Edgars_Raven
Edgars_Raven
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P3 means nothing for either side. Ive got nemmy at p3 ive played like 10 games with him total
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Counterforce + small game if you want to be a totem monster. You can have them all pretty quick
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2312298#Comment_2312298
Well I guess this is a other approuch to the problem so I get what you say.
I am already running M/A on many Killers but this doesnt fix the problem at all, neither perks shouldnt be there to fix a problem in the game at all.
Running perks to cover killer specific weaknesses has always and will always be a thing. Its like running sloppy/thanta on wraith. Hes strong at getting that first hit but weak at getting the second. Sloppy/thanta cover that weakness by allowing you to play hit and run. Same with bubba, his weakness is vaults. Run bamboizle.
Nemesis you FOR SURE want to run stbfl and tinkerer, im not a fan of m/a on 32m killers, but those 2 counter the hold w playstyle pretty well. Then probably pop and eruption (switching out eruption if you dont want to slow downs).
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I love the idea of event game modes. Anything to break up the samexold same old
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2312189#Comment_2312189
Well but ducking and breaking LOS requires effort and skill, it is also kind of fun and it is your fault if you miss because of that, in that term just get bettter. The diferrence is you are not even getting to use your ability as these kind of Killers without the survivors using anything in return for it.
If I play Oni and I miss my dash hit then I am just well ######### I missed or the survivor just made a really good spin, it is either from both sides a nice satisfaction, you cant tell me that you dont get happy when you outplay the Killer with a nice spin?
Now think of just holding w...
No i understand what youre saying. You dont have to explain it, im saying this is the counter to these killers. This is how you beat them. Trying to loop nemesis/ph is silly because they counter looping hard. Youre asking the survivors to throw the game otherwise. This is the design of the killer.
In all cases, looping or not looping, the problem isnt the counter. Its the match speeds. Sure, holding w is boring, but if the matches werent so short youd have time to chase them.
Try running M/A and Tinkerer on him, should help if its that much of a problem for you
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@BronzeHandModel said:
Really, what is happening now?
I played some matches with friends as survivor. And about 6 games in a row the killers start to tunnel and second stage camping and facecamping. I lost 5 pips today.
I always say the killers are not op or they have a disadvantage in higher ranks. Bit today was the toxiest day of all time.
When you killers play unfair like this and write in the after Chat : ez 12 times in a row, then its damn right the survivors teabag your ass the whole game.
I never Tunnel or camp or say toxic things in the after chat and i never will do it, because im better than this.
Really if u are bad, loose with some ######### dignity.
Youre playing in a swf, matches have gotten faster by default, and with all the lag trying to loop is a nightmare. Yeah, camping/tunneling are on the table now. If youre playing in a swf you dont even have room to complaim tbh
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2312137#Comment_2312137
I would rather have fast matches with much real chases than long W matches. Its not only Nemesis who suffers from that btw
Yeah its a counter to a specific kind of killer. Ph is the same. Not sure what to tell you, if you choose to play a certain kind of killer its hard to get angry with the survivors for using the best means to counter it. Its like a huntress main getting mad at survivors for ducking and breaking LOS π€·ββοΈ
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2311944#Comment_2311944
Ppl who complained about looping are probably Killers who dont even play Killer at a average skill level. I would never compain about looping, infact I would love to get that. I had games where I just wanted to play Nemesis and all 4 of the ppl where just running and not even trying to loop me cuz ofc Nemesis has a strong anti Loop ability, which I agree with but we ended up having a 8min match with just about 3-4 pallets dropped without any real mindgame or other interaction.
I hear you, Im just saying the issue isnt holding W. If its a problem for nemmy you can cover that weakness with perks. My point is looping ir holding w, doesnt matter. The problem is match speeds
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2311680#Comment_2311680
You've just proven my point a little mate. He said the streaks shouldn't be used to determine if a killer is "viable".
A B/C/D tier killer isn't viable. Viable basically means vs the best teams you have a chance which I believe is only for A and S tier killers.
Its the "tools to win most games" part i was speaking to. Thats only true when facing survivors below your skill level. If the killer isnt viable they dont do well in reds
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@van9684 said:
https://forum.deadbydaylight.com/en/discussion/261189/its-just-me-or-dbd-was-better-before
This is what happens when devs try and cater a game around the 1% of player base. It gets worse and worse and eventually people move on. If any game arrived that was decent competition, dbd would be in a world of hurt.
Wrong. If they catered to competition levels, matches would be longer, not shorter. π
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@Tsulan said:
No, I have the same feeling.
It's like there is simply not enough time anymore. Everyone rushes out. I remember matches where killers could afford to play fair and get a nice 8 to 12 hook match.
Completely impossible now.
