Edgars_Raven
Edgars_Raven
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Few things:
Add a mandatory secondary objective (like switches or something, 4 switches at 20 secs each have to be flipped before gen progress can start)
Add on a communucation ping system so that solos can communicate together more effectively (closing the gap between solo and swf).
Reduce the blade wipe animation speed and reduced tge survivor speed up after getting hit (testing would need to be done but probably about half each, stbfl woukd need to be reworked)
All maps always have 10 pallets, no more no less
All maps are the size of badham (except indoor maps).
Killer standing within 8 meters of a hook for longer than 8 secs his aura is revealed to all survivors, overrides any stealth mechanics or perks
Remove noed and exhaustion perks from the game (rework them all i suppose)
Yellow mori is now basekit (offerings removed), keys no longer appear in chests, hatch only appears when a single survivor is left or all gens have been completed.
Edited to add another: bloodlust is removed during chase, all killers get bloodlust 3 when not in chase longer than 5 seconds
All of these things are tied together, so just changing one thing doesnt do much and tilts the balance. All of them should be done at the same time. Holding W and predropping pallets is less effective when you know theres only 10 of them, but theres still 10 of them so its a decent amount if played right.
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@sulaiman said:
I had just a game at hawkings lab, where i finished the top gen (the last one to go) and then was trapped in that room by another survivor. The others opend the gate and left, the survivor just held me trapped and got me killed. The killer came, watched, and did nothing.
Is it reporable for either of them? If yes, where do i need to send the video evidense?
What was the killer suppised to do?
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@danielmaster87 said:
How people are still saying Deathslinger is uncounterable is beyond me.
Because some youtuber said so
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Same for Haddonfield or keys.
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@aroell said:
Yes it’s camping and you know it. People need to stop justifying this
The only people that feel the need to justify it are those thst have an inkling of empathy left. The rest of us had that killed by survivors long ago. Enjoy watching me watching you rot 😈 (in game of course i hope you live a long happy life irl 😁)
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@Roadrunner said:
Why do people call it camping when I hook one of the last two survivors and wait at this hook. What do they expect me to do? Search the whole map for a single survivor and most likely let go of the third kill?
It is camping
But so what, like you said its the legit choice. Dont let survivors trick you into not making the right call if you want to win. Camping and tunneling are allowed
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2313473#Comment_2313473
So what. This is also a perfectly valid use for pallets. Against a killer like Doc it’s 100% necessary.
I didnt say they werent
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@Mr_Madness said:
https://forum.deadbydaylight.com/en/discussion/comment/2314020#Comment_2314020
Yeah I know, could not play a game for a while since headphones dead so might as well waste the waiting time lol.
Fair play lol
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@Mr_Madness said:
https://forum.deadbydaylight.com/en/discussion/comment/2313600#Comment_2313600
All your posts are about complaining about killers non stop and never about survivors which I can't tell if its bait or your just so focus on wanting this to be a game where survivors are the ones killer fear and stress all the time.
You even complain about Blight's turns.....like really? He is one of the most balanced and yet fun killers in the game but yet you think he is so OP and needs nerfs immediately. You also complain about Myers which should be nerfed because of instant downs and again with Ghost face claiming he should not get insta downs because he stares at you.....that is literally the whole point of his power. He stalks his victims and waits for the perfect time to down them when the survivor least expects it and his reveal system is 1 out of 2 things that need to be fixed since survivor cant reveal him and sometimes they can reveal him being a rock but also shorten his cool down like 20/25 seconds so people wont have to rely on cooldown addons only and not being able to use wacky builds cause of a half a minute cool down.
So yeah please stop trying to pretend every problem in this game is killer-related since there are the same amount of problems with Survivors just as there is with the killer. Most of the problems are just bad RNG or people abusing stuff to troll or make game end very quick which Devs have been trying to fix with each patch/chapter since depending on the RNG it can go to Killer's favor or Survivor's favor.
Game will probably be never be balanced but the Dev's changes so far are making it more balanced with each update/chapter but complaining about one side all the time is not gonna do anything and just shows you are extremely sided to one part of the game since recently most killers did get balance changes like Freddy, Demo, and Huntress but yet you still insist that Killer's are the main problem.
