FireHazard
FireHazard
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@ad19970 said:
I only read the TL;DR, but I couldn't agree more. People really tend to only think about the side they main, which is a shame. Now survivors will have fair counterplay and playing against Nurse might actually be enjoyable. Now all they need to do is make Spirit's counterplay less luck based and more skill based and then any changes killers need are buffs to the weak ones.
Basically.
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/744367#Comment_744367
*you know what I am going to do*
But I think they need to wait for PTB at LEAST!
I think we all need to wait for PTB to even continue the conversation at this point.
Give it 6 or 9 hours and we'll see how this goes.
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/744364#Comment_744364
I'm really surprised thst you are red ranks. Because you should know it's a big deal. Three seconds are massive, survivors can get to tiles, just break LoS and run away, there are so much more chances for survivors to escape or lobger the chase now.
I Red Rank every season when I actually care to... (Or when i'm around and not on a huge break) it isn't hard to get to Red Ranks and face Red Rank Survivors...
Regardless, who cares about ranks. I understand your point though, I just don't agree that it'll be that big of a deal. BUT WHO KNOWS!!! We'll have to see when the PTB arrives in say... Idk... 6 or 9 hours? I think?
And yeah, I think the base-kit was changed to promote the variety of what to do in a chase now. Where instead if the Nurse could easily get your or just knew how to handle every scenario... than you were gonna get downed fast.
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@Star99er said:
Nurse is pretty bad on console as is. This will just make it to where you’ll never see her in red ranks.
The point of that little segment is that it'll effect anyone who plays her really well on console also, but if they adjust to it they'll eventually overcome it.
But yeah, there are less Nurse mains on console than PC because of the two different controls.
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@PeenutsButt3r said:
There are people like: "Oh ######### the most OP killer in the game is getting nerfed, I haven't played the nurse yet but let's join others to complain about the change."
It's like the herd mentality with Legion all over again, I don't get why people do that honestly...
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/744318#Comment_744318
You clearly never played against red rank survivors. One second of additional time to escape or longer the chase is a big deal. Three seconds is just insane.
EDIT: I am a nurse main at red ranks. I will test out the changes, but the new nurse won't be S tier anymore, don't even A tier.
"You clearly never played against red rank survivors."
"..."
Yeah, I think I have played against Red Rank Survivors... more than once... lol...
If you're following them after fatigue and wait literally 4-3 seconds... IT ISN'T A BIG DEAL! Seriously... How is 4 or 3 seconds going to do anything when you can blink across two tiles with ease, and another blink to follow up...
The only issue this bodes is if you're in a place like Lerys or Hawkins, which is hard enough for a Nurse already since there are mutiple walls and areas to hide...
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/744090#Comment_744090
And that's what people don't seem to understand. Even an experienced nurse player can't catch up to an (warning! very hilarous!) running survivor with the new nurse. You need two addons to make her working at all.
You don't really need the add-ons it just benefits you and makes it similar to pre-basekit...
People who place Nurse a lot don't even use add-ons with her, cause why would you? So even if you do decide to use add-ons to reduce the time, it doesn't really change much from what you previously did.
And even if you don't, 4 seconds to get 2 blinks back (You get 2 seconds of recharge because a default fatigue takes 2-3 seconds and it charges during the beginning of the fatigue) Isn't that bad.
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@Fieryaura said:
I love nurse (I play in red rank both side) and I think a nerf of her addons is okay, but I'm disappointed for the nerf of her base kit..
BTW I'll try the ptb before complain
We'll just have to wait and see for the final results when the PTB rolls out... whenever that is today.
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@ShadowRain said:
https://forum.deadbydaylight.com/en/discussion/comment/744275#Comment_744275
I’m actually a survivor main rank 1, I just feel bad for killers. Nurse was really fun to go against.. I’d always rather see all the other killers getting buffed than seeing some get nerfed.
Well, I like to think of it like this. This nerf was a long time coming to her power... ESPECIALLY her add-ons... So this was expected personally.
