EnderloganYT
EnderloganYT
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both because I LOVE jason (my favorite big horror villian) but also from process of elimination
Chucky would look goofy with his size
Frankenstein's monster wouldn't fit (the whole point is that he's misunderstood)
I'd be happy for candyman, but he's not quite at Jasons level
I don't like 2017 IT, and the 1980 something version wouldn't fit
i'd also enjoy Pinhead, but its the same reason as candyman
I don't think Alien would work well due to it's sci-fi nature (but if they can make it work, go for it. still not quite Jason tho)
Regardless, I'm a huge fan of mr. Voorhees
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hot, but could use some add on changes
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ah, I love character development
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as far as I know, those perks are ran mostly because of how abusable/powerful they are. let's go over those, shall we?
DS: 60 seconds of basically invincibility. a survivor shouldn't be able to complete a gen because they were allowed to get off a killers shoulder
DH: I don't have too many problems with it, though it does reward being (essentially) caught in a chase
Adrenaline: free health state that they don't have to earn. if it only activated if you completed at least one gens worth that game I'd be fine with it
BT: survivor gets hooked, they get unhooked in front of the killer, they get rewarded for their teammates poor actions.
Unbreakable: I have no issues, but the obvious synergy with DS is an issue
OoO: the survivor should not be able to see the killer at almost all times and have the ability to tell their team if they use comms.
did I miss any?
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I'd bring Myers and GF up a tier each, but that's just my personal preference. other than that, yeah I pretty much agree.
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holy christ, let this topic die!
I'm am all for springtrap, but bringing it up every 2 seconds adds more people to the opposed category! it's annoying seeing these posts all the time. if we shut up about it, we'll have a better chance. so take that to heart and silence thyself
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the game needs some fixes to broken/underpowered perks and a side objective that actually means something so that its not boring for survivors, and not something completed in 5 minutes. essentially it needs to be more balanced.
I'm also looking forward to the new chapters coming. the next two are supposedly licenced so I'm excited to see who they get next. my bets on Candyman, then maybe Pinhead.
and finally, i'm hoping we see some results from this new MMR system. I don't think I need to elaborate on that.
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@bubbabrotha said:
I know this is controversial, but springtrap. After watching some FNaF VHS tapes, ooh doggy.
hell yeah, springtrap gang B)
out of the preset options I want Jason. he's my boy.
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since everyone else is giving their two cents about this, I'll take the obvious bait.
No.
genrushing is a thing.
with the correct perks, items, and add-ons a survivor can finish a gen insanely quick (I think the fastest recorded is around 11 seconds). it's ludicrous how quickly I've had games end as a killer, and the pain is 10x worse when it's a SWF.
yes, it is the only objective. and that is a problem. we need some sort of secondary objective that actually does something (and before you say totems, most see no reason to cleanse unless there is already a hex active. then they cry about NOED, but that's a topic for another day.) so that I can play a game longer than 3 minutes. it's actually the main reason I play survivor instead nowadays. it's so much easier and less stressful than killer, since I don't have to worry about the 2-3 gens that just popped at once before I had a CHANCE to even get halfway across the map.
TL;DR, gen rushing exists and needs to be fixed with an important side objective.
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the 60s is more than enough to be abused.
Slugging is barley a weakness either. the killer still has to wait upwards of 60s just to do their job after downing you, and with unbreakable you've got a real problem.
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chapter review time
the Power seems to be OP as far as I can tell. from what I gather it's essentially the ability to locate any survivor you've hooked with an arrow. I find that to be powerful as hell. I'd say something along the lines of an active ability where pressing a button for a couple of seconds will allow you to see said survivors scratch marks from the last 10-30 seconds, and give survivors a way to wash blood off for good (although it should be costly).
Bloodless hunger: on the fence about it, can't say without seeing it in action first.
Careful Tread: very well balanced, good perk.
Kaboom: good at lower ranks but once past a certain rank threshold, survivors won't miss skill checks, so I'd say it's mediocre.
Just keep running: once again on the fence. thanks to it's unique approach, I can't say how good it is without seeing it in practice.
Peek a boo: good perk that is very helpful for locker jukes.
Slow and Steady: not really seeing a purpose to this. it has a negative effect when used against sluggers once they down everyone, and even before there just aren't any good reasons to use it
overall: pretty alright chapter. Power needs looking at though.
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firstly DS needs to become less abusable. out of these it's the most consistent way to ######### someone over. after that I'd say the ebony mori needs a better (and harder) way to activate. I personally think it should have all 4 survivors hooked before you can start to mori.
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@YumiiXO said:
https://forum.deadbydaylight.com/en/discussion/comment/1493439#Comment_1493439
I respect you uwu, may I get a hug instead?
sure, why not
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Bubba for BBQ
Ghostface because he's both good, and fun.
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if you don't care about winning he's one of my favorites. he also sucks but I digress.
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I warned you. Ready your weapon, we shall duel.
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Ghostface, fight me
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oh to bait. it's a fine art, and you clearly need to be trained in it
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as a fellow member of the blonde community, I believe our representation is important. I say we boycott BHVR until they become inclusive towards blondes.
jk, I'm doing the same joke as most everyone (and I don't care)
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try again, you must be trained in the way of the bait
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Fight me
Edit: nvm me is a fool, I thought it was want. forgive my ignorance. I'd change it to candyman if I could
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I did his weapon by accident, yeah you're right
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beware his power: death to dogelore
Edit: I am but a feeble minded boy. death to dogelore is their weapon. how could I be so foolish
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man Freddy should get a movie. that'd be real cool.
nah but jokes aside I want a legion movie, a trapper movie, and an oni movie
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I personally couldn't care for the sexuality of a video game character I'm sacrificing to an evil spider god with rusty hooks, but this ain't gonna go well for you.
