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FireHazard

FireHazard

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FireHazard
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  • @MissBehavingX said:

    https://forum.deadbydaylight.com/en/discussion/comment/967296#Comment_967296

    That is super disappointing!

    What is the point of grinding for it then? awww I was super excited and the only reason I wanted rank 1 lol FML

    Thanks so much for your help! <3

    Ranks are not really an achievement thing, it's more-so to measure ones skill and put them in a bracket with equally skilled Survivors/Killers.

    That's how the Rank system is supposed to work, if you're Red Rank... than you'll be paired with Red Rank (And sometimes Purple Ranked) Survivors and or Killers.

    But yeah, if you wanted to get to Rank 1 for the achievement than it's sadly not available on Xbox i'm afraid, sorry.

  • @DBDNeedsARecode

    Try this, Pop Goes the Weasel, Ruin/Corrupt Intervention, Surveillance, and Discordance.

    • Pop Goes the Weasel [The Clowns Perk] (Considered to be one of the strongest anti-genrush perks due to the 25% flat regression it gives to any generators you kick after you previously downed and hooked a Survivor.)
    • Hex: Ruin [The Hags Perk] (At Red Ranks this perk sometimes gets ignored, so that's why I also suggested either that or Corrupt Intervention, since Corrupt Intervention isn't a Hex perk and lasts for a solid 120 seconds at Tier lll. But, Ruin is still a solid perk at Red Ranks still AND it's especially good at lower ranks like Purple and Green.)
    • Surveillance [The Pigs Perk] (Another solid perk when paired with Pop Goes the Weasel. This perk keeps track of any generators you kicked, and once kicked, the aura the generator will give off is turned to white! This indicates that the generator is still regressing and nobody has touched it, if it all of a sudden turns yellow than this means someone touched the generator or is working on it... also making it a solid tracking perk.)
    • Discordance [The Legions Perk] (This perk alerts you to any gen-rushing that's happening in the map. How does it do this? Well Discordance turns a generators aura yellow when 2 or more Survivors are working on that same generator, so this lets you know that the generator is being "rushed" or worked on a lot. Keep in mind that it doesn't alert you to solo generators being worked on by 1 person.)
    • Corrupt Intervention [The Plagues Perk] (This is the alternative to Ruin if you don't like gambling on a Hex perk. This perk turns 3 generators that're the farthest from your spawn inactive, meaning they're blocked by The Entity and cannot be touched until 80/100/120 seconds have passed, the higher the Tier, the longer it lasts!)

    This should be a solid selection of perks to use to stop "gen rushing." You can also try swapping some out for perks like Brutal Strength or Overcharge to see if you like those more, I don't really recommend Overcharge, but Brutal Strength is imo a better alternative for Surveillances slot.

    Also, if you want a Killer that works well with already stopping generator progress... than try someone like Plague or Freddy, Freddy works with this build BUT Plague has a better build with her powers.

    Her build is Ruin/Corrupt, Dying Light, Thanatophobia, and BBQ.

    I won't go into a big summary like above, but Plague keeps every Survivor in the injured state because of the fear of her Super Vomit... so, that's where Dying Light and Thanatophobia comes in. Thanatophobia gives a 4% reduction to Healing, Repair, and Sabotage speeds for every Survivor that's in the injured state. So, if everyone Survivor is constantly hurt for the entire match, that's a 16% reduction to repair speed... now add Dying Light to that and each time a non-obsession Survivor is hooked, you gain a token that gives a 3% penalty to Repair, Healing, and Sabotage speeds...

    Dying Light can stack up to 8 tokens, giving the Plague another 24% reduction to everyones Repair speed... this means a full stack of Dying Light AND Thanatophobia gives a 40% reduction to Healing, Repair, and Sabotage speeds!!!

    But that's just me, hope this helps!

  • @MissBehavingX

    Nope, from what i'm looking at... there is no Legendary Survivor achievement for Xbox.

    There also isn't a Master or Expert Survivor achievement either... Same goes for Killer as well, no Legendary, Master, or Expert Killer achievements.

    The list does say there is Secret Achievements... but if you didn't unlock a Secret Achievement with that name, than it isn't any of those Secret Achievements either, and I looked up another list as well that might reveal those Secret Achievement names, it's for sure none of those.

    So yeah, there is no Rank 1, 5, or 10 achievements for Killer/Survivor on Xbox.

    Sources

    Full list of all 136 Dead by Daylight achievements worth 2,480 gamerscore. It takes around 200 hours to unlock all of the achievements in the base game on Xbox One.
    Dead by Daylight has 130 achievements worth 2360 points. View all the achievements here


  • @Dav105

    It's the same with Auric Cells yeah, if you buy anything outside of its DLC and THAN buy the DLC later on, you won't be given compensation, mainly because you made the decision to access parts of the DLC early before buying the DLC outright.

    That's how the exchange goes, you get the ability to buy it for free with in-game currency... but you miss out on the exclusive skins that the DLC brings, and if you only buy one of the characters, you miss out on the Killer/Survivor since you only bought one of the two...

  • @DBDNeedsARecode said:

    Wanna know the benefit to being a dick?

    You get to be the funny guy and prove the kid who bullied you in 5th grade wrong.

    I don't see how that has anything to do with t-bagging at a gate...

    T-Bagging at a gate doesn't even do anything, I don't see why it's made to be such a bigger deal than it is. This is why T-bagging is ignored by a lot of players, because if you let it get you angry than you're giving them what they're looking for, a reaction!

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/966842#Comment_966842

    Dude, the game was recent. Like within a week. So unless the devs did some shadow update in the last 7 days, something is wrong based on what @Almo said above. No need to keep theory crafting just wait for his response.

    According to the video, Kindred trumps Undetectable of Insidious. According to my own experience, Kindred does not trump Undetectable of Wraith/Ghostface. According to the dev that posted above, Kindred is NOT supposed to trump Undetectable.

    Either it does or it doesn't or it's bugged. Let's wait for an official response if any.

    I wasn't theory crafting lmao, I was just trying to help you out.

