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Elk

Elk

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Elk
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  • @Smerin01 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1181802#Comment_1181802

    Definitely injured against an oni. Did it the other day actually.

    WYR always have to use No Mither, or always have teammates that drop shack pallet in first 30 seconds of the game?

    I rather have the shack pallet drop because my friend used to do it all of the time so it's not a big deal if it happens.

    Would you rather have a teammate who works with the killer or a teammate that just follows you for the whole match and doesn't do anything but follows you?

  • @Liruliniel said:

    https://forum.deadbydaylight.com/en/discussion/140331/the-reason-killers-complain-soo-much-its-because-our-complains-are-ignored

    Moris and Keys should honestly be removed from the game. They completely invalidate the core objective of the game by significantly reducing the amount of time needed to actually do anything. Keys don't require any skill to escape and Mori's only require 1 hook per person.

    I wouldn't mind Mori's being added at base as a alternative way to kill someone on Death Hook instead of just rehooking. It would solely just be a different animation and for style points.

    Can my Green Key stay?...

    5170590074_066e255655_o_cute-dog-e1547058457217-1200x560.jpg


  • Personally, I wouldn't like it. It is an okay perk that you can pair with others to make it stronger. Like Poised, Dark Sense, Sprint Burst and (Other Choice). So you can Sprint Burst away from the killer and hide your scratch marks.

  • You can use Left Behind if ya want. It helps if you are the last one standing or after everyone leaves. When you are the last Survivor remaining in the Trial, the Aura of the Hatch is revealed to you within a range of 24/28/32 metres

  • Survivor

    Head On- This perk could only be used when you are in a locker for 3 seconds. In 3 secs it will activate. If a killer is at a very close distance from you, hold the run button and exit the locker to stun them. It is best paired with Quick & Quiet.

    Keys- These are items that you can find in your bloodweb and in trials. The keys can open hatch/black locks. Hatches only appear once either so many gens are done or if you are the last one standing. There are Green keys(Broken keys) which is the only key that can't open any lock. Green keys are best used with key- add-ons. Then the other two; Purple keys(Dull keys) and Red keys (Skeleton keys) are the two that can open the hatch.

    Resilience-Grants 3/6/9 % to increased Repairing, Healing, Sabotage, Unhooking, Vaulting, Cleansing, Gate Opening, and Chest Searching speeds while Injured. So this perk can only be activated once injury and it does what it says above. It is best paired with Iron Will.

    Leader-This Perk increases the other Survivors' Healing, Sabotage, Unhooking, Cleansing, Exit Gate Opening, and Chest Searching speeds by 15/20/25 % when they are within a range of 8 metres from you. The effect also persists 15 secs after they leave you. So you don't get the benefits only your teammates do.

    Botany knowledge-Increase healing 33%. So basically you heal yourself and others faster.

    Killer

    NOED- This perk only activates when all gens are completed and if there are any dull totems left in the trial. If there are no totems left then the perk doesn't activate. If the perk activates then the killer gains a small speed boost and can knock down healthy survivors in one hit(The survivor becomes exposed when the perk activates).

    Whispers-The perk activates once a survivor is standing within a 48/40/32 meters near you. So the perk lights up once the survivor is near you. The problems are that it still activates if you are near the knock down survivor and/or near the hooked survivor so you don't know if someone is still near ya.

    Distressing- Is a perk that increases your heartbeat/terror radius and gives you extra bloodpoints for it.

    Blood warden- It is a perk that activates when the exit gates open and you put a survivor on a hook. The gate has to be open first in order for it to work. If you hook the survivor before the exit opens then it won't activate even after the exit gates open after that.

    Remember me- This perk only activates at the end when all gens are done. It slows opening of the gates. However, you must hit your Obsession during the trial to increase the time. Each time you hit your Obsession, you increase the Exit Gate's Opening time by 4 secs up to a maximum of 8 additional/12 additional/16 additional seconds

    Iron maiden- This perk only works once a survivor goes into a locker and leaves it, regards of how fast they do it. Once a survivor leaves the locker they are exposed for 15 seconds and their location is revealed for 4 seconds, not aura. The other bonus is opening the lockers faster too. So this perk goes well with Huntress so she can get her Hatches faster.