IMO the best way to have an LGBTQ+ character would be either to casually slip it in as no big deal (as in putting in the line "she had a great life, a wonderful family, and a loving wife" or something, I don't know how to write good) or have them questioning or hiding their sexuality be an inciting incident (as in the main character had a troubling past when it came to finding the true them or hiding it from family/friends for fear of being rejected), but that's just me.
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roll for luck
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couldn't care for cosmetics.
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1480882#Comment_1480882
Dude my point is his whole build was to be a jerk he wasn't trying to have fun he literally stated he wanted to be mean. I dont undersrand how No one understands context clues
well I wouldn't count NOED as a jerk build but I digress.
but really how'd you lose on such a large map, against someone with no map pressure?
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see, the original games were for children as Scott didn't expect it to blow up this much and he just made them as a fun little game to play, but Scott is trying to shift the series away from that nowadays. regardless, thanks to it's explosion in popularity from a while back, it had gained plenty of young audience members which has given the community (and by extension the games) quite the reputation over the years as nothing but children
do I want a fnaf chapter? absolutely
is this claim valid in any way? debatable, though I believe it's not
the only way to get past this point is if we get our minds away from the Fnaf = children idea and see it as more of a series for teens, and lord knows that unfortunately that ain't happening soon
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/175508/what-the-hell-is-this-aura-reading#latest not sure if I did this right. Hopefully it'll link to the post with the screen cap.
oh good lord that's awful. why did they do this?
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besides my thoughts on why scrap baby isn't the best character, i'll go over the content itself.
the ability to one hit down while moving 10% faster, on top of being able to completely regress a gen to 0% is much too powerful.
even with it being a full tank usage per one use of these, with certain gen revealing perks the survivors would never get anything done
Killing Machine: seems a bit overkill. you're already near them, at that point it's just being put into the dying state with extra steps. maybe their aura is revealed for X seconds instead?
I'll find you: this seems like a mix mash of BBQ and rancor with some undetectable thrown in. that means it's good, right? nope, rancor does a very similar thing but more effectively.
Hex: Controlled Shock: god no. that's essentially just passively stopping gen progress. broken as hell
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can somebody provide a screenshot of these new auras? I haven't seen them yet
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you can go to a character and click character info (or something along those lines) and it should show the characters teachables with one of 3 icons next to each.
if there's a checkmark, you own the perk.
If there's a blank space, it's in the shrine currently
if theres a lock, you don't own it and it's not in shrine
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are you complaining about deerstalker? what's next, lunge is op?
also why bring up NOED if they supposedly didn't even get to use it?
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or you could counter it by hitting the survivor.
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I've played killer and used all my energy for a 3k on average
I played survivor and escaped with little to no effort
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dear god yes
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tie between Myers and Trapper
I shouldn't have to explain Myers. He's called daddy for a reason
Trapper is buff, has a cool cracked pattern on his skin, and those hooks could peirce more than just his back ;). not even mentioning how he always wears a smile :)
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@Hoodied said:
I’m actually curious everyone, I wanna see what unpopular opinions brew within this community that others think is crazy and wrong
here is mine, SWF is completely fine imo, just friends playing together and having fun
Clown is decent
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doesn't need it, though I wouldn't object to it
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for starters: Deja vu
For literally anyone above rank 17: kindred
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@DarkMagik said:
Do you main Survivor,Killer,or neither?
I technically main killer, but I've been playing more and more survivor because it's less stressful
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I wonder why
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New survivor perk: gun
hehe gun go bang
gain the ability to shoot the killer, which will instantly kill/kill/kill them.
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at low ranks killers will just stand and wait for it to end, giving distance.
at mid-high ranks, I got no idea why other than points
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it's latency, and it really sucks but theres nothing we can do
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I had no idea it was removed until I got on a couple days ago, used a mori because I have a surplus and got two immediate DC's. I really want them back.
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2v8 on paper sounds great but in practice would be broken. for example: camping would be so much stronger, since one can camp while the other goes out and hunts. or a deathslinger with anyone. you get hit with the spear, hit by the other killer and then hit by deathslinger before getting off the spear. especially if it's a ghostface. exposed, speared, downed.
and murder mystery just doesn't feel right for dbd
so using process of elimination, that makes the alternate objective the winner. also we really need some other objective to slow down games while not being boring for survivors regardless.
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I always either get a bad huntress who can never hit their hatchets which makes for a boring game
or I get someone straight out of a COD noscope compilation, and can't go 5 seconds with out being hit by hatchets, which just sucks
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I want a good deal of these.
I love Slenderman and all the mystery behind him, plus he's had an arguably large impact on the horror genre
SCP has so much opportunity and uniqueness it could bring to the table
Sirenhead is just really cool, and would be scary as hell to see run at you (and Trevor at one point said it'd be cool to have in game)
and you gotta love Sidney from scream (although I don't see that as a niche licence)
and as an extra for the other option I kinda want Baldi (fight me), and yes I know he isn't the most scary looking or feeling but his scariness from his game comes from building pressure and stress, so his power could be based on that.
so basically I want a whole lot of licences that start with S and a teacher with an unhealthy obsession for math.