Won't be surprised if they add little stuff to help survivors when being face camped on a hook like the timer is slowed down 50% if the killer stay near the hook for 20 seconds since being camped is a strategy but face camping and killer refusing to move is boring and unfun so at least this way survivors have enough time to get you or do gens real fast to end the game so killer will have less points because they choose to face camp and game ended to quick [Which I had experience with face camping doctors with NOED at least 15 times and a few red rank spirits]
You gave that person more time than they deserve
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@Starshadw said:
https://forum.deadbydaylight.com/en/discussion/comment/2313500#Comment_2313500
Folks DO realize that one reason pallets get "pre-dropped" now is as a reaction to Killers having adapted to pallet gameplay, right? Killers will go out of their way to not be pallet-stunned, to the point where there are these ridiculous "going back and forth in half circles" by the survivor and Killer because the Killer refuses to go through the pallet drop area (that's not a criticism, by the way - it's just a statement of fact, and is logical from the Killer point of view). So why NOT drop the pallet as soon as you run through, particularly if it means the Killer has to lose time either breaking or diverting around? It's logical tactics from the survivor point of view.
Honestly, all of this gets back to something I posted in the feedback forum, about how pallets are becoming less useful, full stop. Killers avoid getting stunned, ranged Killers simply attack over them... survivors, knowing now that like as not, the Killer isn't going to risk a stun, might as well drop the pallet behind them and keep running.
Good killers will zone you first then kick the pallet. After youve predropped 2 or 3 like that they move on to another survivor and try to herd them towards that deadzone you just created.
It seems a lot of the killers on this forum are new to this tactic by survivors, which blows my mind. I suspect in 6 months they will have figured it out and start countering it, then we'll be back to bitching about looping 🤷♂️
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@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/comment/2313502#Comment_2313502
Here's the problem with your logic.
Some killers aren't equipped to deal with certain playstyles and you can't fully rely on perks to do it all.
Yes. Different killers have different counters. Welcome to dbd.
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@Joshwuhhh said:
If you just bought the game maybe you should practice more Killers really do have the upper hand in this game. Once you unlock more perks or try a different killer you’ll understand the flow of the game and what to look out for.
Thats a good point. @Undeadhoosier what killer are you playing? Wraith is a good start for learning the base mechanics. Youll sneak up on newbies, will make it easier to find people and youll start learning how to loop
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@Undeadhoosier said:
Level 20 killer. I wait ten minutes to get a match and can’t even find a survivor much less hook one. The killers move so slowly by the time you make it once around the map four generators are done. Wish I could get my money back for this [BAD WORD] game.
Youre new, youll get better. Give it time.
As for the que time, youre new, its trying to find new players for you to play with. After r16 que times are much faster.
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Im sure it doesnt reduce the stun though right? I thought yiud still be stunned.
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@TwitchyMike said:
What's even a good build on him?
Thrilling tremors + eruption + pop + discordance, run snares and double dream projection add ons
Switch out bbq with thrilling if you want the bps
A fun build is third seal + nemesis + dark devotion + tinkerer. Run dream pallets on this one. You could also switch out third seal for trail of torment but i like third seal.
Another, rather tough build is stbfl + bbq + noed + blood warden. This is rough, you have to focus juggle 2 people that arent your obsession.
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@VESSEL said:
In LVL 50 webs, how many cakes did you often get? Just wondering because I'm trying to figure out if it would be best to prestige a character for more cakes or finish getting all perks on my Slinger at the same time as cakes.
1 to 3. Usually 1, occasionally 2 or 3
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2313522#Comment_2313522
Are they really working on a fix? Is it confirmed?
They say they are, but they said the same thing in 2019. We'll see
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2313578#Comment_2313578
I doubt any dev has ever said that they want people to ignore the tiles they've specifically created for looping. The fact that this playstyle, if it can even be called a playstyle, serves as a counter to many killers is nothing but a flaw.
Also, to my understanding, Freddy doesn't have Oblivious built into his kit for people to pre-drop everything. He has it to give the player a feeling of control: this is HIS world, not yours. Just like Old Freddy had, but with different effects.
You saying thats a fact doesnt make it one. Yes, they build that into the game. His weakness is this style, one of his perks adds oblivious and several of his add ons either apply oblivious or make you undetectable. Thats not an accident bud.
