FearedbytheGods
FearedbytheGods
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@Peanits said:
We aren't looking to punish leaving a lobby at this time. There are reasons why someone might have to leave a lobby (e.g. They forgot to select an archives challenge, they realized they aren't ready or have max BP, they see someone in the lobby that has caused issues in the past, etc.).
If someone does dodge a lobby, that lobby remains open on dedicated servers and is pushed to the front of the queue, so it should fill back up very quickly.
The more appropriate statement should be that you're looking into opening up lobbies for survivor to see who the killer is. That's where the real bias is created here. OP could have worded it differently, but your answer is no better.
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@[Deleted User] said:
Eh, given the state of the game I don't blame people for DCing. On either side.
It's like w/e it's just a game, it's not like it's remotely fair, or balanced, or free of game breaking issues.
This is probably better for the game overall going forward, just probably done at not the best time.
Can't upvote this enough.
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@McLightning said:
How dare you speak logically in a place so full of horse doody. Next you'll say something ludicrous like Hillbilly is balanced, and doesn't need a nerf. THE AUDACITY.
There's no place for logic here, we accept only hyperbolic vitriolic statements.
Please make way for the emotionally unbalanced people.
Have a nice day <3
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Let me get this straight.
A survivor bodyblocked the hook, rather than hitting the survivor to get them to move killer disconnected?
I didn't think this game or its community could surprise me anymore.
I was wrong.
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@Pulsar said:
How to Survive the DC Penalty?
Don't DC
sucks if you crash tho, thats my only issue with it
Yes, yes, don't DC....
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..
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@fleshbox said:
Many dedicated surv's have switched roles and then come on here and say they are sorry. That they were wrong. They only say they were wrong after putting themselves into our shoes.
This is also one of the reasons i dont use scumbag tactics like BT and DS. But then again as a killer who counters BT and leaves the hook its a tactic i dont have to deal with much tbh.
lol
Can you actually show me them people?
Ive been playing killer alot recently, I haven't changed my opinion.
If anything I'm fascinated with the devs and their match making, my survivor queues have suddenly become slow and my killer games super quick.
I've been telling people for awhile that the devs massage the queues and give preferential treatment to some players.
BUT people are naturally tribalistic so they'll use my point to rationalise their own survivor/killer viewpoint -.-
I guess they got a little sick of my survivor tactics xD
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Honestly, idc that its been implemented.
This is more just a line in the sand so to speak that's been drawn.
People that are negatively impacted by this just need to decide if they want to stick around anymore.
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@Aztreonam78 said:
https://forum.deadbydaylight.com/en/discussion/comment/1079876#Comment_1079876
I play since june 2016. Then I played maybe for half of the year only as Survivors bcs Killers were..
mhm.
So you would be familiar with the games trajectory and the passive buffs that were added to killer along with the numerous survivor nerfs due to the 2 escape 2 kill metric.
What I'm saying is that you points don't really do much. Survivor has already had numerous nerfs, you idea really is just a +1.
Especially when you consider that the devs have maintained their 2 kills 2 escape for games. The entire premise the game has been balanced on this. Hence why things like ruin have been nerfed, because killers are up around 70% kills as of late.
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1079898#Comment_1079898
Not really, I avoid DS and BT and Adren like the plague, they are such cheap perks.
Whenever anyone runs those you get escapes you NEVER would have gotten if it wasnt for this one completely game changing perks, its just disgusting.
Run a 4man game where everyone has those and its just pathetic, it would be funny if it wasnt so sad.
Yea cause that happens often -.-
You should look up 'group think' mentalities, or 'rules for thee but not for me' which is a similar tangent and has some good memes..
Anyway, its been a pleasure....
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@JawsIsTheNextKiller said:
At least you didn't buy Hag specifically for it.
I think it needed to be a bit rubbish, to stop everyone relying on a single perk. I hope killers are performing badly enough for the devs to give killers a non-perk-based buff to compensate.
If killers are generally coping fine, we'll get nothing.
You mean like bloodlust?
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@Mringasa said:
And that is going to skew results even more so the Devs nerf more Perks and/or Killers. I love seeing people running around with names like Avenge Ruin and MM Sux because they are so upset about this. They camp, slug, and all sorts of fun tactics to 4k, and they'll end up getting Killers nerfed hard because the stats didn't change at all with the Ruin adjustment.
Let matches play out normal, and maybe they'll put matchmaking fixes on the front burner. Going sweaty AF isn't going to make it seem like a change is necessary at all. It'll have the opposite effect and look like "Pretty good job so far".
