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EvilJoshy

EvilJoshy

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EvilJoshy
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  • @Elena said:

    I feel bad for the RE fans who came to play the new map only to discover it's been disabled.

    Even if the chapter was bug free id still feel bad for them when they get paired against red ranks at rank 18.

  • Because they want you to play but they don't want you to win. Maybe it's because I am getting old and I was raised on the NES days but gamers today confuse me. They have this opinion that they can only have fun if they are winning. So they do any and everything to win even if they rig the game.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/2313226#Comment_2313226

    And where do you think the survivor might be going?

    If the gates are open, someone's on the hook and I have no means of downing someone else before they get out. I'm not leaving. If there is NO WAY for me to down someone else then there is no reason for me to leave the hook and give up my kill.

  • I like

    Bbq for tracking

    Gen slow down. Could be ruin, corrupt or pgtw.

    MYC for killing the rescuer.

    Maybe whispers or nc for more tracking.

    Honourable mentions. Franklins, sloppy, m&a, discordance, infectious freight

  • It could just be a Wraith. Though why would he be uncloaked is beyond me.

  • @Magicmaster0702 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2313283#Comment_2313283

    That's the issue is that people dont care. That's why I get so irritated with this community. Empathy is the most important human quality, but people just dont care anymore.

    Agreed. A lot of people on this game feel "If IM not having fun then I have the right to DC" "Well you aren't the only person playing this game. Every time you DC for BS reasons your wasting 4 other peoples time."

  • I love some of the changes the devs have done so far but for every good thing they do they seem to screw up something else.

    When I started playing years ago people were afraid of the killer. Now survivors just laugh at you. They don't even bother hiding. They just run everywhere and feel safe because they know where all the pallets/vaults are. It lost the horror aspect of the game.

    I love the DS change. Now people only get hit by it if they are actually tunneling.

    I remember infinites and double pallets. Glad those are gone.

    I hated the ruin rework. Ever since they nerfed that the amount of noobs hitting red ranks is astounding.

    The list goes on but lately I feel the devs are getting lazy. Every killer lately has been lack luster. Every patch breaks the game. It's almost like they aren't even trying anymore. They know there is no competition so they can afford to half ass a release. Name any other multiplayer game where the new map doesn't work? If CoD ever did something like that there would be law suits.

  • Some friends and I were in a swf. One of us brought an offering to haddionfield and someone else brought a key. In our defense we didn't plan it. Nobody knew what the other was bringing and one of us was burning offerings/items before prestiging. The match starts and it's a doctor. I spawn upstairs in a building. The gen is downstairs and someone else is already working on it. I jump down from the roof and run across the street to another gen. I see a hex totem. I cleansed it. It turned out to be ruin. The Doc runs to my position. I wait for him to get closer then I SB away. The Doc DCed.

    I know from the killers perspective it probably looked like we planned all that but still that Doc didn't even try. Just because your ruin was found within the first 30 secs doesn't mean you will auto lose. Losing ruin at the start of the match is damn near common practice before it's rework. I can't help but feel if the DC penalty was still activated he would have stuck around.

  • From what I've learned from when they introduced detective's hunch, Inner Strength, the small game buff and counterforce. It's that no matter how many tools you give survivors, if they don't want to do it then it's not getting done. NOED will still be called OP because you can't make survivors play smarter. I honestly think these perks and buffs are the devs secretly telling the community "NOED OP!!!" "Well then cleanse the #@$%ing bones!"

  • DBD didn't have the money to buy license killers back then. Even if they did they probably would have had to fork over most of the budget just for one licensed killer. Jason was also getting his own game so the IP owners probably weren't going to give permission to someone else.

  • I played a few games today with some friends and half the killers we faced were face camping. I think because of the ######### patch the only people left playing killer are the noobs.

  • @Crowman said:

    Can we at least wait for the dev blog next week that details the new event before we start complaining.

    Given their track record recently i think its justified. If they want me to stop complaining they need to do better.

  • Except for long ques i agree with everything else. Usually killer ques up quick because of all the other reasons lol

  • @grayon444 said:

    First of all, i get the complaints about not being able to mix ORIGINAL characters cosmetics.Because they are owned by Behaviour.

    But there are literally people who ######### about not being able to mix licensed cosmetics.Do these people know how licensing works?Do they know what terms Capcom and Behaviour agreed to behind the scenes?Do they know that every last bit of this chapter had to be reviewed by Capcom and if they had something bugging them Behaviour is obligated to fix it?Do they not know that any license holder can take them to court if they don't obey?

    This community is a lost cause.

    You could have just titled "The DBD community's lack of knowledge is showing" and your point would have still hit the mark.

  • Trapper because there is some sick satisfaction in having someone step in a trap. Especially at higher ranks. It's almost like saying "Yeah, I out smarted you"

    Survivor I main David because I want constant access to WGLF for farming. Since I got Ash P3ed he's become my main survivor now because I like Ashy Slashy :P

  • TL:DR

    I agree that the original killers are more creative. However the licensed ones already have a fan basis and attract more players to the game. Hence why BHVR keeps grabbing licenses. It brings in more people.

