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Elvenmonk

Elvenmonk

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Elvenmonk
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  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/1064341#Comment_1064341

    I assume a go to will be No Mither, DH, DS and a fourth of your choosing. That doesn't take away the fact that if half of your time is one hit down it makes a tough game.

    The 4th will be self care, duh

  • @Jesya said:

    https://forum.deadbydaylight.com/en/discussion/comment/1063869#Comment_1063869

    Everyone doesn't have the luxury to stream games for a living, and/or play DBD for 8+ hours a day to "git gud".

    The original question I was replying to was who is Otz and why should they care. I have no issues with the guy, as I often watch him and agree with some of his ideas... but I don't worship him or any other streamer or look to them to tell me how I should feel/think about this game. TOO many people do that -- and that is my point.

    I agree but the reason everyone references streamers, and him specifically, is because the devs praise him as a poster child basically.


    Which is something I disagree with. I'm a teacher. Other than the corona virus outbreak I normally have no time to play games past 30 minutes a day if I'm lucky. Which I spend that time studying Chinese or guitar.

    I can post on the forums at work to just goof off but my job has me there until 8;30 every day. Even if I have nothing to do after class.

  • @Dr_doom_j2 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1063877#Comment_1063877

    Lmao hella funny, that's cool you play with your nephew too.

    Yea, I added like 30 people to my switch friends list before I realized I have a barrier to interacting with them. Maybe I should have given the app a try at least once, but It seemed like a major inconvenience that I shouldn't have had to bother with in the first place if Nintendo weren't trying so hard to endear their console to parents of 10 year olds. But then again that just is me being bitter about a gaming console that SHOULD be catering to 10 year olds.

    Well, I didn't see them often and now I can't.


    I really wish the switch at least had messages you could send to friends only but after the 3ds issue of pedos using hacked pokemon to exploit kids for rare/perfect pokemon for their nudes I can see why they didn't do it again.

  • @Dr_doom_j2 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1063824#Comment_1063824

    Man was I pissed when I found that out too... Like I was excited to make friends on Smash Bros and get to train with some too players... But no, you can't talk to each other unless you use our stupid phone screening app... Like I'm not about to call people I don't know, even on a damn app lol.

    The app isn't bad voice com it just kills your phone battery. It uses a lot of resources.

    I've used it once with my nephew and it was better than discord but we switched to discord and our phones stopped over heating

  • @Jesya said:

    https://forum.deadbydaylight.com/en/discussion/comment/1061844#Comment_1061844

    because "we" should worship a streamer. what streamers say, and their opinions is always right and factual . don't form your own opinions - ever. <~ sarcasm

    Otz is a good player and has some good ideas.. but this streamer worship is old.

    Yeah but the devs reference them in balance complaints on the forums. It's kind of annoying


    They even specifically mention for us to watch ortz to learn how to pressure and git gud

  • @Dr_doom_j2 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1063158#Comment_1063158

    Psssh, PS won't do Jack most of the time tbh, and if I were to report every person who said some crap to me on here the PS4 population might be dead. Hell I've been getting those messages for too long to care at this point, it's just disgusting to unload so much undo negativity onto someone who you played a 10 min game with, like where do these kids get the energy?

    Hell, I remember one game I had where I killed 2 of the team during the game, lol a whole 15 mins later I get a message from one of the survivors saying they posted a video of me on Facebook... Ok. Apparently he was sending it to a DBD (survivor) Facebook group with, I don't even remember how many people attached. And wouldn't you know it, the whole page was about throwing shade at the killer players and "tunneling ez killers" basically a whole page of name and shame.

    The most hilarious part was he should me the video he said he took.... I wasn't in the video at all. He had a video of another hillbilly who kept chasing Laurie into the ol' LT wall with windows on Red Forest (which we also didn't play on.. of I remember correctly we were on graining storehouse, it was one of the blue filtered maps.

    I know for mag it is the reason most were banned from psn.

    Mag was a big reason people were banned from psn for harassment

  • Ps3&v you can't.

    No idea on 4. I don't have one.