So you think its just completely random and coincedental that when survivors are asleep it counters what makes him weak in that state? I dont really no what to tell you. Keep dreaming I guess. 🤷♂️
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2313564#Comment_2313564
I already do this and I already run those perks from time to time, but that doesn't change the fact that it is boring. This is not how the game is intended to be played.
It IS how the game is intended to be played. You are wrong about that sir. This IS the counter to many killers. Why do you think there are so many oblivious perks? Why do you think Fred has oblivious buikt into his kit? Oblivious coubters this playstyle
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@Lost_in_the_Fog said:
https://forum.deadbydaylight.com/en/discussion/comment/2313531#Comment_2313531
Wait, so now you get to decide how comedy works? Pick a lane man.
Its not really funny when its inaccurate though. People just roll their eyes. Cringe is the word im looking for. Its cringy. Their laughing at you, not with you. Could have been funny. It wasnt
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2313540#Comment_2313540
Yeah, but what does this has to do with what I've said?
I don't want people to hold W and pre-drop everything. I want the loops.
I made this point to someone else, its silly to get mad at survivors for using the counter that the devs specifically built into the killer you are playing. Its like complaining that people duck and break los against huntress. Its every bit as silly as when the survivors complain about camping and tunneling. If you dont like shift+w predrop playstyle, run stbfl and tinkerer (both great perks on fred). Run brutal (great perk that oracle said tru3 should have used). Zone them then break the pallet. Switch targets after getting rid of a couple pallets. There are things you as a killer can do to counter this play style. Ive been dealing with it at r1 for a few years now. Learn to adapt.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2313490#Comment_2313490
Well, I never told anyone to stop looping and adapt when facing Deathslinger.
Therefore I shouldn't have to deal with survivors holding W and pre dropping every single pallet.
Thats always been the counter to freddy since he was changed. Loop him if youre awake, run straight and predrop pallets if youre asleep. People are starting to collectively realize this and it amuzes me
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@Lost_in_the_Fog said:
https://forum.deadbydaylight.com/en/discussion/comment/2313473#Comment_2313473
Oh ok. So my post title should have read, "So survivors shouldn't be allowed to RUN and DROP PALLETS now?"
Thanks!
Yes. If youre going to be sarcastic at least be accurate 🤷♂️
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Um. No. You have the complaint wrong. They are complaining that survivors run *in a straight line and predrop pallets.*
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2311967#Comment_2311967
Ah yes a small company of 700 employees and over 100 million dollars in annual revenue. Xbox One S game barely runs.
This. People need to stop thinking of bhvr as a small indie studio. They arent that anymore
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2311944#Comment_2311944
No killers (outside trolls) shout at survivors for looping. Some god loops are an issue, but outside that no one seriously says looping is an issue.
God loops like on cornfields can be an issue (but that's rng) not loops
Ive 100% heard killers complain about looping. And no, they werent trolling. Im a killer main myself, why dont you ask some of the survivirs if theyve heard kilkers ######### about looping. Go ahead. Ask 😂
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2312870#Comment_2312870
But we’re not psychic either. If you don’t want to be misunderstood, be specific.
I was specific...about the topic of the thread...
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2312852#Comment_2312852
Your exact words:
”Would take an hour tops to go in and change numbers so the hatch only appears after last gen is done”
Because were talking about keys, not what happens when theres 1 survivor left. This isnt complicated
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2312820#Comment_2312820
Your exact words:
”Would take an hour tops to go in and change numbers so the hatch only appears after last gen is done”
How else is someone meant to interpret that?
You said “only after last gen is done”.
If you mean something else, you need to articulate yourself better.
Otherwise it implies that the intention is that if a survivor has had their team mates throw the game before the gens can be finished, they don’t get hatch, which would be completely unfair for something that happened that was out of their hands.
Dude, were talking about keys. If theres only 1 person left the hatch appears OPEN. Doesnt matter how many gens are left. How did you jump to that? Of course it shows up when tgeres only 1 person left for petes sake
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2312803#Comment_2312803
No one will play survivor if there isn’t any hope of escape if they’re the victim of the other 3 survivors throwing the game. It’s already bad enough as it is being matched with other survivors that throw the game. Don’t also take away that small chance of hope for survivors that are working hard to do the right thing, but it be all for nothing.
Dude. What are you talking about? Im legit lost on how having hatch appear after gens are done does any of the things youre talking about. In facr, it does the opposite since survivors wont be able to leave without doing the gens first.