I also didn't learn her because as a noob when I first started to play, I heard of how OP she was and saw this first hand through videos and even got to experience it at Green Ranks back when I was just a weeeeeeee baby noob.
That's why when I decided to be a Killer main (This was like instantly decided cause Myers was in this game...) I vowed to never learn her until I was able to effectively use EVERY Killer. That's why a few months ago I started to learn her and got to be pretty decent with her, being a average Nurse at best... Previously before I got to learn her, I couldn't down a single Survivor...
Now I can get pretty decent results.
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@SteelDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/743843#Comment_743843
Haddonfield, infinites, large maps like temple of purgation, the nurse nerf called "slight changes to basekit", insta heals, keys, gen rushing, un-mindgameable pallets. want me to go on?
Killers have a lot of things that are also against Survivors you know...
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@ShadowRain said:
https://forum.deadbydaylight.com/en/discussion/comment/744212#Comment_744212
Long story short, they changed all her add ons to a point where not a single one has a useful side to it. Just downgrading. Why would I want to hinder myself more just to get bloodpoints or move faster to become like a m1 killer. That makes no sense. Then ontop of that why change her basekit? Why does she need a cooldown when she already gets fatigued? Why is her walk speed still slower than survivors? They couldn’t even increase her walk speed lol, I understand her extra blink add ons and omegablink was OP but this is ridiculous. Nurse and Spirit are the only killers who don’t get bullied by good survivors but now she’s bad, Spirit is probably next to get destroyed. I’m a rank 1 survivor main and this has even saddened me. Nurse is my favourite killer to go against but now they should just throw her in the bin at this point. I won’t go all out right now as its just the ptb but if these changes make it live I’m so done. Nurse is what makes this game fun.
A lot would argue that because of how she was structured with her add-ons and power, that she was a headache to face and boring to play (Personally she was boring to play because winning with no downside is kinda... eh...)
I'm surprised someone actually liked the challenge when facing here, really.
On a interesting note, like I said the blink recharge isn't really that drastic to how she can still effectively down Survivors... it just takes a bit longer. While she's worse than she was before, it was a very needed nerf to counter-act the zero counter play she had when facing her around loops, windows, etc...
A lot of the add-ons they changed make them more useful and overall can be used now and be effective... Jenner's Last Breath gives the Nurse the ability to double back on a previous location (optional when equipped) and can fool Survivors into running towards her previous blink location to only just blink back to it with ease...
The other add-ons are interesting, especially the Ultra-Rare combo, but I understand behind tall walls and places like Lerys it could be a issue... But if you have 4.2 movement speed you can somewhat circumvent this...
I'd like to get into the others, but... you get my point (I think, idk)
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No because he's actually a really fleshed out Killer, and can be countered... Not easily of course, but it can be done!
Unlike Nurse, which... if you were in her sights and she knew exactly what to do... than you're just good as dead...
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@xllxENIGMAxllx said:
https://forum.deadbydaylight.com/en/discussion/comment/744225#Comment_744225
Will i'm a good nurse i want to see how great/god nurse will play her. I might watch zubat play her we never know she might be better in a sense.
The legion rework is still in my memory but nurse even with these change will still be a good killer i think. We will know in a few hours.
Exactly, we won't know till the PTB is out. Than we'll know for sure...
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Ah yes... the new Lore, the new dailys, the new EXPERIENCE!
I can't wait also...
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@NMCKE said:
Great points, Nurse isn't dead at all — she still ignores pallets and vaults.
I honestly cannot wait for the PTB because it's where we get a hands on experience! :)
Ah yes... E X P E R I E N C E !
I can't wait tbh, than we can all put some issues or such to rest. We won't really know until its out!
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@xllxENIGMAxllx said:
https://forum.deadbydaylight.com/en/discussion/comment/744198#Comment_744198
Nurse move at 3.85 m/s (96,25%) which is slower than survivor. While i agree the fact the add-ons was broken and most of them were unused/useless. Base kit was fine if a cooldown with 1s or 1,5s per blinks were added i wouldn't mind. but three second per blinks maybe i've been used playing addonless which deny my point.
