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Elvenmonk

Elvenmonk

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Elvenmonk
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  • @JC316 said:

    https://forum.deadbydaylight.com/en/discussion/comment/923841#Comment_923841

    Not the same thing at all. Those pallets only work in the dream world for starters. Imagine it was a basekit for all killers and worked all the time. Only way for a survivor to know is to spend time to check them.


    I think a crooked angle would do the job then. So no 2 seconds but you can look. You could repair it if you wanted to as well.

    After a while the entity fixes them like it does now.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/919086#Comment_919086

    Nurses Lunge was not changed by the nerf. The fatigue was already there. SWF won't be able to communicate that you are coming back in time, since going back just means you start charging your blink while chasing the initial would be flashlight save... and then spin around to blink the otherway towards the slugged Survivor. If someone is there you can immediately hit them, they wouldn't have had time to run since they all thought you were chasing the other person, including said other person.

    SWF can't communicate information they don't have. They don't know what you will do before you've done it.

    Maybe not your friends but mine are all ex mk ultra.

  • @JC316 said:

    https://forum.deadbydaylight.com/en/discussion/comment/922846#Comment_922846

    That would be ridiculously overpowererd. Imagine if killer could do the same to pallets.

    Freddy?

  • A cool perk for him, or ability, would be to pass your terror off to a survivor or obsession

  • @Exxodus21 said:

    I think there should be a drawback for survivors when cleansing any hex totem. Like aura revealed for "x" number of seconds or injured, etc. They're some of killers most powerful perks and sometimes they can wiped out in less than 30 seconds with no repercussion.

    There's a perk that lets you know when they're being cleansed. Unless I'm mistaken

  • @The_Second_Coming said:

    https://forum.deadbydaylight.com/en/discussion/comment/923002#Comment_923002

    Stop attacking eachother? Definitely

    Stop attacking the devs? I think they earn those attacks. Case and point, they literally released the Oni patch with broken basement hooks. They knew it was an issue before they released it, and released it with that broken, game breaking bug anyway. This is a game that wants to punish people for disconnects, and knowingly, and willing releases patches with bugs so severe people are forced to DC. The Oni patch wouldn't be the first time they released a patch that broke something vital. Anyone remember that long stretch of time where every patch they released broke the terror radius? Or how every other patch (INCLUDING THE MOST RECENT ONE) breaks sound all together? They never miss a beat with their cosmetics though. Yeah, no, this goes beyond criticism at this point. This is willful negligence and they deserve what they get.

    Learn to have fun even when you lose? Definitely. People need to stop taking the game so seriously. Do you know how fun it is to get mori'd? It really is. I love getting mori'd.

    Stopping the toxic crap is a bit more complicated. Everyones definition of toxic is different, and 3/4 of the community ACTUALLY believes that you are toxic for using perks and addons within the game, simply because they don't like it.

    The funny thing about those bugs, which I've seen often in other games due to this, is probably because they aren't updating their git repository and people are working on version 4 of a code base but someone updated it and now it's 5 and when the v4 guy finishes their job the code wasn't tested on the current repository. Thus say someone fixed a glitch but that guy relies on it for his code, with or without knowing, and puts it back in.



    I have friends at big studios and this is the biggest reason for delays and updates that break the game. There's always a few people who refuse to update their code base with others.

  • Perk mods nah.


    But I think of you prestige someone making their skills show up in that blood web at a higher chance isn't a bad idea.

  • Here's the tldr:

    Stop attacking each other and the devs. Learn to have fun even if you lose. Winning isn't important having fun is. Also stop the toxic crap in game, chat, and forums.

  • @S_Panda said:

    https://forum.deadbydaylight.com/en/discussion/comment/920266#Comment_920266

    I meant that survivors are having the queue issue. For the past 1.5 months (tome's release) I've never had a longer than a minute queue as killer.

    Then have it swap.


    If it's currently 70% survivor on then give killers a boost to encourage more killers and vice versa. A few games I used to play did this and it worked out well. You have the % who will play their favorite and the other that needs the boost.

