Fieryaura
Fieryaura
About
- Username
- Fieryaura
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Comments
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Green rank is like trash rank. Is normal that you pip for nothing
Every survivor with a basic knowledge of the game can get rank 1.
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As a main nurse I can tell the Nerf of her items is necessary. But the rework of basekit will be painful against good red rank survivor maybe for this rank many killer will switch to spirit.
Let's wait for 1 final release
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I love nurse (I play in red rank both side) and I think a nerf of her addons is okay, but I'm disappointed for the nerf of her base kit..
BTW I'll try the ptb before complain
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Nerf her addons OK
Nerf her base kit #########?
F
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I try to play nurse its just unplayable even survivor say bugged ;-; there are rollbacks etc...
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@ABannedCat said:
They confirmed that they are in the process of reworking her add-ons. You just have to wait it out until they are done with that.
The reason why the add-ons are so unpolished is because they were never touched at all for over 3 years straight.
I hope dev will not destroy the Nurse but I guess addons rework is a good idea
I trust you dev!
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I agree, even in red camp some killer camp. And you can't do anything against a killer with instadown (chainsaw), if you save the survivor you'll die..
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@SquidFacedMan said:
Been enjoying using steam broadcast to play as killer as my friends watch. We take it in turns to play as killer and watch how we all get on. Could this be made into a lobby feature? Where you enter a killer lobby and it rotates who is killer after each game? Not sure what the demand for this would be like, but I know my friends group would be interested.
+1
Great idea
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Most of these perks aren't balanced (really boost the lunge? Hotbox will be worst)
But dev need take a look
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Anyone here know map pressure ? This is a good things for avoid genrush. Or use Pop goes the weasel instead of one totem perk.
But i guess prove thy self need to be reworked isn't fun :c but for the rest i guess generator is fine.
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I don't know why you keep chasing the survivor who has just been unhooked ?
When you see an obsession in your match you know there's a possibility of more than one DS.
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Same for survivor, some perks are very strong some perks sucks
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Match making has been fixed on this PTB just wait for an official release
And BTW match making is bug even for killer when I'm red rank the survivor is rank 9 I laugh so hard xd
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@Acromio said:
https://forum.deadbydaylight.com/en/discussion/comment/619814#Comment_619814
You don't complain about them because you're either
A) a survivor-main in disguise.
B) playing against bad survivors with no clue on how to abuse the said perks.
Cheers.
I main both because I was lazy to do m1 on a gen.
There's no abuse. When survivor unhook in front of me I down the survivor who saved. I don't care about the other.
I was used it as survivor for avoid tunnel, cause many of killer is garbage by tunnel other.
Just try to play a game without tunnel and its OK.
Idk what's your rank but on red rank is fine and I never see people complain. Idk why so many people tunnel. This is just boring as #########
I even think it should be improved cause this perk is useless against a leatherface insidious.
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@Jdsgames said:
https://forum.deadbydaylight.com/en/discussion/comment/619819#Comment_619819
It isn't fun to go against a com'd toolbox swf. I mean I can think of things that are severely not fun in the game. The killer is suppose to be the power role. Generally speaking mori's depip the killer no matter how they play as emblems are severely punished by not hooking and getting enough chases/hits. I generally strive to make balanced ideas. However, considering the offering costs 7k bloodpoints and you might make double that using it. I find it fair. Similar to iridescent head infantry belt huntress. That is 13k bloodpoints for 2 offerings instantly used up. Survivors can get items and offerings naturally from chests in the game killer's have no alternative means. So until this balance is fixed where the grind for items/offerings as killer is not as grindy. I have no problem facing these in game or using them to my delight.
I suggested this as a fix to the killer issue of being more grindy with no passive way to gain addons.
https://forum.deadbydaylight.com/en/discussion/73591/black-chest-alter-shrine-killer-addons
It requires anti-tunneling, multiple hooks, strategic basement plays, and is overall anti-camping.
I also suggested this to an alternative fix to the struggle state which can be used to punish camping and encourage survivors to stay on the hook a bit longer.
https://forum.deadbydaylight.com/en/discussion/75666/struggle-phase-revamped
I will also be making a suggestion for generators a bit later today.
Yes I play both side I know swf prove thy self and killer mori isn't not fun at all (toolbox is quit useless but prove thy self is broken).
I play this game for chase no for holding m1 on gen or get tunnel on mori. Many people just, want fun on dbd so we wait for fix by dev
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@βLAKE said:
https://forum.deadbydaylight.com/en/discussion/comment/619798#Comment_619798
That's a great strategy, but the one flaw is that you are not creating map pressure with that strategy until after the survivors loop you half the game. I rather attack first and start applying pressure by hooking survivors and not letting them go easily. The only way I let go of a survivor is if they are the ones that are trying to be toxic to you by t-bagging and blatantly getting your attention so that others can do gens and the other would be if the survivor goes towards a super long loop.
For map pressure I slug, I guess is fair cause I don't have knock out. And I've good winrate cause I training my mind game a lot.
I'm rank 3 on killer and I don't see too many "toxic" survivor is very rarely. When a survivor tbag me I just say yes with my head I though that funny xd. I'm not stupid wjeba survivor click with that flash I know he want my attention but I just ignoring him.