This post just makes too much sense.
Where's the hyperbolic vitriol?
Where's the tribalistic talking points?
I can't deal with this, I'm just not used to someone having commonsense and insight on these forums.
<3
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@kreeper124 said:
People will find any reason to complain. It's never their fault that they lost
True, if killers played survivor more they'd probably whine less about why they lost.
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@ScottJund said:
I mean kinda true, but you do need Ruin to not play like a dick, though.
That reminds me of killers back in the old days, when they would say things like' Well, once infinites are gone, we won't need to play like a dik anymore'......
BTW I'm talking REAL infinites too, not the pseudo-infinites bad killers hang onto nowadays, and that was a time before Hex Ruin was around.
geegee
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@Aztreonam78 said:
https://forum.deadbydaylight.com/en/discussion/comment/1079406#Comment_1079406
Do you actually play Killers often?
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You obvious didn't play at release.
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Well if you want to virtue signal, just say 'yes'.
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@SleepyWillo said:
Killer is easier now than it's ever been. If you're struggling still I don't know what to tell ya
Underrated post.
Killers are up around 70% kills, if you feel you're getting 'bullied' every game OP, its because you have the wrong mindset or need to l2p.
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I'm not surprised about this thread and all the ones similar.
This game since release has been nerf after nerf to survivor due to the 2 kills 2 escape metric the devs have used. SWF messed with that metric.
Now that the metric is around 70% kills, killers need some push back. The problem is that killers have had little to no push back since launch, till recently.
Long story short killer mains haven't been able to deal with the push back, knowing that in the past all they had to do was complain and they'd get what they wanted.
I hope the devs stick to their guns, but the current state of the community was inevitable from my perspective, having played since launch.
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And nothing was lost.
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@Tenebro said:
https://forum.deadbydaylight.com/en/discussion/comment/963836#Comment_963836
If devs metrics are really based on these stats, this explain why the game is in its current state. I think to myself that when they show these numbers, these are only to entertain the community, not for real balancing.
In the past it was demonstrated by some community members that even if survivors have by far the power role in this game, it's not that hard, even with the weakest killer with no addons or perks, to do 4k. This means that these stats are all screwed due to the current state of the game, which nullifies the validity of these statistics in terms of balance.
Right.
But it's a better attempt to try and understand things than the generic subjective anecdotal comments that half the forum engages in.
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@Danky said:
https://forum.deadbydaylight.com/en/discussion/comment/961405#Comment_961405
i would give all that back for
1) OLD TRAPPER (trap under hooks x3)
2) OLD NURSE (OG 3 blink)
3) OLD LEGION
4) Hatch Stand off didnt apply for the doctor as he could shock then hit u before u could jump in, then if u were to jump in after he could grab u.
5) OLD UNHOOKING MECHANIC
6) OLD IRON GRASP
7) like 90% of the items u have listed dont apply to OG Nurse.
these are a just a few examples of killer Nerfs, and FYE OLD Iron Grasp and Agitation could get to the basement on 90%+ maps, i believe @ the time the only map it couldnt was The Thompson House if the basement was @ the shack and the survivor ran on the other side.
Is there any real reason beyond personal preference for most of these points?
Also I get that it doesn't apply to nurse, because nurse has been broken since release and never should have been introduced to the game.
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@ermsy said:
https://forum.deadbydaylight.com/en/discussion/comment/961405#Comment_961405
Usually if one side gets nerfed more than the other it means that the side that is getting constantly nerfed is overpowered.
It's not done out of spite or to appease a specific group and showing the sheer number of survivor nerfs really shows how broken survivors were.
Unless you genuinely think that these nerfs were undeserved.
Not that it was undeserved, but lets be clear here.
The devs unit of metric is 2 dead, 2 escape for survivors. The current kill rate for killers across the board is near 70%.
So when you see the current 'poor killer posts' like the OP, I'm really just asking people to make up their mind. Because its clear the OP doesn't understand this metric.
Based on your statement, if its 'deserved' then it means that people are happy with the killer nerf to bring them back in line with the devs vision. If people feel its 'undeserved' then you are literally looking back at the release of the game and things like infinites ( REAL infinites too, not the pseudo-infinites I see some trying to claim) and question those nerfs to survivor.
But really the OP is just after tribalistic talking points. Like minded people read the title, come to the thread and type 'I agree with you'.
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/961405#Comment_961405
Lmao.
Please stop, you are just as bad as the people screaming that BHVR only nerfs Killers and make LONG posts listing only Killer nerfs.