  • @Dr_doom_j2 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1063158#Comment_1063158

    The true beauty just hit me...On switch, their IS no SWF 🤯

    You can voice through discord but it's pretty rare even in splatoon. Hell, using the phone app with any game is a pain to get people to use.

    Honestly, other than fortnite I've never used voice on switch without being in the same room

  • Yes you can.

    View recently played with then send messages. People used to do this all the time with MAG, twisted metal, and other games.


    It still happens to my brother on ps4. It's happened to me on ps3&v

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1063680#Comment_1063680

    When spirit came out I ran toth and haunted grounds just to mess with survivors. What's worse is after awhile they caught on so I switched out haunted. I ran toth and DH lmao. They saw 2 hexes and assumed haunted so they didnt touch them. That's what I wanted them to do! mwhahahaha

    Trolling is the best

  • But in all honesty this just encourages gen rushing because now they can't even get points for totems

  • @EvilJoshy said:

    I like the idea but it is spending 2 perks to protect one. It's like doubling down. With ruin now crap what is there to protect early game?

    Lullaby doesn't do anything until you get stacks and they know that's in play as soon as the touch a gen.

    DH is worth protecting but not early game. 3 stacks it is amazing but you wont get that in the first 60 seconds its protected. They wont even know DH is on the map until 3 stacks or unless they stumble upon it.

    I'd use it to troll with the spirit totem that lets you Insta down.

    But that's it

  • @Efuveo said:

    I'm sorry did you sell the game to EAC or something? Devs always answer with "weeell, we don't care, but if EAC cares we can't do sh*t..". What the actual Fu**? Is it just me? Am I going crazy? Does an anticheat as ######### as EAC owns the devs by the balls? What the... F. Someone please enlighten me...

    You pay EAC thousand of dollars and don't have a say in what is cheating in your own game and what is not? Are we supposed to believe this? Is this really the case?

    This is because eac runs all that stuff. They're a third party company hired to handle upkeep of cheating. If they block an account in their servers there's nothing a dev can do.

    To use eac you need to be verified on their servers too.

  • @Dokta_Carter said:

    https://forum.deadbydaylight.com/en/discussion/comment/1059145#Comment_1059145

    Err sorry i sparked that i just was wondering how would it even work in the dbd realm.

    Which is kind of the issue.

    Every time people say "how would it even work?" Then when you answer that question everyone calls you cringe and says you are off topic posting. When it's people answering a question everyone brings up due to their lack of knowledge

  • @Dr_doom_j2 said:

    And if I could only tell you some of the nasty hatefull messages I've gotten over this game... When I LOST as killer. It's one thing to booty scoot the damn exit gate, it's entirely another to go to my profile and make comments.

    You can report those people to their platform holders


    Also man, if not for the small player base the switch version would be the best. Can't send messages to harass people after game

  • I like how no mither isn't even listed

  • @Decarcassor said:

    If you can't reveal Ghostface, you are just doing it wrong. Seriously, its the easiest thing in the world. There is even a sound effect that tell you if its working or not.

    What I don't like about Ghostface is that revealing him does not reset his stalk progress. Wich mean that eventually he can just "cloak" in front of your face and stalk you for 0.1 seconds for an easy underserved insta-down.

    I'd settle for a % reduction. Like even 5%

  • @ArtyomDank said:

    https://forum.deadbydaylight.com/en/discussion/comment/1057884#Comment_1057884

    I am amazed why these survivor mains couldn't just go use WGLF and Kindred.

    Kindred is a top tier perk currently and survivors only really needs one exhaustion and decisive strike to avoid being tunneled. Can't believe people are so afraid to exchange another meta perk for something actually useful for the entire game.

    Also mate, The hooked individual can see everyone while hooked. What are you on about? That's a ton of information, What gen has progress and what not so go run over there and get healed. This is the type of people developers are catering to. Zero game sense.

    It's not like we don't have bt.

