Elvenmonk
Elvenmonk
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- Elvenmonk
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@ title
And black jack?
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His perks are great.
That's all I got
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/983960#Comment_983960
Pharmacy is better than SC.
But Inner Strength kind of killed any need to run Pharmacy...
Vigil helps with Exhaustion I guess?
... Wake Up.
Why do Quentin's Perks suck so much?
Wake up was good when it was glitched
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/983919#Comment_983919
Yeah, but being licensed limits the chances of Cosmetics a lot. I mean, a few months ago we had no cosmetics at all for any licensed character. And if BHVR wants to do Cosmetics for Quentin, the Holders can simply say "No".
But nothing is holding them back to create Cosmetics for Adam - except they are not profitable, because nobody plays Adam and so nobody would buy those Cosmetics.
To add:
He's not even in the win 10 store or switch version.
So there's clearly disputes
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@Actually_Jesus said:
https://forum.deadbydaylight.com/en/discussion/comment/986004#Comment_986004
I repeat, using items, killers, perks and addons in the game is not toxic. You can not like it, that's fine. That doesn't make it toxic. You're talking about glitches and exploits. I'm referring to things that are acting as the developers intended.
Toxic is in people. Not in video game mechanics.
Yeah but my point was people abuse stuff and that is toxic.
Everything working fine isn't.
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@Actually_Jesus said:
Using perks and items in the game, and making playstyles around them, is not toxic. Ever.
Eh using the m42a dart in bf4 was toxic until it was fixed.
No recoil, no drop, increasing bullet speed, 100% accurate on hip fire,etc...
It was glitched and akin to cheating.
As an example of in game can be toxic if broken
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@NoMitherPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/985978#Comment_985978
When I said ruin only affects the gen you're controlling I meant you can't be in front of 2 gens at the same time
Yes but the skill you described is pop sans a count down and hook req.
So you either killed pop or you made this pointless.
X2 regression speed on one gen or a massive cut to one that we can't just tap to stop.
How often I've stopped regression after a kick while being chased is high because it's a tap.
So you'd kick it. That one gen would be regressed x2 speed until I tap it. You then have to waste time kicking it again for me to come back and tap. It's a cycle of useless.
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@Mistikus said:
https://forum.deadbydaylight.com/en/discussion/comment/985844#Comment_985844
and it is smart bissnes move
Not really.
If you want people to play as him give us a reason. His default skin is basically you wearing a search light.
I play Adam but they wanted to make sure he's not a blendette so that did the other extreme.
Try giving him better skins to at least see if that can drum up interest
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@Colton147 said:
*sad Quentin noises*
That's legal disputes
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@NoMitherPlayer said:
https://forum.deadbydaylight.com/en/discussion/119335/what-would-make-you-be-ok-with-the-ruin-rework
Ruin as a perk not an hex. But, you still have to kick a generator if you want the regression to start. That's my idea but honestly I like ruin atm. Every gen was affected by ruin. Now, only the one you control. Which makes ruin power depend on your skills. :) It's a significant nerf but players still prefer run ruin over other perks so it's obviously more than good enough considering it's not supposed to be that much better...
Why not run pop then?
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/984559#Comment_984559
I feel like any thing they add this late into the game is going to be "hold M1" whether you're holding M1 at a generator or holding M1 somewhere else, you're just doing a generator with extended time.
Getting gas would be cool.
It's m1 but you have to scavenge to find it. It gives a purpose to playing stealth too.
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Totem counter is a no
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@Mr_K said:
I just find it funny that people consider him a God among killers.
Because they only watch his YouTube.
He is great though
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@Colton147 said:
Adept Quentin was probably my most difficult.
At that point you're just playing with 0 perks
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/982212#Comment_982212
Sadly this seems to be pretty hard to understand that a slugged person is the same amount of Map Pressure like a hooked person.
Until there's unbreakable.