    A lot that does these days I guess. Just do what Almo said and try to reproduce a video or something for a bug report.

    That's about it, have a nice day!

  • @bobcat946732

    This is more of a Media Lounge sub-forum thing, not a Ask the Community sub-forum question...

    I don't even know who Umbra is, but if she privated her videos... it really doesn't matter what answer you get since they'll still be privated.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/966725#Comment_966725

    Well considering that he is even using Kindred it has to be after the Dec 3rd patch.

    And I'm fairly sure that he uploads games to Youtube within a week. This match was from just around Christmas at the latest, and we haven't had any updates since Dec 11th.

    Well it was changed to have the undetectable status effect on December in the 3.4.0 patch notes. I can't get the exact date due to it just saying December 2019 as a whole...

    https://forum.deadbydaylight.com/en/discussion/108852/

    Anyways, if the game was around Christmas and the update was a bit before or after... than it's unknown if this game too place before or after the insidious perk update...

    Regardless, if it was before the patch THAN it makes sense why it doesn't work on Kindred since it didn't before... if it takes place AFTER the patch than it must be working off of how Kindred was before they changed it to not trump any stealth abilities.

    Or maybe by stealth abilities they mean the Killers undetectable status effect and not perks like Insidious... its just too uncertain to know for sure tbh and I personally don't know for sure.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/965506#Comment_965506

    Fair enough. I know you're not trying to diss him, don't worry, it's just that I don't know enough about Freddy or about my friend's reasoning behind his build to really make much of a comment on it.

    It seems to focus on his teleporting ability canceling out the gen rush thanks to Discordance, STBFL because its an insanely good perk for M1 Killers, BBQ for basic tracking, and pop goes the weasel to work with Discordance for those easy regression opportunities.

    Seems like a pretty solid build to me, works together well and fits with his power.

    @InLeegion

    I personally use Ruin, Pop goes the Weasel, Remember Me! And STBFL.

    Same principles but Rememeber Me is for those impossible scenario Exit Gates during End Game and Ruin is for the added benefit of slowing the game down, but I do swap it out for Corrupt Intervention and or Discordance as well on occasions.

  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/comment/965930#Comment_965930

    Yeah thanks for that, should clear up everything. I typed fast while loading into a match ^^

    Happens to the best of us.

  • @Febb3 said:

    I tried to reinstall the whole game and i tried to verify the files 3 times and i did their steps that where

    1. Launch Dead by Daylight and tab out of it. Make sure it is running in the background
    2. Navigate to your Steam Library. Right-click on "Dead by Daylight" and click "Properties"
    3. Click the "Updates" tab and un-check "Enable Steam Cloud synchronization for Dead by Daylight" and click "OK"
    4. Close Dead by Daylight running in the background
    5. Navigate to "C:\Program Files (x86)\Steam\userdata\(Your Unique ID)\381210" (or similar in your installation directory for Steam
    6. Delete the contents of the folder you're in, which should be a file called "remotecache" and a folder called "remote"
    7. Navigate to your Steam Library. Right-click on "Dead by Daylight" and click "Properties"
    8. Click the "Updates" tab and check "Enable Steam Cloud synchronization for Dead by Daylight" and click "OK"
    9. Exit Steam (this can be done by opening the Steam client, clicking "Steam" from the top-left corner and selecting "Exit" from the drop-down menu)
    10. Start Steam and launch Dead by Daylight. The initialization error should be fixed.

    I assumed you made sure to follow the instructions to a T as well...

    Hmm, try contacting them again to let them know it didn't work, in the mean time I'll find some information for you when I'm available to do so. You can also do this by simply looking up the error in question on google.

    Here's the support link if needed again: https://support.deadbydaylight.com/hc/en-us

  • @illusion

    No, it's either to BM (Bad Manners) the Killer for not killing them, to meme, or to say bye in some cases.

    Thats about it, there is no secret code or ritual or BP gain from it... its just to do those things above, to be toxic, to say bye, or to meme.

    In the case of blinding you or letting you down them, its to get or give those last second points, so when they let you diwn them, they're letting you get some points in at the end... or they DH out the door to meme.

    But yeah, thats about it.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/963171#Comment_963171

    Thanks for the feedback.

    However I just saw this game today and it seems Kindred does trump Insidious.

    https://www.youtube.com/watch?v=2aHI7nh8B5g&ab_channel=TrU3Ta1ent

    Unless this was somehow before such changes were made, but I'm fairly positive that True uploads his games to Youtube within a few days of the stream.

    To be honest I'm fine with Kindred beating stealth abilities. You guys should reconsider this, maybe just add a stipulation to Kindred that states "Kindred will trump Undetectable." I know it's not consistent, but it's literally one perk and a perk that is mainly meant for solos and to counter hook camping. If anything maybe only have the effect take place when the one using Kindred is on the hook ("Kindred will trump Undetectable when you are hooked.").

    It was talked about before that Insidious is trumped by Kindred, I believe later on it was given the undetectable status effect... but unless that video is before the change than it still seems to counter it.

    How recent is that video?

  • @brimstoner said:

    I am hoping for someone to answer, someone who can at least try to answer the issue. Thanks for those who tried so far.

    Not much else that we can honestly do tbh, maybe you can try support again on the issue, otherwise this is all I'm able to do.. or anyone here can do for that matter...

    Unless a dev or mod responds of course, but they can be busy with other issues atm, so don't get discouraged if they don't, as the notification implies, they stop by from time to time.

  • @Sniperzduty

    It's primarily used to work off of tight areas with a lot of walls like lerys. It's supposed to overall make it harder to get to the hook while also trying to get the Killer caught on walls and trees to give you a chance at an escape.

    Otherwise, it's just a niche perk... I wouldn't mind a buff or different concept all together for it.

  • @OnryosTapeRentals said:

    If you're referring to the 'Ask the Community' part of the forum then it's to allow players to ask more experienced or knowledgeable users about aspects of the game.

    I'm more confused on how you got that answer from that title...

