EvieSimpsForCrowLady
EvieSimpsForCrowLady
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- EvieSimpsForCrowLady
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Comments
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@Brokenbones said:
reading skill books, you?
drinking pilk
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@ThiccBudhha said:
Is it like the outhouse in Overwatch where you would only know if you were an OG?
its a meme from the early days so i guess
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/3154166#Comment_3154166
I'm happy to take one for the team and ask:
OP what is the magic wand?
It is related to one of the game's lead devs Mcote.. This is all I can say.. for now
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@GoshJosh said:
Perhaps it could give an even stronger lingering haste when leaving the area of the boon. So it couldn’t be used to run a killer too strongly while in the boon, but if the survivor took the chase in and out of the boon radius, they could use it to make some good distance.
So for example, 2% still while in the radius, then 7% (or whatever) for the four seconds after you leave the radius.
That actually sounds really good. Would increase it to be more than four though
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/3151289#Comment_3151289
I agree. This is what happened to Hex totems as well. The best ones are still Ruin and Devour Hope. The original Hexes.
ruin is pretty bad now. retribution and haunted can be great. pentimento is very strong
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@NomiNomad said:
I don't know. I think Dark Theory is just kind of bad. You have to set it up, maybe somewhere the killer will never go, and they can get rid of it.
Honestly, the only Boon worth running is CoH. I guess some arguments could be made for Shadow Step too, but the rest of them are... Kinda bad.
Wow, free unbreakable in this tile? Too bad everybody is being slugged on the other side.
exponential can be pretty strong. especially if you run tenacity. agreed though coh outclasses all the boons by a lot. i just wish they'd buff other boons or nerf coh
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@jesterkind said:
I'd like to see the second one, personally.
The duration it has is pretty okay for the point in the game where it normally activates, and with proper aura reading instead of only showing you the Obsession (if they're not already dead or the one on the hook) it'll be a nice boost to ensure you can use that time effectively.
I wouldn't call Grim Embrace bad, though. Just undertuned.
It's not bad but it's not good either. It's a meh perk which you run if you're not taking the game too serious
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@momppu said:
Could you please put the exit gates as far away from each other as possible. When you are the last survivor in the game, it's impossible to escape if the hatch is closed and the exit gates are too close to each other.
Sometimes the killer can just stand between the exit gates and see which gate the last survivor is trying to open.
They'd have to rework midwich then
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@Clockwork_Enigma said:
The Problem
- Nurse herself.
- Literally everything around her.
The Solutions
- While charging a Blink, activating a Blink or performing a post-Blink attack, The Nurse can no longer see Scratch Marks, Pools of Blood or the Auras of Survivors.
- After initiating a Blink, any post-Blink attack is now considered a Special Attack.
- Blink cooldown now starts after the post-Blink fatigue state.
- Actually nerf her, for once.
These would literally make Nurse a lot more tolerable for the Survivor players to go against, and would make it so that Perks don't have to be completely gutted in power just to ensure SHE doesn't get to abuse them.
We'll see how she play after the range addon nerf. Played her without them recently and she didn't feel that strong(I didn't play her for a year so I'm not that good but I did do great with range addons)
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buff condemned
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resilience too
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Yes please. Got a 15 minute penalty coz my net decided to commit die
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@amazing_grace said:
https://forum.deadbydaylight.com/en/discussion/comment/3151141#Comment_3151141
Ummm... I'm actually not 100% sure, but it definitely instantly regresses the gen by 5% if that skill check is missed. I'm not sure if it's an additional 5% on that 10% (I don't think this is the case), but overcharge itself has the feature that if you miss that skillcheck, it regresses by 5%.
It's additional, so 15%. DIdn't know, my bad
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@amazing_grace said:
Hmmm, I actually dig this change. I like that fire up gets stronger as more gens get complete because it fits the feel of the perk and you still keep that element here. The only thing I would change is that 4 tokens would be an additional 2.5% not 4.5% because 7% is quite a lot for a kick. I can do 5% total regression because in my head, that's equivalent to if you missed an overcharge skill check. Having 5% regression kicks on demand are quite powerful.
Overcharge miss skillcheck regresses by 10% just like any other missed skillcheck
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3143146#Comment_3143146
How to show you aren’t a survivor player.
I've been maining survivor since sbmm came out lol
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@Murgleïs said:
You are probably making scratch marks early game. It’s very easy to spot, even if you are far. Try to play a little more stealthy in the beginning.
Nah I usually don't even run that much I tried to find objectives. They just have personal lethal persuer or something
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@danielmaster87 said:
Killers didn't have any crutches, but everything else, sure.
