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EnviouSLAY

EnviouSLAY

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EnviouSLAY
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  • If he couldn't cancel vault animations especially if they were quick vaults i would be okay with whatever. But i find it completely BS that its a 50/50 if you can vault because of his power. It happens even more now than it did with Old Doctor. Quick Vaults should be more rewarding than they are. Because vaulting in general anymore just means you get hit because of dedicated servers.

  • high ping is a big problem for most of the "hackers" although there are still players intentionally pulling their plug to get an advantage. that tactic still works as killer to just stomp people, especially at loops.

  • they made this tome verrrry light on the free cosmetics and they are very spaced out; you sort of get conned by the end and have to buy your way through the final few tiers if you are not completing both survivor and killer. but if you really play this game 24/7 it might not be that much of an issue

  • tbh pig with the ruin changes is a bit better, ruin+surveillance and you'll basically always know where someone is. grant it, new ruin is dirty booty cheeks

  • @KorghanisAgain said:

    I love playing doctor, but had to stop after just one game. Even AS THE KILLER I find the music incredibly obnoxious, way too agressive and unnerving (pun intended).

    Can you please at least give us the chance to switch it back to normal chase music, if we can't mute it or you won't make it less stressful to listen to?

    i agree; that would be a nice option. I'm curious what other tracks they had thought of for him..would have been cool for maybe a community poll and give us a few options to pick between.

  • minus his addons being reallllly annoying to play against (iri king and all that jazz) its okay. I dont like the new music at all though thats my only beef.

  • i have not encountered this at all today

  • @[Deleted User] said:

    I heard survivors que times were hitting 30min +

    pretty much; insta queues for killers now; it doesn't even matter if you are solo, duo, trio, full squad, the queue time is the same all around pretty much :|

  • most of the changes for the past few months have been in favor for killer imo; this ruin change was out of nowhere though. no one was asking for it. they just want to make more $$$ and make it easier for rank 20s to do gens instead of just learning how to hit skill checks like the rest of us.

  • i have not tested this to confirm; but i am pretty sure its a no

  • my only issue with him is how he gets his power. the blood orbs are so annoying and its just free tracking. I wish it was just based on hitting people in general to get his power, not collecting orbs from players who have no means to heal (since self care isnt meta; and if you are a solo player getting someone to heal you/finding someone to heal you isnt the easiest) Its very much a killer you need SWF to counterplay well. Not solo friendly.

  • @YaiPa said:

    Use wraith, with ruin, deerstalker and noed (4th perk is free, maybe bitter murmur), tunnel the first survivor/mori. Play the game normally until everyone is on death hook, then hide for the rest of the game until the last gen pop, oneshot everyone, wait for a possible unbreakable, then pen the exit gates and hook everyone.

    ngl i forgot you can open doors haha; your comment actually helped me finish my challenge. Plus the SWF lobby i got right after did the trick. Thank you ♥

  • At the very least get rid of the End Game Collapse part of it. You are just telling killers to play poorly and let the doors get open before you kill the survivors. It isn't very fluid with a regular game.

  • gen rushing is pretty frowned on as well; but most people call it gen rushing even if every survivor is on a gen solo and pops them.

  • i agree; this is why i thought they needed to look into why people chose to DC on both sides and try to make some quality of life changes. I'm just trying to do my archives playing solo and every match up is awful..not to mention the long survivor queues. Finally get into a match and its a tunneling killer with franklins..no more archive completions in my future at this rate lmao

  • the penalties are delayed until tomorrow because of the bugs.

  • "people earned them and spent time" the summer items took like 5 games to get..and it's not that serious its just a shirt. demanding to keep something exclusive is just promoting elitist attitudes. "i worked hard for it" is just an excuse to be a show off.

  • i want a change to the flashlight "new white screen" to just make it black or something, because it really is disorientating and ruins the experience as killer.

