EnviouSLAY
EnviouSLAY
About
- Username
- EnviouSLAY
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Comments
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@Sadsnacks said:
https://forum.deadbydaylight.com/en/discussion/comment/1414113#Comment_1414113
Like I said, if survivors can have dull and skeleton keys spawn in the trial then killers should have green and ebony moris spawn randomly somehow too. Then at least it would be fair
it is very rare for a key to spawn in a map; keys are more common rn to be brought in game because the flawed event system for earning crowns on the survivor side. itll calm down a bit when the event is over. But mori's spawning into the game would be way more common then a key spawn; you can avoid most hatch situations by applying enough pressure, mori's are pretty unavoidable in the current meta.
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i agree; but this should really only work while gens are still active; the only time camping is "okay" is when its end game time. My only concern is how the basement would go with that
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only his addons really needed the change
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it's a double edged sword really; the penalties were nice. But iv'e had so many games esp now where i just get slugged and left there; no one coming to get me..just wasting my time. Or the killer slugs and just looks for the hatch to close, find you on the ground again and end the game..instead of just ending the game. Instances like that i'll gladly DC because its a waste of my time being able to do nothing but lay there (yes i could run unbreakable but i really shouldn't have to run that for the sake of game mechanics being abused in someones favor instead of just finishing the game/your objective). Some people really ruin the game DC'ing with no real purpose though and that is the reason the penalties should be up overall. A new system to ######### when left slugged for an extended period of time instead of just having to bleed out would be nice for the cases I stated above.
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he is already in a good place..doesn't need even more to his kit
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doing that would just mean people are more likely to bring a key as an item if they cant find it; double edged sword; rather let the RNG gods decide what item you get. It is rare to get that spawn regardless; and most of the time that just means 1 person gets out unless you didn't play efficiently.
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@not_Queen said:
@doitagain_ You pretty much nailed it. Like this would have been the answer I give.
this concept is not what anyone wants though. We want to be able to mix and match; at least let us have the hairs from these outfits to have fun with. This was the same issue with Cheryl and everyone complained about it. The linked outfit sets are not it.
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@Thatbrownmonster said:
https://us.v-cdn.net/6030815/uploads/I1X04O0TP6DM/image.png
why you do this bhvr
The hair would look awesome with other items, yet you cannot mix anything about
Please don't start making this the norm for every new skin
i've seen someone bug the hair and you can wear it on its own. they said to equip the outfit, the switch to a brown outfit or piece of clothing (they wore the red leather jacket) and the head stays but the rest of the outfit goes. This goes to show that the hood is not attached to the hair, therefore should not be a linked outfit set whatsoever
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this makes me think Kunami isn't the reason Cheryl and Pyramid Head are locked. It was Behavior all along.
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@Exor said:
https://forum.deadbydaylight.com/en/discussion/164726/locker-bug
Yeah that should be patched, but the auto kill switch already exists, its called bleeding out.
you shouldn't have to wait that long
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yeah if you want to escape with a crown you have to bring a key thats where this game has gotten to with events at this point
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@CotJocky said:
https://forum.deadbydaylight.com/en/discussion/comment/1376729#Comment_1376729
Either you have forgotten or you didn't play the first lunar event. You had to play offerings to get the points you needed to claim the event cosmetic. The event was bugged. 8 out of 10 times you played a offering, the game would crash and you lost your offering. This was before offerings were returned when a match was cancelled. I spent an insane amount of hours playing this game and spending blood points for offerings that were pissed to the wind because like all their events, it was bugged. Was it Legacy blood web amount of grindy, if you are talking about earning one level of Legacy to earning one lunar event cosmetic, yes, they were comparable due to the game crashing and wasting your offerings. Saying you "barely had to clock anytime playing" is bull.
You had to play both killer and survivor. You couldn't earn the cosmetics just playing one side. Event hooks were sabo-able and killers would specifically 3-4 gen strat the event gens to be a douche as they almost always spawned clustered together. Those events were toxic AF! Don't try and tell me the cosmetics were basically given to me.