  • @Dokta_Carter said:

    https://forum.deadbydaylight.com/en/discussion/comment/1057612#Comment_1057612

    I mean... How would the Animatronics work if they were the killers? And how would they make a justifiable survivor unless it's a killer only... But having a map like the pizzeria would be cool for another "indoor map" but i think it would be mostly a bad idea

    Spring trap, for one with Afton used him, and the books have main characters


    At the topic. I'm fine with any licensed content as long as it doesn't break the game

  • @Liruliniel said:

    https://forum.deadbydaylight.com/en/discussion/comment/1057969#Comment_1057969

    Ever since I made friends with some TTV people I started to do it a lot less. It was my old go to thing though I even made a thread. You would be surprised how many people do bring Mori's.

    @Pythonheir

    Yeah it was a joke because everyone does it.

  • @kreeper124 said:

    I don't see why not, but the problems with these kind of games are bots are ALWAYS crap. They won't loop, effectively use pallets or anything really. So you might think I killers good, buy it then it turns out to be crap

    It's more of a test to see if you like the killer or to practice, the way I'm reading it

  • Wait who doesn't bring a mori then they see twitch?

  • @TWiXT said:

    https://forum.deadbydaylight.com/en/discussion/comment/1056094#Comment_1056094

    I DON'T. Don't get me wrong, for Hag and Trapper that thicker fog was an amazing advantage, but for all other killers, it was a nightmare! I also don't miss survivors stacking 4 "New Moon Bouquet's" and picking the darkest cosmetics for Claudette. Tru3Talent illustrates that point vividly here:

    https://www.youtube.com/watch?v=YrnCDTcn_c4&

    Killer Players have had to put up with this kind of BS for so long, that the recent updates have been a breath of fresh air in comparison (yes, even the nerfs to Nurse and spirit)... mainly because of what the devs have done to balance things in the killers favor without going too far in the past year and a half. There have been a plethora of truly awful times in the past for this game, for both sides (mostly the killers though) wherein if a player complained by saying that they were gonna quit because of how unfair their role was, I literally couldn't blame them, nor would I try to dissuade them from their decision. Now however, this game is so much more balanced for both sides, and that makes the game much more enjoyable than it has ever been in the past. A bright future is ahead for this game... here's hoping that the devs stick to it and don't forsake us in a decision to move on to a new project.

    I specifically said I liked when it screwed us


    New moons and dark skins I've never used

  • Just consider it stepping around or a jump over. It is fine and if you waste your dh there trapper can still catch you. He can side step his own traps.

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1056164#Comment_1056164

    The killer shouldn't be punished for playing poorly?

    ALSO PSA TO KILLERS: SURVIVORS ARE NOT REQUIRED TO WORK AS A TEAM, STOP SUGGESTING EVERYTHING SURVIVORS DO REQUIRE EXTREME COORDINATION. YOU ARE JUST WIDENING THE GAP BETWEEN SOLO AND SWF.

    I'm a survivor player. We should play as a team.


    Also in this scenario the killer is punished by not finding people. Gens are getting done and he is getting no Chase or hit points

  • @ZoneDymo said:

    I know, who cares about points? but honestly I feel a killer should not get rewarded for tunneling, if you hook the same survivor 3 times in a row, that should heavily cost you bp and your emblem for that category imo

    I see where you're coming from but I disagree. Tunneling is a strategy and if your friend leaves you to die by hiding it's on bad team mates.


    Plus say you hook someone then after 2 minutes you find and down them but didn't hook anyone else. Why get punished? You weren't tunneling. You just couldn't find anyone else

  • @TWiXT said:

    Background: I've always played and enjoyed DbD casually, but for the first 1000 hours I chose to take the more difficult role... Killer. Its funny how it took me so long from Novemeber 2016 to July 2019 to accrue that many hours in the Killer role (I had a job, and it was my priority until recently), at which point I decided to switch roles to survivor for the next 1000 hours.