I just don't like killer that are add-on reliant to be good. I mean look at Freddy he is good without add-on but clearly not OP his add-on only make him stronger.
I noticed a lot of Nurses play without add-ons anyways, so I don't see why it would matter if they used reduction add-ons in their place...
Besides that though, yes she moves slower than a Survivor but she can still move and monitor where they go while 3.5 seconds go by (Or 4 or whatever) and 4 seconds mind sound like a lot of time, but if you're following them while counting down to 4 seconds it's not really that big of a deal...
You can still blink far to catch up, and you'll have 2 blinks so... If they evade behind loops and walls, you'll have to think more tactically rather than previously where it was more trial and error with little downside...
Which... to me sounds a lot better. And like with Freddy, the same can apply to Nurse no? Her add-ons to reduce the charge time can make her a lot stronger since the charge time would reduce that time heavily... (if 1.5 seconds is heavy, idk at this point ha ha.)
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@ShadowRain said:
They lied.. they said there would be “small changes” they destroyed her. Now she’s just another killer who will get bullied against good survivors lmao
If you don't mind me asking, do you care to elaborate on why you personally believe this isn't a small change? Is it because of the blink recharge and how the base time takes 6 seconds? (More so 4 since the first blink recharges when the Nurse is in fatigue, and base fatigue takes like 2 seconds so its more so 4 seconds as a whole since fatigue is naturally already a thing that Nurse has)
Or is it something else? The add-ons? What? I'd like to know... i'm not trying to be mean at all or come off as sarcastic.
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/744087#Comment_744087
Some people just have Stockholm Syndrome I guess? I'm happy with the Nurse Changes.
I can Verse Nurse fine (unless they're "pro") but it's certainly no picnic.
Exactly, it's more of a middle ground now, rather than it being a loss from the get go...
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@White_Owl said:
https://forum.deadbydaylight.com/en/discussion/comment/744178#Comment_744178
I don't think so, this kind of reaction happens since a lot before the Legion rework.
Idk, I wish that wasn't the case if that's the main case. But all fingers point to that being the case of why people are so afraid of change, especially to the Top-Tier Killer...
But anyone can admit this was a long time coming to her add-ons, and somewhat to her base-kit.
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@xllxENIGMAxllx said:
https://forum.deadbydaylight.com/en/discussion/comment/744114#Comment_744114
Have you seen good survivor against good nurses they still manage to rush gen. With a 8s cooldown he will be worse (8s= 2s fatigue + 3s for each blinks to reload) this is a huge deal if it were 1s or 1,5s people will complain much less.
Don't underestimate survivors even if nurse was game breaking with her add-ons good survivors still manage to do gens.
Perhaps eventually all Killers should be more rounded together if that makes sense... Because this was a long time coming for her add-ons and even base-kit if you really think about it.
Of course she'll be a bit worse, I just don't agree that she'll be useless. Also, its 6 seconds and the opposite applies with fatigue as when the fatigue begins, so does the first blinks charge, so the first blink is more so... 1 seconds after fatigue and than the other is 3 making it a total of 4 (And you can still follow the Survivor btw...)
Now with the 1.5 reduction from the add-ons, it makes it even faster and closer to pre-patch... making the change kind of a moot point.
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@White_Owl said:
Because the community is mostly a bunch of overreacting kids.
The devs even announced that there was some minor change to the base power and still people act as if it was out of blue, ignoring all the good addons introduced that can lift the Nurse from the pit of boredom she was in. The truth is that people wanted their overpowered killer for easy wins and now they're angry they'll have to think and manage a bit their blinks.
I like to think of it differently, I believe its more so about the fear of what happened to Legion, but also because most people believed a coordinated team or a SWFs could only be beat by The Nurse and only The Nurse... That isn't true at all, even the lowest Tier of Killers can beat a coordinated team or SWFs...