Their are several hardcore DBD players that P3'd nearly all their original survivors and killers and got legacy on most all of them. They had triple blood point events during this time period. How super difficult it was is drastically exaggerated. New players starting out now trying to P3 nearly 30 characters is the epitome of "grindy".
boo hoo lol
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the event items you barely had to clock anytime playing in to get; legacy took time just sitting there going through the BS that was the bloodweb system when the game first came out. No, Legacy should not be given out to everyone. If you weren't around for the start of dbd to really go through the struggles you don't deserve it. The only people who deserve Legacy right now are the ones who lost it because of the faulty game save mechanics that reset so many players accounts. So many people have proof that they were around and had x y z pieces of legacy and BHVR won't do anything about it. It is possible to restore the cosmetics as we have seem several people banned for "hacking" it back. But I digress, a cosmetic is a cosmetic, most of the event cosmetics were just recolors at the end of the day. It isn't that deep.
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it has been a problem for a minute now; i noticed it get worse with the update as well. im assuming it will get better with the "big graphical changes" coming soon, but with how horrible all the models really look..I feel like them being less blurry everyone would see all the flaws even more. I think we might be blessed with blurry models atm until they update character cosmetics/models
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i wish they were more transparent about everything; I'm sure Konami really screwed them over while making the deals limiting them on a lot. But its also BHVR..so they are known for not giving their 100% because DBD fanboys will praise them regardless.
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not a big fan from a survivor stand point; the gens and totems are like..not easy to find. by the time there is 1 gen left I'm lucky to know where 2 gens are, I can never find the 3rd because everything is so tucked away; dead ends everywhere. The theme is great, the execution; not the best.
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stranger things; you can actually customize the characters fully with the cosmetics available.
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they poorly implemented this "locked outfit" set. They really should have put it on the shop plain and clear "YOU CANNOT WEAR THESE PIECES ON THERE OWN" something like that. Because I would not have wasted my money on auric cells for a cheryl outfit; let alone the chapter really. I wanted her basic recolor cosmetics and I can't even get rid of the ugly Ellen Degeneras vest.
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@tixerp said:
Yeah the shirts were an awesome touch, I'm really glad they added the Happy Birthday and God of Thunder extras, but it just doesn't look the same without the jeans. Looks weird with the skirt and boots. Also, really? No tattoos, choker, and grey hair for God of Thunder? I get it might look a bit immersion breaking compared to some characters, but the bar is pretty low for cosmetics now like that clown elephant costume thing. Not nearly as "unrealistic".
Maybe it's just Konami shafting BHVR. I wouldn't be surprised.
im hoping people complaining enough; esp on twitter might have them consider talking to each other about some changes; even minor changes to at least the two regular recolor outfits to unlink them
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at least let us mix and match the basic 2 recolor outfits :/ also state that they are linked outfits more clear because it is not 100% clear in the store. If I could get my AC back i would to customize someone else. The tops are really ugly for Cheryl on the 2 "regular outfits"
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it's blackface clear as day.
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i regretfully purchased one of the other outfits thinking I could mix and match. it was not clearly stated ANYWHERE that it was outfit locked. :/ i hate the clothing i just want the hair.
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i rebound mine to the scroll wheel; makes it better tbh; but I 100% agree esp with @BigBrainMegMain
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anytime i see a nancy periodt. but almost all her cosmetics are gross
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but in those instances where its a swf and everyone gets out via hatch after being very toxic and wasting your time; yes that is annoying and unfun. Hatch should be slower to open at the very least, make it like an exit gate. at least half a gate.
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its really a game to game thing. most of the time someone with a key ends up using it to save themselves at the end of a bad game where they played well but the team just flopped and died. keys are really nice for solo players.
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for the people will be good when you are playing with a friend. thats about it for the perks though.
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not that much fun, survivors have it rough to an extent as well; but overall survivor is "easy" unless you are the person being tunneled and camped to death. which is just about every game for most unlucky people.
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90% of the maps the doors spawn side by side so it isn't to hard to secure the 4k unless they bring a key. Whispers is your best friend for end game
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for the people will get a hard nerf
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being slugged on the ground for the entire match sucks..and its the tactic now. its rare but it happens. and DC'ing is out of the picture now; so itd be nice if we were given a "forfeit" option at least.
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if you are slugged on the ground for several minutes and the killer does not pick you up there should be an option to just yeet. if no one is going to pick you up, even the killer, why waste your time sitting there.