    Within the time I've played as Killer, I've experienced:

    Literal Infinite loops, Pallet Vacuums, Inability to damage generators, DS available at any time once per match with no hook requirements, BT protecting both the unhooked and the Rescuer, Instant flashlights, Flashlights that could ensure a survivors escape no matter when they blind you during pickup, Instant heals, Guaranteed Hatch Stand-offs, SC Healing in less than 12 seconds, A veritable Plethora of exploits that allowed survivors to infinitely break the game against me, Pitch black outfits that made Claudette Literally invisible to the naked eye, Fog so thick that you couldn't even see survivors more than 16 meters away, countless sound design issues, and hex totem spawns so terrible that they could never be depended on.

    2018-2019 has seen some major changes regarding balance, and mostly in the Killers favor. They nerfed DS, BT, BL, SC, Healing mechanics in general, etc... Basically what I'm trying to say is that, up until recently, these past few years were a MUCH darker time to play killer, but despite that, I persevered through all of it!

    Is this a statement of my overall bad-ass-ness, or more of a testament to my masochism?

    It's neither...

    I, Like most , Love this game! I Have put up with endless Bullshit and bad design decisions to make it to where I am today as a Killer who has taken this unforgettable statement to heart:

    "If survivors never hold back on their advantages and builds... Why should you?"

    I follow a specific creed when I play this game (one you can find listed here: https://forum.deadbydaylight.com/en/discussion/58509/my-updated-unwritten-rules-list-for-playing-dbd#latest ), and it hasn't failed me.

    As for What The OP is saying/Complaining about, I feel you, but I can't respect your decision to just "give up" based on how the last patch has treated killers. One thing that most people seem to forget is that Killers are Players and not NPC's. We have a mind of our own, Strategies, or Tactics to ensure a win against you, and the only thing holding us back is the bizarre concept that you are players too and want to have fun as well. Once they nerfed Ruin, the last bastion of control Killers had to allow them to give survivors a "fun" time, the gloves came off. To Be honest, it's always been the fault of the survivors... They always played "gloves off" against killers, and the killers mostly entertained their efforts by being more sportsmanlike than they were. As of the last update however... It's been a NO MERCY BLOODBATH (Of which I predicted here: https://forum.deadbydaylight.com/en/discussion/comment/979907#Comment_979907 )!

    So, While I can Sympathize with the OP, I can't agree with them at all considering all the CRAP Killer Players have had to put up with in the past, and how much this game has evolved to make things more balanced in favor of killer players in the past year an a half. I honestly don't believe in their idea that "the devs being entirely survivor biased" is justified. This is just another Rough patch for killers, and its no where near as bad as we've had it in the past. If the OP wants to make a statement by crying out that they are quitting over it, then... good riddance.

    This game is already loaded with poor sports who DC on a whim, and this community could do with less of them, as well as less of people like the OP in my opinion.

    Legit I miss stacking 4 purple fog potions and then it is a trapper or hag

  • Because it's boring to just lay there slowly dying. That's it. At least with hook I can wave.


    With that said, I get why you do it. I don't even run ds and I get it

  • @ZoneDymo said:

    nice ad, expecting it to be locked soon.

    Also pretty sure a lot of people describe it as a money grab by the devs with broken promisses sooooooooo yeah no, dont get that, stay away.

    They've been updating and fixing it often now

  • I'd make fun of anyone who used these

  • My computer case and mobo are in the US and I live in China now.

    The game runs like crap now on my laptop. Used to play fine but updates made it run poorly

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1050949#Comment_1050949

    It's used across the board but it isn't good. I don't see the issue.

    You weren't here back when you could self heal fully during attack cooldowns then

  • Because I'm the first super hero from new Jersey

  • @I_Face_Camp said:

    https://forum.deadbydaylight.com/en/discussion/comment/1052331#Comment_1052331

    F13 is only terrible because nobody plays it and the studio crashed and cant touch the game anymore

    Studio still exists and can update the game. I just found out two days ago. They just can't add new content

  • @TragicSolitude said:

    Man, it feel good not to play DbD for a few weeks. Returning to it felt like a chore. Still feels more like a chore than entertainment, really.

    That's when you know you need to leave. When a game stops being fun why play?

    That's why I left eve, planet side, killing floor, and numerous others.