  • @picigu9

    You can try a "no escape" Freddy build, its made up on Ruin, Pop goes the Weasel, Remember Me!, and Dying Light/Thanatophobia/or anything you'd like as the 4th slot.

    Where this really shines is the add-ons, Red paint brush + Swing chains... making progress insanely slow and starts everyone off in the dream world at the start!

    And RPB also requires Survivors to wake up with the clocks primarily, since failed skillchecks don't work anymore to wake yourself up.

    Its a very annoying build if you're looking to annoy your friends.😈

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/964506#Comment_964506

    Smurfing doesn't have anything to do with spying on the killer, though. It just refers to an experienced player starting a new account which they use to play against less skilled opponents. So Umbrae is right, that's not really something you can avoid if you do start a new account in DBD since you can't help being experienced.

    Well these things can never be avoided if thats the case, which is probably why it isn't bannable for those reasons above and that reason as well.

  • @Febb3 said:

    Yes i did both and when they answered they told me some steps and that didn't work either

    Those steps were to do what?

  • @Febb3 said:

    No i've already tried that

    Tried what, verifying the files, contacting support, or both?

    Cause if both, did you wait for them to respond...? Some people don't, so that's why I ask.

  • @mdg2018 said:

    https://forum.deadbydaylight.com/en/discussion/comment/683392#Comment_683392

    well you see that playing and farming KYF will get boring, the same thing could be said for playing open matches. I find it extremely more fun to play private because no one is acting like their life is going to end if they lose we play for fun.

    Still, it can be abused... and if it's with friends than it can be farmed easily, making the grind pointless.

  • @Umbrae_pk said:

    To be honest, no. It should not be either, since if you start off a new account it is out of your control that you have to "smurf."

    Not entirely true no...

    You don't inheritly need to smurf when you start a new account, plus, smurfing isn't really that big of a deal on this game anyways... you can't watch the Killer in spectator mode, and you can't tell you teammates the information they already have.

    And they removed the ability to see what the Killer is using in post-game... so... this is most likely why its not listed as a bannable offence.

  • @Richtofen

    There is no way to change your name yourself, only a community manager or mod can do that for you.

    I'll @Rizzo90 and @MandyTalk to see if they're available to help you with that.

  • No, same with Temple of Purgation, it's only set to the first version of that map set it seems.

  • @HuntressIsMyFavXD

    If the Killer has the undetectable status effect like Myers in Tier l, Wraith cloaked, Pig crouching, and GhostFace in nightshroud, than OoO will not work on them at that time.

    By not work on them, I mean the aura effect won't show for them but it'll work for you, meaning they'll see you but you can't see them. This is why it still lights up, OoO is still active but it isn't showing their auras because of the undetectable status effect!

    So, OoO at that point becomes a pocket Spinechill with no bonus effects on it... unless Wraith uncloaks, Pig gets out of her crouch, Nightshroud turns off for GhostFace, and Myers goes into Tier ll, than you won't see them when they're not out of thier undetectable phase.

    But the light will still show up when they're looking at you and vice versa, making it a bootleg spinechill during that time.

  • @Zeidoktor said:

    Since I'm All Ears has been mentioned a few times now, it should probably be mentioned that, as of this post the perk is currently in the Shrine of Secrets.

    @Lanterns

    There you go Lanterns! ^

  • @richmothy

    I'd also go for The Clowns DLC in the future, his Pop goes the weasel is quite meta at high ranks, and Kates Dance with me goes well with Feng Mins Lithe.

    You can also try to get GhostFaces DLC for a solid Killer and decent perks like I'm All Ears and Thrilling Tremors!

  • @Febb3

    Try verifying the integrity of your game files, you can do so by left clicking on DBD in your library, go to properties, than go to local files and click the last option to verify the files.

    If this doesn't work, than you can contact support to have your issue straightened out.

    Heres the support link: https://support.deadbydaylight.com/hc/en-us

  • @illusion said:

    https://forum.deadbydaylight.com/en/discussion/comment/962950#Comment_962950

    https://forum.deadbydaylight.com/en/discussion/comment/963007#Comment_963007

    Wow! Tons of good info. I wasn't expecting that kind of detail. It is greatly appreciated. Thank you sooo much. :D

    No problemo, glad we could help!

  • @FilledPizza

    Fairly standard build, I basically use all those perks in my build except Shadowborne...

    Like above, if you like the 15 degrees FOV increase than it's alright... but I'd personally drop Shadowborne for something like Pop Goes the Weasel.

    Pop Goes the Weasel gives a flat 25% damage reduction to any generators kicked when the perk is active! The perk activates for 60 seconds (at Tier lll it's 60 seconds) and can be used on 1 generator to heavily regress it's progress.

    It makes for some nice stealth hits AND also regresses any generators they were working on before you end up chasing them.

  • @Xerge

    The portals need a decent amount of room to be placed, if there's a decent sized spot that's clearly enough room to be placed, than it should for sure be place-able.

    If that's the case for you, than it sounds like a bug. If you're trying to place portals in narrow hall-ways that're clearly too tight or too small to place in, than that's why it won't place.

    But, if you think the portals are clearly bugged, since they won't place in big areas that should have enough room on the floor... than you can file a bug report under The Demogorgon section in the Bug Reports sub-forum.

    Here's the link STRAIGHT to The Demogorgon Bug Report section in the Bug Reports sub-forum: https://forum.deadbydaylight.com/en/categories/the-demogorgon

  • @thesuicidefox

    Here's the link to the patch notes that provide this information:

    https://forum.deadbydaylight.com/en/discussion/108852/patch-notes-3-4-0-cursed-legacy#latest

    the change to kindred

    "Kindred: When another Survivor is on the hook, see the aura of all other Survivors (and Killer if they are in range)."

    I believe it was left out that the undetectable status effect ignores this... since it's common place that this is supposed to be the case. And despite the stream explaining that Kindred is the exception to this, it was indeed an intended change to not have it reveal the Killers auras while the effect is active.

    It's also probably due to the Open Handed + Kindred combo, but that's a theory... not a fact.

    update (edited)

    So, since Almo confirmed it below... and I can't read things apparently, it seems that the perk was indeed changed to reflect how the status is supposed work. Meaning Kindred before was an exception, but now it's not... but you already read that below so, no use in repeating it ha ha.