  • @M1ghtyM4x said:

    Ive already made posts and before I go on I completely agree but prepare for the backlash cause every try hard killer in the game is about to blow up your post with the most ridiculous arguments against your idea. See mine was probably more dramatic than the "suicide pill" (as i like to call it) was suggested to me. I had an idea to build unbreakable into the base of every survivor and not make it a perk essentially making killers think twice before leaving you on the ground. Perks like decisive fix the unhooking issue but only perpetuate this issue. Just forewarning about this path as I've plotted it myself and killer mains DO NOT LIKE IT

    i also thought about built in unbreakable for the case that everyone living survivor is slugged on the ground. (only then and only once). i also know whats its like as killer to get stomped and "giving more things to survivors" can be annoying. its always a 50/50 how a game will go; should be fun for killer and survivor.

  • i think she just needs a full on rework; she doesnt look fun to play (unless thats your thing, no shame) but shes def not fun to play against.

  • @fcc2014 said:

    https://forum.deadbydaylight.com/en/discussion/comment/865196#Comment_865196

    Be careful what you wish for.I'm still waiting on a response of what happens when a killer pulls their ethernet and everyone disconnects. Would that count for a dc for everyone? If you say no we will be on dedicated servers you have way more faith in BHVR than I do.

    to answer you on the plug thing pretty sure if the killer pulls the plug it counts as a penalty on them. if to many "plug pulls" happen itll be DC penalty.

  • do you know how long it took the PC to get slightly playable on both sides? the biggest downside to DBD is that they keep branching out to more platforms so they don't really have the time or team to allocate more time to readily fixing the main platforms (being pc and console). Console will never be the sole focus since the game is primarily PC/where it started to begin with.Take it from a player whos been here since the getgo.

  • @TAG said:

    I would only be okay with the option to self-kill aftee your bleed out meter has gone down a certain amount (at least half)

    thats pretty fair, i like it ♥

  • @Mr_K said:

    The biggest cause of DCs on both sides is entitlement.

    honestly you aren't wrong. its a mix of that and when both sides abuse game features.

  • she kinda looks awful in game though which is sad; that can be fixed with future cosmetics though.

  • thank you; you are both cuties ♥

  • i don't support exclusivity in games to be honest. cosmetic exclusives just feed into players elitist behavior. Just let cosmetics be cosmetics. Earn them by playing, buy them, or play an event for them. If they are event cosmetics, then only have them available during those events.. The only reason to have cosmetics is to just change your look up to something you like, it shouldn't be to have the 1+ on someone and show off that you have something other people don't.

  • i cant wait to see this in game when its all fixed up; was so excited for this cosmetic since it is pretty close to the OG

  • @TragicSolitude said:

    It doesn't even totally matter what the challenges are. Even if they are all able to be completed by the average player, it still only awards enough Fragments for 35 tiers of the Rift, leaving 35 tiers to be grinded exclusively by XP. I've timed how long it takes to earn a tier on the Rift: 4 to 6 hours. And yeah, it did include the daily bonus XP. If I average that to 5 hours, then it will take 2.5 hours per day every single day to complete the Rift. That's more than twice as much time as the devs said it should take. That's 175 hours in 70 days vs their estimated 70 hours in 70 days. That's a big difference.

    One of the things many players have complained about in DbD is the grind. The devs finally made the Bloodweb a bit less grindy by letting players get 2 perks per level once they reach level 50. However, right on the tail of that comes The Rift, which is a new huge grind. Some people are already feeling the burnout trying to grind this thing, because a lot of people can't play every day, so they're left playing for a lot of hours on the days they do play.

    Players wanted new challenges, new goals. Something fun to keep things fresh. A time-gated XP grind? No. That sucks.

    im not positive on your # for there only being 35. Because im at about 25 from level 1 + just playing as is.

  • its cool for killer hooks kinda..but overall they are tacky. But tacky isn't always bad.

  • hes not really OP he just is very buggy; his power needs to be fixed.