  • @BBQnDemogorgon said:

    You see it in the menus. You also see the body/feet in game at times.

    The head and back are the only things you won't see.

    Mori and you will

  • @Elvenmonk said:

    Preface: I have not worked on DBD in the slightest. However, I have worked on a few games and helped test Match Making (From here on MM) before. These were some issues we noticed and had to fix. I will also use pure speculation on the Match Making Rework( From here on MMR) as that is all we have and try my best to explain it from a outside developer's perspective who has had to do it before. I will also use an example of Twisted Metal PS3 (a game I did not work on) that had a great point based Match Making and how it died.

    First, I want to talk about to current MM before MMR

    Why do we keep getting placed with much higher ranks? This is a big question we have about the current MM. I am rank 10 why do I keep going against R1-4? Well, before dedicated servers we never had this issue to such a big extent. I bring up dedicated servers for a reason. Before when we were P2P you always got people within your rank who were online, few exceptions, but the ping was terrible. You could be in the US and play against someone in China.This resulted in bad ping

    The devs fix? Dedicated servers. So, how do the servers work and why do they matter? Well, it is simple. Before with P2P you could play against anyone who was within your ranks. Now, when you login you are locked to a server. This server limits who you can play with. To use an example of past projects:

    We had 6 servers in the US and Canada, 1 for Japan and South Korea, three for EU, one for SE Asia and Aus/NZ. So, if you were playing in US4 and you were rank 10 and needed 12 people to start a match but there were only 3 rank 10s and everyone else was rank 5. We filled the match with rank 5s. Where as if you were on US3 there were a bunch of rank 10s and if you were rank 5 and not enough rank 5s to play we through you in the rank 10s or whereever we could. The matches were better ping wise but not balance wise.

    Why did this happen? We isolated the community. Which is what has happened in DBD. Without knowing how many servers they have, say the same set up, and a majority of their players are in South West Coast server and North East Coast Server (US 1 and 4 respectively if referenced from here on out), which is how ours were, if you are in the remaining servers you're pretty much boned. They have all the population. So you are given scraps which greatly reduces your pool. Even if every server had 100 people if you are rank 10 and over 80% of your server are rank 1-4 with 10% being below rank 15 you have a very limited pool to choose from. Then it will priorities low lag over ranks.

    So say US 1 has this 80% R1-4, 10% R-15-20 and remaining 10% of inbetween and US4 is an even split of 25% for rank 1-4,5-10.11-15.16-20 you will have better matches on US4. This is why some players, like me, get bad MM and some get great MM. You're lucky to be in a good balanced server for your level whereas I am not.

    Why roll out dedicated servers then? Everyone complained about ping. No one, devs included, predicted this mass fragmentation of the player base by rank. In a game like fortnite you won't notice this because you have tens of millions of players. In a game like DBD we have tens-hundreds of thousands. Much smaller base to split up with bigger skill levels.This is the grass is always greener issue. Before we had better ranking but worse ping. Now better ping but worse ranking. If we had more players this wouldn't be that big of an issue.

    To sum up the current MM section: When they rolled out dedicated servers it fragmented the community in a way they did not see coming. So now, they have a new fix. MMR. Here's my explanation of that and why I think it'll work out better after sometime has passed. Also, the big flaw of it.

    What will MMR do? We know it is a point based system. From point based systems I have seen and tested this is how they work.

    You are assigned a skill rating. Usually at 50% starting. The more you mess up the lower it goes, the better you do the higher it goes. Hit a great skill check constantly? Up your rating. Constantly blow checks? Lower your rating. Escape? Raise. Die? Lower. Get a kill? Raise. get 4k? Big raise! Short chase? Raise! you get the picture.