Stop. Survivors are not leaving the game, and playing survivor is still laughably easy and relaxed. There's a reason I basically only play Survivor.
And, anyway, to find a game on PS4 from my experience since September is about: <1min as Killer : >5mins as Survivor
Right, on ps4, I play on PC, so just relax a little.
Also do you know what subjective and anecdotal means. Because you just gave a whole load of it.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/961752#Comment_961752
I'm not active on Reddit, but there used to be a downvote button here.
It served the opposite purpose - I'm not sure how you can say that a user's ability to show, both visually and globally, disagreement with a post regardless of its current popularity would promote an echo chamber ;3
Well in the context of your previous post, the back scratching I saw would have created the inevitable upvote/downvote dichotomy.
Or (going back to DBD reddit) a well informed post supporting survivors would get less upvotes than a rather generic 'salty survivor' post.
But if you're not so familiar with reddit, its a mute point.
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/961438#Comment_961438
https://forum.deadbydaylight.com/en/discussion/comment/961511#Comment_961511
I'm just glad the DC penalty is coming so we will have less people DCing because they get slightly miffed.
Also, I feel bad that the only thing you care about in a team game is yourself but that's cool I guess.
That's disingenuous.
It would be more accurate to say that the OP statement is untrue based on other people's perspective.
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@Raccoon said:
Well, at least he's moved on from saying you get placed into a preferred queue by spending money on the game.
Whose moved on? We have some different ideas provided by someone who doesn't understand the game apparently.
Man you must miss the downvote from reddit. Echo rooms are easier to maintain there.
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/961681#Comment_961681
Oh yeah sure kiddo.
That is how a discussion works, well i have the evidence i really do, i will just not post it cause I post it elsewhere and will not tell you.
It is so good that people like you have no say in any meaningfull decisions which affect others. Imagine you backing up any claim, no i totally will not show the evidence, lul.
You make claims, back it up or live with the fact that people call you out for it.
Pot meet kettle.
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@Endstille said:
I don't agree with what he said, I just mentioned the video and linked to it. Unlike you stating stuff and talking about it without posting it.
He said 5-8Minutes for red rank survivors. The point was to show you that survivors do have anything but instant matches which is what you claimed.
His talking points just display that he has no clue of the game, he doesn't even know how the matchmaking works or that it is bugged. No surprise that you like his talk.
LOOOOL
'point was to show you that survivors do have anything but instant'
'he has no clue of the game'
oh Endstille 😘
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@KingOfGhost said:
https://forum.deadbydaylight.com/en/discussion/comment/961405#Comment_961405
Almost everything you wright are QoL that makes the game playable. Do you want to tell me you will play a game that you know you can't win no matter what you do?
Look we know that both sides have BS thing and those thing needs to be fixed but survivors have 2 weapons that can use to force devs to solve there problems faster DC and money.
QoL.... that affects game outcomes so.... would be more accurate to call it game balance.
And I'm just going to have to assume you weren't there at release otherwise you'd know the reason for the trajectory.
Also d/c is going to get punished so i'm not sure how that helps survivors and why do survivors have more money? Or are you just stating that there's 4 survivors to every killer?
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/961645#Comment_961645
So where is the evidence concerning survivor mains leaving the game? Instead of talking how you provided it, i want to actually see it. Thanks.
You really think I follow you around? Such ego, no I just randomly see stuff that you post when looking through discussions and call you out for it. As usual you prefer to talk evidence you provided instead of actually providing it. So long.
Well this is the 3rd time round so.....
I posted it first time round and then you started it ALL OVER AGAIN second time round and I told you I wan't going to create the work for myself all over again so.
ditto
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/961537#Comment_961537
You shouldn't use your selective memory to make statements about others.
Well if its selective its because normally you post walls of text at me and then expect me to just digest it, being concise helps.
On that video he states that low killer wait times can be up as much as 45mins but red survivor queue times are about 5mins, maybe longer. Also hes based that 45min wait on his wife, how often does his wife play?
Having said that I like a lot of his talking points and he provides some good information to back up his perspective. In all honesty I appreciate you linking that vid to me and wish you would do more of it.
This vid actually comes back to parts of what I continually highlight. In that this forum needs to stop the killer vs survivor tribalistic talking points and talk more about soloq vs swf. He even points out why killer games are up to 70% kill rates and how the current match making helps them.
I recommend everyone watch the vid.
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@Endstille said:
I like how you make stuff up again, care to provide evidence about the survivor mains leaving the game? Doubt it will happen.