That was before the ruin rework
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@ill_Boston_lli said:
https://forum.deadbydaylight.com/en/discussion/comment/2310177#Comment_2310177
I can do that as survivor lol
Fair π
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You cant yell at survivors for looping then yell at them for playing safe. The problem isnt the survivors, or gens, its that the game has no mandatory secondary objectives. This has always been the issue. Bhvr keeps trying to cover this by adding other stuff in like hex totems, chests, totems, archive challanges etc etc
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No.
There needs to be a ptb on consoles. Other games have done this long ago
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2310927#Comment_2310927
Yea that is definitely too far lol you literally should never win a game with him if he's F tier lol
https://forum.deadbydaylight.com/en/discussion/comment/2310967#Comment_2310967
Trapper is to me the worst killer in the game but I believe every killer has enough tools to win most games.
If Otz can have Trapper as his main and win 50 games in a row with him then surely he can't be D tier lol I know he used the bag add-on but he did run 1 less perk.
Ohtz himself also said the streaks shouldnt be considered in determining if a killer is viable or not as in all cases he was lucky he didnt face better survivors. He also regularly talks about how bad trapper is and how he needs to be buffed.
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@GrimReaperJr1232 said:
https://forum.deadbydaylight.com/en/discussion/comment/2310862#Comment_2310862
You're going to have a hard time convincing me Myers is better than Legion... Tombstone aside.
Legions way better than mikey
Both are just m1 killers, except legion has way better map presence since he can run and doesnt have to get out of tier 1. Once all the survivors are injured theyre essentially exposed except you can get them all there faster and more often than Mikey.
Mikeys ONLY advantage is he can sneak up on survivors, which is 100% useless in reds
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@Trifling said:
It would cost you more bloodpoints and take you longer if they didnβt take away nodes. Imagine having to buy every garbage iri oj every web lol
This π
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@Sackboy123 said:
Has something happened that I don't know about, Every Rank 1 Killer has been camping the hook today, and then instantly tunneling. And because most Survivors are too altruistic, they never know that doing gens counter this then 5 minutes later it's a 4K.
This has happened to me 10 games in a row, and gone from Rank 1 to Rank 3 before I could even blink. RIP. Is it just my imagination or what??
Sincercerly, a Leon that just wants the Adept trophy
Trying to loop with hard frame drops is an absolute nightmare. I dusted off insidious bubba myself and i never do that
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@Raptoriutz said:
Honestly at your rank you need to stop worrying about ranks, pipping, or anything else, just focus on getting as much BP as you can to level your killers up and unlock perk slots and perks
The issue is that those survivors then harass me in chat like "ez idiot, noob, camper, tunneler, uninstall" when they see it was a killer with literally nothing. And while you can report them for being toxic in post-game chat, literally nothing is done about harassment, from what I read of forums/reddit/steam forums. Veterans with thousands of hours harass new players for being new and act like it requires any skill and brain to play like that.
Also: I want to learn, but how are you supposed to learn in a match where your opponent has full equipment and you have only one stick? Even in real life learning is an ongoing process among people with similar starting conditions, right?
Veterans with thousands of hours harass otger players with thousands of hours. Theres literally nothing you can do. Turn off the chat.
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@Raptoriutz said:
I mean, why is this rank 4 allowed to be in a match with low rank players only because he is in a party with 2 guys who have full perks. Isn't it supposed to be average mathematically? No?
And how are you supposed to have fun/enjoy and learn in such games when it literally becomes impossible to hook or kill anyone completely.
https://us.v-cdn.net/6030815/uploads/G505KP9TPUUC/png.png
Yes, I did a pip barely during this match. But then acting like "haha, ez noob killer" when I have only ONE perk vs a team that has tier 3 perks, half of which are meta, and ranks better than mine when I belong to 20-16 ranks queue. When i bought the game and some DLC and this is the end result.
You might as well turn the chat off. 3 years, almost every match, whether you win or not, you will get messages like this.
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@DarKStaR350z said:
https://forum.deadbydaylight.com/en/discussion/comment/2311219#Comment_2311219
Yea Legion in particular is punishing as it freezes when you go to hit and if you miss you totally lose the power and get stunned :')
Yup, its bad on him
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@Razorbeam said:
https://forum.deadbydaylight.com/en/discussion/comment/2311252#Comment_2311252
Optimisation is about making sure your code/engine works efficiently with varying types of hardware mainly cpu's and graphic cards. Bad optimisation can be the reason why an old looking game runs like ass on a $2000 gaming PC but runs okay on a $300 simply because the old cpu runs the game better by sheer random luck.
On a PC optimisation can be a bigger issue because there are so many different kinds of hardware you need to test your engine on and so many combinations. There is much less of an excuse on consoles because you know it's the same hardware across the board hence why consoles can always punch up for their lesser specs when it comes to game performance because companies are able to stretch the hardware because it's specifically made to utilize it.