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@FakeHater said:
@Mister_Holdout if this happends is gonna be impossible to use ds, all killers slug you for avoid ds and you guys want it to disable when is hooked??
my god
Let's see.
Sitting on the ground for a minute or getting hooked because i wasn't tunneled
I'd rather not be slugged
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@doitagain_ said:
Probably 1/22.
I'll be in Macau then
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To explain the issue with new player enjoyment. Arc systems focused on that for bbxt, p4a, and dbzf that it killed the scenes for these games. P4a was brutally made fun of by the fgc that everyone was surprised it was at Evo. Bbxt is just ripped apart endlessly because it's such a brain dead game. I have friends who play it legit and I'll just pick it up and mash A because for most characters the auto combo is the best thing they have. Dbzf having 3 auto combos didn't help but they put enough focus on high level too that it kind of had a scene after year one. Which it had due to mvci being bad.but because they focused on new players so much they never wanted to get better at dbzf and a lot of frame perfect stuff had to be nerfed.
You have to make the game fun to learn and play over easy or you result in a brain dead pop that will leave
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/980793#Comment_980793
This is pure Bullshit. Sorry to say this, but a Dev does not need to be good at the game. And I am pretty sure that the Devs know more about their game than 99% of the playerbase (including me and most likely nearly every Fog Whisperer).
https://forum.deadbydaylight.com/en/discussion/comment/980801#Comment_980801
Personally I use Corrupt Intervention on Myers to get the people to me. This obviously does not work when they are just hiding near the blocked Gens (which is the best way to deal with Corrupt Intervention), but this is rare. Sure, I play with 3 Perks the entire Match, but at least Corrupt has some value which Ruin might not even get.
Regarding Map Size: Highly agree on that one, and some Maps need to be changed (e.g. Red Forest Maps, complete Rework of Rotten Fields, complete Rework of Haddonfield and Ormond, just as examples), but even if all Maps would be small and Gentimes would be increased (which is not gonna happen), Killers would still use Ruin. Even now they are going for so much Slowdown like Ruin, PGTW, Sloppy Butcher... Honestly quite boring, I think it is more fun to focus on Tracking and Chase Perks.
(Sure, you will lose 1, 2 or maybe even 3 gens early, but afterwards, the game is in a good flow... Last Time I used Ruin was when grinding Doctor to prestige him, and I did not have any better Perk... In one game, it was up all game and I still got destroyed. You have those games, but Ruin did exactly nothing, and they might even ignored it, because it was in the basement of the Badham School, which is a pretty obvious Spot...)
What's bs? That the lead dev played publicly and was just treated like trash? Then the next patch nerfed insta flash? Because that happened. You can find that stream on YouTube. It's hilarious. He played hag against a group and they just bullied him.
I didn't say devs need to be good, but if devs aren't then take feed back from those who are. Dev teams usually do this with competitive games.
I didn't say they don't know what's going on in their game. The issue is they're ignoring a lot to focus on new player enjoyment when detailed tutorials would be better. Which is the worst thing. They see 80% of people use ruin and ds. They say ds is fine but ruin isn't because 80% use it. By that logic ds needs to be fixed. Rather than fix why it's being used then change the perk since it's no longer needed.
The reason they listed as positives for this killer perk was stuff for survivors. Which doesn't help with the reasoning behind the changes and not changing ds.
That's like listing a positive for Adam's rock being "if you chase them they'll never get it and it's so obviously a rock you'll never be fooled"
You list why the changes are good for killer.
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@Aven_Fallen said:
"I'm not happy at all with these changes to Ruin considering Killers have no other way of slowing Gen Rush early on in the game."
You know... You can chase people. And injure them. And hook them.
This is by far the best Slowdown.
A lot of killers can't cross maps in time, which is the issue. The old maps are big. Slower killers can't reach them. T1 Myers has no luck. Especially since he needs to tier up to get his movement speed. Wasting more time
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I want to see the devs play high level killer again, publicly.