    So yeah, Kindred was changed to reflect the status effects purpose.

  • @brimstoner said:

    We placed the order on December 14, no email confirmation, no order number. So we contacted them that day, then again this Monday, then again Wednesday, then again today.

    @brimstoner said:

    Especially since they took the money but won’t respond.

    Well, it's sort of still a holiday break for some workers... and you did put this in on December 14, only 11 days before Christmas.

    While it's odd that the order wasn't given something like an automated message to inform you... or something, I doubt they just stole your money for a hoodie... it sounds like there's something going on behind the scenes there.

    This is the best I can do for you, unless a dev or mod comes in here to give you some insight on the issue, than I can't do much more for you i'm afraid.

    Sorry.

  • @illusion

    I edited my comment above to give you information about the Wraith and what you'll need and can currently use.

    You'll find it at the top (literally the giant guide that's the first comment above)

    again... it's the top comment I edited.

  • @illusion said:

    https://forum.deadbydaylight.com/en/discussion/comment/962950#Comment_962950

    Ack! Sorry, if it wasn't clear, but I'm looking for a Wraith build. :( It was in the title, but I can see that the body of the text was probably not clear.

    I have only been playing killers for a few days and Leatherface was the only one I have ranked up, and that was to get BBQ and Chili as teachable, though I do find Franklin's Demise useful. But I really find the chainsaw awkward so I tried a couple of other killers and decided to go with Wraith as my temporary main, but his perks are not that great.

    Leatherface is the only killer who I fully leveled up to get all his perks as teachable. I bought "I'm all ears" off the shrine. Other than that I only have the general perks to work with.

    @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/962950#Comment_962950

    OP is asking for Wraith builds. Leatherface is just the only killer they have levelled currently.

    image.png

    I'll edit the comment above to reflect that, I'll @ you when it's done illusion.

  • @brimstoner said:

    Yes as I mentioned we emailed support, we called support, no one will return our correspondence.

    How long did you wait...?

  • @illusion

    So, if you only have the general perks to work with (besides I'm all Ears that you unlocked on the shrine), than you'll be very limited in what you can use.

    That being said, i'll give you an idea of what you should use.

    First, perks.

    For one, you'll only be limited to base-kit perks like Whispers, Deerstalker, Monsterous Shrine, etc... most of the base-kit perks are not really useful... unless paired with other DLC perks. But since you're using Wraith, i'll give you an idea of what to use.

    Try this, you'll want to use BBQ & Chili, Whispers, ShadowBorne or I'm All Ears, and Sloppy Butcher. I'll be giving an explanation below on why you should use each of these.

    • BBQ & Chili (An amazing aura tracking perk, it's by far a must have for a lot Killers... and the 100% BP bonus from the Tier lll version is a good incentive to use it for BP grinding!)
    • ShadowBorne (At Tier 3 the FOV is increased by 15 degrees, which in itself isn't that impressive... but the overall ability to have a better view of where to look in and out of chases is quite useful.)
    • I'm All Ears (Honestly, I'd think this is a better fit than ShadowBorne... it lets you see a Survivors aura for 6 seconds at tier lll whenever they drop a pallet, fast vault a window and or pallet, jump out of a locker quickly, and blow up a generator! And this works within a 48 Meter radius, so if they get far and fast vault than you'll see their aura... the cool-down is 40 seconds for each use though, it might be different at tier ll or tier l)
    • Sloppy Butcher (This perk is quite solid for every Killer! Except Plague. It increases the time it takes to heal from the downed and injured state, which wastes a lot of a Survivors time on healing instead of doing generators)
    • Whispers (This perk at tier lll is great for Killers like Billy, Spirit, Nurse, and even other Killers that're just mainly M1 Killers! At tier lll, When within 32 meters for the Tier lll version, Whispers alerts you by lighting up in the bottom right hand corner of your screen... so it gives you a general idea of where Survivors will be! And when paired on a Killer like Wraith, he can hide his 32 meter Terror Radius with his cloaked ability!)

    Now, I didn't mention perks like NOED... because NOED tbh is a crutch. I don't like recommending it to beginners, mainly because if they grow dependent on it, than they'll have a hard time NOT using it...

    The reason NOED is used a lot by beginners is because of the exposed effect it gives when every generator at the end of the game is finished... so if you did poorly, NOED can nab you a down or two at the end... since the exposed status effect grants the Killer the ability to one hit insta-down any Survivor with their basic attack. Meaning even if you're healthy, you'll still be one hit downed.

    I do not recommend this perk, mainly because it rewards failure... and if you want to improve, you have to learn that sometimes not every match goes your way... and sometimes you need to improve on how you play to overcome some obstacles that Survivors can bring to the table.

    But, if you want to use I'm All Ears over ShadowBorne, than that wouldn't take away from the build... as I'm All Ears is pretty good on most Killers, so the Wraith can use this and might actually have a better time with it!

    Second, add-on combos.

    Wraith has a plethora of add-ons to choose from, his budge add-on combos are fairly decent... and his more expensive combos are also pretty good as well! A lot of his add-ons can also be used with a few DLC perks to make his build centered around a few things... like for example, if some add-ons and perks, he can vault super fast while cloaked, break pallets super fast while cloaked, etc!

    But here's some combos that you'll want to incorporate into you everyday use.

    bone clapper + "the ghost" - soot

    This combo is as budget as it gets, while also being a VERY good combo to use... don't let the rarity difference discourage you, this combo is very cheap and very good at all ranks for Wraith. Bone Clapper essentially masks the sound distance that The Wraiths bell makes... meaning if he uncloaks behind you with this add-on, it can sound like he's uncloaking 30 meters away!

    "The Ghost" - Soot add-on also lets the wraiths Terror Radius stay cloaked (aka stay at 0) for 6 more seconds! Meaning you can mind-game with this combo as well, and uncloak behind a wall a few meters away from the generator, the Survivors will think you uncloaked somewhere else since they didn't see you uncloak near them or behind them, and than you walk up to the generator and either grab them by tapping M1 OR hit them for a free hit/down!