Of course Top-Tier makes it easier, i'm just saying that it's still do-able... Seriously... even LeatherFace can be a Red Rank SWFs if you know what to do.
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@Raptorrotas said:
https://forum.deadbydaylight.com/en/discussion/comment/744125#Comment_744125
Is it just me or do many people only focus on the chase part? All those people seem to forget that blinking is her primary means of movement.
Doing solo blinks for map travel will still not be viable in comparison to double, so yeah.
3.5 seconds of being slower than survs added to her basic movement rotation. Is quite harsh.
But its still do-able no? I can agree the change does make chases a bit longer, but I disagree that the change is massive like some people believe it is...
With time, and adjustment... I believe anyone who played Nurse in a serious way or not before can adjust to these changes... It's just going to take a bit more forward thinking between each move... as if one move failed there was no serious counter to it... It was just 2 seconds of fatigue and the Nurse would have a decent chance to hit you on the next try.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/744091#Comment_744091
I mean, it looks like that. And you cannot deny that not everyone is writing such a long, analytical post like you. But I feel that sometimes a little bit of testing would be good, before jumping on conclusions, but it is how it is.
LIke I said, the same happened with Freddy. Some people thought he would still be weak, some others said that he is OP. He is neither, he is basically in a very good spot (in fact, if every Killer released would be around Freddy-Level, I would be quite happy).
And I can ensure you that after 3 matches on the PTB, people would still claim that Nurse is OP. While others, who played 1 match and did not get a 4K, would say that she is Legion-Level.
In the end, only after a few weeks on the Live Server, a real judgment about Nurse can be made.
I can accept that, even I have fallen pray to making a decisive and long post about discussing the discussions discussing the issue...
Perhaps it's just the fear of who's next to be nerfed or changed, idk. I couldn't give you a full answer.
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@DBDbuildsYT said:
https://forum.deadbydaylight.com/en/discussion/comment/744127#Comment_744127
no mate you opened a post about a killer you don't even know the numbers of her power and you still want to be right?
I told you before, run the math for a set of 10 blinks and you will see that this new pile of garbage of a nurse loses more than 30 seconds of looking at the ground at 0.96 m/s and floating at 3.85 m/s.
If you can't see how bad is to lose 30 seconds every 10 blinks, I don't know what to tell you.
Hint: it is about 40% of a gen
What numbers of her power, you're talking about 3.5 seconds or 2 seconds for 1 blink with the add-on reduction...
Seriously... if you're going off of math as an average in a game that's entirely unpredictable than we'll never meet ends meet in this conversation between us both.
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@DBDbuildsYT said:
https://forum.deadbydaylight.com/en/discussion/comment/744127#Comment_744127
No it's 6 seconds of cooldown -2.5 seconds of fatigue = 3.5 seconds cool down for both blinks after the fatigue
with the best addons (becaue we need more killer addons dependent) it is 2 seconds of extra cooldown.
this is a massive problem.
As for your other question, if you were facing a base nurse who could down you in 30 seconds every time you were facing someone WAY better than you were. Base nurse was counterable. Also this is a 4 vs 1 game, chases cannot be balanced in 1 vs 1, that's why most killer are trash.
The 2nd question is an example. If you're a pro Nurse you'll have no issue closing chases under a minute at least... 30 seconds sounded more realistic if a Nurse has their sights on you within a chase.
If we're talking a fully healed Survivor, it'll be more like 45 seconds for both hits, even if the Survivor trys doubling back or whatever... If the Nurse knows what to do, they'll get you regardless.
So lets see here, if its 6 seconds got both blinks -2.5 seconds for the fatigue which by default eastes time anyways... that's 3.5 seconds like you said... that's 0.5 seconds (Which is nothing) for the first blink which any SERIOUSLY good Nurse should be able to use to down you, and if not and they need 2 blinks they can wait 3 seconds, which if you're following them while waiting for the 2nd blink the gap isn't that big...