What I love about you following me around the forums is that I HAVE provide evidence, which you then promptly ignore, only to provide your 'because I say so', only for me to point out the holes in doing that.
Wash and repeat.
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/961515#Comment_961515
Funny some streamer just put out a video with his reasoning as to why q times are so horrible as survivor in red ranks and low rank killers.
Kewl, you should link it.
It would be the first time you've provided some evidence too if I'm not mistaken. Unless its his 'because I say so' that reinforces your 'because I say so'?
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@Ashlich said:
https://forum.deadbydaylight.com/en/discussion/comment/961505#Comment_961505
Don't complain when every killer runs a Mori then because they are sick of the bullshit.
Well they do, and it tends to just escalate the d/c, hook suicide rate.
So..... gg?
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/961487#Comment_961487
What are they supposed to do? Run in a straight line?
Not gonna lie, I lol'd.
That was pretty much the take after nurse was released.
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@shadowman0105 said:
https://forum.deadbydaylight.com/en/discussion/comment/961502#Comment_961502
What system do you play on? I play on ps4 and my survivor lobby takes at least three or four minutes before I’m in a lobby but for killer it’s pretty much 20 seconds
PC.
Before the game went to dedicated servers I'd see the ratio as 2:1 survivor/killer. Sometimes 3:1 but never the inverse.
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@Sleephartha said:
People DC because they want to DC. I’m sure they’re aware of what BPs they’re losing. Believe it or not, BPs are really easy to get. Sometimes you just want out of a game.
And every DC makes subsequent DCs more likely since they all know the game is now much more in the killer’s favor. That’s probably why the chain reaction of 3 DCs
Maybe you should spend less time judging people and more time studying your spelling.
Upvoted and lol!
Basically what you said.
As someone whose played since release I don't really need more BP. Even when you consider I purchased the new dlc, consider that I put points into a survivor whose perks I will never use and into a killer I'll never play.
The OP scenario has no impact on me. In the game for 5 minutes or last person standing, either way, meh.
As a killer if you have a d/c and you want more points then slap some survivors for awhile instead of trying to hook them. Because the chances more survivors will d/c increases exponentially. I know some people will reply to that idea with something like 'BUT THAT'S NOT HOW THE GAME WAS INTENDED'. So I'm telling you right now chill, you play how you want to play, but copy the OP post, so its easy for you to paste it later 😀
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@shadowman0105 said:
They must really like waiting five to ten minutes looking for a game as survivor
When I play survivor I get insta games, not so as killer.
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Because most killers use it.
Grind more play more, all looks good for BHVR.
Logical business decision..
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@ProfessorDunwich said:
https://forum.deadbydaylight.com/en/discussion/comment/957071#Comment_957071
When the devs won't release relevant statistics, "anecdotal" statements are all we have. Even with just that, there are far more people who are experiences instant killer queues and long survivor queues. Your experience is an outlier.
lol....
'All we have is anecdotal'
Proceeds to explain that 'far more people' is statistically significant and claims my point as an outlier.
Here's a tid bit for you.
Over time the devs have consistently removed or nerfed the aspects that allow survivors to survive (vaults, pallets etc.), while buffing killers (bloodlust, more one-shot/instant find mechanics, end game hatch). Survivor mains did one of 2 things since release. Left the game or migrated to playing killer. The only survivor mains left are ‘new’ survivors who have no perspective or my favourite; killer mains that ‘play both sides equally’ -.-
If anything your 'far more people' is just an indication of bias, because survivor main have disengaged. Why stick around and comment when you just witness nerf after nerf.
I even have a list for you , that was put together BY A KILLER MAIN. Who didn't realise he was showing me all the survivor nerfs killer buffs. He's tried to highlight it as 'things that have helped survivor' but they've either been nerfed or removed.
1. Pallet Vacuum
2. Exhaustion recovering while running, meaning potentially 2 Sprint Bursts, 2 Balanced Landings, 2 Dead Hards, in one chase.
3. No Entity blocker, meaning infinites were truly infinite.
4. Instablinds
5. Instaheals
6. Self Care pre nerf
7. Many killers were in a worse spot, Hag, Trapper, Wraith, and especially Freddy, all of them being great examples before getting a few QoL changes.