    Hope this helps!

  • First off, Welcome to the forums! Secondly I'll tell you how I feel for some of the suggestions you asked for and/or tell you what a dev has said about that subject.

    Swole Wraith

    I think it would be nice if killers got buffed like Wraith, Clown and a few others

    More Game Modes

    Personally, I want more game modes to play in like Vanilla, 2 v 8 and so on. But Devs have gave their reasoning or why not. It doesn't mean it's gonna stay that way but as far as we know, it's no.

    PicsArt_03-27-11.45.49.png


    Prizes

    I think a lot of people want prizes for playing competitive or doing a certain daily mission and get a something better than Bloodpoints(Blps). Like Auric Cells or Cosmetics.

    Fan made in-game

    I Hope they do more stuff like this! More contest and community ideas. They have said in the past that they take community ideas and make them into perks and stuff. However, they have yet to use a forum user's entire idea

    unknown-1.png


    More Bloodpoints

    Everyone wants more of this

    Make the game cross-platform

    This will cut queue times! So if implementing, they could possibly add more game modes.

    Welcome to the Forums!

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/1180943#Comment_1180943

    There are a lot of valid causes for complaint in DBD. That being said, people do tend to over-exaggerate the seriousness and/or frequency of certain issues because they forget that this game is played worldwide, and the majority of its players never bother making their voices heard online, so what this person has experienced and maybe heard from other people is only a very small fraction of the player experience as a whole.

    I never over exaggerate! The audacity! The violence! My opinions are true and never read from a script!

    giphy (4).gif


  • @DeadHardMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1180921#Comment_1180921

    I mean technically, I guess it kind of works that way.

    https://forum.deadbydaylight.com/en/discussion/comment/1180922#Comment_1180922

    Then it'd be more powerful than the Dull Key (purple) lol. Imagine that

    Then it will be 'Broken'

  • Good luck and come back safe!

  • It means you are ready! The game knows you are ready even though you feel you are not. Embrace it! (The bug is bad though)

  • That's good, my green keys are safe from you then because it wasn't mentioned.

  • @Elena said:

    https://forum.deadbydaylight.com/en/discussion/comment/1180390#Comment_1180390

    I see what you did there 😉

    In terms of gameplay though, I feel that he does need a buff.

    I do agree that he needs a buff 😄

    in Doctor! Comment by Elk
  • 1b0a11a9ff0dd272643f3e623bb4cddf.jpg

    Sorry me and Dull totems have this thing going on. I'm willing to share but we will see.

  • @Kira15233 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1180231#Comment_1180231

    Listen everyone, I want the doctor as it was before Deathslinger came to the game (madness decreasing overtime) you can keep current mechanics but make it madness decreases that's all, Clown really needs a buff but I don't know where he could get buffed?

    The clown was buff a long time ago. He is proof from way back when. "Academically, he was unremarkable, coasting by on his significant athletic prowess. He grew tall and strong, excelling at track events, but shunned any attempts to coax him into team sports."

    He does need to be buffed somehow in-game though.

    in Doctor! Comment by Elk
  • I run it in solos and it is fun to use a lot. Most exhaustion perks are for gaining distance. Dead hard is meant, based on the description, to avoid damage. However, it is best used as a distance perk. Head On, for me, is best used while in chase if only with Q&Q and if you lose the killer around the corner for a sec.

    in Head On Comment by Elk
  • You probably don't care about your name, if it's good or bad.

  • Even if Fibijean express their opinion in every post. You can ignore them, but you chose to talk to them instead of "Your posts are the ones I tune out the most" . Also you are being hypocritical by calling biased when you are.

    Most people agree; Survivors, Killers and both mains killers are getting the short end of the stick.

    But you just ignoring people that have a different opinion than you is bad and gives you a bad name and such.