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a few hours; but ive been in a single match for over 30 minutes because of a doctor holding the game hostage with a 3 gen and extreme range shock addons (old doctor)
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@joker7997 said:
There are two kinds of players, ones that like to dc without penalty, and those that get screwed over by survivors acting like losers and dcing. You, OP, are the first type of player, clearly. Technical crashes in this game are extremely rare.
not really rare tbh..happens at least once a day when i play with friends (sometimes them, sometimes me, sometimes the random). just freezes while loading esp when alt tabbed to your browser.
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this thread will end up getting shut down because they are told to be trigger happy and remove anything "endorsing dcs" they really need to listen to these posts and gather real information.
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@Peanits said:
The end game collapse and being slugged are not valid reasons to disconnect. In both scenarios, the game ends within a few minutes. With the EGC in particular, it might end even sooner if you try to escape and fail. I have yet to see someone disconnect because Distortion only has three tokens and the killer is using BBQ; most people will hop in a locker once they realize the killer is using BBQ to hide their aura.
If you're disconnecting over things as minor as that, you're disconnecting excessively and probably will be waiting for the timeouts quite often.
the being slugged is valid though..there are killers that slug and just let you bleed out forcing you to sit there doing nothing until you bleed out. yes you can run unbreakable, or hope your teammates are smart but in those rare instances it is really unfair. even though that doesn't happen that often.
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@arslaN said:
Head on and sprint burst sound awful tbh.
fr tho; head on already has a penality that you have to wait for it to turn on, and even then it doesn't work 100% of the time. head on shouldn't even be an exhaustion perk; it should be like quick and quiet (but a way longer cooldown)
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my game crashed and im on tier 1 penalty...5 minutes....
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@[Deleted User] said:
They should have fixed matchmaker/ranking before re-enabling the disconnect penalties.
Survivors suicide on hook, killers are just stuck in their games always, but the thing is the matchmaker punishes killers more than anyone so they tend to DC a lot when they realize they stand 0 chance against their match up.
Which, fine, if you want to punish that still, have zero sympathy, that is fine I get it 100% okay; but I imagine survivor queue times are going to get even longer now as frustrated killers either get locked out for a few minutes, swap over to survivor for a while, or just log off to prevent an escalating ban.
Don't get me wrong that is totally the intent I get that, but they should have addressed some of the major DC causes FIRST and then enabled the penalties. That is all assuming they fixed the thing punishing you for an infinite loading screen error and such too.
I dunno though, I could be wrong we'll see in a little bit I suppose.
I've been saying this forever. and you can't even make a post trying to collect information for the devs to see on why people *c because "it is against the rules".
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they should limit the distance you can see to like realllly close, so its just good for helping with loops
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@Heartbound said:
Meh. No Mither completely counters plague, NOED, other one shot downs, feral frenzy, sloppy butcher, and the list goes on.
Really having everyone run such an OP perk is gonna be a nightmare for killers.
damn you right; oni's drinking good this month though! xD
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i like this esp for when you are the last person standing, the hatch spawned next to the killer; and the doors are side by side, kind of gives you a chance. I'd like the door spawn to be different though, would love the doors to spawn farther apart if the killer is mobile, side by side for the slow boys sure.
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whats the sip on the tome saying david king didn't seek consent ;o I keep seeing all over twitter that hes a r word.
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it is pretty fine where it is; if you are proxy camping close enough to prock borrowed time in the first place you really should be pressuring elsewhere better; however in an endgame perspective yes it can be frustrating with gates being 99 or open.
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@[Deleted User] said:
I don't believe there was a change, sounds like pure unlucky rng. It's either get it off first try or die trying to get the last box for me, lol
the game isn't on my side anymore; they said "youve escaped to many traps, pay with blood"
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i can see positives from it; but a lot of negatives that will most likely have bad/newer killers drop and just play survivor more. It's a double-edged sword. But something needs to change regardless because more people are just not playing all together because of how long it takes to find a match.
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@Helevetin_nopee said:
What does this whole "MMR" matchmaking mean? Im sorry, I have no idea
matching making rank ♥
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any chance it was recorded? I haven't witnessed any real hackers, its just been bad internet, or playing with their ethernet connection for free hits.
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anyone who recommends this game to a friend is a bad friend periodt.
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id rather they have implemented if you are in the exit gates for x amount of seconds you get the exposed status while you are in them. EGC helped the problem, but is also problematic in certain cases.