Exxodus21
Exxodus21
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@alpaca_boyyy said:
https://forum.deadbydaylight.com/en/discussion/comment/3041535#Comment_3041535
Yeah I can just wait out the dead Harding for the distance hey? Lmfao.
I meant you shouldn't walk into a pallet stun or waste time chasing a survivor that's using loops safely more than once. If you do, it's on you.
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If that works on you more than once it's kinda your fault.
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@Beatricks said:
It definitely seems worse than before. Had a Doctor game yesterday to squeeze some extra BP in and I hit the loops like 3 times in a row.
I've noticed that too. If I'm near a door, window, or other object and swing directly at the survivor, a lot of times I get the cracking sound like I hit the wall when I not even looking at it!
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Doing the survivor's objective isn't counterplay.
While it is a valid strategy it should be looked at in the same way facecamping is as a valid strategy needs to be looked at.
Slugging for the 4 k at lease has the counter of perks like Unbreakable, Soul Guard, Tenacity, Flip-Flop, etc.
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@Gratxla said:
Devs said a while ago in stream they already tried this and it didn't work (Maybe too op? idk)
You can open the door yourself anyways
That is rarely ever a good idea. The point isn't that the killer should do part of the survivor's object for them. Killers should have a way to counter it.
Or survivors should have a massive incentive to leave. Make it a hard decision on whether to go back for the save or leave now. This would also put an end to just standing around in the exit to make the killer come watch you use your DH to leave.
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They're conditioned to expect Nurse to be OP so the d/c. They don't wait to judege add-ons, perks, or skill.
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Doctor with any high mobility killer would be the ultimate combo, but survivors would still have a slight advantage I assume.
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@HexPleaseLetMeSpeak said:
https://forum.deadbydaylight.com/en/discussion/comment/3038441#Comment_3038441
Nah only dark devotion works with m2 attacks now. Wish they would get rid of the basic attack thing with every perk honestly cause it's just dumb to limit perks with something like that for no reason.
Agreed.
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Are the sticking with the basic attack requirment? I though I read yesterday that it was working with M2 attacks.
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@Bardon said:
https://forum.deadbydaylight.com/en/discussion/comment/3038177#Comment_3038177
Stacking is confirmed as not as intended and according to @Peanits doesn't occur. Also according to him endurance chaining is as intended, so yes we're looking at 4-6 hits before downing. Man, the bully squads are going to love this.
To be fair he said that "working as intended" only means it's not a bug and feedback about how it's working and being used is monitored for future changes.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3035988#Comment_3035988
my brother in christ
solo q players cannot hit overcharge skill checks
I forgot the skill check is 50% smaller for solo q.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3035988#Comment_3035988
Oh ffs if you genuinely think that all these buffs to camping and tunneling aren’t enough to ruin solo queue then you probably aren’t a very good killer. Let’s be real, OTR isn’t going to make live, and no matter how much they nerf it, people like you will still find a reason to call BHVR survivor sided.
People said that about Boil Over and it went live. It only got nerfed after it was abused.
Where in my statement did I call BHVR survivor sided? Calm down. You're taking this way too seriously.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3035958#Comment_3035958
Have we read different patch notes?
Nope. If you think the DS, IW, and DH nerfs are going to end your solo career even with BT basekit, OTR, and chaining endurance then you probably aren't a very good survivor.
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Solo Q isn't gutted. Not much is going to change unless you relied on the meta to get escapes. But perk variety is your friend. It'll make you a much better survivor overall.
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@rvzrvzrvz said:
https://forum.deadbydaylight.com/en/discussion/comment/3035721#Comment_3035721
yeah sure thing dude, your statement is false the only reason he got any winstreak is actually hard camp and tunneling, always some drama in his chat when he's "forced" to do it
What about my statement is false?
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@rvzrvzrvz said:
https://forum.deadbydaylight.com/en/discussion/comment/3035655#Comment_3035655
Really ? When I watch him he always gets 3-4k every game while simultaneously crying about the game, he made win streaks on every killer like "50 wins in a row" but oddly enough he can't escape 5 solo Q games in a row, I don't know weird vibes from these killer mains
This isn't a true statement. He never finished the 50 win streak on every killer challenge because he couldn't do it, and he admits the only reason he got any 50 win streaks was due to poor matchmaking pre SBMM. He completed one after it's release, but it was during the time SBMM was turned off and he admits that as well.
His most recent streak challenge he failed to complete for several weeks, often losing it in the first few matches.
He doesn't often play survivor with the goal of escaping. He enjoys making fun plays and trying to help others survive more. He's done some escape streaks and he's preparing for another one now.
Try to know what you're talking about before you speak of others.