  • Well if you tune her out most of the time, why comment on her comment? Also aren't you being killer biased? Whenever someone tells you something different or something you don't agree with you call them a survivor main.

  • It does happen on ps4 but not often from my experience. As survivor, it is mostly no but can happen every so often. As killer, it feels like it happens more often.

  • @DaGreenBolt said:

    https://forum.deadbydaylight.com/en/discussion/comment/1163055#Comment_1163055

    Upcoming games I'm looking forward to are Resident Evil 3, Resident Evil: Resistance, and Cyberpunk 2077

    Same, I'm glad both Resident Evil games are in one game. Cyberpunk looks to be an amazing game.

  • @DaGreenBolt said:

    I'm done and just burned out by the game due to how the recent patches were basically a cluster ######### of crap.

    I played 60% killer, and 40% survivor, and the recent patches essentially made the killer role exponentially harder to play, while making survivor somewhat of a breeze to play. The two worst patches was the utter disaster of the nurse nerf, and the ruin nerf. These two patches are the patches that killed the game for me.

    The nurse was a killer that needed an add on rework, but not on the base kit. The basekit was balanced were the time you put in to learn and master the nurse, rewarded you equally. Now the Nurse is the opposite were the time and effort needed to learn and master doesn't equal the reward, where the reward is low. There was a ton of feedback from the ptb, yet they weren't even listened to, and decided to release the nurse in the most unfun way possible. The Nurse is an unfun and boring killer to play now, and when playing the survivor, playing against the reworked nurse feels boring, instead of exciting from the old nurse. Essentially this patch, really deteriorated the compassion for this game.

    The Ruin nerf was the breaking point for me, where gen times were a problem, and ruin helped mitigate that problem for an opportunity to play fair (aka no tunneling, camping, slugging, or unfun add ons, unless I'm facing a 3 to 4 man SWF bully squad, then all fair play is off the table.). Also the fact that Ruin got nerfed because of new players, and apparently players who can't hit skillchecks (seriously if you are at red ranks and can't hit great skill checks, you shouldn't be there). The Ruin nerf made red ranks a sweat feast for killers against optimal survivors, and SWF, and a breeze as a survivor with optimal red rank teammates. The dev stream after the nerf, just added fuel to fire, when they said to expect to "Lose 3 gens in the early game". The ruin nerf just made about 80% of the killers unviable at red ranks.

    The fact that you have survivors having a lot of second chance perks that cover up any mistake a survivor makes. Especially with the Unbreakable + DS combo where you are untouchable for a straight minute and don't get punished. I've been hit by DS at times where I don't even tunnel, in which I just down survivors too fast because they are potatoes.

    Lets also mention how toxic some players can be and just attempt to bully you when attempting to have fun at the game. This game has the worst toxicity on a level I haven't seen before, especially from survivors. The amount of butthurt some players get just by being outplayed and the amount of spam they attempt to flood you with by just playing in a way someone doesn't like. I've been DDOSed by a survivor just because I slugged them.

    The last thing that just annoys me is how the rate of survivor bugs get rapidly fixed compared to killer bugs. Survivor bugs like the DS bug, and the Basement bug got relatively fixed in a week or two, compared to the killer sound bugs, which have been going on for at least 3-6 months. We had bugs on the nurse, which made her unplayable there for months but still not fixed, but a DS bug can be fixed in at most two weeks? I'm sensing a pattern here.

    I said in some previous posts that after I spent all my ebony and ivory moris on killers, I would quit after ruin was nerfed, and today is the day. I gave the Devs one last chance, and so far they shown me that a 2.5 sec sabo is fair, the toolbox "nerfed" ended up making toolboxes essentially mini-BNPs, and releasing a killer who is arguably worse than clown, despite the amount of feedback.

    Currently, I'm find games like Minecraft, War Thunder, COD, and Plague Inc Evolved a lot more fun and enjoyable, and actually rewards you for putting in the time and effort to learn.

    I'll still lurk around the forums, and watch youtube vids of DBD, and might come back if the game changes for the better, but for now I'm gonna spend my time and money on games that don't favor one side of the spectrum, and has a better community.