  • @Rin_is_my_waifu said:

    https://forum.deadbydaylight.com/en/discussion/comment/807098#Comment_807098

    Do you think I have fun when I verse a genrushing SWF team?

    And git gud

    the game needs quality of life updates all around. it should be fun to play killer, and to play against killer.

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/807098#Comment_807098

    well, i get that thats how many feel about her, though the sole purpose of this post is to figure out why you think so...

    what makes her "unfun" to go up against?

    multiple things on that list, only able to pick one for the poll.

  • the spirit is not fun to play against period...thats why everyone DCs.

  • @ASurvkillivorer said:

    I'm surprised it took this long to get rid of old insta heals.

    I can still remember being a newer killer and going through hell to chase someone only to close in for the hit and....deadhard? Ok fine im gonna get it heeerreee DOWN...finally. Pick them up D STRIKE!!!! Oh look they got stuck on something BOOM your down again haha!!! NEA appears from nowhere and get the person up to full health as I miss an attack. So balanced.

    yeah it was definitely coming, i dont like that they nerfed it a second time though after PTB and made them even more useless, and still they consume your medkit on use. it should just be like brand new part and the addon is gone. esp since it is not a guarantee they will even work.

  • @Rezblaze said:

    https://forum.deadbydaylight.com/en/discussion/comment/797398#Comment_797398

    Instaheals was dubbed by the community, not the game.

    DbD is not bound by the slang it's community gives it.

    baby..they were just pointing out that you were talking about healing someone instantly...which isn't what the conversation is about. I was agreeing with the commenter who was steering your uninformed comment in the right direction, and also giving their input.

  • people DC against ghostface because his ability is generally bugged. no one wants to play against that. (or spirit.)

  • @ElusivePukka said:

    The current nerf means they're not instant: one gives endurance and one heals equivalent to Inner Strength. They're already relatively rare, I say take away the 'use up the kit' and replace it with 'use up the addon'

    exactly

  • yeah left behind does that already or id agree

  • meg cosmetics dont count they are basically all garbage. periodt.

  • @CrowFoxy said:

    https://forum.deadbydaylight.com/en/discussion/comment/753524#Comment_753524

    If a killer hit you through pallet, that basically means you messed up. Unless I read this wrong.

    not really; the majority of the time it is the fact the game is really animation heavy. yes you can say "you messed up" because of the way this game has been for a hot minute, but that isn't how the game should be in general. They really need to work on the hitboxes now that dedicated servers are "basically good to go"

  • you also were playing ghostface who is 9/10 buggy; most survivors DC against him tbh. but you are right they need to address dcs and find the root cause that makes players want to DC (killer/survivor alike) and if the major causes are all things that can be tweaked in the game to make it more fun on both sides; then DCs will go down. they will still happen but less frequent if the majority of the community is happy.

  • they really need to do something to it, because it really isnt usable anymore. everyone wasted money on that DLC mainly for that perk

  • 10/10 for head on. but for lithe i'd rather you cant get hit through the window while quick vaulting (when activating the perk)

  • lets fix animations so you dont swing through 95% of the palettes tbh.

  • im okay with him being buffed after they fix the fact his power is either invincible during the match, or wont work at all

  • The real question to ask is what makes people want to DC; if the devs can ask that and poll the information together for what causes survivors/killers to DC purposefully they could implement some changes to make the overall player base more happy. People will still DC, that will never not happen; but if you can make the overall player base happy and content with the game, the DCs will stop happening as frequent. This really is a case of "lets stop and ask why, and come to a conclusion/problem solve how to make this better without thinning out players". :)) Just my opinion though.

  • the MS boost would be fair. overall im just happy the extra blinks are gone, nurses with 3+ really made the game unfun

  • im just happy the extra blinks are gone now

  • she doesn't really need a nerf; just the addons changed which isnt a nerf since its an addon that is optional :)

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