    It's as effective as a budget combo can get!!!

    coxcombed clapper + "The Ghost" - Soot

    Following up with the "Bone Clapper + "The Ghost" - Soot" add-on combo, this is the superior version of that combo. While yes, The Ghost add-on is very common compared to the Coxcombed Clapper, it's by no means a waste of add-ons.

    Instead of the bell noises being masked by the sound appearing to be close or far away, the Coxcombed Clapper takes a different approach, instead of masking the sound by changing the distance and direction of the sounds, the Coxcombed Clapper removes the bell ringing sound all together! Meaning when you uncloak with the Wraith and this add-on added, you won't be able to hear The Wraiths bell noises while he uncloaks!

    Combined with "The Ghost" - Soots ability to hide your Terror Radius for 6 more seconds when uncloaked, and you have a very strong stealth build for a stealth Killer! It makes it impossible to tell where the Wraith will uncloak or be... unless you've seen him beforehand or see him uncloaking behind or near you!

    In a sense, it's easy hits and easy grabs off generators for some quick downs and hooks!

    "Windstorm" - White + "WINDSTORM" - Mud

    This add-on combo is the lesser variant of "Windstorm" White and "Windstorm" Blood. The White and Mud combination increases your movement speed while cloaked by Moderately (Mud) and Considerably (White)... meaning you can run straight from the spawn right to the farthest generator in a few seconds flat!

    It's really good with the better version, but this version is a more budget case... the downside though, is that your movement speed while uncloaking (the speed in which you walk while uncloaking behind a Survivor) is slowed down Slightly from both add-ons, making it a moderate slow down. This is the case for the "Windstorm" - Blood version taking over the Mud version... so even if you use the better version, that slow down is still moderately... which is the upside to the better version. The downside is, the budge version is slower than the expensive version... so it kind of feels worse in that regard.

    But, it makes catching up to Survivors a trivial task... and you can even block windows by simply running ahead and standing in-front of them while uncloaking! The same goes for pallet loops, just run ahead of the Survivor that's clearly going for a pallet and uncloak in-front of it to down them easily.

    "WINDSTORM" - blood + "WINDSTORM" - white

    This is essentially the same as "Windstorm" - White + "Windstorm" - Mud, except the White and Blood version gives a "slightly" more increased movement speed while cloaked... the negative effects are the same though, and that's about it.

    For a recap though, this means the Considerably (White) and Tremendously (Blood) buffs of the two combine, making the Wraith (while cloaked and ONLY cloaked) a speed demon... so he can cover a lot of ground and run to very far generators with ease... it also makes catching up to Survivors while cloaked a trivial task, and he can block window loops and pallets by putting his body in-front of the pallet/window and uncloaking in-front of them for an easy down!

    The negative effects are the same though, your movement speed while uncloaking (the speed in which you walk while uncloaking behind a Survivor) is slowed down Slightly from both add-ons, making it a moderate slow down.

    "Shadow Dance" - blood + "Shadow Dance" - white

    This add-on combo is really good with a DLC perk called Bamboozle and The Trappers perk called Brutal Strength... you can actually unlock Brutal Strength from The Trapper (Since he's free with the game) and get Brutal Strength for this combo! Bamboozle isn't really needed to make the combo work, nor is Brutal Strength... but I feel without Brutal Strength... this combo is less effective.

    But I digress, basically, this add-on combo increases your generator breaking, pallet breaking, and window vaulting speeds Considerably + Tremendously. There is no negative effect to these add-ons, but I feel I should mention something on-top of this... Considerably (White) and Trememdously (Blood), as well as Slightly and Moderately are just estimates, they're not the actual figures... the real figures are hidden percentages.

    But through personal experience, this add-on combo is pretty standard alone, with Brutal Strength it's a lot better! Since Brutal Strength at Tier lll gives you a 20% Pallet breaking and generator breaking increase... and it's pretty good as a stand-alone perk with a Wraith build.

    I digress again though, if you want to break pallets, vault windows, and smash generators insanely fast (while cloaked and only cloaked...) than this is the combo for you!!!

    Coxcombed Clapper + "All seeing" - Blood

    To save time, this one is blunt. Removing "The Ghost" - Soot takes off the 6 second hidden Terror Radius bonus and instead replaces with it a 12 meter aura reading while cloaked with "All Seeing" - Blood.

    This combo is considered to be one of his better/best combos... since being able to hide behind a wall of a generator and uncloak silently (cause again, coxcombed clapper makes no bell ringing noises while uncloaking) is insanely good.

    It's only 12 meters of aura reading though... so you can't see a Survivor who's 32 meters with while cloaked... but that doesn't matter, since being able to silently uncloak with coxcombed clapper and confirm if a Survivor is behind that wall is really good for stealth grabs and hits... dare I say? It's better than the other variant down this list? I dare say this is indeed the case... since on small maps, maps with corn, maps with a lot of walls, this makes stealth for Survivors an impossible feat!

    It's that good, it really is...

    "Swift hunt" - White + "swift Hunt" - Mud

    Again, i'll keep it brief. All this combo does is Considerably (White) and Moderately (Mud) reduce the the Reappearance time while uncloaking... that's it... no downside... that's it.

    Nothing special, it's a budget alternative to the other combos and it makes coming out of an uncloak a lot faster...

    "Swift Hunt" - Blood + "Swift Hunt" - White

    Same as above, all that's different is that instead of Considerably (White) and Moderately (Mud) decreasing the reappearance time when uncloaking... it's instead Tremendously (Blood) and Considerably (White) decreasing these times, that's it.

    Uncloaking EVEN faster on the expensive version is... meh?

    "Blink" - White + "Blink" - Mud

    Think of this as "Swift Hunts" add-on combos cousin... instead of reappearing a lot faster... you're instead Tremendously (White) and Considerably (Mud) disappearing a lot faster...

    That's it, it decreases the disappearance time by those margins... again, meh. There is no expensive version either, this is the one and only combo for these two.