    TL:DR: Burnt out from the game due to how crap the recent patches are, and how certain patches essentially deteriorated the game for me, and essentially killed it.

    tenor.gif

    We see you when we see ya. Have fun in other games then. Any upcoming games you look forward to?

  • @Mikey4Hire said:

    Since we are the ones buying them, we should have more of a say of what cosmetics we get. Obviously shirtless myers and naked Dwight is a no-go, but what about having a contest every 1-2 months to see who can create a custom outfit to put into the game. Or a voting system to where we can vote on what cosmetics they give as choices.

    I think it would be cool if they were to add more contests for custom cosmetics. It took them 7-8 months to make the cosmetics from anniversary contest. So it might take a while to do them all. In the survey, they are considering charms made by us.

  • People are gonna want a double blood event regardless of the situation. If it's for Easter, Valentine's or anything. While the Coronavirus is so bad right now many aren't "affected" by it.

    However, there shouldn't be a corona based challenge on it. That's too far, just having a double bps this weekend or during the pandemic isn't bad.

  • tenor.gif giphy.gif

    A lot of work and it's amazing. It will help some people see what the P3-50 of the killer looks likes if they choose to go that route and P3-50 them.

    For me, I won't do it. Too much time to prestige them. Especially, if you want all perks on them.

    It's great to see your achievements!

  • Are you talking about the base of 1 mil bps? If so, why not. More bps the better.

  • I kill two survivors normally then i slug the last guy to find the last. I use the Calm add-on and a Restraint add-on so i can see where the last brat is to finish him off. Got it on the 3rd try.

  • Nurse, Hag and Demo. For the last 3 days I played haven't noticed these ones.

  • @ALostPuppy said:

    Please don't ever fix it. It looks so scuffed and stupid and I love it.

    https://us.v-cdn.net/6030815/uploads/897/C24UOD59SGDL.png

    It's perfect.

    It's beautiful

  • @Nova_Works said:

    https://forum.deadbydaylight.com/en/discussion/comment/1140727#Comment_1140727

    I'll think about posting it! Thank you for all the helpful information.

    Cool, never know maybe down the line it would be used or atleast a variation of it.

  • Yes! Excellent.

  • I like it seems interesting, An add-on i talked a tiny bit about with someone was a silencer add-on. Many people will probably won't like it but it could be good for jump scares and such.

  • @RamiSamii said:

    Brenda Meeks. Everyone knows she'd just be too powerful though. Perks aside, I'd just love to have her.

    https://us.v-cdn.net/6030815/uploads/431/NXK4G99FSOQE.png

    Also, honorable mentions: Tatum from Scream, Helen from I Know What You Did Last Summer, and Sasha from Urban Legends. Need more Blonde Bombshells lol.

    Yes! I'll be a Brenda Main!

    giphy.gif


  • The one i can't think of at the moment but once i see him/her ill recognize them instanly.

  • I see everybody but Plague, Trapper, Demo, Nurse and Pig

  • If not just her i say, Brenda from scary movie and Ellen Ripley from Alien too.

  • @korean_zombie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1143057#Comment_1143057

    It was pretty clearly a case of humiliating the game director. He was playing hag against a team of Koreans in front of an audience on stream and the bullied the ######### out of him mercilessly. You know the DBD standard and I believe he had just said flashlights were not OP. It’s online, I’ve seen it, but I don’t clearly remember nit picky details. He was definitely humilitated then the flashlight was balanced. It was smugly, French Canadianly clear that they hadn’t considered it. Original poster is 100% right and the studio’s hubris is a major reason why this game has imbalance from release. The core concept was good enough that the game is still alive but behavior is a one hit wonder and when thus game ends there will be some sad pandas at behavior.

    It's not black and white. As we see only one side of the story, we don't see the other. It's possible that they had planned to already change it and it would start in the upcoming update. However, he already went over there to stream before it could go live, went in an off season of between updates There could be so many other variables to take account on.