Now with both add-on reductions which one is 0.9 seconds and the other is 0.6 seconds... that's 1.5 seconds of reduction time. WHICH in turn, makes the first blink recharge almost instant like Pre-Patch, while the second one only takes 2 seconds for the 2nd blink.
This. Literally. Doesn't. Make. It. Bad. At. All. Seriously how does that make it bad at all, you're waiting either 3.5 seconds for the the 1st blink to instantly finish and the 2nd to finish in 3 seconds, OR BETTER YET literally 2 seconds with default fatigue time for the 2nd blink to finish.
Idk about you but 2 seconds is literally nothing... You could count that and than dust the Survivor (If you're pro, i'm talking about pro not a average Nurse) If we're talking about a average Nurse, you'll probably need to do this 2 more times or 1 more times, rather than just once when the first initially hit is made.
And if you don't make the first hit, than its by default going to take longer obviously... I'm talking about a follow up attack, not if you miss the attack. If you miss the attack, the default time will take longer and if you're average it'll take a few tries.
At worse, if you're a average Nurse the time to down the Survivor would probably take 1 minute and 30 seconds, and thats being generous it could take 2 minutes if the Survivor is good... If the Survivor is terrible it could take 1, or 1 minute and 15 seconds... (If you failed the first initial hit... if you didn't that time is reduced greatly)
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@DBDbuildsYT said:
https://forum.deadbydaylight.com/en/discussion/comment/744114#Comment_744114
Mate do the math and see what happens to her movement speed and chase potential by losing 3.5 seconds each set of blinks.
AT BEST (add ons) you are 2 seconds slower for each set of blinks than current base nurse.
This is a BIG NERF, and you won't get away saying it is not.
I am ok in you having a different opinion but this nerf is huge on nurse, and they did promise slight tweaks.
This is legion all over again
You realize the blink charge time starts at the beginning of her fatigue right? And it's 3 seconds for each blink recharge not 3.5... So that's 1.5 seconds for each blink charge with both add-ons. So since the default fatigue is like... 2 seconds? that's just 1 second at the start of the next blink charge, than 3 more for the next...
I'm also fine with your opinion being different, but I clearly don't agree that this is the next Legion of nerfs... and I don't agree that this is a giant nerf... when it isn't...
The chase potential is still there if you're in a open area or not... IF you're in a open area than you'll still most likely get downed anyways despite this change...
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@DBDbuildsYT said:
https://forum.deadbydaylight.com/en/discussion/comment/744081#Comment_744081
THAT'S NOT EVEN TRUE!!!
even in the best case scenario (addons) she is 2 seconds slower than base nurse who is already a fair and balanced killer.
2 seconds (in the best scenario) slower than the weakest current nurse. This is a HUGE DEAL, you lose map pressure, you lose distance.
It is a TOTAL nerf, not a slight change
May I ask what was fair about downing any Survivor under 30 seconds...
and making loops pointless? This isn't me being mean or anything, this is a genuine question.
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@DBDbuildsYT said:
https://forum.deadbydaylight.com/en/discussion/comment/744083#Comment_744083
She loses map pressure , of which base nurse wasn't the best anyway.
Every set of current 3 blinks she will lose the time equivalent of 1 set of blinks.
This nurse is garbage, they simply cannot do their job.
They made Legion into a pile of steaming elephant dung and now nurse will be the equivalent of dehydrated lion urine
If you can down a Survivor with Nurse in under 30 seconds, than what does an extra 6 or 10 or 20 really matter?
If you were pro with Nurse, you can adjust to these issues easily... even some Nurses can down a Survivor with one blink after the first 2...
Lets be honest, this change needed to happen. Do you know how un-realistic it is to face a nurse at a loop? or facing a Omega Blink, Mori, Ruin Nurse is...
I know you could say "Than change the add-ons not the base-kit if the omega-blink was an issue...." Yes, but if you focus on the core of why Survivors have a hard time with her in the first place... you can easily tell it's because of how she throws any conventional chase method out the window...