Last time that happened, that I remember, insta flash was taken away.
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@Thatbrownmonster said:
https://forum.deadbydaylight.com/en/discussion/comment/980572#Comment_980572
I do wonder how they can nerf noed even more
How was it originally?
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Nah, because as a survivor main even i say this is too much.
It's really going to bring about a bad end game meta or killers will just leave. Which will kill the player base.
People need to stop focusing on what's good for them and instead good for the game. Because if one side has it too easy the other will leave.
There was a tank game I used to play. It was very popular but eventually everyone complained the sides were the same. So they gave each side special items, tanks,etc.. This led to everyone joining ussr because they stomped the nazis due to their air strike upgrade. Then all the nazis left and the game died because now the ussr had no one to play. Finally they decided to get rid of that and then the ussr players quit because they lost their power and the damage was done.
However, it was great getting the air strike upgrade and watching the ussr cry because they finally had a taste of what we had for months.
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@Unicorn said:
Wait, so Ruin doesn't effect skill checks anymore? Or does it but its just not listed? All I saw is that it regresses gens that aren't worked on. Sorry I'm a console player and can't access PTB to test it out.
It just regresses gens not being worked on
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Don't. Let it happen and use blood warden and no ed. Just use end game perks to give them a false sense of security
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@toxic_clown said:
https://forum.deadbydaylight.com/en/discussion/comment/969254#Comment_969254
just use corrupt? nah, my friend... use noed, bloodwarden, remember me, and stbfl....
We can't get those on switch. No freddy:( they're not generic either
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I love how everyone is just saying "see you next week" like people haven't quit over perk stuff in the past.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/978747#Comment_978747
Reddit memes being awful and repost is about as original as reddit gets. This is quality post from reddit.
It's true.
Reddit gave me cancer
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@KillermainBTWm8 said:
The majority of survivors don't care about ruin, that is the truth. They find it easy to get rid of the only survivors that have been asking for a ruin nerf are rank 15-20s. Honestly ruin is like playing killer with 3 perks in some cases anyways. Don't blame the survivors for this.
The only reason I hate ruin is because my team mates blow it constantly then dc.
It's the dc.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/979958#Comment_979958
It is - the last killer we got (Oni) was released at the start of December.
Oh I thought that was nov.
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Here comes noed!
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The truth is this ruin nerf was to make clown viable due to his speed.
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@ninjamediness64 said:
Most killers relied on ruin to stand a chance in high ranks because of how quickly gens can be completed without it. It was more of a bandaid fix for gen speeds since the devs don’t seem to know or want to balance it. 5 gen 4ks only really happen when the survivors make mistakes or are inexperienced.
The change is a huge nerf to any killer that isn’t Nurse, Spirit, or Hillbilly.
Rip Myers.
Gotta get out of t1 asap
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@Superyoshiegg said:
https://forum.deadbydaylight.com/en/discussion/comment/978893#Comment_978893
If so, that would be stupid. We're not due to get a killer next month anyway, that would be in March.
I thought it was 3 months?
Either way, I assume that's his belief. Even though that didn't happen with Freddy
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@Superyoshiegg said:
When did they skip a Killer?
Only time I can think of was the gap between the Pig in January 2018 and the Clown in June 2018, but that was (presumably) for the inclusion of the Store system, and definitely not for this one Ruin nerf that would come nearly a full two years later.
I believe his assumption is instead of a killer next month we get doc rework
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@ProfessorDunwich said:
Maybe if more than a few killers were viable and not left to rot in low-tier, you wouldn't be having this problem.
This is the nerf design problem. Rather than fix or buff stuff to counter you nerf. It's no longer fun and everyone just moves on to the next. Until the power creep is horribly sided.
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@[Deleted User] said:
So trapper players will place the totem in a place put 5 bear traps in front of it making it impossible to cleanse? No thanks
Like he can't do that now
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@Monlyth said:
https://forum.deadbydaylight.com/en/discussion/comment/978777#Comment_978777
And then after that week or two is over, we'd have the same issues we did before. I don't see how this change would accomplish anything significant.