Ruin, corrupt, tinkerer, noed(in soloq)
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3143160#Comment_3143160
Healing is counter play.
It's now completely dead if just one survivor heals.
Thana shouldn't be good on every killer? Thana is still very good on someone like legion or plague(pretty much the only killers who used thana before). And you still get 6% slowdown on gens and totems with one person healed so there will be some slowdown. 6 seconds on a gen as a killer can be the difference between 4k and 0k
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@ImNotBobDylan said:
https://forum.deadbydaylight.com/en/discussion/comment/3142564#Comment_3142564
I don't know why you quoted me (accident?) because it doesn't seem to be related.
And yes DBD supports over 60 fps (on PC), I have capped it to 120 fps myself. And I will say it again ANYONE can tell the difference, it's not a cosmetic effect, the eyes CLEARLY see it. The 1st time I ran DbD I could tell it was running at 60fps within 1 second and immediatly fixed it.
I don't see the difference but I'm on 60 hz
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@Name_Unavailable said:
Really? because as someone who only play killer. I'm ashamed of playing this easy role 😭😖
low mmr pleb.
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3143160#Comment_3143160
Uh....how about heal?
wasting 64 seconds on a full heal is sure an efficient counter
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@Cameragosha said:
Thanatophobia get nerfed because whining survivor babies.
Thana felt horrible to play against and basically had no effective counterplay. Good riddance
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/3143146#Comment_3143146
You definitely haven't been on the forum long. People are definitely asking for nerfs to prove thyself
Lmao that's ridiculous then
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/3143134#Comment_3143134
What the hell is PT? Physical Therapy? Nerf it NOW!
I think it's a cancelled silent hill game
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@GolbezGarlandGabrant said:
Prove Thyself
NEVER seen killers complain about prove. It hasn't been changed in ages. If anything it's a killer sided perk since survivors spread on gens less and you can pressure more people at once. Heaven for someone like plague or legion
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@GolbezGarlandGabrant said:
Let's not pretend killers aren't complaining either.
Already handfuls of posts to nerf PT.
What's pt?
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Try to spot a Demo
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What?
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@OrangeBear said:
I'd rather not. VSync is to get rid of screen tearing. Uncap FPS means your system will be pushed to the max, rendering frames you cannot see. Also if you ever have any problems with this stuff and ask BHVR for support they will tell you shouldn't uncap your FPS because it's not supported.
if you cap your fps properly, use nvidia fast sync or g sync that is not a problem. The benefits you get are so worth it
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@Ghoste said:
Good tip. Just be aware that uncapping FPS can make you more prone to bugs.
Haven't encountered any yet
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@drsoontm said:
What? You'll have to explain what you mean because it doesn't make too much sense.
The input is not bound to the screen refresh and you are meant to press the button/key in advance, taking into consideration the travel time for both the arrow and the button/key.
You'd have to have maybe 10 FPS to have an issue with that.
There is lots of material on youtube and google if you're curious. In short the way vsync works can drastically increase input latency
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@nooxet said:
I'm interested, I play on PC - Steam and I have been actively playing since 2018. I currently have 3,765 hrs on record. Add me on discord if you're interested: Extraterrestrial#1115
Oh and I'm from Central Europe so we probably share the same timezone. :)
Sent a request. Btw I hope ur ok that I won't use mic because I'm too self-conscious :,) But I'm pretty decent even without it
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@dugman said:
Tell me you spend a lot of time setting up Boons without telling me you spend a lot of time setting up Boons. 😉
ofc i dont touch people's boners, what makes you think so?
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3138329#Comment_3138329
One of the things the devs mentioned in their update blogs a while back was that they were probably going to be tweaking MMR so it treats the survivors as a team rather than as individuals for purposes of going up or down. So for example if three or four survivors escape they all go up in MMR, whereas if only 1 or nobody escapes it goes down. That way if someone dies to help everybody else get out then they still go up.
No idea how that change is progressing or if it’s still in the pipeline but I do support that either way. I’ve never been a fan of how the game tries to be semi-cooperative where the survivors are kind of of the same time but not really all the time. Semi-cooperative games rarely work well unfortunately, they tend to cause issues like players sandbagging each other or just losing interest and giving up if they personally aren’t doing well, that sort of thing. And I don’t think DbD is an exception. That’s why for example the official boardgame version of DbD actually treats the survivors as a team that clearly win or lose as a group, it’s specifically to get away from those semi-cooperative issues.
Well they also mentioned map reworks and the last one was what.. half a year ago? And we didn't get any new maps since then either. Map team is seriously slacking
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@JoByDaylight said:
Escaping through hatch will not do anything to your MMR, it will count as a "tie".