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@DY86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3035381#Comment_3035381
I may not have expressed myself clear enough. What I meant is u herd the survs into the 3 gen getting downs as usual playing regularly but maintaining pressure on ur intended 3gen. Also, spirit with stridor is back bro no iron will to counter shes not as easy to deal with anymore.
Nurses’ basekit is fine imo, but her addons need rework, I should not be able to teleport across the map or recover as fast with her addons
That's still pretty rare. I think survivors will adapt and start working to prevent 3 gens. If not they kinda deserve to have to deal with it imo. Just like when a killer let's them spilt the gens by a large distance.
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@DY86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3035345#Comment_3035345
Yes that is mostly on them, that is true. However, if I set my mind to patrol a 3 gen from the start what is their game plan then? specially if I play nurse or spirit
If you patrol a 3 gen you'll likely leave all 4 survivors alive which tilts the 3 gen situation heavily in their favor because it's a war of attrition. Spirit can be dealt with in that situation. Nurse is all around busted and needs a rework.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/3035338#Comment_3035338
Not really considering its the subject of this discussion
I wasn't talking about it though so to quote me and respond about OTR when I was talking about Overcharge only is kinda weird. It's at least whataboutism.
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@DY86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3035314#Comment_3035314
Not really. Do u know how many Killers exist? And how some of them would exploit the 400%? Cause I played a 3 gen with Clown (yes clown) and it was indeed too strong. I dont even main clown btw
That's mostly on the survivors for getting into a 3 gen. They have plenty of ways to avoid it.
In the past 3 - 4 survivors could easily win the 3 gen. Maybe now killers will have a way to deal with it. With 2 survivors a 3 grn has always been a losing situation for survivors so nothing will really change there.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/3035314#Comment_3035314
OTR is fine, dont tunnel and you'll never have to deal with it
I didn't say anything about OTR so it's weird that you would bring that up.
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@JudithMorel said:
https://forum.deadbydaylight.com/en/discussion/comment/3035319#Comment_3035319
Let go of your obvious bias before giving your input about perks.
All opinions have a bias. That's what makes them opinions and not facts.
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@JudithMorel said:
https://forum.deadbydaylight.com/en/discussion/comment/3035314#Comment_3035314
You are ignorant if you think Overcharge is fine lol.
Again with the insults. Gain a little maturity before trying to have a discussion.
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@Shroompy said:
dont forget Overcharge
Overcharge is fine. Pay attention and it will rarely even reach the 400% mark.
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It should be renamed Dab Hard
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@QweAndAHalf said:
Am I allowed to take a fourth perk when doing these? The wording doesn't specifically say "ONLY" use Dredge/Haddie's unique perks, instead "while using" Dredge/Haddie's perks.
So could I say run BBQ or WGLF along with those perks and still complete the challenge?
I used a 4th perk for both challenges and got both of them.
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@Taxman232 said:
Can 100% feel your pain. Just got off of 6 straight tunnel/camp killers. So glad killers are getting a buff and key solo q perks (iron will/spine chill/self care) are being nerfed.
Let's not forget that BT got a buff on top of becoming basekit, OTR is OP, DH will be stronger in some situations, SC with Botany is buffed, while Corrupt, Pop, Ruin, SH:PR, and Tinkerer all got nerfed.
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@ReaperVX said:
I would assume no since I still have 105% cakes from last year.
I just played with someone using a 3rd anniversary cake. Made me nostalgic.
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I agree it should be 1 more week. People with work/school/family life could use the extra time. I've put way more hours into this game than normal but I'm not going to be close to completely the event archive.
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@GiveMeTheBox said:
https://forum.deadbydaylight.com/en/discussion/comment/3026510#Comment_3026510
I like Cube Defender better
Me too. And escaping with it should be called Box Beater
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3026506#Comment_3026506
There is a "cube defender" or something like that for stopping survivors from taking cube away, which gives lot of... well IDK what category it is, it was somewhere around 3-6k.
Lament Guardian
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@jesterkind said:
Getting absolutely everything unlocked on every character gets progressively easier the longer you do it though, right?
Because for every character you get to P-9, that's three perks you don't have to grind to get unlocked on any other character. The only perks you'll ever have to grind for are generic perks, and that seems pretty likely to happen on the way to P-9.
And that's just for getting everything, if you're newer or only want certain things unlocked, it's reduced to an even more staggering amount.
You only have to get to P3 to have the perks unlocked and level 3 on all other survivors or killers. It really doesn't take many BP at all to do that. The grind comes from having to complete several level 50 bloodwebs to even get a perk then get it to level 3, and that's just on one character.
As a side bonus this will encourage people to play new characters more as getting them to P3 will be the easiest way to get their perks for everyone.