What even was her strong add-on combo besides multiple blinks? The Distance ones and fatigue combos? You can still do that combo...
Same with if you double down on reduced blink charges, than you can be almost like pre-patch... Which a lot of people seem to agree was fine with base-kit.
If the base-kit was strong, than why does it matter it was tweaked a bit?
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@Marcus said:
She needs a green and a yellow add-on to be almost, just almost, as good as pre nerf base kit Nurse, which wasn't broken to be begin with. Her both ultra rares will make her very loopable around jungle gyms, shack and also she won't be able to catch survivors around certain buildings like Grim Pantry or Groaning Storehouse with these 2 ultra rares equipped because she won't be able to get line of sight on them due to her slow speed. Huntress already gets looped incredibly around these buildings, and she is 110% speed ...
The base-kit change doesn't even make any difference to anyone that can play her... seriously. If say... you could down someone constantly in under 30 seconds, than an addition 6 seconds or even 10 or 20 doesn't really matter now does it?
And those add-ons to decrease the charge time will just make her a lot more similar to pre-patch... which is considered fine... so why does it matter if you use both slots for it if the base-kit was still strong? Even so, you can still just use one for one slot than a fatigue add-on for the other.
As for the Ultra-Rares, they promote a more open map which Nurse is the strongest on, so it's not a total destruction towards how she can be played. And if the Nurse can see you around a corner with enough distance to blink than hit, than I don't see a issue.
Of course if this is Lerys or Hawkins with the massive amount of walls, than yes I can agree it would make her quite hard to manage in those areas... But even in some of the rooms she'll have the ability to pass over loops or walls due to the scaffolding not being a solid wall, and same with the pallets blocking one path.
Still though, I can agree some-what if the Ultra Rare concern, that's why the PTB can address this issue when it's released... and they'll decide to edit them if its too hard to manage.
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@Aven_Fallen said:
Because it always happens.
When Freddy got reworked, he was both still weak (some said even weaker than before) and OP. Now you only hear some poor souls claiming he is OP (which he is not).
Instead of testing, start crying out as loud as possible. Thats the DBD-Community.
Seriously, if that's true than it's quite odd to have that mind-set...
Don't you think?
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@GrootDude said:
This was a nice read, I agree with your post, overall I think she’ll be fine.
Its quite a mouthful lol, but the point is that these changes don't really matter to a Nurse who can effectively play her already...
Nothing is different besides the practicality towards a chase against her, and how realistic that chase is now. Being downed in under 30 seconds... isn't realistic... especially when this can be done multiple times.
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@Mochan said:
That's a lot to read, I as just gonna say people tend to have a knee jerk reactions to any big nerf, and this is a big nerf.
But now I feel stupid after reading everything you wrote.
Someone please end my life for being so useless and ignorant!
The main point I was making was the people are making conclusions towards something that isn't even in a PTB yet...
And if you're a Nurse that is considered a "pro" by people you've faced... than I have no doubt in my mind they'll adjust to these changes just fine.
Its quite shocking that Survivors are also complaining about the change... shouldn't they be the ones that're cheering about it? And some Killers that have never played her are also making posts about the change... why?
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@Chaotic_Riddle said:
I think people are just jumping the gun too early due to changes that were made to Legion being a bit too much, and since Nurse was next in line for a ‘nerf’, people saw the first thing they were getting and immediately started a riot.
I honestly think we should just wait until the changes are fully set into motion before anyone can complain. BHVR will listen to the community if they’re not happy with the changes, like Ghostface for example. It just takes time and communication.
That's exactly what I thought to a T! People were too "traumatized" towards Legions massive Nerf, and as such they're now lashing out towards Nurses changes in the same way...
Notice how nobody made these many posts until the full list of changes was added... quite odd right? Same with Legions changes, yes a fair bit of people were posting before the change... but the storm didn't come until after the full news was brought out...