I know is frustrating but for me a good mind game is the best thing :c
But I completely understand your point of view I've the same some times ago
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Lol Debour Hope will be painful :')
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@Jdsgames said:
I mean generally speaking you also depip as the killer so everyone gets to derank!
Killer doesn't suffer of "Tunnel + Ebony mori" :^) (not all killer do this BTW but this is not fun to depip against a ebony tunneler)
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Most of pallets in Springwood are mindgamable, OhTofu (very good killer main) has made a video and show the most pallets are easy to mindgame.
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"Stacks are earned upon downing a survivor" seems a bit broken on slug build (Infectious fright spirit / nurse). I guess let earned token when hook a survivor is good.
"Survivors are no longer notified the perk is in use until they fail a skill check" completly agree or don't show the notification before the first token.
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No tunnel no problem, right ? :)
I play killer (actually rank 4) and I NEVER complain about DS and BT because i don't tunnel. Tunnel is boring AF and not fun at all.
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I think green and yellow mori is fine but yeah obivisouly Ebony mori is a win for a killer.
You can't do anything against a killer who tunnel you with a mori (BTW DS is useless in this case) and you depip after a 2 min game.
i think ranking system is'nt adapt to mori (90% of time if killer has mori you depip cause you play 2 min in your game).
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I'm sorry but i completly disagree with you. Bloodlust has been nerf some time ago because is was broken af xD.
For catch a survivor you need use your brain moon walk, double / triple back, fake vault etc.. The goal is to catch survivor using your brain no abusing bloodlust.
If i can tell you an advice don't chase the same survivor all the game. Chase him after he waste 3-4 pallets just leave him (because he will found another spot). The next survivor you'll find will DON'T have pallet cause de the first survivor has detroy them.
This is call "DeadZone".
I guess your problem is you continue ta chasing the same survivor even if he create a deadzone (because after create dead zone he run out and you, you just follow him)...
I understand your frustation but expecting your win on blodlust is not a good idea :c
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Completly agree
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Yes, I'm lazy of tunneler with mori. We just want play.
Let survivor play before the mori is a good idea
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@Rydog said:
Bond is a way better Self Care as well.
Completly agree, I've remplaced my self care by bond
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The limited vision of the killer force you to mind games survivors.
In this forum all (rank 10 or 1 btw) cry, if you give limited vision for survivor this game will be not fun anymore.
If the bad vision disturb you (example on nurse or huntress) just use shadow born, it work well!
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Playing at rank 3 no problem with ghost face. Is balanced and fun to play against!
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@Vlyse said:
Give more counter play to Nurse. Most killers in this game have a charge bar on their power (Spirit, Plague, Ghostface, Myers, Legion, etc.) or type of currency (Trapper, Hag, Huntress, Clown, Pig) that far exceeds nurse fatigue of 2 seconds. Mobility = Strongest killer, Nurse has the most mobility therefore Nurse = strongest killer. Not only that but she ignores walls/obstacles on the map completely. And for this amazing power, she trades 5% less speed than other killers and 2 sec stun. Currently the nurse player has no real punishment for a missed blink.
There should be stronger counterplay, allowing survivors to break chase after juking the blink, as well as nurse players having to make smarter decisions on when to use their blink power and when not to.
Hopefully the 2019 roadmap, with map reworks and shorter riskier loops, indicates they're focused on the 'generators are too fast' solution + a Nurse nerf will come along with the nerf to survivors.
If you missed a blink or a hit you've a punishment, fatigue.
I play survivor at red rank ans finally I don't complain about nurse cause my surviving rate (with swf) is just insane so I guess good tier killer is OK?
But yes 5 tp is broken, iridiscent heads too, key too and many other things in this game.
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No tunnel no problem :)
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I guess survivors suck so much now they need object to learn loops?
You can use object as your avantage.
Generally survivor with object is good so you need more training (I don't be offensive).
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Dead work is good your just don't know how to use it correctly.
Instead use it of bait the killer you can use it for gain one meter and drop the pallets when you miss something in loop.
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You slug and you complain about hatch xD
This is just normal.
The time that the matchmaking is broken, the keys must remain accessible.
Sometimes I throw solo games (I'm rank 2) and I fall with rank 10 that die in 3 minutes and waste all the pallets in the map.
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I play killer ans survivor at Red ranks.
(Actually rank 2 killer and 3 survivor)
On some map nurse is just insane (blood lodge) but on some map this is just unplayable (lery).
I enjoy play nurse at red rank because we can counter the genrush and swf with full insta heal.
In survivor you need to think like a nurse for counter her. It's hard but possible.
Don't nerf nurse. It's viable killer
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I main killer and survivor and yes there are problems
-> 4 toolboxs is just impossible to counter and the game finish in 2 min ( totem is broken in 1 min cause totem spot sucks xD)
-> Facecamp, many killer facecamp. When survivor try to unhook me the killer grab him and drop.
We need a fix for both of them..
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Yeah I completly agree this perk is now useless.
I hope dev will rework it
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Nurse is hard to play. You can easily juke her blink. And a nurse in lery is easy win for survivor..
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That seems to be a good idea!
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The key (which is an ultra rare object) will therefore become useless? As the skill left for dead.