  • In you opinion which killer perks need to be nerfed?

    none

  • The perk broke the game when it released. It's one of BHVRs constant reminders that they don't know what they are doing. Someone who never plays this game green lit this perk, a streamer teased how good it was, the sales went through the roof, every survivor was running this perk along with old DS, the killer basis dipped, then after enough people bought Ash instead of balancing the perk they made it useless.

    I don't expect this perk to ever be useful. With BHVR it's either OP or broken.

  • @Bwsted said:

    I have a feeling it's a bug.

    They better say a week from now "Working as intended"

  • I think the devs are just out of ideas. The games been going for like 5 years.

  • I only run ds if i was tunneled to death. Usually that doesnt happen to me when i get out of noob ranks. Most of the time id rather bring a perk I know I will use. Such as BT.

  • Are you new? This happens every update that its become the norm. So much that i dont play when a new update releases.

  • TL:DR

    If you think tinkerer is bad now you should have seen it before it's rework. I remember insta saws and machine gun hatchets.

  • @DoritoHead said:

    https://forum.deadbydaylight.com/en/discussion/comment/2268657#Comment_2268657

    Question. Does "and don't come back" uninstall the game for you or the survivor?

    It uninstalls the game for the person who rage quit.

  • Perk 1: and don't come back

    When a survivor rage quits or suicides on the hook, steam uninstalls the game.

    Perk 2: don't be a jerk

    Whenever a survivor teabags the entity impales them

    Perk 3: Adapt

    This perk will evolve and adjust to whatever the survivors are bringing. Constantly forcing them to change up their builds.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/2262415#Comment_2262415

    Which is literally the point of breaking LOS, as well as the Spirit's power. It's like complaining that the Hillbilly has a chainsaw that can instadown you, or that the Trapper has traps that can keep you in place. That's literally the point.

    I'm getting the feeling survivors don't want the killer to have a chance. They just want all of them to be a trapper without traps.

  • The main arguement seems to be "i cant see where shes going so its just a guessing game"

    Thats the same with nurse. Your blocking los and trying to guess where she will blink.

  • @supersonic853 said:

    "Its to prevent you maxing a killer day one" Let me tell you how effective that really is:not at all. Rn i have 1 million bp and all the challenges i can possibly save saved. And have 8k iri shards. Nemesis is reaching level 50 day one. Theres no way around it.

    I did the same with gf when he released. The cap doesnt serve much of a purpose besides forcing us to spend bp.

  • I would make The Twins the first killer that requires 2 players >.>

  • If it was on a Tuesday you could blame it on steam because that's when they due maintenance. Any other day.......could be your internet. If DBD itself crashed id say it was the games fault. If Steam crashed it's either you or steam itself.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/2259850#Comment_2259850

    Only if you purposefully ignore the people for whom MMR is working fine. Oh, and the almost nonstop growth of the game for the past 5 years.

    I wouldnt call it growth. Releasing a licensed character to attract more players, only to have them leave when they see how painful the new player experience is. We can see how many people are playing but we cant tell how many are dedicated players or newbies that bail when the hype wears off.

  • The more knowledge we have, the more evidence that supports they dont know what they are doing.

  • @burt0r said:

    https://forum.deadbydaylight.com/en/discussion/comment/2253781#Comment_2253781

    Even better, Moris were changed on a dime because the community was enraged due to the twins chapter release and the animation change for survivor and atleast the bigger portion needed a treat to smooth the waves.

    And noone can tell me that a change that took 5 minutes to implement was never mentioned in behaviour team meetings or thought of until then. It just came at a convenient time. And I won't argue about the power of Moris and if they are bs or not (i never used them anyway and ditched kill-by-own-hand dailies).

    Im still waiting for them to fix nurses bugs.

  • We were not born monsters. We were made by flashlight clicking, tea bagging survivors >.>

  • @CoalTower said:

    https://forum.deadbydaylight.com/en/discussion/comment/2258255#Comment_2258255

    Who said anything about deranking?

    I play her to destroy the poor survivors that play against me next 😂

    Safety pips shouldn't even be a thing honestly

    That's kind of why I play nurse. If I went against a sweat squad I switch to her and make the next group suffer.

  • @CoalTower said:

    https://forum.deadbydaylight.com/en/discussion/comment/2258055#Comment_2258055

    I fix the problem by playing Nurse for a while after I lose.

    Haven't lost in a while though, so haven't had to do this recently.

    I got a friend who when he wants to derank he plays trapper. He even changes his name to "WeTrapDaBasement". Funny thing is lately he keeps getting 4ks even against "red" survivors. He doesn't pip because they keep stepping in his traps but he gets a safety so he isn't deranking either. BHVR needs to stop lowering the bar.