I feel the same herd mentality effect is happening here again in some way, as some people here making these posts have never even touched Nurse... or if they did, they don't know how to effectively play here... So these "complaints" are coming out of frustration more so because "The only Killer that can face SWFs and Coordinated teams" is being nerfed... Which isn't true at all.
The change makes her more realistic to face, nobody wants to be shut down in under 30 seconds on every chase... And Nurses that know how to play her won't even notice much of a difference... seriously...
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@Mr_Goodman said:
FYI, most people are actually find with the changes; or at the very least waiting for the ptb before jumping to conclusions like this post.
Dunno about that, a lot of people making posts before they see the final product...
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They've already said that Cross-Platform is the last thing on their mind currently, that doesn't mean it won't happen, it's just unlikely to ever happen is all.
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I'll live, I can still get to Rank 1 just fine without her... In fact, I've never used Nurse to get to Red Rank period in my entire time playing DBD lmao.
But who cares about ranks, the point is that you don't need Nurse to play the game, and this nerf doesn't really change much but makes Nurse a little less ridiculous to face as a Survivor.
And hey, we still have Hill Billy, you know... that other top-tier Killer.
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@not_Queen does actually.
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I'm devoted towards P3-50ing the whole Killer cast eventually...
Ignore the Rank 2, it's just 1 pip off from Rank 1. (I haven't played in weeks since that night all the coordinated teams came out of the wood works with their SWFs, and it was one of the best challenges I've had in months of playing DBD for sure...)
I've never been more devoted to something like this though when the last Winter Event rolled around, I worked so hard to get this collection of Winter Party Starters, and I haven't used a single one since that event lol. (I hoard event offerings and items on Killer and Survivor...)
I have one Gruesome Gat offering also, cause those offerings were rare on Survivor during the 3rd year anniversary event. But yeah, 327 Winter party starters, that's like... 10m BPs? I don't remember.
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@KrazyAce13 said:
Not sure this was a straight up flash me while carrying a survivor the survivor jumped of it wasn’t ds or flip flop or a wiggle because I wasn’t that far from the hook
Could've been DS or Flipflop. If you were being flashed than it could just be a lingering effect that I mentioned above.
On the off chance its a bug, who knows...
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Like HellCat said, the interaction doesn't exist because you're technically not healing in the conventional means. That's why it doesn't change the speed of the perk overall.
It makes sense, since its not TECHNICALLY healing yourself... it's just healing you in a more... "Supernatural" means.
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Oh, I see how it is...
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@Bigbootiejudy666 said:
worse off then a M1 killer? She has one of the shortest chase time, even though that she place a trap at a loop beforehand, She kinda like chess, you have predict where the survivors are going to go(which is pretty easy, for me at least) and then that where her true power come from. And her trap placing during a chase is good because the survivor will ether have to risk getting hit by triggering the trap or abandon the loop all together.
At a loop with no trap she's worse off than a M1 Killer, thats what I mean.
And no, 9 times at of 10 if a Hag places a trap during a chase the Survivor will just run off wasting more time for the Hag to chase them to another loop, by then they'll trigger another trap and it's 50/50 if they know to stick to the pallet to avoid the hit or not. Or, they'll possible juke the hag with stealth and get away.
Base-kit Hag has flaws, flaws that Survivors can easily by-pass. With how the traps default range to trigger and distance the Hag can teleport to said traps works, it poses an issue indeed with practicality at farther distances of the loop. Thats why she isn't on the top of the list when it comes to base-kit...
And I already discussed that her strength is forward thinking and future planning, that's what seperates good Hags from bad Hags. Knowing where a Survivor will go next and capitalizing on previously placed traps and Survivor errors with said traps.
We're going off-topic from the question though
Regardless of what I think of Hag or not with base-kit, I already gave an idea towards why she's slept on in terms of being a main to killers.
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At Grey ranks which is where you're at with rank 19, its common for wait times to be that long for both sides due to not many people being at Grey ranks at that time, or because of the time of day and even your platform.