    Coxcombed Clapper + "Swift Hunt" - Blood

    This is the lesser two of the stealth versions above... all this does is make it faster to come out of the cloaked state AND makes the ringing noises not make a sound anymore with the Coxcombed Clapper...

    I won't really mention the variables since you probably read what these add-ons do above in the other combos.

    future perks to keep in mind...

    If you stick with Wraith as a main, make sure to look out for perks like The Trappers Brutal Strength, The Clowns (a DLC Killer) Pop Goes the Weasel, and FOR SURE The Hag (a DLC Killer) Hex: Ruin.

    These perks are essential for Wraith at high level play, and while Ruin can seem like a crutch as well (since a lot of Killers use this in their meta builds) it's without a doubt a essential thing to have for a mid-tier/low-tier Killer like Wraith... Wraith struggles with map pressure sometimes since he's only an M1 Killer in chases, despite getting some first hits in!

    You can also look into other perks to get for Wraith like The Clowns Bamboozle, The Nurses Nurse's Calling, GhostFaces I'm all Ears, The Pigs Surveillance, The Hags Devour Hope, The Plagues Infectious Fright, etc... these are solid for The Wraith as well... I might have left out or forgotten some perks to get in the future, so that's up to you to find out!

    At a starter rank like Green, Yellow, and Grey, you'll be fine!

    conclusion

    Use common sense on what you think can work with Wraith for add-ons and perks, I might of missed some combos and perks above to use, but these are the I recommend you use FOR SURE.

    I do hope this helps and you figure out what to do for your builds and as well as having fun.

    Stay safe out there,

    see you in the fog...

  • @calamity_bee said:

    It’s on ps4

    I'd imagine it is, since The Oni changes for all platforms would almost all be the same or the same... depends on the issues and the platforms of course.

  • @brimstoner

    Did you try contacting support about this issue?

    Here's the support link if needed: https://support.deadbydaylight.com/hc/en-us

    I can also @MandyTalk here to see what she can do for you (if she has time), since this issue requires a dev, mod, or support to help you with.

  • @Lanterns

    I haven't touched post-nerf Nurse since the PTB, but it isn't hard to come up with something for you.

    First, tips.

    For one, you'll want to ease into Nurse before you try anything crazy. Her nerf now requires both her blinks to take a full 3 seconds to each to charge, but her fatigue actually cuts that off to more like 4... so once the fatigue ends, you'll have a charge ready to go in 1 second, than the other blink will take 3 seconds to fully charge.

    Knowing this, it's best to familiarize yourself with how the basic and advanced tiles work in this game. I'll provide a video at the end of this segment to give you an idea on how to better understand WHERE and when to blink (from your own conclusions).

    Now, the tricky thing about the new Nurse is that breaking your field of view will usually cause you to lose the chase sometimes. This is because if the Nurse has no FOV of the Survivor... or a good grasp of where they went, than they'll struggle with the follow up hit, and than that'll cause them to guess where they went from common sense.

    Knowing this, Nurse can still effectively down Survivors with the 1 second blink (after fatigue). So if you're in a solid area with no buildings to break your line of sight, you have a basic idea on how to blink, and the area is open, than you'll for sure down them with the follow up.

    Keep in mind that a guide is just that... a guide. People mistake guides for a cure-all to their problem, but in reality it takes practice, conditioning, and repetition to get to where you want to be. It's good to get an idea on how to use a specific Killer, but don't expect that guide to make you instantly understand the answer to your issue.

    Below i'll be linking the basic tiles (aka loops) video. The video is old, but it still holds up to todays meta... so it's not like anything here was massively changed over the course of these few months. You'll still get a basic grasp on how to understand how these loops work, and on almost every map THESE LOOPS EXIST. (Except Hawkings, The Game, and any other map I missed to list)

    Here's the basic tiles (aka loops) video link:

    https://www.youtube.com/watch?v=p6QYjInzLeM&t=20s

    Next, add-on changes. (a slight summary)

    The add-ons were the most in-depth change to the Nurse nerf... so it's a good idea to know what combinations are the best or the most creative to use.

    For one, omega blinks were remove (the super distance blinks and 5 blink nurse add-ons) but there is still 1 add-on that increases your blinks by 1 AND another that decreases it by 1. These add-ons are the new Ultra-Rare Matchbox, and Torn Bookmark add-ons.

    Matchbox simply removes 1 blink charge from the Nurse, but makes her as fast as the Huntress. Her movement speed when the add-on is put on is brought up to 4.2m/s! So the add-on is kind of a hit or miss in terms of versatility.

    Torn Bookmark is a different story though, this increase the blink charges by 1, but limits her to where she can blink based on her FOV. Meaning, if you try to blink past a wall... it isn't going to work. Mainly because she can't see the other side of the wall, so the benefit is the increased blink count, and the dis-advantage is the removal of her ability to blink past walls, rocks, anything she can't see the other side of.

    You'll also want to click this link to see the current add-on changes for The Nurse (as well as some Nurse changes from the PTB and a bit into LIVE): https://forum.deadbydaylight.com/en/discussion/99318/

    All the current add-on changes are above in that link, so don't worry about one being left out! But besides the new Ultra-Rare add-ons and add-on changes, lets actually talk about the best combos...

    next, some add-on combos.

    So, from that slight summary above we'll get into the actual things you'll want to know about the better combos to use on the new Nurse.

    Torn Bookmark + plaid Flannel

    This combo focuses on the new 3 blink Nurse with the added benefit of seeing where you'll be able to blink to with Plaid Flannel. Basically, Torn Bookmark removes the ability to blink past walls, rocks, areas you can't see, for the bonus of an extra blink.

    Now, this is where Plaid Flannel comes in, Plaid Flannel allows you to see where you'll blink on screen, so paired with Torn Bookmark can give you an idea of where you'll be able to blink and not accidentally keep hitting objects. A niche combo, but in the right hands it's actually a pretty good one to use!