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@ApolloVanderwaal4 said:
I agree. Especially since it’s so specific how you earn them. For example with the current Gold Evader emblem community challenge, I had a game where the entire match I didn’t even see the killer up until the exit gates were opened. I wasn’t near them the whole time and only got hit as I was running out, yet I didn’t even earn an evader emblem. It was a blank space. I get you need to be bold and sneaky and win chases, but how is completely avoiding the killer the entire match not enough for at least bronze? You only need 4 emblems (and eventually 3 and 2 for the last two community challenges) to benefit the rewards but it’s too dependent on the other players. I can’t control if a killer AFKs the entire round or something like that. Or maybe I’m just a ######### survivor XD
This is exactly the problem. It depends too much on the skill of others and what type of killer you get matched with.
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We either have to accept things like this so chase times are cut down or you're going to have to deal with things like increased killer speeds or increased gen times (even more).
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It's not really fair to compare it to when survivors still used DS offensively and tried t-bagging at the gates not knowing they'd be hit sooner.
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DS should not be meant to guarantee safety. Chases are taking too long so reducing the stun time makes a lot of sense. With borrowed time basekit giving you at minimum 5 seconds of invulnerability plus a speed boost you should be able to get yourself pretty close to a pallet, window, or other structure to use after using DS even with the reduced stun. If you go down in a dead zone that was your mistake.
Deactivating during endgame has nothing to do with the reduced stun time. The stun time deals with the midgame and the deactivation deals with the endgame and the fact that DS guaranteed an escape with no counter. This is a healthy change.
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Looks like the math wasn't working out after all.
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@FixTheArtist said:
Considering that the math says we would need 750,000 players to complete the 1st challenge I think they might need to tweak the challenges by losing a 0 or 2
BHVR claims to have 2 million daily players. It'd be very embarrassing if those challenges don't get completed.
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Definitely the toxic players and thr tryhards. It's an event people, enjoy the BP!
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Until you've seen it, seen that thing, her true form, you'll never understand.
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I'm mostly going to play killer and just unlock the masks and do the tome challenges and let the survivors go. Then hopefully toward the end of the event the toxic players will be bored again and leave and I can push for the survivor tome challenges.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2995575#Comment_2995575
Not sure where you get the idea that Sprint Burst has a special exhaustion recovery ability that the other exhaustion perks don’t. It doesn’t. Works the exact same. The user only recovers exhaustion while not running.
It’s still a one-time use per chase exhaustion perk, outside of an extraordinarily skilled survivor and/or bad killer.
I never said it did. The difference is every other exhaustion perk has an activation requirement. SB works by simply running and can easily be recovered while working on a gen, doing totems, and healing so the need to walk to save SB is basically non-existent.
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Sprint Burst isn't as busted as DH but it needs some attention too. You shouldn't be able to recover exhaustion while being chased for starters or "99%" it. It should probably have a longer cool down overall, or only recover exhaustion while you're doing nothing more than walking.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2994604#Comment_2994604
can't believe people think you can reasonably cleanse 5 totems per game in solo q lmao
You can. I've done it several times. You don't even have to try hard to do it. You'll come across the totems as you move through the map. Having small gameakes it even easier.
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@versacefeng said:
https://forum.deadbydaylight.com/en/discussion/comment/2990971#Comment_2990971
https://us.v-cdn.net/6030815/uploads/5CY2A3OBCYW1/image.png
White people don't classify as people of color.
People are trying really hard to be racist in here.
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@eloise said:
I think the dev should tell all the players to play David and give their opinion? Camp M tunnel, and then they adviseI think the dev should tell all the players to play David and give their opinion? Camp M tunnel, and then they advise
An easier way would be for you to record your games and come back with actual proof of your claims.
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@Megmain80 said:
https://forum.deadbydaylight.com/en/discussion/comment/2987774#Comment_2987774
I doubt you played any matches as survivor.
Ok
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@Megmain80 said:
It doesn’t hurt my eyes, but I really don’t like how dark it is, especially paired with a new map. The darkness needs to be reduced by 40% at least.
Nah it's fine. I played ~5 survivor matches today and it was great. It actually felt like a threat and made me play differently. I also realized how much map rng comes into play.
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@Jinxed said:
https://forum.deadbydaylight.com/en/discussion/comment/2987580#Comment_2987580
I don't understand why making the game accessible to everyone is a bad thing.
Because not everything is for everyone. I have dexterity issues with my right hand. The survivor "wiggle" that messes up the auto-aim makes it hard for me to hit survivors right in front of me. Does that mean BHVR should increase hit box sizes, make a stronger auto-aim, and/or slow down survivor's juking mechanics?
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I don't think a survivor should be able to completely stop a killer. Survivors should suffer some sort of knock back or stumble effect for colliding with the killer.