Please explain how you think this screws anyobe
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@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/2312797#Comment_2312797
STBFL does not help... Tried it. Most of the time it's better to get the tentacle hit rather than the M1 Punch. If you just M1 all the time and just tentacle the obsession then it's inefficient as you're just a 115% M1 Killer that can't mindgame because he's a giant. Tinkerer can help but in my experience he's no mobility Killer, by the time you get there the gen will pop. The fun part is a tentacle infection hit doesn't interrupt actions like doing Gens, Unhooking or Opening Gates btw.
My thinking was m1 in the open, tentacle if they go through windows/pallets etc.
Good to know about the actions, like i said i havent gotten to play him a ton and when i do its awful.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2312775#Comment_2312775
But that’s also not a good solution. That unfairly screws solos that may have been screwed over by the team mates they were matched with.
If hatch only appears after the last gen is done? How does that screw teammates? How is it any different than when they screw their teammates now? And nibidy said it has to be permanent, it can be a bandaid till whatever it is theyre doing. Like moris were
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It seems like stbfl and tinkerer should help cover his hold w weakness. You need a slowdown too, probably pop. Then you just need to decide if you want corrupt intervention or a tracking perk or another slowdown.
His oblvious add ons should help too, hes got a few of those.
Unfortunately I havent gotten to play him much because hes way to bugged right now to be effective.
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Congrats bro
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2312769#Comment_2312769
Not sure why a survivor would get a cross hair. Strange.
To help with motion sickness apparently
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2312769#Comment_2312769
its been there forever
Ive never noticed 🤷♂️
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@ukenicky said:
Hey all, I've been playing Killer a lot more lately and really been having a blast with it tbh but I wanted to try and create a build centered around the Exposed status so I figured I'd come here for help.
This is primarily for Pig and Spirit as I've been playing them the most lately but also Hag could benefit from an Exposed build I think. I also main Plague but I usually have survivors Broken from infection so I feel like Exposed would be a little pointless on her.
The perks I have to work with for Exposing are: Devour Hope, Haunted Grounds, NOED, Rancor, Make Your Choice and uhh, I think that's it actually lol.
I want to keep BBQ Chili for the BP bonus but I figured it could also help find survivors who might be exposed from the aforementioned perks. I'm okay with sacrificing slowdown and gen control since the idea is to ohko people and stem pressure from that so what do you all think? My idea is like:
BBQ
Make Your Choice (Moreso for Spirit and Hag)
Hex: Haunted Grounds or Devour Hope
Rancor or NOED (For end game pressure)
Completely open to critique please! I was thinking maybe sacrifice one of these Exposed for something else but idk what?
The problem with rancor and noed is with a buikd like this you really dont want an end game. But if thats what you have to work with id go devour, haunted, noed and make your choice. Between getting traps off and running from your make your choice hopefully theyre to busy to notice a hex until devour is popped. Haunted is there to primarily protect devour and hopefully get you a couple of quick hooks. Devour and make your chouce pair really well together since both require you to get away from the hook quickly.
If you want to drop 1 for bbq or rancor (bps or just better tracking) drop noed. It doesnt do a whole lot much and theyre already looking for devour so theyll know where the dull totems were.
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@TheClownIsKing said:
What is wrong with everybody?!
The devs made it 100% crystal clear in the 5th anniversary stream that keys are going to be reworked in conjunction with Mori’s being implemented into base game mechanics, and that keys will influence Mori’s somehow.
Can everybody please stop pretending they never said this please!!!
People ignore it because the devs were happy to nerf moris without touching keys. Would take an hour tops to go in and change numbers so the hatch only appears after last gen is done, which would put it back on par with moris. They didnt/havent done that. So op is 100% correct. As is everone else still bitching about it
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2312712#Comment_2312712
When did the add this?!