    Heavy panting + Pocket watch

    Simply put, this combo just increases the maximum blink charge time and the chain blink window duration. What does this mean? Well this just means your blink range is increased, but the charge speed to use a full blink is also increased (Heavy Panting), while also having a longer window to hold your 2nd blink during the mid-chain blink (Pocket Watch).

    Or, in other words... you can blink farther with Heavy Panting but have a longer charge speed to use a fully charged blink, and Pocket Watch increases the time you have to use your 2nd blink before you go into a pre-mature fatigue.

    It's fairly decent with the only downside being the increased charge speed for your blinks... so if you do decide to use the stronger version of Heavy Panting (Kavanagh's Last Breath), than keep in mind that instead of a Considerably longer Blink Range, it's a Tremendously longer Blink Range, but that also applies to the charge speed being a Tremendously longer as well...

    Fragile Wheeze + Dark Cincture

    Considered to be the best add-on combo (even after the nerf to them), this add-on combo focuses on simply increasing the blink recharge speed... so that 3 second blink refresh timer is brought down to instead 2 seconds for each blink.

    Before the decrease was 1.5 seconds, but it was changed due to the add-on combo making the Nurse basically her pre-nerf base-kit self. But this is still widely considered the best OR one of the top combos to use, since 1 second off the 3 second interval for each blink is a total of 4 seconds, rather than 6 seconds.

    Please note that the blink charge during her fatigue animation was changed... here's a quote from the 3.3.1 patch notes.

    "Rather than regaining all her blink charges immediately after finishing her fatigue animation, The Nurse now regains 1 blink charge every 3 seconds, starting at the beginning of the fatigue animation. The time can be modified by add-ons."

    So, the time in which the first recharge was changed around a bit. So now, during the beginning of the fatigue animation she'll start recharging her first blink... so because of the base fatigue, it takes off 2 seconds... since that fatigue will always be the same UNLESS an add-on is used to reduce it.

    In a way, this means the first blink would recharge after the fatigue animation is done... and than the 2nd blink would only take 2 seconds to recharge! That's why this is considered a very good add-on combo... it makes the blink refresh timer a lot more lenient! This doesn't mean she's basically pre-nerf Nurse with these add-ons, the refresh timer still exists regardless of the fatigue time taking 2 seconds off overall... meaning it's still 4 seconds overall for BOTH blinks to recharge.

    It's just that the fatigue time was always that way during base-kit, so the fact it recharges 1 blink after the fatigue is over ALLOWS you to instantly blink like you normally would in pre-nerf, but it takes 2 seconds to regain the second blink after... so it isn't pre-nerf base-kit at all.

    Hopefully this makes sense!

    Campbell's Last Breath + Catatonic Boy's Treasure

    A very very odd combo, but it's unique. For one, Campbell's Last Breath allows you to blink to a spot with a fully charged blink, than she blinks forward (where ever she's faceing) at half a blink charge...

    Catatonic Boy's Treasure just lessens the fatigue after the chain blink... that's about it. That add-on can be used for other things, but for this add-on combo it's kind of needed? Do I recommend using this build? No... it's kind of niche and or complicated, and for new Nurses for post-nerf Nurse it's too... "niche" I guess.

    "Bad man's" Last Breath + Spasmodic Breath

    This combo is actually pretty cool, and it's quite versatile in some cases. Both "Bad Man's" Last Breath and Spasmodic Breath work off of a successful blink hit...

    Once you hit a Survivor with a blink attack, you'll gain the regular 4.6m/s on Nurse for 60 seconds with Spasmodic Breath, and you'll also gain the undetectable status effect for 16 seconds (with a 60 second refresh timer for the next use).

    Basically the first hit is a for sure thing (If you know how to use Nurse with her 2 blinks) and than the 2nd hit for the down focuses on a regular M1 chase, which is a unique spin to how The Nurse functions! I kind of like it, it's practical, not OP at all, and can make for interesting chases... if you don't like the idea of not blinking during those 60 seconds though, than this isn't the combo for you.

    last, perks (for post-nurse).

    Nurse most commonly would use perks like BBQ & Chili, Shadowborne, Infectious Fright, etc. But currently there are a lot of other perks you can use that work well for Nurse!

    Instead of a build that I usually recommend you use the most, i'm going to instead recommend the perks that're best suited for The Nurse at this current time! I'll make things simple and make a list with each individual description of why this perk is useful on her, other bits of info, etc.

    • BBQ & Chili (Still a must have for The Nurse, aura tracking for her to find and hit Survivors with her blinks AND a 100% BP bonus post-game!)
    • Infectious Fright (Some newer perks might take up this perks slot, but once a Survivor is downed, any nearby Survivors will scream and reveal their location to you... making for an easy hit or chain down!)
    • Shadowborne (Lets you have an increased FOV to see where Survivors are in the corner of your fatigue screen... it really does help keep track of where a Survivor moved AFTER you hit them)
    • Nurse's Calling (a 24 meter aura tracking at Tier lll when someone is healing nearby... whats not to love? Easy for another down and for spacial awareness)
    • Hex: Ruin (For Pre-Nerf Nurse this was not needed at all, for Post-Nerf? For beginners it's useful to help you learn the ropes.)
    • Corrupt Intervention (Considered to be better than Ruin, this perk is for players that don't want hex perks to tie down their ability to save time!)
    • Surveillance (Not the best perk for the Nurse, but it let you know if someone sneaks back on a generator you kicked...)
    • I'm All Ears (This perk is amazing for The Nurse... any rushed actions like fast vaulting, running out of a locker fast, dropping pallets, vaulting pallets fast, can reveal the Survivors aura to you within 48 meters for 6 seconds! The cool-down is 40 seconds for each use, but for high walled window loops it's amazing to know where they went to!)
    • Discordance (If 2 Survivors are on 1 generator you'll be notified, keeps the gen-rushing at a minimum for beginners and pros alike)
    • Thanatophobia (Believe it or not, all 3 of the Nurse's perks work with her power! Thanatophobia has been nerfed a bit though... and The Nurse doesn't really hit multiple a lot anymore, but that depends on the players ability to doe so AND if you want to use a perk slot for it)
    • Stridor (Injured Survivors are 50% louder, a hard counter to Iron Will! And it also makes regular breathing 25% louder as well)
    • Save The Best For Last (A Niche perk for The Nurse, but with 8 stacks at Tier lll STBFL... it can't be beat, with the right fatigue add-ons it can be useful... but for base fatigue it isn't no, so unless you use fatigue add-ons than no, don't use STBFL on Nurse)
    • Sloppy Butcher (A solid perk for every Killer in the entire game, unless you're Plague, Sloppy Butcher can't go wrong! Increased healing time with Nurse's Calling can make for some easy blink hits!)
    • Hex: Huntresses Lullaby (Works off of downs, if you're new to Nurse than this isn't for you. If you know how to use post-nerf Nurse a bid or moderately, than this is decent for her... worth a perk slot? That's up to you)
    • Hex: Haunted Grounds (If you can make it to the totem breaker OR anyone you're chasing with a hit, than it's a free down essentially... and on the Nurse pre and post nerf, it's pretty solid if you wanna protect Ruins where-abouts with it)
    • Whispers (A top-tier perk with Nurse, letting you know where a Survivor is within 32 Meters is quite useful for a Killer that can "dash" to several areas... good for the start, end, and sometimes mid game as well!)