  • @leno said:

    https://forum.deadbydaylight.com/en/discussion/comment/919478#Comment_919478

    Yeah, not all swf. but in higher ranks this is normal. I propably would not enjoy facing your group either because I'd like to play more seriously and I don't like easy wins.

    Our goal is to be the last alive and make it out.


    We do this with apex legends too.

  • When I play a swf we do nothing but screw each other over. Like we don't even say "the killer is near" because we'll start to talk loudly so you can't hear the heart beat or bring the killer to someone and pawn them off. Bond is the best perk for me so I can avoid my friends.

    But my friends and I are ######### to each other

  • @DBD_Pinhead said:

    And what do you survivors suggest nerfing it to? Nothing has been said to add anything to it but I'm assuming nerfs to something that only benefits you. Nice try but as long as SWF and gen rushing exists, Moris are the counterbalance.

    Nothing. They're fine. Killers already lose points and can't double pip.


    If someone is using a mori play carefully, that's it. Hide, don't play risky. If you get cocky you die.

    When I see one I'm hiding as much as possible

  • Don't get caught twice.

    We have keys they have moris. They lose tons of points and can't double pip. There's nothing wrong with the mori

  • @JC316 said:

    https://forum.deadbydaylight.com/en/discussion/comment/916865#Comment_916865

    Absolutely, because they were trying flashlight saves too. Oh, the game after that, everyone was running a flashlight, so I used franklins to screw their day up., The point here is there are too many tools for survivors to be bullies, which is idiotic in a horror game. Then there's the fact that a level 10 should NOT, under ANY CIRCUMSTANCES be going against red ranks. Someone like me is only going to take so much BS before dealing it back out.

    Every time I play killer I'm r20 going against red ranks.I just gave up on trying to play killer

  • @ThisGuuy83 said:

    Imagine if they nerfed survivors UR's so they were pretty much usless. I think the forum would literally burst into a flame. You would come to visit, and all you would see is fire, and lots of it... 😂

    Who uses items? Mine are there to be hoarded. Mostly because I always got Franklin's

  • @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/913990#Comment_913990

    Yes, but this isn't Fortnite nor is it an MMO...

    Each cross-platform is different, and it's ultimately up to what the devs are willing or able to do.

    Yeah. I was just saying it is possible.

    Also valve did it with portal 2 pc and ps3. I used to play at home on my pc then go to my ex's place and play on her ps3 continuing with no issue. Emotes and such transferred too

    But you are right it is up to the devs.

  • @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/896363#Comment_896363

    I think it most likely can go back and forth from each one, but to combine them both... I've never seen that done before tbh.

    As a matter of fact, I don't think any Cross-Platform games have done this before... or if they even can for that matter.

    If it does happen, they would most likely have you confirm a whole bunch to just be 100% sure you're converting to the right save file for both platforms... OR you can just choose between the two since BHVRs systems count them as two separate accounts, it wouldn't erase the other.

    That's most likely what they'll do, it'll allow you to choose between the two accounts but not actually merge them... since again, I've never see that happen on any cross-platform game.

    @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/896479#Comment_896479

    Well like I said, most Cross-platform systems go off of an "account" system. So it wouldn't really overwrite other save data if that save data is designated to a specific account...

    That's also why I doubt they'll add save data merging to the cross-platform... since I've never seen other games do that and I don't think they even can... it might cause too many issues idk.

    Either way, i'd just wait to be 100% sure OR see if a dev responds to this... or they make an official statement. It's just to be completely sure and not waste any of your time.

    It's up to you though of course!

    Fort nite let you merge multiple accounts and progress. It's doable just up to the devs. A few mmos let me do it too. A one account for all is doable I just don't know the finances of it since I know companies want you to buy stuff on their systems but items bought on xb,ps,switch, mobile, and pc all work across all systems with the same aaccount on fort nite

  • Yes, I moved to east Asia, but that's good to hear they're working on that.


    That sucks there's no blood warden currently

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