(I haven’t used since RE chapter because of the bugs)
I think he means on the survivor side? I havent played as or against a clown in ages so idk
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2312489#Comment_2312489
Granted, I am assuming the survivors I am up against in Red Rank are of equal skill as mine with the above post
Red Rank is just also filled with a LOT of survivors who probably don't really belong in Red Ranks. Maybe that's BHVRs way of balancing Red Ranks to make it viable for killers? 😅
Mmr is going to kill that, and that will be the death of this game. If every game you have to sweat your ass off for 6 hooks people are going to stop playing
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Killers fun, and challanging. There are some games where its not, just a sweatfest. But thats not every game
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@meatisadelicacy said:
Yeah I think it's funny killers complain about how fast gens go when the tomes added secondary objectives that become primary objectives for most people because it's such a grind. I cannot tell you how many games I have where all three teammates never even try to touch a gen because there's a hatch challenge. Or how normally I do MOST of the hook saves in a game, and when there's a challenge, I can't get a single on in hours of playing. Literally. Or how teammates have purposely thrown pallets to block me from running so they can try to get a flashlight save. I actually quit the game for months because as a solo survivor, it's miserable to play now.
Thats why they added those in. Instead of creating mandatory secondary objectives they gave you weird tome challanges. Thats the point.
If you think this is effecting game speeds though in the higher ranks though i hate to break it to you. Its not. If i need to open 6 cgests that might take me 10 games because im to busy pulling people off hooks and doing gens to think about opening a chest.
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@[Deleted User] said:
TBF i don't accept hatches because i just want the game to end asap
Well, this is one way to acheive that. Fair enough
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2312367#Comment_2312367
The T-Virus effect applies a splatter shader on survivors, and it works fine with every character model and outfit. Blood could be done the same way - though it probably wouldn't look quite as good as the bloody cosmetics are now, because that's deliberately painted on and has room for more detail.
They could literally just recolor the blue to red. Same asset
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2312298#Comment_2312298
Well I guess this is a other approuch to the problem so I get what you say.
I am already running M/A on many Killers but this doesnt fix the problem at all, neither perks shouldnt be there to fix a problem in the game at all.
Im leveling up nemmy and im noticing a lot of his add ons apply the oblivious effect. And his perk hysteria (which needs a buff/rework imo) also applies the oblivious effect. It appears bhvr was well aware that the counter was to hold w, as oblivious allows you to sneak up on people. I get that the add ons and perks arent great, just pointing this out
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2311976#Comment_2311976
COD Warzone is also in one of the most successful game series of all time. Comparing that and DbD is ridiculous.
Its really not though. Bhvr makes boatloads of money, and if they want to be more successful they need to optimize consoles and address balance issues, you know, like those more successful companies do.
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@gendoss said:
... on hardware that came out in 2012. DbD is such a different game than it came out in 2016, no wonder the original Xbox One and PS4 can't handle a game with textures and features made in 2021. Those consoles are almost 10 years old now, I wouldn't play on a pre-built PC made in 2012 and expect to get 60 FPS, it just couldn't happen. Console players need to understand that not every game made is supposed to run flawlessly on your 10 year old hardware. Either get with other PC players and upgrade to the newest hardware (Series X and PS5) or be happy playing a new game on your old console and not getting top notch results.
If a game doesn't run to my expectations on my PC, I upgrade, simple as that.
Theres 3 problems with this.
Number 1 almost nobody can get one. Ive been trying for 8 months, theyre always gone within minutes.
I realize thats not bhvrs fault problem BUT
Number 2 if they game cant work on old systems then they need to stop selling it on old systems. Im a veteran but how many noobies jyst ran out and bought it on old consoles with the RE release?
On top of that
Number 3 THEY NEVER OPTIMIZED TO BEGIN WITH DESPITE PROMISING THEY WOULD. This has been an ongoing issue FOR YEARS now and theyve ignored it
PLUS
Number 4 other games that have WAY MORE going on run just fine. Warzone has to be WAY more taxing than dbd and i have 0 issues with it.
Your elitism is disgusting, if i wanted to play on my pc i would. I dont. I want the game to work like its supposed to
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@TeabaggingGhostface said:
That looks to be an old video
Yeah a lot of these clips are super old
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2312379#Comment_2312379
Oh. Well, it does show overall experience at least. Took nearly 300 hrs to get shape to p3
Thats really only true with your first killer though. After that youre using your main to level the others up much more quickly. Sure, p3 means the persons not a noob at the game. That doesnt necessarily equate to them being a good survivor and it for sure doesnt mean theyre goid with that particular killer. Ive got nurse at p3. Youd laugh at my nurse skills 😂
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2312333#Comment_2312333
I think the higher rarity chance is undervalued. I leveled the shape to p3 and now i get tombstone pieces every few bloodwebs, it's awesome.
I just meant in terms of how good the player is 👍