    That's kind of it for the most part, if I missed any perks that you might think are worth it... than just use common sense and read into the perk! If you think it's worth it than for sure use it.

    conclusion

    I might of missed some perks, but those perks I listed are pretty solid to make a build with... just know how she works off of old and new guides and you'll get an idea for a build... I also didn't add every possible combo... cause it would take too much time, and this is good enough.

    This guide should give you an idea of combos and perk builds, as for tips on how to use her... that's a bit too complicated for me alone. Hopefully this gives you a BASIC idea of how to use her though!

  • @JawsIsTheNextKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/961637#Comment_961637

    I didn't even realise they flipped the camera for inverted controls. I did notice that when I play Oni my view goes all over the place when I try to hit someone with the club. I thought it was just me being terrible.

    Thanks for reporting it.

    I personally never noticed it, the view is just locked in place with a slightly side to side movement (depending on where my mouse is moved).

    Unless this was added into the new change, than I personally don't notice it.

  • @Infinity_Bored

    This looks to be a speed hack or an exploit as premiumRICE mentioned. Regardless, both are not acceptable in-game. The speed that was accumulated was too unnatural and without any restrictions of movement, so it's clear to me that this is a speed hack or a form of exploit that they did in-game.

    Here's some options on what you can do...

    For one, you hopefully reported them in-game at the time. This will help with your case when you bring this to the support team (if you do that is). Next, you can than submit a ticket to the support team with this video as evidence.

    Once that's done, you must provide a description on what happened in-game (any details this video left out... maybe this happened before in the match?) and other information like their SteamID, etc. File it under exploits or cheats, and than the rest should be easy for you to answer.

    Since you have the profile capture, than you have the ID. Knowing this, you should be all set when it comes to important information that needs to be in the ticket itself.

    Here's the link to the support team: https://support.deadbydaylight.com/hc/en-us

    conclusion (As well as your answer)

    Just to make sure you know, you need an in-game report for anything BEFORE you follow up with a ticket, if you don't have that than the support team won't be able to do much of anything for you i'm afraid. In-game reports are mandatory, so if you didn't report them in-game than remember that for next time.

    But to answer your question here, yes, this looks to be a speed hack or a type of exploit that was recently found. No, it's not allowed in-game and is perma-bannable. Exploiting is unacceptable in DBD as well as hacking!

  • @Zeidoktor said:

    https://forum.deadbydaylight.com/en/discussion/comment/962451#Comment_962451

    Moldy Electrode is the brown one so I think it's 25, but the small range boost makes a noticable difference.

    I don't play certain Killers ever (some are not P3 yet so that's why).

    Doctor is one of those Killers, so I don't really pay mind to his add-ons, tech, etc. But I do remember the change being quite noticeable yeah.

  • @Toxic_survivor453 said:

    I did it on shelter woods as trapper but didn't have the challenge selected 😡.

    One day, one day...

  • @calamity_bee said:

    Ok so I emailed the devs and they are going to look into fixing this. Regardless of who thinks I should be using inverted controls or not, it’s still a problem that shouldn’t be there. It’s my preference.

    Good to know that they're aware/have been aware of this issue.

    Hopefully it'll get resolved for you soon so you don't have to worry about it happening again.

  • @Zeidoktor said:

    And fun too. I've only used it a couple of times, favoring the standard Moldy Electrode and one of the madness add-ons, but it's always fun to shock someone on a distant generator.

    I assume you mostly used modly because it only took off 50% instead of 75%? (Or was it 25%?, idk)

    Still effective, but this seems to be one of those add-ons variations where the difference shows.

  • @Galklife said:

    well i got tunneled for : Sprint burst, Head on, BOND, for doing gens, not doing gens and many many other things

    its just killers thing what he hates <shrug> you cant possibly play as random person would want in every possible situation

    I also fail to understand how the Killer would know you had Bond...

    And even if they did, tunneling for it makes no sense lol.

  • @ABannedCat said:

    Wreckers' Yard

    Small map, with a garunteed basement in the middle. It also features no god loops, so its a fairly balanced map, a rare occurence in Dbd indeed.

    I actually forgot Wreckers' Yard existed...

    I'm not even kidding, I only ever see Blood Lodge and Gas Heaven for the most part... in terms of AutoHaven Wreckers maps.

  • @White_Owl said:

    Yes it does. You will get a beam 35m long and almost 4m wide. The combination is known as Sniper Doc, if you want to look some more.

    It's actually a pretty cool add-on combo for Doc.

    I wouldn't say it's the strongest, but it's for sure the most versatile in terms of shocking Survivors.

  • @yandere777 said:

    https://forum.deadbydaylight.com/en/discussion/comment/961091#Comment_961091

    I had to point it out. The AP english classes made me lmao

    You: Unclean, UNCLEAN!

    Me:

    image.png
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