    Why is this good? Well, because rank is basically gone and a not easy to exploit a hidden point system, that can be adjusted privately*(see below) so no one will get upset if they de-rank and quit, will lead to better and more reliable matches. So, if you are rank 1 with 5% skill rating and I am a rank 13 with a 5% skill rating we can be matched. Theoretically we are similar. I will get into this later. But for the game we are equal. Sure you are R1 but our skills are the same. This will also fix the issue of bad teammates. If your skill rating is in the high 90's you will be paired with people as such. You won't have to worry about teammates not knowing to look for hexes, blowing gens, griefing, etc**(see below)... This is honestly really good for survivors! If you are good you will be teamed with good people around your skill rating despite their ranks. Killers? The same.You will have harder matches because you will be going against 4 people around your skill rating.

    *added later: The benefit of an easily adjustable point system is say they gave too many points for hitting a skill check. They can secretly fix it and we'll never know. Any exploit the community finds out can be fixed without anyone knowing by editing a server config file. This helps the balance of the game greatly

    ** How will this end griefing and such for me? Well, think about it. If someone griefs they more than likely preform poorly. No one will be amazing and then throw the game by griefing their teammates. so the lower skill players will have this issue and as they grief their skill points can be lowered. Leading to overall better matches

    So, let's go into the hidden number real quick. If your rank decreases there is a dumb psychological effect that makes you want to give up. It's a common theory in game design these days. It is why ranking up is so easy in games and why everyone is so high rank these days. Most games give everyone a high rank and then has a hidden skill rating system to balance you. With it being hidden we can't figure out how it works to game it or know if we are going down. Thus making those who give up easily stay longer. More players = better for everyone.

    Theoretically we are similar: This part is my big issue with the skill rating. A rank 1 with 5% skill rating and a rank 13 with 5% may play the same but the rank 1 has better perks. This could lead to unfair matches for starter players. Going against bad killers/survs who are decked out with cheap meta perks. This could kill the early game for DBD unless the devs accounted for this and put people under certain rank/hours in their own queue as to prevent this.

    What happens if your server doesn't have enough people in your skill rating? Well, they slowly increase the %, that's it. Unlike now where we pull whoever we can to fill the spot due to rank issues here we can just increase the skill %. This is a much more precise system which even leads to issues of you playing against people who aren't leagues better than you. Just slightly. Unless no on else is on.

    Now, Twisted Metal PS3. They had the same skill rating system. I was always in the top 15 players in the game until I stopped playing and my skill rating was always a high 90%. This game tracked everything. Turbo spam, weapon spam, weapon hoarding, speed control, break control, etc. Just every aspect of the game. This led to a very balanced skill rating. However, due to bad P2P code and using odd ports the game functioned poorly online. Often using blocked ports. Which lead to people DCing due to their router. Due to players quitting MM went to poop and then people started to just use the match browser. Which then made skill rating pointless.

    Why bring this up? It shows how even a great system can die due to bugs and a dying playerbase. If DBD dwindles more then no matter what MMR they do it will be for naught. While I am looking forward to a MMR things like playerbase happiness and bugs need to be addressed.

    Bonus topic!!!!!!

    The great thing about the skill rating system is it could be applied to each killer, let's be honest survivor skins don't matter (says the surv main). Are you Rank 1 but bad with nurse? Well, get thrown into the low skill rating with nurse. Practice against people who are your skill rating. God tier with Legion? Play that upper %! So-so with Freddy? Play that so-so %. The skill rating, if done this way, could let us learn killers better. It will also let us play killers we're bad with without affecting our skill rating of those we are good with. We can go back to the ones we like and play them against our skill group and then test out new ones or learn them against the correct ratings.

    Do I think the MMR will work? Not until 1-2 months after it comes out. This is because everyone will effectively be R20 again. It'll be the big mass rank reset everyone is begging for. This will result in lots of odd matches. After a month or two it'll sort itself out and everyone will be where they should be.

    Do I think players will understand this? No, not in the least bit. If ranks are reset too then everyone will continue with how they are now not understanding the pointbased system and what it is doing. However, after the 2 months we should not see as many posts complaining about imbalanced matches unless ranks are still publicly displayed. Because again, people aren't understanding the points system. They only understand what can be directly seen to them.

    Am I excited for it? In a way. I think it'll be better for everyone as long as the new player preventions are in place and the individual killer skill rating is in place.


    I made a thread based off of my own actual work experience with such systems.

