FearedbytheGods
FearedbytheGods
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@ahandfulofrain said:
None of the EXHAUSTION perks gave you a benefit when you're, you know, exhausted.
You're not really understanding the history of exhaustion.
It wasn't even a mechanic at one point, you could run BL and SB together for effect. What this is, is a nerf, not 'bringing it inline' with other exhaustion perks.
It's a nerf in the overall scheme of nerfs to survivor. Call it 'exhaustion' or w/e else you want. It's still the direction the devs took and it's a nerf that dumbsdown the survivor experience and makes killer even easier.
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Seems more like nerfs to try and keep the killers happy because they getting alot of nerfs recently. Historically its usually survivors that get nerfed and this community hasn't taken the change in focus well.
At this stage I don't think the devs really know how to return enjoyability to survivor without making killers unhappy.
So they do something like this which is more akin to 'virtual signaling' then anything particularly incisive.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/879864#Comment_879864
I feel like you’re giving them way too much credit. When I play killer at rank 4 and my opposing survivors are ranks 11, 13, 18, 18 or you watch a streamer with a team full of rank 1-2 survivors get paired against a rank 20 killer (literally) you know they don’t have that much control over their matchmaker system.
Well its a theory, and there's no real way to test it.
What's worth mentioning however is that my theory holds up, even under you conditions because its giving a r4 killer a quicker game despite the bias to keep a regular player happy or r20 killer a quick game before putting them in a longer queue. Which is what I've also seen.
The main point being that as someone who 'lobby shops' as a survivor, I NEVER wait for games. That's the constant here.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/879807#Comment_879807
I try to give them slack as much as possible, and your explanation makes sense except I’ve seen long wait times as survivor and killer, both at red ranks, in the evenings even.
Waiting as survivor means no one is playing killer and vice versa. Long queues as both killer and survivor at the same time would suggest that none else is playing at all on the east coast in the red ranks, I seriously doubt that’s the case during what most people consider prime time for gaming.
Like I just said in my above post, I don't think that's strictly true.
From what I saw you had a ratio of 2/3 survivors for every killer.
I think if they observe you waiting patiently (as a survivor) they leave you but if you're a lobby shopper they tend to put you in a game straight away.
Regular players/killers will get preference over new/inconsistent killers.
EDIT: They might move that around too, say give you one quick game as a new/inconsistent killer but slow your lobby down after that.
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@Artyomich said:
Honestly I think there's just something wrong with it but I don't why, It's just strangely inconsistent.
I can easily find matches for me(Red ranks) but my Friend who lives just a 10 minutes drive away from me is having a hard time playing as a killer since his takes about 10-15 minutes(Or more) and his killer is only Rank 19. So he just gave up on playing as Killer and just joins with me as a Survivor.
I think the devs massage the coding.
For example back when we were peer to peer there were ways to view killer/survivor numbers. I noticed on average it was 2/3 survivors to every killer but I would end up in weird lobbies that no one was joining. Once I started leaving lobbies, if nothing happened after 30 secs I'd start getting insta games. This has persisted.
If you a regular player and your friend is new and they need survivors, I think they deliberately slow his lobby down. Just as I was getting used as some form of place holder.
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Ruin in its current state is a boring initiative.
The devs have taken the single most boring aspect of the game (gennies) and made it more boring. Killers will say 'just cleanse it' survivors will say 'l2p'
The reality is that the devs have failed to imagine and created a boring tedious way to extend games.
I'd try anything different at this stage.
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It's been the trajectory of this game for awhile by the devs, they've created an entire class of entitled people who play killer within the game who refuse to accept ANY nerf to killer. Just look at the nurse mains whining recently as an example, a killer that's been broken since release.
So you're 100% right but nothing will be done.
I had a killer recently complaining that no one went for unhook. He had noed and end game was up. I just laughed at him and said you've gotten everything you wanted (end game hostage gone) but still find something to whine about.
My happiness as a survivor is too just subvert expectations of killers like that.
If I'm last survivor with hatch close and end game up? I run around farming totems and hooks to 99% and finish with 3k+ while i listen to the nurse teleporting between the 2 adjacent doors.
The only way a lot of these stupid ideas that benefit killers work, is when you get the survivor apologist who just accepts they're going to have a miserable game and feed a killer points.
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@Enlyne said:
https://forum.deadbydaylight.com/en/discussion/comment/855466#Comment_855466
I'm sorry, bias? Trying not to create some bad vibes here but I believe you're being pretty rude with your response out of nowhere, I call out on survivors who DC right after being downed and generally have bad manners, you're just seeing what you want to see. Survivors could also DC due to some IRL emergency.
And I've seen a plentiful of players take the whole match no matter how badly it goes.
So calm down, you don't need to go haywire on whatever points I make if they're not to your liking.
I do like you mentioning me being 'haywire' because from my perspective you were offering a generic biased response.
Ultimately I wanted to hit certain points which I did and your response was 'some people don't'. Well if those people are happy being tunneled off the hook and ending the game with 3k or less that's their prerogative. Each to there own.
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@Enlyne said:
https://forum.deadbydaylight.com/en/discussion/comment/855380#Comment_855380
From my experience the only survs that dc are those who cannot accept losing and generally are toxic, nobody I know who is a fair player would dc just out of a bad experience, they will just take it and move on.
It's true some killers are just frustrating, but changes are on the way and it's gonna be more bearable for the survivor experience.
It's interesting to read your post because of the separation you created... it literally highlights the bias I mentioned.
1) All survivors who d/c are toxic and don't like to lose?
2) All survivors who are 'fair' will play the whole game no matter what?
Some killers are 'frustrating' but changes coming: I'm trying to be polite but your points are very generic and over simplified arguments that clearly comes from a killer bias. There is no perspective as far as perks/plays or gameplay styles that contribute to this. The killer is a passive player in this? ofc not. Look I don't want to dunk on your points too much. But honestly it reads like someone who sees the narrative being formed on the forums and so follows it.
The only thing I really have to say is that if you automatically assume that your an independent agent of change I 100% guarantee you, you're not.
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The truth will be in the pudding. The whole reason survivors d/c nowadays is that the devs have created games where some killers can just make it an absolute miserable experience for them.
This forum is killer centric too, which is just the same as the subreddit was/is, which is just a flow on from things like the marketing of this game being centered around killers.
The problem it creates is that there's no perspective. Which is why the average survivor will just d/c a miserable game. Rather than spend time to come here and explain then get railed on by the bias.
I'm not happy if they nerf BL. But they've nerfed so many things that it just 'adds to the misery' at this point. Time will tell if its too much.