Edit: as people are discussing the pain of playing killer on console I made a thread earlier with my experience https://forum.deadbydaylight.com/en/discussion/261136/heads-up-to-the-killers-on-console
Gotcha. Thanks for the explanation
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2311204#Comment_2311204
The game was working good enough for me until recently.
Never experienced stuttering and short freezes like this before while the ping is fine.
Yeah idk, its been a problem for a long time, though the problem seemed to shift around PH.
Before PH it seemed like everytime a new daily was qued my game would get laggy af. If i shut it down and brought it back up it would be fine. Could have been a coincedence with the daily though.
Then around PH id get drops at a lot of status effect changes, like applying sloppy for example.
Now, its that but cranked to 15
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@Plu said:
https://forum.deadbydaylight.com/en/discussion/comment/2311226#Comment_2311226
Game optimisation, nothing lag related at least FPS wise, their servers definetly sucks ass tho with how often you can have the game deny you a grab or have hits not connecting or connecting when they shouldnt.
Ok, fair point. What does optimization even mean exactly? I dont even know.
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Id be fine with removing it if kilkers get bloodlust 3 outside chase. Its stupid rare i get it anyway.
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It has to be something with their servers right? Its so universal i dont know what else could be causing it
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@DarKStaR350z said:
https://forum.deadbydaylight.com/en/discussion/comment/2310796#Comment_2310796
Its not just Nemesis; taking out Victor as Twins causes it, sometimes when dragging Pyramid sword, Ghostface using power whether stalking or not etc. Definitely its something affecting all the killers in various degrees of severity, and in turn that seems to cause survivor frame drops also.
Yup. Every killer ive played has frames drop hard when using power, ive even had it happen when someone stepped on a trap across the map. Even just a basic attack can give drops. Lord help you if they have dead hard. The game loses its mind
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@Luciferr_2nd said:
https://forum.deadbydaylight.com/en/discussion/comment/2311193#Comment_2311193
Now this one doesn't surprise me both Lerys and Freddy have always been very laggy on console, at least in my experience.
Console in general has had serious issues for awhile now. Long as i can remember. The general fps drops have always been an issue, they got worse with 5.0, way worse, but they were tgere before that.
The crashes on the otherhand...thats new.
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Crash number 12, this time on lerys as Freddy
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On xbox one S absolutely not. And its incredibly frustrating because i think he'll be fun once working
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Most killers should get bloodlust 3 when not in chase. The ones that currently have no real way to get across the map
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@Lantern said:
With Dead Meat bringing Leslie back into the spotlight for a while(and with Nathan actually making an appearance, that's buck wild) I say we give Leslie Vernon more of the time he deserves in the light with a DBD license.
There's a lot of potential with him as a killer and with his perks especially, and even miss survivor girl would be pretty straightforward.
Thoughts?
I'll get the construction paper and glue and popsicle sticks and start drawing up a concept, you wait here.
Yes! Leslie Vernon is awesome! And him showing up in dead meat was glorious!
Wonder what his power would be though? Maybe he could pre rig some pallets and vaults to break when the survivor uses them? Just spit balling π
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@Piruluk said:
https://forum.deadbydaylight.com/en/discussion/comment/2311001#Comment_2311001
Legion.
My perks are: BBQ+Discordance+Endurance+Thanatophobia
Trying to injure as much as possible with feral frenzy, and going for weaker player if possible.
Thats all
Alright, i love legion, i do, i play with him all the time, but yeah they are weak so the game is going to be hard.
That said, pick either bbq or discordance and get rid of it, switch it for sloppy butcher. You cant down people with your power so sloppy I BELIEVE will be applied when they do down. It also pairs well with thantaphobia. These perks combined create a sticky situation for the survivors. If they dont heal gens are slowed by thanta (not by much, but still), if they do it takes longer because of sloppy.
With this try and run the green duration add on (makes your FF last longer so you can hit more people) and the yellow button (this is sloppy but for your feral frenzy). This way even the survivors you dont hit with a basic attack will not want to heal.
One of the biggest mistakes i still make is overestimating how quickly i can get to the next person. If you FF hit someone thats not near anything goid, dont be afraid to cancel FF to down them.
With this build your strength has to come from everyone being and staying injured, so that hopefully your actual chases are shorter since everyone is injured.
If you can get a three gen that helps a lot in late game, if you get someone hooked in the middle of your 3 gen theres not much point in traveling super far from the hook. With this in mind getting rid of pallets around a 3 gen is important.