Despite that, its always a long queue time for Grey ranks. Once you hit Green rank your wait times will increase greatly, Green ranks is at rank 12 to 8 I believe. Below that at Yellow ranks (ranks 13 to 17 if my memory is right) your wait tills will slightly increase also...
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If you're talking about the changes to the blood webs grind and the increase in perks being shown, than yes that is already live.
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@Bigbootiejudy666 said:
https://forum.deadbydaylight.com/en/discussion/comment/740841#Comment_740841
I might've been wrong on map pressure but you can't denied she amazing in chase. Like most loops that would take forever if played someone like trapper or legion, it ends in like 15 seconds with hag. And some of her traps never get triggered (like trapper) and could be used for future loops and chases as well. even without perks and addons, she still a monster when comes to chase and hook protection.
Hooks can be by-passed through crouching, and unless the traps were already at a loop she can't really do much otherwise. She's worse off than a regular M1 killer due to the speed reduction at a loop with no trap, and if she decides to trap the loop the Survivor will most likely run off while you trap it.
I wouldn't say base-kit is mosterous, thats a stretch for sure. With the right play style and perks though, she can be a big threat.
The issue with hooks, is that Survivors will just crouch right to a hook than crouch away from it, avoiding the trap all together. Her strength lies in forward thinking and future planning, without that she's for sure an easy escape.
But, if a hag main plants traps in hidden areas as well as at generators and loops before chases, she can usually get a down or hit off for sure.
Regardless of her placement on the tier list, to answer your question from personal experience as well as the experience of others, the concept of a hag as your go to and the face of your arsenal isn't appealing compared to say, several horror icons or other original characters that have style.
Of course Hag mains exist, they're just uncommon and are not a vocal group. The ones I've seen don't talk about her being their main either, which is odd for sure.
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She isn't actually, Hag has the potential to be a Top-Tier threat in the right hands, with the right perk combinations she can be a huge threat on the field.
Perhaps people don't main her because a lot of Killers don't like the concept of placing traps everywhere constantly. While Trappers traps need to be replaced from time to time, they can stay in one spot for the entire game if un-touched, unlike hags which usually gets triggered a lot in a game. And if un-touched, they can be used for future loops and chases...
Same with Demogorgon, he doesnt need to constantly place portals around the map, so he can focus on the chase more like Trapper does after preperations are complete. Also, Hags traps can be countered by crouching which doesnt 100% avoid her traps, but it does avoid them at generators or hooks... and if the Survivors know to do this than hag will need to walk there herself with her 4.4 movement speed which is also annoying.
And if the team has flashlights, her placement for trapping loops, hooks, generators, etc, can be easily destroyed as well... which is ALSO annoying.
Also, I guess maining a withered old hag as your main killer and go to isn't really appealing like how a silent Killer like Myers, a edgy teen like Legion, a cannibalistic murderer like Bubba, a Nightmarish Killer like Freddy, or a Silent masochist like GhostFace is... many others to note but you get the idea.
The old hag from the swamp concept doesnt really catch peoples eye or interest it seems.
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They recently changed the match making about a few weeks back, which actually improved the playtime or in your case and others increased the wait times...
I believe it has something to do with what region you're in (the region part is unconfirmed), your rank, and the platform you're on.
May I ask, what is your rank and platform?
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A head nod shall suffice for me.
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@Mandy said:
I will DM you about your request, @FireHazard thanks for the tag.
No problemo ;)
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No, there is no way for you to change your name by yourself. You can try filing a support ticket OR you can @ a dev or mod and ask them within this question yourself.
Here's the support link if you choose this route: https://support.deadbydaylight.com/hc/en-us
Here, i'll even @Peanits @MandyTalk and @Rizzo90 to see if they're not busy and can assist you with that. Otherwise, there's no way to change your name and I don't recommend making another account as [having alts on the forums is forbidden.]
So you can either wait for a response from them here, or file a support ticket and wait for the support team to respond with an answer.