  • @CoalTower said:

    https://forum.deadbydaylight.com/en/discussion/comment/2258166#Comment_2258166

    Yeah. Only 5 years. They can 100% make it last 15 more, but now that they've added something everyone was waiting for, idk

    I really don't think this game will last 15 years. Personally with all the issues the game has right now. If BHVR stopped pumping out half baked chapters on a regular basis to keep attracting fresh meat. The game might actually die. Let's not kid ourselves. This game has horrible retention rates. Even vets taking a year long break is rather common. The amount of people leaving and coming back when fresh content is released is almost similar to a MMO game. Only MMOs have a TON more content.

  • @Lucent said:

    Yes there is an obsession in every match now.

    When DS was fixed survivors claimed killers tunnel even harder when there was no obsession. So there's one by default now.

  • @Ravio_Li said:

    https://forum.deadbydaylight.com/en/discussion/comment/2253765#Comment_2253765

    I don't think they're being serious when they say that.

    It's hard to tell these days.

  • Anyone who tells me the game is killer sided I just bring up this fact.

    Ruin+Undying took 3 months to nerf. DS took 4 years /mic drop

  • If a killer can down a survivor than it is OP and needs to be nerfed

    I am being sarcastic but the scary thing is there are plenty of survivor mains who actually believe this.

  • Depends on the flow of the match. If were doing gens and the killer has hardly any hooks. I will go out of my way to find totems for fear of NOED. If were getting our asses handed to us then I just risk it and rush gens.

  • @Bonquiqui414 said:

    If I see a key I don’t feel like getting robbed of a win or being sweaty to tunnel the key bringer

    If I see a key I bring Franklins and watch them cry when they lose it >.>

  • First off I see camping and tunneling as VERY broad terms the survivors like to scream when they get out played. There is no rule against it just like there isn't a rule that says you shouldn't gen rush. 90% of complaints can be summed up with "You lost, deal with it". If a survivor is on dead hook, injured and they just touched a gen. Yes of course I am going to tunnel them because it's whats best for my objective. If I was in the survivors position I expect the killer to do the same to me.

    If I see a killer face camping me on my first hook I feel pity and hate. Pity that the killer is one day going to realize that only works on bad survivors. Eventually they will run into survivors with brains in their heads and they will learn the hard way how this game is really played. Then hate at my teammates for falling for it. I even run Kindred when I solo for this very reason and they still don't do gens!

    When I'm being tunneled it depends. If I am injured and have no DS/BT id do the exact same thing. If it's the best way to achieve their objective I do not hate them for tunneling me. Now if I am being the only one chased the entire match I'm a bit angry yet also I feel bad for that killer. If he is wasting his entire time chasing me and everyone else is repairing gens uninterrupted. I feel angry I didn't get to play but at the same time I feel I get the last laugh because again, the killer is playing poorly.

    TLDR. Often I ask myself would I do the same in their position? If I am being tunneled/face camped I don't feel bad so long as my teammates are making use of my sacrifice.

  • @Trickstaaaaa said:

    https://forum.deadbydaylight.com/en/discussion/comment/2246665#Comment_2246665

    I mean what I'm noticing is that I would get a lot more escapes before, but lately I'm losing matches more often. And to simple mistakes that survivors are making more than in the past. Like survivors unhooking front of the killer, just simple mistakes that I would not see as much in the past. I think red ranks is more muddied than it has ever been. But I thinks it's a new wave of played that ranked up quickly which could explain it.

    I think your right. What's worse is all these new players "think" they are pros because they reached red ranks. Then when they lose to something to think it's OP and complain on the forums for nerfs. Little do they know rank means nothing. In this game red rank is a participation trophy.

  • It's pretty hard to recognize skill when they let everyone in.

  • @Dustin said:

    Trapper needs more than just some number changes but I'm just not entirely sure what in all honesty. There's two blatant changes I would give him that are feature specific.

    • Improve where Bear Traps spawn throughout the map so Trapper doesn't have to walk a mile just to get a single bear trap.
    • Dead Hard no longer can go through bear traps. It's a lunge not a leap.

    These and let him be able to carry at least 2 traps by default. It really sucks when you have to plant a trap to be able to pick up one in guam. One of my add ons is always a trapper bag.

    Another issue I find with trapper is the fact he requires time to setup. The devs really need to look into that early game warm up idea they've been teasing.

    Without iridescent stone there is no danger to disarming his traps. When you kick GF out of stealth your position is at least revealed. If you trip Freddy or hags traps when they are across the map, they at least know someone is over there. As of now there is no downsides to denying trapper his power. An overcharge skill check for disarming would be nice. Add ons could make it even smaller but that would require newbs to git gud. The devs won't allow that.

    Headsets kill him but I have zero clue how to counter that. Maybe give him an option to plant a trap on the ground without actually stopping and it activates after a few seconds like Freddys snares? Yes I know trapper isn't a magic killer but the survivors wouldn't see him stop, bend down and plant a trap.

  • I think both sides are entitled. However since there are more survivors than killers, they take the biggest slice of that pie.

  • @ryzen0849 said:

    It is pretty easy to tunnel someone out of the game when survivors just unhook and disappear instead of protecting their teammates.

    https://youtu.be/noLG0TucFGs

    Very good video on the subject.

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