You wont win every game, things wont always work out, but thats ok. Youre playing a tough killer. Hope this helps
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@Zacharry100 said:
Holding m1 on gens have no skill...neither is dropping a pallet...playing with swf....using dead hard....healing....opening gates....bringing keys....neither DC since they took it off the penalty.
1) literally a skill check. Its the lowest skilled thing in the game true but play against a bunch if r20s, see how easy they find it π
2). Knowing when to drop the pallet does, some pallets if you dont get a stun youre getting hit
3). Theres a massive difference between oracle and the guys i play with. Yes, it will boost some survivors, but theres def skill in the callouts oracle is making
4). Using dead hard is useless if you dont know how to loop.
5) knowing when to open the gates takes experience at least
6) true. You got one. Dcing takes 0 skill
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@crowbarman said:
He appears to play fine on series x at least. :/
Been trying to get one for 8 months :/
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/261079/what-nemesis-on-console-looks-like
Somehow before watching this clip I feel like itβll have the following
- zombie stuck on a wall because their arm is clipping it slightly
- fps
- zombie completely ignores a survivor running behind them
Edit: I called the FPS part
Fps lol
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I think it would be better for the game if exhaustion perks and noed were deleted from the game.
That said, no perks are toxic, nor builds
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@akanadi said:
https://forum.deadbydaylight.com/en/discussion/comment/2310672#Comment_2310672
it was tested on pc not console
A dev said they test on multiple devices
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@Piruluk said:
I keep getting mostly SWF and while one chased the other 3 on gens, unfortunately I dont have unlocked any slowdown, kicking gens arent worth the time, regression doing nothing, and honestly gens are so fast, that I keep being destroyed games after games. Really the only thing that I can try to bank on, is NOED, if at least I get one SWF can be exploited because they dont want to leave behind anyone so that way I might get one or two kill or hooks. But honestly the game balance is horrible, also playing as a M1 killer so easily get looped, chasing one around 30-45 sec and I just have thrown the game. Really depressing how unbalanced the game is for killers.
Sometimes for fun I like to run bbq + stbfl + noed + bloodwarden on freddy. Im r1 so typically play against reds. Its a fun build. Some games ill kill everyone before last gen pops, most games 2 are alive when last gen pops, some games i get nobody.
Who are you playing as? What killer? What build are you running? Are you using any strategy at all or are you just chasing?
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@Yamaoka said:
You pretty much had the 4k but still rage quit because one of the last 2 survivors gave you a hard time due to your lack of skill.
This proves that even inexperienced killers not only expect to 4k every game but they demand easy 4ks otherwise they refuse to play.
π meanwhile killer mains are in here correcting him too.
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@DragonMasterDarren said:
-Has Iri Head
-Has pretty much already won
-plays really badly
-complains about infinites that aren't actually infinites instead of being patient and waiting it out since he can afford to at that point
Do i have all of that correct or am i missing something?
Actually this is a good point. If you have to run that loop now is about the time you want to do it. 2 dead, other person injured, yeah. This is the time for a long chase
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2309904#Comment_2309904
That's true because of large community maybe I worded it wrong. Survivor is mainly played because of swf how many ppl would stay in only solo and for how long?
Solo survivors mainly play because of swf? That...doesnt sound right.
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@FregglesFred said:
"Yeah, we test our things before release."
Yeah i laughed at that too
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2310482#Comment_2310482
That's actually another thought I had but I decided against making it a post.
Would he be a skin or a killer?
Honestly he could easily be skins for Trapper. Id buy them
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@DwarvenTavern said:
So. This isn't a post about what his power would be or about their lawsuit or whatever.
But this is something I'm genuinely curious about.
You know how Jason has many versions of himself? But the two prominent are him while he's alive and him while he's dead.
If Bhvr ever puts him into their game, would you think he'll be alive or dead?
Personally, I'd like to imagine it's him when he's alive. It makes him seem more scary for some unknown reason
He was always dead. I will argue this all night.
That said sack head jason is best jason π€
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/comment/2310525#Comment_2310525
I'd rather take looping. Anyone can hold W.
Agreed, but whats funny to me is there were some people, myself included, that said this a long time ago and were told to git gud. Just find it humurous that killers and survivors are catching up lol
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Honestly its weird seeing this cause i remember a time everyone complained about looping. Not looping = drop pallet hold w.
Pick your poison.
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I love trapper challanges. EZ
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/2310468#Comment_2310468
You could've said "hatch has collision" or something similar but you just HAD to mention survivors and throw SWF under the bus again for no reason, as though this bug was entirely their doing.
Ummm...its literally swf survivors though ######### π
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@ZonkyWizard said:
https://forum.deadbydaylight.com/en/discussion/comment/2306125#Comment_2306125
That's interesting.
Yeah i think when i first started playing i just didnt know their names but i was learning the perks then it just became a thing π