    I am not saying you and the others are wrong in what you believe. That's the only physical evidence that we have to go by and we don't get to look at the 'truth' behind-the-scenes.

    While they 'messed' up in the beginning at least they are slowly, very slowly trying to fix their mistakes from the past. Uncommon to most popular belief, they want their game to survive as long as they can because they do care even if it doesn't come off that ways sometimes. So they are gonna try to do their best to fix things, even if it takes a very long while.

  • @Hero_awesome said:

    https://forum.deadbydaylight.com/en/discussion/comment/1142740#Comment_1142740

    Nah man that BS. After that match they got changed otherwise they would've been in the game way longer. Look at old DS. I get survivor mains I mean I pl play survivor but you have to look at the whole spectrum not just one half.

    You believe what you want to and I'll believe what I want to. We don't have proof that it happened that way. Mine's is that it it could have been planned before hand. Then the other which is that it is not. After all that person we are talking about isn't in charge of game balance. They are in charge of a different department. Game balance is a team effort and it takes a while to implement. No matter how small a simple change can seem to be, it takes a while for them to change it.

  • It doesn't take one person to make the game it takes an entire team. The one Dev you mentioned was not the one reason why flashlight blind were changed it was most likely discussed before hand, you never know it could have been planned before the video then coincidence happened.

    I doubt the Devs or main Devs will do the challenge you placed on them. Others, like yourself have done so in the past so I don't see this one done either.

    Some of the 'Devs' stream Peanits(even though you said not him, Not_Queen and McLean(Game's programmer). There could be more.

    I agree that there are problems, no ones gonna disagree about that but i doubt they are gonna do the challenge that you want them to do. You can see how they play if you go and watch them if ya want.

  • I don't think they use the whole killer or survivor ideas from a fan made chapter. I think they use certain characteristics from the chapters to make new killers and perks. Like they could have read a chapter or request for a killer to drag back survivors and saved it on the back burner for a future killer(The Cowboy). After all a lot of player request things everyday so i would assume they would have endless ideas for them to use.

    As for using an actual chapter. They would have to make the person who made the chapter, sign an consent forum. So they can tweak it and use the chapter without getting into trouble.

    For example of perks getting made from community feedback and suggestions, says Peanits.

    unknown.png


  • Achievements are hard to do, especially killer. The reason they can't is because it is hard to change them on console. Based on what Almo says.

    achievement-changes.PNG achievement-changes-2.PNG

    This was from December though. So things could have changed. However, this is the only thing we have of anything achievement wise. I don't know if they can change pc now or if they don't want to change thing due to leaving consoles behind.

  • @Walker_of_the_fog_96 said:

    In my country(mexico) that thing is called "tamagochi" its like a virtual pet ,and when your pet die,die forever 😐

    Until you hit reset. Then it never happened.

  • There are potatoes on every platform. So for me I'm okay with it. I really doubt every K/M user would become god-tier if they were to use them. Some might play better with it and some might be worse. They can even be the same "Skill" wise.

  • It's fine! While it is disappointing to wait longer for the dlc at least it is still coming in 7 days. And less bugs, still gonna be bugs but hopefully less. I can get to mad or disappointed at them because like you said"I know they didn’t promise us March 3rd". So be a little more patient, friend.

    T5yPnIG.gif


  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/134485/bhvr-wth-guys

    Can we just be happy with what we got for once?

    I understand not everything is perfect, far from it actually, but the game has improved a lot over the past years. Give it time, things, unfortunately, don't happen as fast as you may like — the developers can't just make things happen from thin air.

    I don't think it's the developers fault anymore, I believe the community needs to be more patient and understand how game development functions. 🥱

    yvr4urh.gif


  • I just love playing survivor. I like the feeling to escape. The feeling of the chase, saving someone, leaving them behind, playing with randoms(sometimes) and friends(sometimes). Playing killer is lonely, i like playing with people and helping them. Even if they screw me over. I always play Support, so I'm well acquainted with the abuse.

  • Okay, thank you. Could be location. Thanks again for answering.

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