that cut sections off from each other with a middle spot to traverse through... Maps like Suffocation Pit, and Azarov's Resting Place do this.
When it comes to regular maps, its more rare... but it can happen.