8. Insane amounts of pallets on maps.
9. Old DS
10. Old Mettle of Man
11. Survivors prolonging the endgame for no reason before EGC.
12. Hatch standoffs
13. No Bloodlust. You could run a killer around the Shack for the whole game.
14. window vacuum,
15 insta gens(old old bnp),
16 half of the infinite windows (now half of buildings that had infinite windows have them closed/nerfed/50% to spawn or its ironworks of infinite)
17 Ballanced landing creating infinites
18 hook respawn
19 gens took less time
20 no exhaust (so you could run every speed perk)
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@ProfessorDunwich said:
https://forum.deadbydaylight.com/en/discussion/comment/957083#Comment_957083
You are using absurd references. The way you address killers complaining about non-exhaustion sprint burst and infinite loops makes it seem unjustified. I suppose permanently sabotaged hooks were okay with you too. Nothing wrong with killers only having the basement hooks to work with. You try to sound scientific, but it is just a facade to cover up your obvious survivor bias.
lol Im talking human nature and so because I dont INSTANTLY side with killer im survivor biased.....
Thanks for proving my point.
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@Clinton said:
https://forum.deadbydaylight.com/en/discussion/comment/957265#Comment_957265
Happy new year everyone!
Happy New Year Clinton.
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Posts like this just compound the issue of soloq and swf by just lumping it in as 'survivors'.
Soloq is a trainwreck at this time and I wouldn't be suprised if swf is up and soloq is down or more soloq players have stopped playing due to this.
We always see these tribalistic survivor vs killer rants that people for their tribe come in and throw support for their tribe around. The group think mentality kicks in and people have their bias' confirmed through self-fulfilling prophecy and then go back to their lives.
gg next.
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@sulaiman said:
The problem is, a lot of survivors find killers annoying that win against them. you can easily see this with the nerf calls. Once one nerf is announced or done, another killer becomes "the problem" even if it wasn´t a problem before.
So, to be less annoying a killer has to win less. But then whats the incentive to play killer if your chances to win are further reduced than they are now?
Killers do the same.
In 2016 it was complaints of infinites and no exhaustion sprint burst. Fast forward 2019 and its keys and looping.
Pewdiepie talked about this recently in regards to his subreddit. Its something that's more related to human nature in general. Once people become accustom to something they complain about its short comings because they want something different.
The grass is always greener on the other side I guess.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/954811#Comment_954811
That's outright false. I've spent more than I ever should have on this ######### game, and still have 20 minute queues. Killer seems faster, sure, but instant? Never.
It's like saying higher level GTA players that buy shark cards have better luck with the casino wheel. It's just placebo and rng.
What's frustrating is that I'm talking my experience. I See my 'instant' survivors times and my long killer times. I provide evidence to support my perspective then try to provide insight into why I see posts that might contradict my hypothesis.
All I get for trying to pool that together is anecdotal subjective hyperbolic statements. I get that your perspective is different and a few other posts agree with your perspective. But your not doing ANYTHING to try and show some form of insight into this with some kind of evidence.
You don't have to agree with me but doing the equivalent of 'because I say so', is as effective as not posting at all. Except that you don't get to voice your opinion and the people in that bubble don't get to nod their heads and say 'i agree with you'.
Which is what it comes down too.
Unless you think I'm lying, which contradicts the people that agree with me. So we just end up doing this circular dance that doesn't do much of anything.
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@Callmehandsome said:
https://forum.deadbydaylight.com/en/discussion/comment/954811#Comment_954811
Did you wear tin foil hat while you said that? I'm not sure what else you expect me to say.. i'm currently rank 4 survivor and rank 6 killer, and my killer queques are much, much faster. Nice to hear that i'm getting special treatment though 🤘
I handed it to your for your subjective (repeat) anecdotal 'much much faster' point, thanks for playing.
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@premiumRICE said:
https://forum.deadbydaylight.com/en/discussion/comment/954905#Comment_954905
I mean the last nerf, it doesnt make a difference in the meaning tho
Well imo its does because sprint burst and self-care would have to the single most nerfed perks in the ENTIRE game. Killer perks included.
Don't know if there's something better than the wiki, because the wiki skips over some of the nerfs self-care received such as not needing to come to a complete stop to heal.
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He managed to message you while in a chase?
That survivor was a boss.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/955185#Comment_955185
Sounds like shes old..and if you changed her hitboxes itd require ALL hitboxes to change on top of a significant buff to huntress would be required
It's not that she's an old killer, its ALWAYS been an issue.
Whatever needs to be done I'm sure killers will call it a nerf, survivors a buff, but what we have RIGHT NOW is cheese BS.
No one wants to play against that.
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@goat10em said:
Someone watch this video and tell me how I was hit. I never, ever dc bit I'm not playing this garbage.
Literally a copy of what happen to me except I had vaulted and was on Léry's Memorial Institute. Your response was 10/10.