That's what I assumed. Funny how it gives more bps and is required for some challenges yet doesn't give you mmr. Counterproductive as hell. Although the entire system is really flawed
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@Tiufal said:
Let's be honest. The midchapter is a desaster on several levels. When do we get some statements on the miserable situation? Will they try to sit it out? Do they think data will change miraculously if they waitlong enough? Feedback from ptb was ignored, they purposely forced their "balancing" unto the community. How long do we have to suffer from this disastrous midchapter? How many players are they willing to sacrifice for their unreasonable changes? They really need to put up some extraordinary statement to justify this mess.
The midchapter is bad as soloq because bad survivors no longer have their crutches, and let me tell you at least 75% of survivors i play with are trash
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@youshisu said:
It happened for me few times in same game. I think killer was a bit laggy.
I was running away from gens and had skill check quickly after a moment. So I run and had skill check at the same time. And explosion still damaged the generator. Luckly there was streamer in game :D
https://clips.twitch.tv/TangibleTriumphantDogeRiPepperonis-8XVqbdxe5Bf425GK
this is intended
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@kizuati said:
This has been bugged for years now and never fixed or acknowledged
bhvr
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@toxik_survivor said:
https://forum.deadbydaylight.com/en/discussion/341521/old-ormond-looked-so-much-cozier
Every map nack in the day was dark and foggy. Over the years with the graphic and performance updates everything looks so modern now. The atmosphere has never been the same
https://us.v-cdn.net/6030815/uploads/HDH9ZZ7IW3FD/screenshot-20220628-155912-youtube.jpg
https://us.v-cdn.net/6030815/uploads/ZKE3SHI4WKW9/screenshot-20220628-160839-youtube.jpg
Check this out. These are graphics of the corn map in 2016-17. Look in the distance and it's hard to make it out but it's blurry. It's called "depth of field" it created a blurry horror movie effect that was one of the best aesthetics in dbd until they removed it in 2017. This aesthetic and atmosphere is what got me into this game. Now the atmosphere is well... not so great
Garden of joy looks very oldschool in terms of the fog
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@Deathstroke said:
Barely no-one uses coh anymore it was nerfed many times before so it's fine now it should only be easier to locate for killer when he is in range that's only change it needs.
I see it every game lmao, both killer and survivor
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3136674#Comment_3136674
That'd kill the Perk, bad idea.
If you really want to nerf CoH, turn it into more of an assist Boon.
You can't heal yourself anymore, increases the healing speed by 100% and Survivor within the Boon's radius have their Aura shown to the other Survivors
I already proposed that change as an alternative
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@Silasy said:
Old maps generally looked better.
Depends
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/3136447#Comment_3136447
Any on the offerings that aren't map or bloodpoint related are always like this. They are actually opposite. The killer one that makes survivors spawn away from each other is bad for killer, just as the survivor one that makes them spawn together is bad for survivors.
The latter one is situational
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@sulaiman said:
So, you would again make a perk be usefull in swf, but not solo.
No? Make it be 32 seconds and that would be a fine change. I just proposed an alternative
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@Kaitsja said:
Since self-care got nerfed, nerfing CoH would just come across as pandering to killer mains. CoH should've been nerfed instead of Self-Care.
I'd be 100% ok with a coh nerf. Although I agree that self-care nerf was dumb. The perk is essentially useless now
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@ThatOneDemoPlayer said:
I think base CoH (21.3 second heals) is fine. What's not fine however, is that Botany brings it back to 16 second heals
With all due respect - awful opinion
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@Kweh said:
https://forum.deadbydaylight.com/en/discussion/comment/3136428#Comment_3136428
On that note, the ######### is the point of the murky reagent and the hazy reagent (and the killer equivalents to remove dark mist)? I haven't seen those offerings in years, they should just be disabled.
I use them sometimes, they're actually pretty cool. Wish moon offerings didn't get removed
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@Neprašheart said:
You're not wrong.. There was actually some fog, offering stealth gameplay as a valid strategy. Unfortunately, the game has been changed into cat'n'mouse simulators, because people have found hiding to be boring, or what..
I can see, how can a daily map turn and offer into a horror nightmare, but they'd have had to change the game's music while playing, and that didn't happen.
So, instead of scary and more newbie friendly maps, we got so bright maps that you can spot a survivor from, like, over ~50 meters from afar.
It sucks, but it doesn't look like they do plan to increase the amount of fog and make maps darker like back in the day..
Garden of joy is very foggy, arguably more foggy than old ormond. It's just inconsistent map design
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Trapper and myers