Because he said after a new/fixed ranking system. Which they have said they are making.
It a hard reset would be chaos for a week or two and then balance out. Because right now if they left it as is then you'd have all the people who just gamed the system in red ranks.
People just want a fair ranking that matters
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@Monlyth said:
https://forum.deadbydaylight.com/en/discussion/comment/978666#Comment_978666
That wouldn't work all that well. Lots of people would get hardstuck at the low ranks, due to people from lots of different skill levels getting matched together.
That's only temp.
Once everyone starts to rank up they'll be where they belong. Yes the red ranks will squish everyone at first but they'll leave. As they're leaving so are the purples and so on. It'd be a mess for like a week or two
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The main thing that made me quit were tailing missions in the boat.
I hate driving in games and driving a boat is even worse. Then you're expected to keep stalking ships through British waters where if you stop and wait for patrol, because I always got bad rng, you lose the ship.
Combat also wasn't fun
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@Fleece said:
https://forum.deadbydaylight.com/en/discussion/comment/978413#Comment_978413
Assassin creed iv is the game to sooth your weary soul yes it may be old but it's one of the all time greats
I hated that game so much
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/978424#Comment_978424
I’ve seen this posted a lot on the forums and I could taste the sarcasm leaking off of it every time. Could you tell me what the reference for this recommendation is from? Did some of the Devs of this game work on that game as well?
The head dev suggested it during a dev stream because of growing complaints over bugs.
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@AvisDeene said:
I’m just going to take a break and try another game.
I hear civ 6 is good
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/976418#Comment_976418
The devs have nerfed Things like flashlights, insta heals, and brand new parts if you want to compare something powerful that survivors have had that is on the same level as ruin. However Ruin affects the MAIN issue which is and always has been gen repair speed which is why its strong. The new Ruin does not help against gen rushers or just an optimal team and nothing has been done about gen speeds. Survivors had items that were literally game breaking meanwhile ruin either is destroyed quickly or it slows down gen speed for 2 minutes and against people who can hit the ruin skill check it only only slows them down slightly. IF anything it will makes games less fun because there will be less time spent in matches due to quick gen speeds.
Yeah and flashlights were deemed okay until someone on the team played a live event getting insta flashed every time the survivors could.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/976257#Comment_976257
Naturally. But if that's the case, those who can't play at a high level will derank to a place where they're more comfortable. That is the point of a ranking system, after all.
Then you should fix rank. Every time I try killer I'm r20 going against reds
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@WRussoW said:
So you all just gave up on the idea because you think the community sucks? And you don't even want to try to implement something that would encourage people to be better? Some world we live in.
You know, there will still be a difference in reputation between players who play "inappropriately" and players who act toxic. It's hard to tell how big will it be but, I think, it'll still be enough to separate players. It would just be important to motivate people to like each other rather than dislike to keep the difference.
You all just say "well, people will just dislike and that's it". C'mon...
Well yeah. If the community sucks and you want to implement a community policing system then that's the nail on the head.
What'll happen is you'll get 1 * for winning as killer then everyone will dodge you or you'll solo and they'll rage and 1*you.
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Bbqs real benefit is it breaks the bp system. Since it x2 past max you can easily earn a lot of points.
If the x2 was all the perk was people would still take it
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/967541#Comment_967541
Just an FYI, the game is more expensive on console, that's why they get those DLCs "free".
They are also part of xbgp and psn+.
So they're extra free. Only us switch users have to pay $40 for the nightmare edition they sell at stores now for$20. But the switch version is missing some content.
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@Seltas0208 said:
Is there anythint I can do on console to replicate this?
Messing with your TV settings. It'll take forever and not be this good but it'll get you like 70% of the way
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It makes blendettes stick out too