  • @Deadeye said:

    I am really interested in how the rating will be calculated. But then again as you wrote, knowing the system might have downsides. I'm just worried about the emblem system. Once they changed from "how many blood points you got" to "emblem system", it looked pretty nice, but turned out to not really measure anything skill based.

    I mean, is it possible for the ranking system to measure if you dodged Shred or hatchet attacks? How often you run into obstacles while looking behind you in a chase? If you hit with ballistic prediction hatchets across the map or do you only hit survivors running in a straight line? Did you place the trap well or was the survivor just not focused enough? How about successful mindgames? This is what I really measure as human to determine ones skill.

    Depending on how well they can stat track most of that is semi reasonable. Like I said twisted metal tracked everything from mis shots to turbo spam.

    Which is funny because later they had to it because machine gun spam became meta

  • Like anything playing and practice helps.


    The best you can try to do is some kyf games until you're comfortable

  • @xenofon13 said:

    Unbreakable is a top perk against slugging/boring Must 4k killers.

    Combining it with flip flop is fun because you can wiggle out if others body block

  • @Kliah said:

    Very informative. This definitely makes me understand the new format that they will implement into the game. I am cautiously optimistic about the upcoming changes. Hopefully this will fix the match making issues everyone is experiencing at the moment.

    I understand the caution. Any new system can mess up badly. Like I said after 2 months this'll be how it should be. If everyone doesn't give up in 2 months

  • @BlindTwig said:

    It's a question that'll never have a definitive answer, I suppose. They've all got different reasons. It's mostly for disrespecting a killer though, sadly. I hate seeing survivors doing that.

    I remember when people were tyring to tell me it was a sign of respect. Nah.

  • @ReallyBigShoe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1048937#Comment_1048937

    There would have to be HEAVY rewards, like SUBSTANTIAL rewards for original owners; and not just a damn charm, either. It would have to be a plethora of rewards.

    I'd be fine with a refund of the base game in store credit. It's not like all the DLC is going free.

    Throw in some free old timer skins too.

  • @csandman1977 said:

    It's free on console often enough. Or half price at the very least

    Except the switch. :(

    At most I've seen 20% off but even then is a big price to ask when I can buy the game and all the dLC that comes with the switch version for cheaper on steam during a winter sale. Plus I can get blood warden then.

  • @ReallyBigShoe said:

    The day this game goes free to play is the day BHVR HQ gets massacred. It would be too much of a middle finger to people in the community.

    Depends on how they do it.

    TF2 and CSGO did it just fine. You got free items/hats and premium membership.


    Secret World did it very poorly. By mass discounting lifetime memberships to trick everyone into buying them. Then launching Secret World Legends where your grandmaster didn't transfer, tons of content cut, and all sorts of stuff.


    Lord of the Rings Online did it perfectly fine as well. With many staying after it went f2P.


    My point is, DO NOT pull a Funcom. Even if it is just giving us like $10 of store credit like Nintendo did when their web browser and DVD playback (Japan only) for the Wii went free. Nintendo just refunded you the Wii points.

  • @Xetoil said:

    https://forum.deadbydaylight.com/en/discussion/comment/1046472#Comment_1046472

    I had no idea game project postmortems were a thing, thanks for this bit of info! I'm going to spend some time reading up on some interesting ones :)

    Every project should have one.

    A studio my friend works for does one for every major update to their game.

  • @GhostofYharnam said:

    https://forum.deadbydaylight.com/en/discussion/comment/1046421#Comment_1046421

    They can do patch notes, bug fixes, and things to that extent. They just can't add new content until the lawsuit settles.

    how tf did the switch version come out then?

  • @Xetoil said:

    Nice post man, I enjoyed reading it. You gave a very good overview and insight into how an MMR could be applied, and the challenges inherent therein. I also appreciate you highlighting the problem that dedicated servers potentially had on the community, something I was not aware of.

    Thanks!

    I had a class in college dedicated to postmortems. The weirdest class I ever had.

  • Isn't a Demi pure evil in it's form for Stranger Things?

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